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  1. Today
  2. Version 1.0.0


    UJE_vulcano_escape_B6 Map made by: [UJE]Happy B6 version 13-07-2009 The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do // Axis Objective Descriptions 1 "Primary Objective:**Escort the Churchill tank" 2 "Primary Objective:**Opening the gate" 3 "Primary Objective:**Build the bridge" 4 "Primary Objective:**Get the flag" 5 "Primary Objective:**Escort the truck" 6 "Secondary Objective:**Construct the Command-Post" // Allied Objective Descriptions 1 "Primary Objective:**Prevent the Axis from escorting the Churchill tank" 2 "Primary Objective:**Prevent the Axis from opening the gate" 3 "Primary Objective:**Prevent the Axis from building the bridge" 4 "Primary Objective:**Prevent the Axis from getting the flag" 5 "Primary Objective:**Prevent the Axis from escorting the truck" 6 "Secondary Objective:**Construct the Command-Post" * Adjustments for B2 after testing B1* - The Gate is now working without any bugs. - A path by the brigde. - The MG for the Allies is gone. - A map bug in the terrain of the snow is gone. - More paths in the crack with lava. - One more path to the truck barrier. - The tank stops when its finsihed, no more repeating sounds. - A sign by the switch. - A map for the limbo - menu. - Small adjustment in the .arena. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Adjustments for B3 after playing a lot in B2 - Allied Last Spawn, the doors are somewere else. - Axis spawn with the green ligth have the exit on the other side. - An extra entrance at the beginning. - Some models are now gamemodels, so they arent black anymore. - Some trees outside in the beginning. - Door at the beginning is now allied only. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Adjustments for B4 after one year - Extra exit for allied first spawn. - At tank bridge 2 walls for axis to shelter for those mg's that were laying there all the time. - At vulcano, can the allies better attack the last path of the tank, bars have been deleted. - Entrances to flag have become larger. - Same corridor for axis above barrier as been made at the end of the truck path. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Adjustments for B5 after some tests - Allied CP location changed. - Roofs above truck gone, so arty can be trown. - MG first axis spawn moved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Adjustments for B6 after B5's first test - MG now on platform. - Tank now drives on track. - Allies can't get to axis first spawn. - Axis can get easier over the wall, with path. - Some terrain near Axis CP clipped, because of head vanishing. - Sound at bridge reduced. - Lava underneath bridge not invisible anymore. - Corridor after bridge widthened. - Allied CP moved a little bit, because of stuckness. - Capturable flag, one mm down, because you could see a little tip of the flag when nobody touched it. - Deleted ambient, added some lights, here and there. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Adjustments for B6 after requests - Added objectives in Limbo menu. - Added cams for objectives in Limbo menu. - Fixed spawnprotection.
  3. Last week
  4. Earlier
  5. Version 1.0.0


    // Axis Objective Descriptions 1 "Primary Objective:**Keep the Top Secret Documents from being taken by the Allies." 2 "Primary Objective:**Keep the Allies from constructing the Radio Transmitter. If they manage to construct it destroy it at all costs!" 3 "Secondary Objective:**Defend the Bunker Door to keep the Allies from reaching the forward bunker." 4 "Secondary Objective:**Defend the Sea Wall entrance where the Allies have an alternative route to the top secret documents." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Top Secret Documents." 2 "Primary Objective:**Construct the Constructible Transmitter and transmit the stolen Top Secret Documents." 3 "Secondary Objective:**Destroy the Bunker door and capture the forward bunker." 4 "Secondary Objective:**Destroy the Sea Wall entrance where you can find an alternative route to the top secret documents."
  6. Version 1.0.0


    Axis Objective Descriptions 1 "Primary Objective:**Defend the generator-room door from being breached to prevent further allied infiltration!" 2 "Primary Objective:**Defend the main generator to maintain active security systems!" 3 "Primary Objective:**Defend the missile controls until the V-2 finishes fueling!" 4 "Secondary Objective:**Build and defend the command post to disable allied re-supplying!" Allied Objective Descriptions 1 "Primary Objective:**Dynamite the generator-room door to gain access to the main generator." 2 "Primary Objective:**Dynamite the main generator to disable the security doors and establish a forward point of attack." 3 "Primary Objective:**Dynamite the missile controls before the V-2 rocket finishes fueling!" 4 "Secondary Objective:**Build and defend the command post to eable forward re-supplying!"
  7. Version 1.0.0


    The allied team must collect the parts to repair the boat which has, rather inconveniently broken down. Coincidentally the axis tank has also suffered repair problems so both teams are looking for parts. First team to have a fully working vehicle are the winners
  8. Version 1.0.0


    Enjoy some frag moments in this maze! Designed by .WAR|R0u$back. for the .WAR|Clan. Build time: about a week Contacts: http://warclan.forumj.net Xfire: rousback Tools: GTK Radiant 1.4/1.5 - photoshop - paint Ressources: - the map fragmaze_fixed made by sl0wr0ck, on wich this map is based/inspired (xfire: sl0wr0ck) - some textures from "textures_pitores" (eMail Address: [email protected]) - http://splashdamage.com/forums/ - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember... Greetings/Thanks to: >> The Splash Damage team >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) The .WAR|Clan. and his communauty for the tests, feed backs and advices, to improve this map... .WAR|bitchy., for his help to modify some pitores textures and who also made the .WAR|Clan. logo If you use the map on your server please let me know, always good to have some feedbacks! This is my frist map released... The map can fit for 3o3 like for 12o12. We didn't test it with more players but i think that it can handle 15o15 games. Enjoy!
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