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  1. Past hour
  2. Kate

    field_hq_b4

    Version 1.0.0

    0 downloads

    // Objectives // 1: Get into radar installation // 2: Steal The Documents // 3: Forward Bunker // 4: Axis Command Post // 5: Allies Command Post // 6: Allies Field HQ
  3. Today
  4. what happened to Aos Amadeus and PS bethino i knew them since ages
  5. PsychoPappy 4

    AoS have rule for only no member????

    Welcome to our site! Just to clarify, We arn't AoS, we are Ets. the site for AoS is here if you are still looking for it: http://army-of-society.forumieren.de/ otherwise you can try playing with us on our server, you might like us better since we have friendlier players.
  6. Yesterday
  7. hello but we are not the aos clan lol , better to post on their site start to play with us maybe you will like more
  8. i there i like play on AoS serv but now see more time anarchy non respect any rule for game.AoS members or admin no respect anything change rule forself its now pride of AoS idk what is way for AoS stay right for me is impossible for play now here.
  9. @ Kemon you still can modify actual maps with these textures i did in the past with Berzerk , works only for map with no fog if i remember correctly and using that will change a lot the map s atmosphere
  10. PsychoPappy 4

    [ETL] Ice

    In my tests it worked with hunkmegs set at 64, but not at 56. Optimizing the map a little may help it work with even the default setting, since the map apparently uses about 50 megs. hunkusage.dat: maps/etl_ice_v2.bsp 49284000
  11. Last week
  12. kemon

    [ETL] Ice

    I'll try to get it to work with hunkmegs 128, since kate said it doesn't work with that. Will put it on the list for v3, thanks.
  13. PsychoPappy 4

    [ETL] Ice

    the problem does indeed lie with the fact that most people do not know how to adjust the settings, and some don't know how to even use google. i would say it bluntly that "if you don't know how to use google, then you shouldn't be using a computer." but it may be possible to reduce how much hunk memory the map requires with a little optimization. such as by compressing the images a little to reduce their size, and thus, how much memory they take-up. i know how to do that, as i am nit-picky about those kind of things when i make packages. i even go so far as to use kzip to compress the files into .pk3's and dam does it work, i can shave up to 2MB off the filesize by using that. i'll point you to a few resources: Kzip: http://advsys.net/ken/utils.htm - then download "kzip.exe", it's a command-line utility that has the best possible .zip compression. Optimizing images: https://tinypng.com/ - Tinypng can optimize images with minimal quality loss, i suggest you give it a try. and here's how to use kzip to master a .pk3 take note that mastering a map is a little different, just put kzip.exe into the root of the map's pk3 (where the readme usually goes) and then use "kzip /r <mapname.pk3> *" and it will compress the files into the smallest possible pk3, and once it's done, go into the newly formed .pk3 with 7zip and then delete kzip.exe from the root of the archive since it compresses itself in there too. how_an_ets-menu_is_mastered_with_kzip.mp4
  14. kemon

    [ETL] Ice

    No doubt that building a high-end computer costs a lot of money. Building a decent gaming computer is always above 1.000€. However, like you said here the amount of hunkmegs (plus sound and zonemegs) should not exceed 3/4 of your available RAM. Your "best case" scenario in that post uses 125MB RAM. That means it is the maximum for a system with 200MB RAM. We are not in the early 2000s anymore. I would be very surprised if there are actually people with RAM below 1GB. You would not be able to run basically any modern program let alone OS with that. Windows 7 requires you to have at least 1GB RAM. (Source) For your own sake I hope you are not using any OS earlier than Windows 7, because official support for them has ended, which would open you up for several forms of cyber-attacks. So, in my eyes it's safe to assume that everyone is at least on Windows 7 and therefore has at least 1GB RAM. 1GB RAM would allow you to use 750MB worth of megs. If we look at your best case scenario, we can adjust the values as following: /seta com_hunkmegs "96" -> 512 /seta com_soundmegs "24" -> 64 /seta com_zonemegs "32" -> 128 I don't want to seem arrogant, but 1 GB RAM on Amazon is 7€ and 2GB RAM are 10€. Your motherboard is most definitely compatible with that. Because you wouldn't be able to run your OS if it weren't. Which brings me back to my earlier point: I never have and never will care about hunkmegs. 1GB RAM is not a problem in the modern age. The only problem might come from users who don't know how to change hunkmegs settings. Which brings me back to my earlier point again. It's the first result on Google.
  15. same with hunkmegs at 128 ; hunkmegs issues many guys playing ET : still dont have computers with the recent motherboard and cant install better components : you need money for all that , this cost a lot same if u built yourself your computer
  16. kemon

    [ETL] Ice

    Version 2 is ready. https://www.moddb.com/mods/etlegacy/addons/etl-ice-v2 I haven't received feedback after the tournament, so v3 will have to wait for a bit. I received a mail about a post regarding hunkmegs, but can't find it here. Not exactly sure what happened, but I feel like I need to clarify something. The map-overhauls are intended to be the same map with visual improvements. You can't have visual improvements without the need for more hunkmegs. Either you want visual enhancements OR you want vanilla hunkmegs. These two do not go together. If you want to play with 56MB hunkmegs, then play the original version. I never have and never will care about hunkmegs, so bringing that to my attention is a moot point. //EDIT: Sorry, I worded that a bit too harshly. I just feel like increasing hunkmegs is one of the easier errors to fix. The first thing when you put it into google is a solution to it, so I don't see the problem. Plus, mods like NoQuarter actually tell you what you need to do in the error message. If you find any issues with v2, please let me know. I'm happy to fix them for a possible v3. etl_ice_v2.gm etl_ice_v2.way etl_ice_v2_goals.gm
  17. PsychoPappy 4

    [ETL] Ice

    I'm throwing this on my test servers now. **UPDATE i get the same "requested feature was omitted at compile time" error. Both test servers are affected, NoQuarter 1.2.9b6, Silent 0.9.0 When ET Legacy maps get developed, they should be backwards compatible with ET 2.60b.
  18. thanks Kemon , going to test and thanks you for the sources map got an error message when i try to run the map from Kemon at discord kemonToday at 1:10 PM yes, the map doesn#t work with vanilla I fixed it for v2 you can test with legacy for now
  19. ETL Ice v1 ----- Overhaul of the original Ice map from ET and inspired from RTCW MP----- This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice". -----Story----- In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost. The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location. -----Changelog----- to original: * Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. * Added base alarm that sounds for 15s when the main entrance gets destroyed. -- Guardtower alarm speaker works dynamically. * Added colour-coded guiding system intended to ease new players into the map. * Added ambient sounds. * Construciton materials have been made in the style of original maps. * Doors have been widened to allow for faster movement. * Visual changes have been made. -----Comparison Screenshots----- See the release post on Splash Damage forums. -----Download----- ModDB (Sourcefiles included) -----Specs----- Overhaul: kemon Brush count: 12.186 / 7.590 Patch count: 340 / 32 Entity count (total): 1244 / 250 Entity count (ingame): 279 / 249 Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]" [q3map2] -vis -saveprt -v "[MapFile]" [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]" -----Notes----- The mapfile is included. Location files and bot files are currently missing.
  20. Earlier
  21. Version 1.0.0

    0 downloads

    You are free to use any assets from the zip file for your own ( non-commercial) projects... There is only one very important condition: If you make any changes to content such as textures, shaders or ASE/Md3 models. You must rename your version to avoid any name conflicts between your version and the ones in tramfight ! FireFly 2009
  22. Version 1.0.0

    7 downloads

    Authors : ETc|gouki, Nico$ and ETc|#.Jay.# The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe. Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them. // Axis Objective Descriptions 1 "Primary Objective:**Axis -> **Capture The Flag! **Defend the Flag!" 2 "Primary Objective:**Axis -> **Defend the Generator!" 3 "Primary Objective:**Axis -> **Destroy the Allies Command Post!" 4 "Primary Objective:**Axis -> **Repair the Axis Command Post **Defend the Axis Command Post!" 5 "Primary Objective:**axis -> **Defend the Main Generator!" 6 "Primary Objective:**axis 6 **example **example " // Allied Objective Descriptions 1 "Primary Objective:**Allied -> **Capture The Flag! **Defend the Flag!" 2 "Primary Objective:**Allied -> **Destroy the Generator!" 3 "Primary Objective:**Allied -> **Repair the Allied Command Post **Defend the Allied Command Post!" 4 "Primary Objective:**Allied -> **Destroy the Axis Command Post!" 5 "Primary Objective:**Allied -> **Destroy the Main Generator!" 6 "Primary Objective:**allied 6 **example **example" map warmissile_beta1 changelog: - fixed sounds in beta1 - command map fixed. Added the cmarker at place where the objectiv have to be, to end the map. - fixed the way icons to keycard... - improved fps, detailed again alot. Added hint brushes. - new way at first allies spawn, i hope its a little bit easier now. lets see. - filled the map with stuff, plants, boxes... still decent.
  23. Version 1.0.0

    4 downloads

    Author : Marko he reworked this map for an MLB map ( large map ) 1 "Destroy radio equipment" 2 "Destroy power generator" 1 "Defend radio equipment" 2 "Defend power generator"
  24. Version 1.0.0

    0 downloads

    for mappers sources : https://wolffiles.de/index.php?Oldwolfmapnewslist Decompilateur I] Mentions Légales CE LOGICIEL EST FOURNI "EN L'ETAT" SANS GARANTIE D'AUCUNE SORTE, QU'ELLE SOIT IMPLICITE OU EXPLICITE, Y COMPRIS LES GARANTIES D'APTITUDE A UN TYPE D'UTILISATION. EN AUCUN CAS, CIDELCORP NE SERA TENU RESPONSABLE POUR TOUT DOMMAGE SPECIAL, ACCIDENTEL OU INDIRECT DECOULANT DE LA POSSESSION, DE L'UTILISATION OU DU DYSFONCTIONNEMENT DE CE LOGICIEL CIDELCORP. CIDELCORP SE RESERVE LE DROIT DE PROCEDER A DES AMELIORATIONS SUR CE FICHIER ET SUR CE LOGICIEL A TOUT MOMENT ET SANS PREAVIS. II] Changelog version 1.1.2 Ajout d'un nouveau système de sélection de jeu (l'ancien ne permettais pas de choisir facilement son jeu) Correction d'un bug provoquant l'arret du programme lors de la decompression des textures Correction d'un bug de casse pour quake 3 Ajout du système de statistiques anonymes cidelcorp ( Nom complet de l'os, version du programme, date de la decompilation) version 1.1.1 Correction d'un bug Modification du texte copié dans le presse papier lors de crashs. version 1.1.0 Ajout d'une meilleure mise en evidence des problèmes de la compilation Ajout du support des textures pour les 3 jeux supportés (Wolf:ET,RTCW,Quake3) Ajout de la reconnaissance d'une erreur d'accès d'écriture au fichier de sauvegarde Correction d'un bug qui provoquait lors des 2nd, 3emes ... compilations une impossibilité de sauvegarder le .map sous un nom different que "converted_mapname.map" Ajout de ce fichier (README) III] Support Manuel en ligne : http://decompilateur.cidelcorp.fr Forums de support : http://forums.cidelcorp.fr E-Mail : [email protected] IV] Remerciements Je tiens a remercier toute l'equipe de Cidelcorp et notemment le petit dernier, j'ai nommé cubix999. Je tiens aussi a remercier www.enemyterritory.fr pour la news qu'ils ont postés lors de la sortie de ce logiciel. Merci aussi à tous ceux qui m'entourrent de leur amour et de leur gentillesse. Merci spécial à mon père : "Oui, j'y ai cru ..."
  25. Version 1.0.0

    0 downloads

    http://docs.notepad-plus-plus.org/index.php/Main_Page https://notepad-plus-plus.org/download/v7.5.9.html Notepad++ v7.5.9 bug-fixes and enhancements: Fix hanging problem while switching back a fully-folded document by using shortcut (Ctrl-TAB). Fix possible file corruption during backup or power loss or other abnormal N++ termination. Fix wrong backup file deleted issue. Fix backup not fully disabled issue. Add 2 command line flags "-notepadStyleCmdline" and "-z" for the replacement of notepad.exe. See https://notepad-plus-plus.org/features/replace-notepad.html Add new plugin API NPPM_REMOVESHORTCUTBYCMDID to allows plugins to remove unneeded shortcuts. Fix Tail monitoring incoherent status after deleting a monitored file. Fix issue with wrong smart highlighting when it is disabled. Fix last active tab is ignored on Notepad++ restart issue. Fix Tab non-responding by mouse click after dragging bug. Fix switching back position restoring issue for wrapped document. Add several spiritual quotes and a subtle Easter egg in the source code.
  26. Kate

    zz_des_hween

    Version 1.0.0

    5 downloads

    works for silent mod
  27. Kate

    lampshader

    Version 1.0.0

    0 downloads

    This simple white shader in the lamp emits light. The glow has an autosprite parameter.
  28. Kate

    firetrail + waypoints

    Version 1.0.0

    9 downloads

    botfiles creator : [email protected] 28 September 2018 but some scripts need to be added for the elevator Author: DizzyDevil - [email protected] Game: Wolfenstein Enemy Territory Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor Build time: 2 Month off an on (max. 12 hours per Week) compile time: 2 minute 45 Seconds compile maschine : AMD AthlonXP 2400 , 1 Gb Ram Thanks to: my Wife :-0) Activision for the best free game www.level-designer.de Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs) Sorry for: -the less Brightness -the standard Trace/Command Map Objectives (german): Axis: -verteidigen der Flagge (Main Bunker) -verteidigen des seitlichen Einganges (Allies reparieren diesen so das dieser für immer gesperrt bleibt) -verteidigen des Haupteinganges (Main Entrance) -bauen einer 2 teiligen Sperre (2 Stage Defense / Barbwire) -verteidigen der Pump Station -bauen des CommandPost weitere Ergänzungen: -Axis können mit Hilfe des "Firetrail" die Allies in 3 Röhren gleichzeitig bekämpfen -die Steuerung ist vom zentralen Schalter und vom Hauptbunker möglich -der Firetrail kann nicht durch die Allies beschädigt werden -Durch den Firetrail können die Axis den Allies die Nutzung des direkten Weges erschweren -ein direkter Zugang zur Pumpstation ist für die Axis nicht gegeben -Zugang nur über den Allies-Weg oder über ein Abluftschacht Allies: -erobern der Flagge (Main Bunker) -bauen/reparieren des seitlichen Einganges um somit den direkten Zugang der Axis verhindern -zerstören des Haupteinganges (Main Entrance) -zerstören der 2 teiligen Sperre (2 Stage Defense / Barbwire) -zerstören der Pumstation -bauen des CommandPost weitere Ergänzungen: -Teamplay ist zwingend erforderlich um die Axis bei der Nutzung des Firetrail zu überlisten -es gibt 2 Wege zur Flagge -der zum benutzen des zweiten Weges ist es erforderlich die Brücke herabzulassen -nach Zerstörung des Haupteinganges gibt es 2 Wege zur Pumpstation -der Wasserkanal (alternative Weg) ist für die Axis nur schwer zugänglich Objectives (english): Axis: "Primary Objective:**Defend the Depot Pumpstation." "Primary Objective:**Defend the main Entrance." "Secondary Objective:**Defend the Forward Bunker." "Secondary Objective:**Defend them from repairing the side Door so they close them forever." "Secondary Objective:**Construct a 2 Stage Barbwire." "Secondary Objective:**Stop the Allies from constructing a Command Post." "Secondary Objective:**Build your Command Post for improved charge times." Allies: "Primary Objective:**Dynamite the Depot Pumpstation." "Primary Objective:**Dynamite the sain Entrance." "Secondary Objective:**Capture the Forward Bunker." "Secondary Objective:**Repair side Door to close them forever." "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation." "Secondary Objective:**Build a Command Post for faster charge times." "Secondary Objective:**Stop the Axis from constructing a Command Post." ------------------------------------------------- Copyright © 2005 DizzyDevil - all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  29. Version 1.0.0

    7 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Keep the Allies from stealing the Bomb Parts." 2 "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay." 3 "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard." 4 "Primary Objective:**Keep the Allies from escaping with the A-Bomb." 5 "Secondary Objective:**Set up a Command Post inside the CP Hut." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the CP Hut." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay." 2 "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar." 3 "Primary Objective:**Escort the Bomb to the Depot Yard." 4 "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard." 5 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the CP Hut." 6 "Secondary Objective:**Establish a Command Post inside the CP Hut."
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