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  1. Today
  2. PsychoPappy 4

    in test

    This is how i feel with the ET Legacy 2.76 bullshit and all these other issues too:
  3. Kate

    in test

    this morning i deleted the etnam pk3 for my ET folder and not had problem with the download when i joined the et nam
  4. Yesterday
  5. PsychoPappy 4

    in test

    I tested this just now and i have confirmed the problem, thanks ray for bringing this up! i did a sha1 hash of z_zvietcong.pk3 and found no problem with the file itself, but it seems that the ftp is having difficulty transferring z_mp_etnam_0.1.0Z.pk3, and therefore it's jumping back and forth between the two in an endless loop. it seems to have also failed downloading the menu file as well.
  6. PsychoPappy 4

    ET: Legacy 2.76 'The enemy is weakened!'

    Day 3 of ET Legacy 2.76... this is how i feel:
  7. Ray

    in test

    I know, but I mean, perhaps the pk3 file is corrupt?
  8. Kate

    in test

    will fix today Ray nope all pk3 needed are in the redirect
  9. Ray

    in test

    Hey guys I tried to connect to your ETNam server, but I got stuck downloading z_vietkong.pk3 file. I tried twice, same stuff. Maybe something wrong with the file in redirect? Cheers Ray
  10. I have no idea @Kate Better to ask the guys on ETL Discord
  11. // Package Updates Coming soon! //

    With the release of ET Legacy 2.76 comes a bullshit restriction with filenames of PK3's, so i need to release updates to my packages that use the tilde ~ in their filename to use z's or something else in it's place instead.

    I have already patched my Cortex AF Music override, and i have yet to update the Ets|Silent folders.

    It's a pain in the ass but i hope this shit works after this catastrophe.

    1. Kate

      Kate

      i been thinking yesterday to the xmass  addons aswell

      but they are fixing the ETL team the  ~~ problems in few weeks

    2. PsychoPappy 4

      PsychoPappy 4

      Tell them i'm having issues with my silent test server not allowing me to connect playing over LAN when i got bots running, it keeps saying only 2 connections per ip is allowed on this server.

      I updated my test servers thread to reflect this too.

    3. Kate

      Kate

      i had this problem yesterday when i used  etl2.76  try to have more connections allowed

      yesterday i added 4 instead of 2 for our server cuz i been kicked and could not join anymore

       

       

  12. Last week
  13. PsychoPappy 4

    ET: Legacy 2.76 'The enemy is weakened!'

    Thanks for the input, it's true that i had to deal with bullshit before lol! You can ask us for help anytime!
  14. we have a regular using et2.76 who has sounds problems and messages if someone can help thanks in advance
  15. anotherwhiner

    ET: Legacy 2.76 'The enemy is weakened!'

    All good now! :) Thank you for all you do. Sorry to be a bother.
  16. Kate

    ET: Legacy 2.76 'The enemy is weakened!'

    pappy you did a great job with silent menus , been a bullshit aswell with silent 0.90 i just installed etl2.76 and got a white screen for maby 2 seconds when i joined and after at the map change : is a lil irritating i had the same issue with etl 2.75 and not with the 2.74
  17. Kate

    ET: Legacy 2.76 'The enemy is weakened!'

    @ Kemon a lot of respect for ETL team from ets like i have for mappers and botfilers without all of you ET will be dead since monthes
  18. PsychoPappy 4

    ET: Legacy 2.76 'The enemy is weakened!'

    I had that same problem with my test servers, i changed the filename to make it work. anybody with existing files need to rename the files to have ` instead of ~ for files that require to be loaded before the main files. for example, the ETNAM server menu that i made, requires a character like the tilde in order to work at all, but i will have kate try it again to see if it can work with z's. also i don't like it when things change with the game that makes things harder to program for it, not one bit. it's bullshit.
  19. Kate

    ET: Legacy 2.76 'The enemy is weakened!'

    hi, i use an older etl version times to times to dont have any problems Another the pk3 is renamed so hope to see you and sent me an email or post here if problems today
  20. kemon

    ET: Legacy 2.76 'The enemy is weakened!'

    The tilde is an invalid character for pk3 names. This error is by design to protect the player from potentially malicious menu files. I tried to explain it in a post on an other site , because they are also affected. The easiest way around this is for the server admin to rename their pk3 file. For example z_ets_spree Hi there,I was just on a walk and had time to think about the rather heated discussion from this morning.First of all, let me stress that we are not implying than servers admins areis using any malicious pk3 files. The problem is that our attempt at providing our players with security clashes with your attempt at providing your players with convenience.Neither party is either good or bad in this, we are both trying to simplify the lives of players by the means we have. Now, I realize I should have started with this post this morning, because it might have prevented some reactions on both sides. What is the deal of those pk3 and why are we so worried about them? Why the tilde [~] character? When you start the game, it goes through all the pk3 it can find in its directory starting with game (etmain) and then the loaded mod (e.g. legacy, nq, jaymod,...) and loads them alphabetically. So, pak0, pak1, pak2 (the standard etmain pk3) are loaded before pak3 (our legacy pk3). This is causing some servers to enter an outright war over which pk3 gets loaded last, because the content of that pk3 overrides content from all previously loaded pk3. Whichever is the last loaded pk3 containing UI files for the main menu is the one that gets to display what the player sees in their main menu. The tilde [~] and other ASCII characters are in the alphabetical list afteralphanumerical characters, making them popular choices for titles for those pk3. Why are we worried about pk3 using those characters? By itself, this is not necessarily bad, like you can see at the example of an other clan. Your menu is intended as additional convenience to the player. However, there are several servers that for example remove all content from the main menu except for a connect button to their server. This leaves the player with no choice and options. Some even go as far as immediately connecting to a server without previous action needed by the player. Imagine you start your game and it automatically connects you to a server you do not want to play on, because it executes that main menu file on startup. Once on the server you disconnect, because you want to play on another server. You disconnect to the main menu and immediately connect to that server again, because the main menu file gets executed. This is a loop that a player not necessarily knows how to exit, so they might uninstall. Isn't all of that going to move the war to zzz_* pk3? Not necessarily. There are two different kinds of reasons for those pk3. For the sake of argument, let's call them 'good' and 'bad'. Good is your menu file that wants to increase player convenience and be loaded last to prevent other potentially malicious files to be loaded after it. Bad are pk3 that need to be loaded last to maliciously tamper with the player's main menu in ways outlined above to bring as many players as possible to their servers. It's likely (not safe) that those server admins won't also stop using tilde [~], because ET: Legacy has a few other exploit fixes (e.g. global server redirect from last summer) that they might not want. Also ET: Legacy is by no means the new standard (yet), so other servers on 2.60b will still use tilde to drive players to their server. So if one of the bad servers switches they are losing to the other bad servers who still use tilde. What is going to happen now? The easiest way for server admins to prevent any issues with ET: Legacy is to only use alphanumerical characters in pk3 names. If servers admins renames their menu pk3 to z_*, they are immediately compatible with ET: Legacy. Players do need to redownload that pk3, but don't need to do anything else. By using z_* your menu file is loaded after the original game paks, ensuring that your players will have your convenience again. All clients using ET: Legacy will not be vulnerable to the potentially malicious tilde pk3 from bad servers. All vanilla clients would need to be instructed to not blindly connect to servers they don't know. As far as I understand it from reading your messages is that most of you play exclusively on yyyy. This means they never even connect to those bad servers, which removes the need for yyy to enter the war of the tilde pk3. Some of you also play on other communities like for example xxx. What could be possible is that you enter some sort of partnership with a z__xx_menu file, that has two buttons in the main menu, one for a sub-menu with all xxx servers and one with all yyyy servers. By doing this, you also prevent a civil war of last loaded pk3 among 'good' servers. What's planned in the long run? Now, to make it two official statements: "We are not planning on removing that ban in future versions, for reasons outlined above." "We won't be extending the ban to alphanumerical characters (zzz_)." This ban was intended to provide additional security to players. It was always clear that by doing so we are not completely fixing this issue. However, this ban has at least moved that exploit problem in the center of discussion. Players are now aware and server admins are confronted with their decisions. By having that discussion we do hope that the community can actually come together and agree on common practices. Maybe even form partnerships. Change is not happening if we ignore issues. Why are we not blacklisting servers or whitelisting pk3? This is a very slippery slope! We now have been accused of misconduct and exploitation of power with a simple attempt at providing security to players by blocking both good and bad. Good and bad are always relative constructs and a handful of people should not have the power to decide to blacklist servers, nor be vulnerable to allegations of corruption for whitelisting pk3 from servers that donate. Conclusion Server admins can simply rename their pk3 to z_* or anything else that is loaded after the official game files and are immediately compatible. Server admins could enter partnerships with other communities to prevent civil war of menu files among good servers. If server admins rename their pk3 now, ET: Legacy clients will still be safe from potentially malicious files from other servers using the tilde character. Vanilla clients would need to be instructed to not blindly connect to servers.
  21. anotherwhiner

    ET: Legacy 2.76 'The enemy is weakened!'

    Can't get onto server after update to new version. Error says: "silent/~ets_spreesounds_001-dev.pk3" is containing an invalid character for the et: legacy file structure. Downloading file denied. I can get onto other servers OK. :( Here
  22. Kate

    ET: Legacy 2.76 'The enemy is weakened!'

    the hard part is with the sqilte and the admin.db
  23. PsychoPappy 4

    ET: Legacy 2.76 'The enemy is weakened!'

    IT'S ABOUT TIME!!!! 2 and a half years is surely long enough! will be updating my install of it, and the binaries hosting my test servers now! :D
  24. Dear ET community, We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we've got one more present for you! It's been a while since our last release, but today's the day! Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene. So, a warm welcome to all competitive players. What's new? * VM_Create on UI error is resolved so no more manual work-arounds are necessary. * Bayesian skill rating is implemented allowing for global comparison of skill among players. * WolfAdmin is now the default game manager, providing many useful admin commands. * Our own master server is up and running, so even if id master goes down you're good to go. * Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental). -> complete changelog What's next? 'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended. All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues. There are three overarching focuses: #1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy. #2 - Further improving our new renderer to make the game more attractive for new players. #3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming. The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you. Simply join our Discord and start chatting with us. 3D Modeller Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98 For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game. If you would like to assist in the implementation of new weapons, then please, let us know. UI Designer One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system. If you would like to create a user-friendly first front to the player, then please, let us know. Mac Maintainer/Developer With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer. If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us. Translators The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated. If you want to get started, please let us know or simply have a look at Transifex. Wiki Maintainers In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it. If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge. If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.
  25. " If at first you don't succeed, skydiving is not for you. "

    LOL true, because you will hit the hard ground and splat all over!

  26. PsychoPappy 4

    wich mod

    bah, NoQuarter FTW. :P
  27. Kate

    wich mod

    myself i will like to do a try to etpub0.91 + elite mod this addon has tripmines
  28. hamsta

    wich mod

    I subscribe that. NQ for me is the best for objective focussed teamplay. On Silentmod I like the tripmines. I started with and still play sometimes on ETPro. For fragging.
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