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  4. Kate

    LuaESMod

    Version 1.0.0

    0 downloads

    The MIT License (MIT) Copyright (c) 2014 Zelly Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  5. Kate

    LESM

    sources : https://mygamingtalk.com/wiki/LESM Lua Enhanced Server Module or LuaESMod or LESM for short, is a server side mod written in lua which aims to provide many features for server admins and their players. It can be used with various mods that support lua 5.1 and up. It is still very much in development to make all of the features work in a way that can be easily setup for everyone using it. There are still plenty of ideas I have yet to add. Some features include: Entity Manager to block objectives for a certain timelimit or other various tasks Dyno Counter User profile to save stats and other keys Ability to customize where messages are printed (If at all) Ability to ignore players permanently Also ability to ignore lua sounds from a user (While still seeing his/her chat) Lua Sounds Played on certain events such as a confirmed kill Playsound command to remove hassle of creating a sound pack with menus Ingame Mail System Message formatting Admins can block users from using caps lock, as well as replace some commonly misspelled words Use @playername to get player full name with colors And plenty of more features, see features page to see full list installation Lua Enhanced Server Mod Install Guide This guide will teach you how to install LESM on your server. Please read it carefully. When I refer to the server's mod directory I mean: /etdirectory/mod/ Your qagame.mp.i386.so or qagame.mp.i386.dll will be in this directory. Example: /home/et/silent/ When I refer to the /LESM/ directory that is inside your server's mod directory. Example: /home/et/silent/LESM/ JSON Files(files ending in .json) can be picky when editing them, you can use jsonformatter to ensure you have valid JSON format, if they are not valid it will cause errors. Requirements The only requirement is that you have lua 5.1 installed on your server. For silent mod, it comes with the mod and you do not need to make any further adjustments. For other mods you will need to follow their instructions on how to install it. Usually it just requires you to download the lua 5.1 library, and using a specific qagame. Download LuaESMod Download LuaESMod and extract it to some temporary folder on your computer. Install The Files/Folders you need are: LuaESMod.lua and the entire LESM folder. Upload those to your server's mod directory. Next you will need to go into your server config edit your lua_modules cvar to include LuaESMod.lua Will look something like set lua_modules "LuaESMod.lua" or set lua_modules "LuaESMod.lua test.lua testlua2.lua" Note: If your server uses a seperate fs_homepath you will need to manually create the following directories: /fs_homepath/mod/LESM/ /fs_homepath/mod/LESM/save/ /fs_homepath/mod/LESM/extra/ /fs_homepath/mod/LESM/logs/ Also you will need to make sure Commands.json is in /fs_homepath/mod/LESM/save/Commands.json Basic rule of thumb is you keep only the .lua files in /fs_basepath/fs_game/ and everything else can go into /fs_homepath/fs_game/ First Run Restart/start your server. You can verify if the script is running by typing: lua_status in rcon If it is running then you can continue on to configuring the server. The configuration file is /LESM/save/Config.json you may edit values there. (See below for what the configuration values mean) If your config fails to load for some reason or there are keys that were missing, a ConfigDefaults.json will be created with your old values and new values. This file is just for you to read and copy to Config.json if you wish, it is not actually loaded ever. The most important values are Level.Leader and Level.Admin as this determines the level at which you can use some commands. Updating If you are updating from a previous version it is basically the same thing as installing, you will overwrite all the lua files. There is Commands.json shipped with releases so the lua will know which commands were added. This only needs to be replaced if the new lua version adds a command, if it doesn't then you do not need to bother. If it does add a command but you have already edited your Commands.json and you do not want to lose your changes, you will need to find out which commands were added and add a section for each new command to your Commands.json. Other Config Files Other specific configuration files: Colors Colors are saved in /LESM/save/Colors.json If you want to change the color scheme you can that do that in this file. There are 3 keys in here you probably want to change to match your server's theme Primary Is your main message color, white is a safe bet, definitely don't use black as it is hard to see. Secondary Is the color used to highlight important information Tertiary Is used for symbols or brackets surrounding text The capital letter keys like LIGHT_BLUE are currently not used, in the future they may be used. The rest are command colors, used in the help command. Banners Banners are saved in /LESM/save/Banners.json See related config options here If you want to use banners you will need to edit this file. Each message in a quote is a new banner. When making banner messages you can use <color1> to use your Color.Primary <color2> to use Color.Secondary and <color3> to use Color.Tertiary. You can still use normal color codes though if you wish. The beginning of the file must start with a [ and end of the file must end with ] Also every new message must end with , UNLESS it is the last one which ends with nothing In the example will Color.Primary equals ^7 Color.Secondary equals ^5 and Color.Tertiary equals 2 So for example: [ "<color1>Registration <color2>required<color1> for xpsave and admin level<color3>!", "<color1>Autolevel up to level <color2>600", "<color3>/<color2>lua help<color1> to view all your commands<color3>!" ] Means the messages are: ^7Registration ^5required^7 for xpsave and admin level^2! ^7Autolevel up to level ^5600 ^2/^5lua help^7 to view all your commands^5! Rules Rules are saved in /LESM/save/Rules.json If you want to use the rules command, or add rules to banners then you will need to edit this file. Same rules apply to Rules that apply to Banners Sounds Sounds are saved in /LESM/save/Sounds.json This file isn't meant to be created/edited manually. I package a python script that will create a Sounds.json from all the sounds in a pk3 named sounds.py If you do not know how to use a python script, post on forums with a link to your sounds pk3 I can easily get you setup. You can edit your sounds ingame with the playsound command !playsound hello level 5 you need to be a leader of authorized to do this Maps Maps is just a list of your map vote pool and is found in /LESM/save/Maps.json Will look something like this: [ "adlernest", "oasis", "frostbite" ] To get info for this list type in rcon: dir maps bsp You can try manually creating this list. Or post on forums and we will create one for you. Grammar/SwearFilter Found in /LESM/save/Grammar.json and /LESM/save/SwearFilter.json Grammar is more of a spellcheck and is used when players have the grammarcheck key. SwearFilter replace swear words with less vulgar words. Commands See Commands for a list of commands. The /LESM/save/Commands.json file decides what command gets loaded, and who can use it. This file needs to be updated each time a new command is added in a new version. When it comes with the release package it only contains a list of paths to lua commands. After it LESM loads it will then update the Commands.json to include: auth force level load login keys. These keys you can toggle to control loading commands(Explained below). load If load is set to true the command will load if the conditions are right. Almost all commands will be loaded, except for certain ones on certain mods, for example: Admintest on silent mod, since silentmod already has admintest. If load is set to false then the command will not load no matter what. By default all the commands load will be set to true. force If force is set to true it will force the command to load even if the command isn't supposed to load(Like admintest in the above example). If set to falsenothing special happens and it will continue on default behavior. If you force load a command it may produce odd results. By default all of the commands force are set to false. level Set this to the minimum level required to use this command, or set to 0 to allow everyone to use the command. By default this key is set to either 0, Config.Level.Admin, or Config.Level.Leader depending on the command on first run. login If login is set to true then you must be logged into a profile to use this command. If set to false you are not required to be logged in. The default value for this depends on the command. auth If auth is set to true then you must be logged into a profile and have the authorize profile key set to true to use this command. The default value for this depends on the command. path Path is the path to the lua command file relative to /fs_homepath/fs_game/ Examples Let's say for example you want to give all your admins level 5 and up access to the ammo command. What I changed here from default is I set login and auth to false, and set level to 5. { "auth": false, "force": false, "level": 5, "load": true, "login": false, "path": "LESM/commands/ammo.lua" } Now let us say we do not like the afk command, so we want to disable the afk and back command. So we simply change load to false in both commmands: { "auth": false, "force": false, "level": 0, "load": false, "login": false, "path": "LESM/commands/afk.lua" }, { "auth": false, "force": false, "level": 0, "load": false, "login": false, "path": "LESM/commands/back.lua" } If you want more examples I can do them. Please request. Config Found in /LESM/save/Config.json saves all your config keys it can be edited directly or from ingame. If you are editing ingame with the config commmand you need to use !config save after you have made your changes. Also the config only gets loaded when map restarts, this means if you change the file directly, and then go ingame and type use !config save your changes will be overwritten by what is currently loaded on the server. Now on to the keys AdminWatchConsole If enabled will send adminwatch messages to console print(So it will show up in server log and similar stuff). Only really useful for when you have access to direct server console output. Values: true or false BlockNoSilentFlag If the player does not have the silent command flag 3 it will block silent commands that output messages to everyone, such as !afk and !me. For example it will block /me Slaps players & /!me Slaps player & /lua me Slaps player. But it will still allow commands to be used in chat: !me slaps player Values: true or false ConvertNoSilentFlag If the player does not have the silent command flag 3 it will convert command to a chat command if enabled. Example: /me Slaps player turns into !me Slaps player in the global chat. Values: true or false ClassHPMax Experimental, only works on silent mod. If enabled it will take the value defined in /LESM/extra/Classes.json for each class and make it their maximum health. Values: true or false ClassHPRegen Experimental, only works on silent mod. If enabled it will take the value defined in /LESM/extra/Classes.json for each class and regenerate that amount of health each second. Values: true or false DamagePrint Experimental, only works on silent mod. Allows players to see how much damage they are taking each hit. Warning this enabled g_debugBullets which spams the console log with a lot of messages(each hit), use at own risk. On legacy this feature is greatly expanded with more info on each hit, hopefully silent mod will soon bring et_Damage callback for this feature. Values: true or false DisplayRegister Displays information on how to register and why to register when player connects. Values: true or false EncryptSha1 Uses sha1 for passwords and other similar things. Downside adds about 3/4 a second to load time, upside is no one is gonna figure out the passwords. If not enabled uses a weak string jumbler instead. Values: true or false FreezeStart Uses lua to force clients into the same position for FreezeStartTime seconds, will also add that time onto the timelimit so no time is lost. Useful to allow clients with bad computers or connections to start at the same time as everyone else. Also prevents bots from being 60 feet ahead at beginning of map. Values: true or false FreezeStartTime Seconds to remain frozen at map start. My suggestion is around 8. Values: number PauseStart Similar to FreezeStart. This will pause the game and immediately unpause the game at the start of the map, so no one can get an unfair start. Disadvantages to this one is that you can't tweak the time paused. Values: true or false MapEnts Enables the map entity functions, for disabling objectives. Values: true or false MapListStart Number to determine where your nextmap variables start. (Usually 1) if in your mapcycle.cfg you have vstr d1 at the end then set this value to 1. Values: number MapListVarName Variable name to determine where your nextmap variables start. (Usually d) if in your mapcycle.cfg you have vstr d1 at the end then set this value to d. Values: string MaxReports Number of allowed reports (Through the /report command) per game. Values: number ReportToMail Whether or not reports should report to admin mail(Only players with Config.Level.Admin level and plus can read). If not enabled then reports will save in a json format in /LESM/save/ directory. Values: true or false MetricDistance Whether or not to use metric distance by default in distance output. (Users can change this them self with the metricdistance profile key) Values: true or false MinNameLength Minmum name length before getting renamed to a random name. Values: number Rename A list of names to be automatically renamed to a random name. Example: "Rename": [ "ETPlayer", "UnnamedPlayer" ], Values: list SetLevelMax Maximum allowed level distance allowed to promote to. Example: If this were 2 and you were level 10 you could only promote to level 8. Values: number ShrubCommandFix A temporary bug fix for using certain shrub commands alongside lua commands of the same name. Shouldn't need this, unless told. Values: list SpamProtect Amount of time in seconds (float value) that must pass before using another command. Values: float number SpawnWalkthrough If enabled players spawning (Only from spawn, not revive) will be able to walk through players for as long as they have their spawn shield. Works with g_spawnInvulFair Values: true or false Spec999 Amount of seconds to pass after map has started to check if clients that have no ping/are downloading still should be moved spec. Set to 0 to disable. Values: number TeamBlock Amount of seconds to pass before blocking the team command. To be used with TeamBlockMultiplier. If a certain player is switch a lot their teamblock will keep getting larger until eventually it will take 10-60 seconds before they can switch team again. This prevents players from constantly switching to the better team, if configured correctly. Resets each map. Set to 0.0 to disable. Values: float number TeamBlockMultiplier Amount to multiply TeamBlock by. Suggested is between 1.0 and 3.0. Set to 0.0 to disable. Values: float number AutoLevel Enabled Whether or not to use the autolevel feature. Values: true or false StartLevel The first level to start the autolevel. Players will get this level when they reach XPBase xp. Values: number EndLevel Last level autolevel levels to. Values: number NoSetLevel Whether or not to allow admins with lower than Config.Level.Leader to setlevel people in the autolevel range. Values: true or false RequireLogin Require player to be logged in to get automatically leveled. Values: true or false XPBase The base xp to start the autolevel. Players will get StartLevel when they reach this. Values: float number XPModifier The amount to multiply XPBase by for levels after StartLevel. Example: XPBase: 500 , XPModifier: 1.75 , StartLevel: 1 , EndLevel: 5 Level 1: 500 , Level 2: 875 , Level 3: 1531 , Level 4: 2679 , Level 5: 4689 Values: float number Balance Balance only moves the player switching to a team, it will not move anyone who was already on the team. That is still being worked on as another feature. Some actions can be combined, for example: PutSpec and BlockTeam Enabled Whether or not to use the balance feature. Values: true or false CountBots Whether or not to count bots into the balance calculation. Example: 4 players 1 bot on axis vs 1 player 4 bots on allies would still be considered fair, if enabled. Values: true or false MaxSwitches Maximum amount of switches before action is taken. There will be two warning messages given prior to the action taken, if MaxSwitches is set high enough. Example: MaxSwitches: 2 Switch to unbalanced team 1: Please do not switch to the stacked team. Switch to unbalanced team 1: **WARNING** If you switch again action will be taken (Action taken here) Values: number PutSpec (Action) Will put the player spectator when MaxSwitches is reached. Values: true or false BlockTeam Will block the team command (Command used to switch teams) for this round. Values: true or false BlacklistTime Will blacklist(kick/ban) a user for the specified time. Time format is: 1 for 1 second, 1m for 1 minute, 1h for 1 hour, 1d for 1 day, 1o for 1 month Set to 0 to not kick. Set below 0 to permanently ban. Values: timeformat KickReason Message to be given to players that get blacklisted. Values: string ExcludeOnline Exclude people who are logged in from balance actions. Values: true or false ExcludeAuth Exclude authorized users from balance actions. Values: true or false ExcludeLevel Exclude players with at least this level from balance actions. Values: number Banner Enabled Whether or not banners are enabled. Values: true or false Delay The delay between banner prints in seconds. Values: number AddRules Whether or not to add the rules to the banners as well. Values: true or false Random Whether or not to randomize the order in which the banners are printed. Values: true or false Location The location in which to print the banners. Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean Blacklist AllowIfAuth Allow blacklisted users to connect if there is an authorized user online. Values: true or false AllowIfLeader Allow blacklisted users to connect if there is a leader online. Values: true or false ClanTag Enabled Whether or not to enable clantag protection. Values: true or false Level Level in which your tag is ok to be used. Example: Level 3 and below will be warned if set to 4. Values: number MaxRenames Maximum amount of renames before action is taken. Set to 0 to take action right away. Values: number Exact Whether or not to use exact match (including color codes). If false it will clear ignore case and color codes. Values: true or false Tags List of tags to protect. Example: [ "TT|", "(TT)", "xTTx" ], Values: string list BlacklistTime (Action) Blacklists user for specified time format when MaxRenames is reached. Time format is: 1 for 1 second, 1m for 1 minute, 1h for 1 hour, 1d for 1 day, 1o for 1 month Set to 0 to not kick. Set below 0 to permanently ban. Values: timeformat Warn Will warn the user when MaxRenames is reached. Values: true or false Message Message to be used in the warn or blacklist Values: string ConnectPrint Location Location where to print the message. Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean Bots Will show connect print for bots. Values: true or false Ip Will show a partial ip. Values: true or false Name Will show name. Values: true or false Username Will show username if autologged in. Required Name Values: true or false Country Will show country of connecting user if exist. Values: true or false ETVersion Will show ET Version if exists. Values: true or false Protocol Will show protocol(2.55,2.56,2.60,2.60b) if exists. Values: true or false Level Will show level. Values: true or false DeathPrint Location Location where to print the message. Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean Distance Print distance from killer. Values: true or false Name Print killer name. Values: true or false Hp Print killer hp. Values: true or false Debug There are many debug values, you shouldn't ever need them, they will spam your console log. DynamiteCounter Enabled Values: true or false CountDown List of times when to print the current time till detonation. Example: [ 20, 10, 5, 3, 2, 1 ], Values: number list Location Location where to print the message. Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean PrintAll If enabled it will print to all teams. If not enabled it will only print to the team that planted the dynamite. Values: true or false Plant Print a message when dynamite gets planted. Values: true or false Defuse Print a message when dynamite gets defused. Values: true or false Explode Print a message when dynamite explodes. Values: true or false Intermission BlockSpec Blocks spectators from voting for a map. Values: true or false Mute Blocks muted playersfrom voting for a map. Values: true or false ReadyMessage Prints a message when a player is ready during intermission. Values: true or false VoteMessage Prints a message when a player votes for a map during intermission. Values: true or false PrintBoth If enabled prints both ready and vote messages separately. If not enabled it will wait until the player both votes and is ready before printing a message. Values: true or false RequireLevel Requires level to vote for a map. Values: number RequireLogin Requires to be logged into a profile to vote for a map. Values: true or false JSON Paths to each of the JSON files. Karma Consecutive Number of consecutive karma actions to one player allowed. Values: number Time Time required to pass before taking another karma action. Values: timeformat Level Admin The level your admin starts(Admin meaning they are apart of your clan) Values: number Admin The level your leader status starts Values: number Log Colors Keep colors in the logs. Values: true or false Full Do a full log message output. This is easier to read manually, but harder for scripts to parse. Values: true or false OneFile Output all log to one file. If not enabled it will separate logs by day. Values: true or false Message ColorReplace Allow to replace <color1> 2 and 3 in messages and chat. Values: true or false NameMentions Allow to use @name and @last in messages and chat. Values: true or false EventMentions Allow to replace <event> with certain info. Work in progress feature, doesn't work well at the moment. Events: <killer><victim><heal><revive><name><weapon><ip><guid><ammo> Values: true or false GrammarCheck Force grammarcheck globally. Values: true or false NoCaps Force nocaps globally. Values: true or false NoColors Force nocolors globally. Values: true or false SwearFilter Force swearfilter globally. Values: true or false Format Format in which messages are printed. Useful to keep a color scheme or style to all your messages. Example: <color3><<color2>< <color1><message> <color2>><color3>> Looks like: << Message here >> Values: string TableSymbol Symbol to use for table border. Note: Use only one character! Values: character TableColor Color of table symbol. Suggested: <color3> Values: color PingMonitor Ping Monitor will add the players current ping to a list and then take the average of that list. If the average is over Ping then action will be taken. Ping checks happen about every 10 seconds. Player must be in a team for it to check. Ping Action will be taken when the average ping after MinChecks ping checks. Set above 1000 to disable. Values: number MinChecks Number of times ping must be checked before Values: number BlacklistTime (Action) The amount of time the player will be blacklisted for. Set to 0 to not blacklist. Set below 0 for permanent blacklist. Values: timeformat Warn (Action) Warn the player with Message Values: true or false Spec (Action) Puts the player spectator. Values: true or false Message Message to be sent when blacklisting and warning. Values: string Prefix Chat Prefix for commands done in chat. Example if set to !: !help I don't recommend changing this as it is used to hook itself into shrubbot. Values: string Admin Prefix for commands done in console. Example if set to !: /!help I don't recommend changing this as it is used to hook itself into shrubbot. Values: string Lua Prefix for lua commands done in console. Example if set to lua: /lua help Values: string Auth Prefix for authorized lua commands done in console. Example if set to sudo: /sudo help auth is used by silent mod, so be careful if you set it to auth it could break silent mod functionality. Values: string Mail Prefix for mail commands done in console. Example if set to mail: /mail inbox Values: string Profile AutoCreate Automatically creates a profile for every player that joins. Values: true or false ForceRegister If enabled players will need to register a profile before they are able to join a team. Values: true or false RequireBoth If enabled this will require an ip and a guid to match to automatically be logged in. Values: true or false MaxIp Maximum amount of profiles allowed on one ip. Values: number MaxGuid Maximum amount of profiles allowed on one guid. Values: number Greetings Allow users with profiles to customize their own greeting message. (For when they connect) Values: true or false Farewells Allow users with profiles to customize their own farewell message. (For when they disconnect) Values: true or false SoundGreetings Allow users with profiles to choose a sound (From the playsound list) to play when they connect. Values: true or false SoundFarewells Allow users with profiles to choose a sound (From the playsound list) to play when they disconnect. Values: true or false Location Default location for greeting and farewell messages. Values: location Sound I package a small soundpack with the release that you can use if you want, it is not required. You can make your own soundpack if you wish. Sounds marked with (Local) Only play to the client the event happens to. Sounds marked with (Global) Play to all clients on the server. Set to "" if you want to disable. Enabled Global value to enable or disable all sounds made by LESM. Values: true or false AdminWatch (Local) Will play a sound when an adminwatch message is received when user has adminwatchsound profile key. Values: path Afk (Global) Plays when a user goes away. Values: path Return (Global) Plays when a user returns from being away. Values: path AutoLevel (Global) Plays when a user is automatically leveled up. Values: path BlackList (Local) Plays to authorized and leaders users when a blacklisted player trys to connect. Values: path Hello (Global) Plays when the hi lua command is used. Values: path Bye (Global) Plays when the bye lua command is used. Values: path Welcome (Global) Plays when the welcome lua command is used. Values: path Salute (Global) Plays when the salute lua command is used. Values: path Connect (Global) Plays when a client connects for the first time. Values: path Disconnect (Global) Plays when a client disconnects. Values: path Command (Local) Plays when a command is executed. Values: path Error (Local) Plays when an error is encountered in a command. Values: path KillConfirm (Local) Plays when you get a kill. (To confirm that you did kill the player) Values: path TeamKillConfirm (Local) Plays when you get a teamkill. Values: path Login (Local) Plays when you use the login command to login. Values: path Logout (Local) Plays when you use the logout command to logout. Values: path Register (Local) Plays when you register a new account. Values: path NewMail (Local) Plays when you receive a new ingame mail message. Values: path PrivateMessage (Local) Plays when you receive an ingame privatemessage. Values: path Mention (Local) Plays when you are mentioned in a command or chat. TODO Values: path Warn (Local) Plays when you are warned by LESM. Values: path Vote Mute If enabled you cannot call votes while muted. Values: true or false Mute If enabled you cannot call votes unless you are logged into a profile. Values: true or false RequireLevel Requires specified level to call a vote. Values: number Warn Shrubbot Use shrubbot warns when LESM automatically warns someone. If set the rest of the options do not matter. Values: true or false AllowNoReason Allow warnings with no reason. Values: true or false Mail All warnings will go to admin-mail. Values: true or false RemoveLast Removes last warning when Max warnings is reached. Values: true or false Max Maximum amount of warns before action is taken. Values: number Expires How long a warning lasts before it expires. Values: timeformat BlacklistTime (Action) Time for client to be blacklisted when Max warnings is reached. Set to 0 to not blacklist. Set to -1 to permanently blacklist. Values: timeformat XpSave Only recommended for mods that do not have their own xpsave system. Enabled Enable LESM xpsave. Values: true or false RequireLogin Require client to be logged in to save XP. Values: true or false Bots Save bots xp as well. Values: true or false Expire Time in seconds for when the xp will expire when there is no activity. Set to 0 to never expire. Values: number Expire Time in seconds for when the xp will start to decay when there is no activity. Set to 0 to never decay. Values: number = DecayMin The minimum amount of xp to decay to. Values: number = DecayRate The rate at which xp decays each skill per second. Values: float number
  6. hamsta

    eagles_2ways_b3 + waypoints

    Hiho, the download contains of the map 2 times & waypoints are missing.
  7. Pappy checks your pm and staff section :rock:

  8. Kate

    _sackmines

    Version 1.0.0

    2 downloads

    not tested at ETS Made by -=([A])=-Hudson of the Alienz clan These will replace landmine markers with Santa Sacks which throw out presents. Visit us at www.alienzown.com
  9. Kate

    z_xmas_smoke_final

    Version 1.0.0

    2 downloads

    No tested at ets We just make 24 packs for Fun and for the Christmas Time. Greets eCo|ischbinz eCo|katta // Just put the .pk3 file into your mod folder (jaymod,etpub,NQMod) and the pk3 will do the rest Modifications: 1 medpack 2 ammopack 3 flag 4 medic skin 5 soldier skin 6 fieldops skin 7 voice icons 8 crates 9 dynamite 10 board 11 covert skin 12 satchel 13 tree 14 tank 15 compost 16 supply 17 smoke 18 soundpack 19 grenande 20 knife 21 mortar 22 mines 23 engie skin 24 truck Thanks For Downloading this mod You can find more Christmas things and other special mods and things on our website and our very nice server!Vistit us... eCo|katta & eCo|ischbinz www.eco-fairplay.com IP:78.46.70.210:27960 Wish all ET-Players a very nice and friendly X-mas Time!
  10. Earlier
  11. Our benevolent mistress Kate has just put that map into the rotation, as shown in this post. So it should be available on the ETS server...
  12. I instantly know that it's cortex, one of my favorite maps! direct map download links are presented here: cortex_who_antifronted cortexbeta_who
  13. Thanks, this is it. I remember some epic battles in this map. The server I played on had 'Cortex Who' which plays the song 'Who are you?' by the...well you know. It looks like the version 'Cortex Who Antifronted' plays the song 'Smells like teen spirit' by Nirvana.
  14. Could it be : Cortex Who Antifronted? https://www.google.com/search?q=wolfenstein+enemy+territory+maps+zeppelin+blimp&amp;client=firefox-b&amp;tbm=isch&amp;tbs=rimg:Cdlj7l9HxQE4IjjmH-ve4mRcOQVbT83QpzKNYCJgjg_1qg3NufqSU60hkpiUfn_1ESEu-WshJPpq0j6BZ0fP_1bN-uc2yoSCeYf697iZFw5ESHo3D6qJuBuKhIJBVtPzdCnMo0RDSzRVDwBO5AqEglgImCOD-qDcxEh6Nw-qibgbioSCW5-pJTrSGSmEQ0s0VQ8ATuQKhIJJR-f8RIS75YRXoINuhdx2EsqEgmyEk-mrSPoFhFfT6rL4CIWXCoSCXR8_19s365zbEV6CDboXcdhL&amp;tbo=u&amp;sa=X&amp;ved=2ahUKEwjE7MOivYbfAhUFK1AKHUMzA-MQ9C96BAgBEBs&amp;biw=1475&amp;bih=904&amp;dpr=1.25 Having seen this map I'm almost sure there must be another one with the same concept....
  15. I guess that we the players are the tiny soldiers... I still think it is the map that plays in a huge house, where everything is made on a huge scale so the players look very small. It has a bedroom, bathroom and kitchen, and that huge stairs with the cable carts beside it. It also has a spawn right on top of a huge table... Done some googling, but it did not show up. Tonight I will browse through my .pk3's... It's also a typical PsychoPappy map. Maybe he can throw in his 2 cents...
  16. i know only 2 maps with tiny 1 than describe Bier and an other : dont have the name in mind right now i play since 2003 but really i dont remember to play a map with tiny soldiers i know only 2 maps with tiny 1 than describe Bier and an other : dont have the name in mind right now i play since 2003 but really i dont remember to play a map with tiny soldiers you can have a look here maybe but this site has not anymore the maps download but the maps pics can ring a bell and you have the maps size http://activegamer.net/et/files/?maps
  17. That's the one. I looked through a list of hundreds of maps over at 'et.trackbase.net' but nothing was ringing a bell. Not sure what to do now. I want to show it to my kids.
  18. Yes, i'm hilarious, I know... But seriously, I only meant to describe a map I played that might fit your description. But if it does, I don't remember the name either, but we have more to search on... The map I describe really exists... We usually are very serious here at ETS...
  19. Very funny. Seriously, I'm trying to download it - what is it called?
  20. Where you have to bring CD's to a CD-player? The one that has firetrucks, blimps, a gameconsole and is on a huge scale? No... Don't know that map.
  21. Years ago I played a map that was in a house with tiny soldiers. There were mouse holes in the walls and you had to get an item to a location to win. I think there was a record player in the map. Does anyone know what this map is called?
  22. Kate

    stukton

    Version 1.0.0

    2 downloads

    // Allied Objective Descriptions 2 "Primary Objective:**Don't let the Axis steal the Secret Documents." 4 "Secondary Objective:**Defend the Old City." 6 "Secondary Objective:**Construct a Safe Door for Secret Documents" 3 "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis." // Axis Objective Descriptions 2 "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box" 4 "Secondary Objective:**Capture the Old City." 6 "Secondary Objective:**Destroy the Safe Door for Secret Documents." 3 "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
  23. Bier

    Windows 10 and FPS

    Already tried the: \seta r_primitives 2 setting? My AMD graphics card needed it.
  24. Kate

    Windows 10 and FPS

    Pappy i meant for Windows 10 , cuz for this w10 computer i cant install windows 7 cuz the motherboard and the cpu i found that at youtube :
  25. PsychoPappy 4

    Windows 10 and FPS

    Here is my way of fixing fps issues in ET on Windows 10, or any other ET problem related with Windows 10. Step 1: Download a Windows 7 SP1 ISO from somewhere on the internet. Step 2: Burn that ISO to a Disc, or make a bootable USB drive from it. Step 3: Boot the computer from the DVD drive or from your bootable USB stick. Step 4: Destroy all the partitions on your harddrive, and install Windows 7. Step 5: Install the drivers for your Hardware. Step 6: Install ET in a custom "Games" Folder in the root of your C:\ Drive, and optimize your ET settings. Step 7: Profit! or to put it bluntly, ditch Windows 10, it's Garbage! Install any OS other than Windows 10. Linux Perhaps?
  26. Comida-Japonesa

    Someone help me make the shader to work the textures

    I'll see if it helps then I'll tell you if it worked.
  27. Kate

    public_qw_skin_v1

    Version 1.0.0

    1 download

    not tested Enemy Territory-Quakewars-Skinpack (2006) by yakusha Public RELEASE V.1.0 this skinpack is for all, who cant wait for the ET-QW release. there a some changes by me taken. this is the first personal version. you will installed it at ET at your own risk. if you find bug, feel free to contact me. I. INSTALLING 1. delete all other skinpacks in your et folder. 2. unzip the user_public_qw_skin_v1 file 3. if you play the et_pub mod plz copy the .pk3 file to this folder 4. if you want this skinpack on all, copy it to the et_main folder. II. CHANGEINGS 1.skins allied troops are changed to GDF forces they got desert camo unis and new helmets axis troops are changed to STROGG forces parts of old axis unis taken 2.sounds some sounds of the game are changed like the nades explosions, the smoke nade, footsteps 3.loading the loading map and the loading panel are changed a new progressbar is added 4.hud there are some huds changed. like the dyno new dyno, mine flags eg. 5.limbo the limbo menu is changed to new colors 6.comeing soon new weapons will be added some more gfx changes III. NOTES this is my first skinpack. maybe there will be some errors in it. if you find bugs, feel free to contact me. i will be very pleased. IV. TROUBLE 1.new skins not shown are you sure, that you have delete or moved all other skinpacks?! it is possible that the sever didnt have this skinpack? to play a skinpack, you need a server with it on. for testing, host a own game, unpure server. thanx to: georgedubyabush, reiver, allanon,ezee greets to: (FTP) - <=RoM=> - |WF| - [TFL] - LU - {DAO} special greets to: haz, dragonkiss, sloompy, virtoc,arf, alf, duke, yiorgie, syphilis,gourg and all the others [email protected] // you want to run this skinpack at your server? // contact me at [email protected]
  28. Version 1.0.0

    0 downloads

    Halloween skins
  29. i noticed with windows 10 somes fps drops did you know how to fix ?
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