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  1. Today
  2. Hi all

    Dear all, I'm an old WF member who'd love to spend some time in the old (renewed) community again. However, I have some trouble playing on my mac. I play via ET Legacy, but after like 2 minutes my ET shuts down while showing no further info like an error etc. Just a clean shut down. Very weird. Is there anyone who encountered this problem too and found a solution? Thanks in advance, Kenar
  3. Yesterday
  4. MissileX_beta_2

    Version 1.0.0

    0 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Steal back the radio conduit and escape the base." 2 "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate." 3 "Secondary Objective:**Destroy the main gate." 4 "Secondary Objective:**Destroy the many access routes to the allie barracks." 5 "Secondary Objective:**Construct the command post." // Allied Objective Descriptions 1 "Primary Objective:**Do not let the axis get away with the radio conduit." 2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement." 3 "Secondary Objective:**Protect the main gate at ALL costs." 4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks." 5 "Secondary Objective:**Build a Command Post."
  5. Irmgard_Complex_b3

    Version 1.0.0

    0 downloads

    Author : Qualmi Location : Germany E-mail : [email protected] Game : Wolfenstein - Enemy Territory Date : 13.02.2009 Recommended Gametype: Stopwatch Recommended Spawntime: 5 seconds each Recommended amount of players: 1on1, 2on2, 3on3 ======================================================= Briefing ======================================================= Allies have to gain access to the base by passing the gate. ======================================================= Objectives ======================================================= The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i. Axis objectives - Defend the key - Defend the battery - Prevent the allies from placing dynamite at the gate - Prevent the allies from building the dynamite mover and switching it - Stop them from driving the elevator Allied objectives - Steal the key - Steal the battery - Place 2 dynamites against the gate - Build the dynamite mover and pull it down to toggle the dynamite - Drive the elevator to gain access to the base ======================================================= Features ======================================================= Spawnpoints can be toggled by pushing a button: Toggle 1: Axis spawn inside, Allies outside Toggle 2: Axis spawn outside, Allies inside ======================================================= Bugs ======================================================= Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8 or contact me via E-Mail. ======================================================= Credits ======================================================= - SD for this great game - the ppl of radiant - Texturemakers - Detoeni for his key.md3 and shell.md3 model - The ppl who created all those tutorials: http://s49.deinprovider.de/vbarticles.php http://www.pythononline.co.uk/et/tutorial.htm http://www.nibsworld.com/rtcw/ me also wrote a german scripting tutorial. check it out: http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html - Berzerkr for uploading it into wolfmap - TomTom7777 and ailmanki for testing and giving feedback - Splashdamage forum for all the great help ======================================================= Changelog ======================================================= beta3: - light and texture settings - Spawnpoints changed - Spawntime buttons removed - additonal brushwork beta2: - light and texture settings - tracemap added - .arena file error fixed - mapscript extended and fixed - limbomenu objective descriptions fixed - added another trigger to prevent the axis from driving down the elevator - briefing text modified
  6. decay_b5 + waypoints

    Version 1.0.0

    0 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Protect the access codes" 2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate" 3 "Primary Objective:**Hold the forward spawn" 4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate." 5 "Primary Objective:**Defend the command post." 6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault." 7 "Primary Objective:**Defend the gold crates" 8 "Primary Objective:**Prevent Allies from securing the gold crates" // Allied Objective Descriptions 1 "Primary Objective:**Steal the access codes" 2 "Primary Objective:**Transmit the access codes to open the main gate" 3 "Primary Objective:**Take control of the forward spawn" 4 "Primary Objective:**Blow open the Side Entrance to gain additional access." 5 "Primary Objective:**Construct the command post to activate a forward spawn." 6 "Primary Objective:**Blow up the generator to open the vault doors." 7 "Primary Objective:**Steal the gold crates" 8 "Primary Objective:**Secure the gold crates at the getaway Truck"
  7. Version 1.0.0

    1 download

    English Language: I'm using the global sound file from the ET-Mod "noquarter" (new named as menu2_server.wav) many thx for the file INSTALL Write or copy & paste following lines in your autoexec.cfg (directory ../etmain): The lines with "//" are not needed! (create a autoexec.cfg if missing) set background music on/off bind F12 "vstr fmusic" set fmusic_on "set fmusic vstr fmusic_off;music sound/music/menu2_server.wav" set fmusic_off "set fmusic vstr fmusic_on ;music 0" set fmusic "vstr fmusic_on" If you toggle "F12" then sound will be deactivated. "..;music 0" is a little hack, but it works if no 0.wav exists Happy fun with the background sound German Language (Deutsch): Für die Hintergrundmusik verwende ich eine Sound-Datei von der ET-Mod: "noquarter" (hier umbenannt in "menu2_server.wav") INSTALLATION Einfach den Scriptteil zwischen "cut" in die autoexec.cfg in das ../etmain Verzeichnis kopieren. Die Zeilen mit "//" sind Kommentare und brauchen nicht unbedingt mitkopiert werden. Falls noch keine autoexec.cfg existiert, einfach anlegen. Schaltet Hintergrundsound an/aus bind F12 "vstr fmusic" set fmusic_on "set fmusic vstr fmusic_off;music sound/music/menu2_server.wav" set fmusic_off "set fmusic vstr fmusic_on ;music 0" set fmusic "vstr fmusic_on" Bei nochmaligem Druck auf "F12" wird der Sound wieder ausgeschaltet. Natürlich kann statt "F12" auch eine andere freie Taste gewählt werden // Axis Objective Descriptions 1 "Primary Objective:**Construct a ladder to Bunker" 2 "Primary Objective:**Destroy the Guard Wall on roof" 3 "Secondary Objective:**Destroy the Guard Fence near Observatorium" 4 "Secondary Objective:**Construct a Command Post" 5 "Secondary Objective:**Construct a Overline head to Main Bunker" // Allies Objective Descriptions 1 "Primary Objective:**Destroy the ladder to Bunker" 2 "Primary Objective:**Construct a Guard Wall for the Roof" 3 "Secondary Objective:**Construct a Guard Fence near Observatorium" 4 "Secondary Objective:**Construct a Command Post" wm_objective_allied_desc 5 "Secondary Objective:**Destroy the Overline head to Main Bunker"
  8. Version 1.0.0

    0 downloads

    Author : Blushing_Bride Email address : [email protected] Title : sw_cathedral_b7 Filename : sw_cathedral_b7.pk3 Version : Beta Version Release date : 5/06/2006 Decription : A medium sized map designed for competition and public play Installation : Place the sw_cathedral_6b.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map cathedral. --------------------------------------------------------------------------------------------------------------------------- Objectives --------------------------------------------------------------------------------------------------------------------------- # The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts fro the courtyard # The Axis need to stop the Allies from doing the above --------------------------------------------------------------------------------------------------------------------------- Additional Map Information/Credits --------------------------------------------------------------------------------------------------------------------------- Prefabs and thanks : Ifurita for finalising the map by adding signs, objective markers, a command map and limbo stuff Go_Gerbil for allowing me to use his light halo texture (the light coming through the cathedral windows). His webby http://theburrow.fragland.net/ Ifurita and team for making the source of byzantine and vengeance maps avaible for me to steal such things as Command posts. Iffy's webby http://planetwolfenstein.com/4newbies/ More Massive thanks to Ifurita for creating the command map and all the sign textures that appear in the map. Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/ Many thanks to everyone at http://www.splashdamage.com/ for information about mapping Huge thanks to the great people at Peterborough and Southwark cathedrals for allowing me to take so many pictures to make textures. Big thanks to clan SenF (http://wolf.dehn.net/) and clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release. ---------------------------------------------------------------------------------------------------------------------------- Testing ---------------------------------------------------------------------------------------------------------------------------- # This needs testing. I have no idea about this but if you play it and think it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map on a server then please do so but let me know so that i can join in.Feel free to discuss this map at http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance ------------------------------------------------- Copyright © 2006 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  9. Version 1.0.0

    0 downloads

    Author : [UJE]Indok Game : Wolfenstein - Enemy Territory Description : After a hard air strike, axis and allied sniper teams, crash-landet at a secret island in the sky. Now they started to fight for it... Thanks to : my wife, [UJE]Niek and [UJE]C for much explanation and [UJE] Textures, whole [UJE]community www.ujeclan.com axis and allied sniper teams, crash-landet at a secret island in the sky. Now they started to fight for it.
  10. whoverops_b1_clean

    Version 1.0.0

    0 downloads

    Cleaned pk3 archive, scripts untouched, lots of garbage left. *** previously 35mb, now 13 .. very nice ..... by peyote 3 August 2007 The first public beta of whoverops. The attacking team is determined by whoever captures the flag first. They must then proceed to snatch the Book of the Dead and take it to the truck located outside. The defending team must prevent this happening at all costs. Please not that this is a beta! It is still rough around the edges, also try not to get lost, wouldn't want your bones added to the collection
  11. distillery_beta

    Version 1.0.0

    0 downloads

    You may have to raise your com_hunkmegs from the default "56" to atleast "128" Mapped by : HeX|Fate Game : Wolfenstein Enemy Territory Title : Distillery Beta Filename : distillery_beta.pk3 Release date : 24.12.2011 Installation : Place the refinery_final.pk3 to your etmain folder. Requirements : ETjump 2.0.0 and UP ------------------- Geeky stuff ------------------- Final compiletime : 1536 seconds Final BSP size : 19.1 MB (20111472 bytes) Total Brushes : 22923 of 32768 Total Entities : 1677 (Func_group included) ------------------- Visit HeX at www.hex.ee CREDITS Thanks to Zero for making ETjump. Thanks to Avoc for high quality skybox. Thanks to ischbinz for player model. Thanks to Sock for making such great textures and plant .ase files.
  12. Last week
  13. Masters servers

    i used them in the past with nq but dont sure all of are still working u dont have any messages in your server.log for our etpub: set sv_master1 "etmaster.idsoftware.com" set sv_master2 "master.gamespy.com:27900" set sv_master3 "master0.etmaster.net" set sv_master4 "clanservers.net" set sv_master5 "master0.etmaster.net" for our jaymod: nothing
  14. Masters servers

    My mod is No Quarter Mod 1.2.9 Sorry Kate but the masters server is for server config.
  15. Masters servers

    for wich mods? with silent mod i dont have any of them
  16. Masters servers

    It's okay, Kate. Needed help with the masters servers. I would like to know which ones are online. thank you very much for your attention. // Master Servers Settings set sv_master1 "etmaster.idsoftware.com" set sv_master2 "master.gamespy.com:27900" set sv_master3 "master0.gamespy.com" set sv_master4 "clanservers.net" set sv_master5 "" Advanced thanks
  17. Version 1.0.0

    1 download

    converted from RTCW 1] The Map ********** Mapname: Fidel's Footy Return Mapper: Fidel Castro Editor: GTK Radiant 1.3.8 Q3Map: Q3Map2 Compile: The orginal Footy Mapping Idea is "stolen" from Gerbil, which has mapped this Map for RTCW_MP under the name "Footy_A3". I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting. I've contacted Gerbil....and he gave me his ok....to do this Map-revival. Thx again especially to GERBIL. --> Link to Gerbil: I hope the total different Gameplay of this map created a difference to the other ET_Maps, but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on.... ....it was just a litte practising for my self in ET. ...and perhaps some players have fun with it. *************** 2] The Textures *************** a) Gerbil: for the orgininal Footy Textures - the grass - the seats (in yellow, blue & red) @ Gerbil: see the Credits Room *g* b) drakir: - the glas-window from the Rhine Map, but i changed the format, because of some problems c) fiesling: - for the mirror shader which im using again & again...just a nice thing thx to all that sources.....if you wanna take on of this , dont ask me, ask gerbil, drakir and so on. You can see the Owner by the textures-folder-name in the pk3-file or just ask me if you are not sure. ************** 3] The Testers ************** also if its only a little map.....i got some testers *g* thx to all that guys...helping me with their feedback. some i remember: #the ASK-homies *g* ------------------- - [ASK]Cynric - [ASK]Kaptnb - [ASK]Iceman - [ASK]Vega #my mapping-team ---------------- - [EGN] Ron 007 - ASW #some mapping-friends --------------------- - [DS] Rustie - MTI 568 - Priapismus - Nosferatu - Fiesling - Nightwulf - BXPress - HerrK ..........all i forgot #and all the mapping-scene -------------------------- www.level-designer.de the mapping center www.planetwolfenstein.de www.rtcw-city.de www.splashdamage.com ********** 4] Contact ********** Mail: [email protected] HP: www.fidels-place.de.vu IRC: #level-designer [quakenet] nothing else *g* ********** 5] my Maps ********** 5.1 RTCW - Fidels Complex my first map done - I.G. Farben thx to ASW & Ron-007 in progress - Fidels Celled Beach thx to fiesling in progress 5.2 ET - Fidels Footy Return thx to gerbil done - Fidels WoW_senseless this file done ************* 6] Publicing ************* You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ************* 7] Last words ************* special thx to ID-Software, Splashdamage for that wonderful game A Big "ROFL" goes out to "SIN" from the Splashdamage-Editing-Forum, ....publishing beta Maps without asking the mapper is bullshit.... Please think about the work everybody from us has with his/their maps. ..so learn some respect and stop this shit. That's it. if you really read this file until these words......respect to you! ------------------------------------------------------------------------ as a small gimmick i put an Alpha-Version of my RTCW Map "Mp_cel_beach" into the [ET]Footy Return File. It's a little testing map for celshading with Q3Map2, outgoing of the orgiginal RTCW MP_Beach. The inspiration comes from the upcoming Game XIII(Unreal-Engine).....respect. just extract the mp_cel_pk3-file out of the footy-map-pk3 file and test it in the good old RTCW. it looks a little bit strange, but perhaps i find the time and continues the work so... if you are unable to extract it....forget it.... ..just lol ------------------------------------------------------------------------ greetings fidel --- hehe...... i'm sure their will be only about 5-6 peoples who will find the gimmick in this file, because nobody reads the readme-files...that's just a test for this *g* im very interessed in the result of this little test, so contact my i'Ve you read this & found the gimmick.
  18. maybe SS sage and wolfy can made them
  19. [MAP] Minelabs Beta 1

    nope, but there's a video tutorial enjoy!!! and btw, I will make a tornament edition soon but to be honest I don't know how to make waypoints, tried before but I don't have the patience
  20. gamut

    Version 1.0.0

    1 download

    // Axis Objective Descriptions 1 "Primary Objective:**Defend the forward bunker!" 2 "Primary Objective:**Protect the operations documents!" 3 "Primary Objective:**Do not let them transmit the data!" 4 "Secondary Objective: Protect the main gate" 5 "Secondary Objective: Construct a command post" // Allied Objective Descriptions 1 "Primary Objective:**Capture the forward bunker!" 2 "Primary Objective:**Steal the operations documents!" 3 "Primary Objective:**Transmit the operations data!" 4 "Secondary Objective: Blow the main gate" 5 "Secondary Objective: Construct a command post"
  21. but still no waypoints for this map
  22. TMM fotos

  23. CLAN ANOS.jpg

    Happy Birthday to us .:-)
  24. Earlier
  25. Edit Your Own Demo

    this prolly works asweel http://forums.warchest.com/showthread.php/4996-Converting-ET-Demos-to-AVI-files
  26. Fraps

  27. Fraps

    Version 1.0.0

    0 downloads

    http://www.fraps.com/ Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as: Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications. Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped. Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 7680x4800 with custom frame rates from 1 to 120 frames per second! All movies are recorded in outstanding quality. If you have Windows Media Player please sample some of the movies captured with Fraps below: Fraps 3.5.99 for Windows XP, 2003, Vista, and Windows 7 Requires Administrator rights Supports all modern CPUs (Pentium 4 and above with SSE2) Captures fastest with an NVIDIA GeForce or AMD Radeon graphics card
  28. Capture 17.PNG

    i am testing
  29. Capture 17.PNG

    Getting there already, kate?
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