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  1. Yesterday
  2. hello fa italy  waypoints    plis 

    1. akuku597

      akuku597

      I have to ask you whether you would have made bots for the map  fa italy 

    2. Kate

      Kate

      i dont create botfiles myself but others do , so prolly we will have them soon :d

    3. akuku597
  3. Kate

    etl_adlernest beta 1

    still need works and bots dont go to the roof the pk3 has not the Fichier OBJDATA (.objdata)
  4. Last week
  5. Kate

    fa_italy_b2

    Version 1.0.0

    5 downloads

    sources : discord fa_italy_b2 Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level bspname: fa_italy_b2 A remade version of Italy is here and coming to a server near you! Took a lot of feedback and level testing to bring about a version that should be more balanced and a lot funner to play! Kind of a shoots and ladders feel to it granting a lot more roof access and new routes to ease the push for the flag and cp along with more! Smiley and I put a lot of time into this and had some some great help and feedback from @Chuckun @RENEGADE* @CheepHeep and of course @daredevil Thanks guys for all your helps!! Changes: -Added new route to CP through lower entry way for better level flow and challenge -All drain pipes are now climbable for more balanced roof accessibility -Some Roof areas opened for more open play style and play ability -New route to First flag granting allies a bit more ease from the first spawn and more open space to work with along with a back way to the flag -Added in more bushes, boxes, table, and trees to new access for cover and accessibility -More mineable areas including new routes to both CP and flag along with several small missing brick areas in the streets -Courtyard flag area has second climbable ivy patch to roof -A good size hole in the old CP spot for level flow and need of use Hints: -A couple of the new mining spots will help stop Jeep from moving forward -A smoke coverage spot for them folk that like to hide -A few new sniping and sten work spots -More mining in general to encourage Engineer play! ____________________________________________________________ allied "Escort the Jeep, steal the Goldcrates, escape!" axis "Stop the Jeep, don't let them steal the Goldcrates!" neutral "The Allies have to steal the Goldcrates. Obviously, Axis have to prevent them from doing that at all costs!" allied_desc 1 "The Marketgate! Dynamite it and drive through!" axis_desc 1 "The Marketgate! Defend it in order to stop the Jeep!" allied_desc 2 "Don't let them build another Jeep Barrier!" axis_desc 2 "Construct another Barrier!" allied_desc 3 "Last Barrier! Both stairs need a Ramp!" axis_desc 3 "Last Barrier! Prevent them from building both Ramps!" allied_desc 4 "Door Gets bombed away when Jeep is in position!*" "Escort the Jeep near to the tower!" axis_desc 4 "Door Gets bombed away when Jeep is in position!" "Stop the Jeep before it reaches the tower!" allied_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" axis_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" allied_desc 6 "Capturable Spawnpoint!" axis_desc 6 "Captureble Spawnpoint!" allied_desc 7 "Steal both Goldcrates!" axis_desc 7 "Don't let them steal both Goldcrates!" allied_desc 8 "Faster escaping would be made possible*" "by a hole in this wall! Destroyable from inside only!" axis_desc 8 "Destroyable wall from the inside! Let's escape Allies*" "easier from the Tower!"
  6. Kate

    syphonfilter_beta3

    Version 1.0.0

    1 download

    sources :splatterladder TITLE : syphonfilter AUTHOR : Devils Right Hand DATE : 26.07.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta 2 : 25/09/2016 Release date beta 3 : 11/02/2019 ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 2 = fix the truck delivery no key can drop only docs ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 11224 ENTITIES : 723 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  7. Kate

    gtterdmmerung_beta3

    Version 1.0.0

    1 download

    sources : splatterladder TITLE : Götterdämmerung AUTHOR : Devils Right Hand DATE : 08.03.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 26/09/2016 Release date beta3 : 11/02/2019 ================================================================================ = LEVEL DESCRIPTION = real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta2 = remove the radio obj ================================================================================ = Changelog beta3 = new textures add more brush work detail at doors new truss add more trees/grass/bushes new barb wire new camo net new v2 rails new missiles camo new cranes add A9/A10 rockets add new big hall where the A9/A10 develop add new 3 ways remove the controlpanel as obj change the axis map start spawn to baracks add my bush/grass models ,and remove the et standart bushes add at the second axis spawn a barack where they spawn change the comandpost more far in the big hall hall,that they are not near to axis ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 13 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 13723 ENTITIES : 892 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = thunder :gastrolley. model Simon O'C :teleporter prefab/and textures Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Devils Right Hand :bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  8. From here: https://forums.splashdamage.com/t/there-are-some-bugs-happening-with-me-in-gkt-radiant/233793/2 To be honest, I’m entirely confused about what is actually going on, so before I can help you, I do have some questions. You are saying that you can’t use the delete key on an object in Radiant. In my Radiant deleting objects is done with BACKSPACE, however, if I understand you correctly, this is not the issue. As I understand it, you can delete the object, but when you load the map it is there again. This brings me to my next question, where are you loading the map? Are you loading it in Radiant again or are you loading it ingame? I’m assuming ingame, which means that the game can’t find your new version. You are also saying that the arena script is not shown in host game, so could you please explain your process of how you are testing your map? Are you testing it in your ET installation that Radiant uses with /sv_pure 0 or are you using a clean ET installation with a pk3 for your map? I do not recommend using the first version. It is way safer in all regards to test your map in a clean ET installation with a pk3. There you have full control over what is actually loaded and what isn’t. Could you please specify your problem or your process of testing? There is nothing that I can help you with so far.
  9. Kate

    biohazard_beta3

    Version 1.0.0

    0 downloads

    sources : splatterladder TITLE : BIOHAZARD AUTHOR : Devils Right Hand DATE : beta1 04.03.2011 started , pause 1 jear TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 8/06/2016 Release date beta3 : 11/02/2019 last version of the map it is the final,but when are bugs, i fix them -------------------------------------------------------------------------------- Version : beta3 Attacking : allies Objective Timelimit : 60 Spawntimes : Axis 25 / Allies 15 -------------------------------------------------------------------------------- changelog fixed beta3: -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns -complete new lights hole house -change some rooms more bigger -add new textures -change all textures folder+shaders in biohazard to avoid other maps conflict -change the house entrace stairs -change 16 grid brushes to 8 -new models -new shit terrain -------------------------------------------------------------------------------- * CONSTRUCTION * MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" brushes : 26988 entities : 1466 -------------------------------------------------------------------------------- * special thanks * twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = kic : trees models Devils Right Hand : bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  10. PsychoPappy 4

    etl_adlernest beta 1

    Downloaded!
  11. Kate

    etl_adlernest beta 1

    Version 1.0.0

    4 downloads

    Source - Splatterladder - Devils Right Hand TITLE : etl_adlernest AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand DATE : 30.08.2017 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 EMAIL ADDRESS : HOMEPAGE URL : Release date beta 1.0 : 11/02/2019 ================================================================================ Version : beta 1.0 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 ================================================================================ = Changelog etl_adlernest beta 1= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace ================================================================================ = CONSTRUCTION etl_adlernest = MAP BASE : source Map EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : BRUSHES : 6367 ENTITIES : 1082 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = twt thunder :barrels model- furnace.model
  12. LUIS ENRIQUE

    Dis is for beer*

    LO ENTIENDO PERO NO SE HABLARLO LO SIENTO BIER BUENO AL MENOS LO ENTIENDO; POR CIENTO ENCONTRE LA CANCION TRADUCIDAD AL ESPAÑOL DE HAY QUE ENTIENDA LO QUE DICE; POR CIERTO LA PRIMERA VEZ QUE LA ESCUCHE FUE EN TRANSFORMERS THE MOVIE DE 1986 DARE TO BE STUPID IS GREAT
  13. Bier

    Dis is for beer*

    Hehehehe.... Luis my amigo, this would almost imply that you do not have so much trouble with the English language... :-)
  14. LUIS ENRIQUE

    Dis is for beer*

    NO SE POR QUE PERO SIEMPRE QUE JUEGO W.E.T ESTA CANCION SIEMPRE ESTA EN MI CABESA MIERDA NO SE POR QUE PERO ME ENCANTA
  15. Bier

    Dis is for beer*

    Hahahaha!! I had a kinda similar picture...
  16. Bier

    IMG_3589

    Every worn patch is a token of love for this machine! It must feel like a physical extension of yourself by now. This almost brings a tear to my eye, seeing equipment carrying this patina of usage...
  17. Bier

    IMG_3586

    Can't be too dodgy... It's a Toshiba! My favourite laptop brand for years! Have a Satellite Pro A50 myself now, and worn out many predecessors... You practically have to do euthanasia on them if you want to have an upgrade because it won't die gracefully by itself. :-)
  18. PsychoPappy 4

    IMG_3589

    For those wondering what my laptop looks like, here it is! My rundown Toshiba Satellite L755-S5355! Purchase date is December 2, 2011. OS's: Windows 7 x64 and Ubuntu 18.04 LTS x64. CPU: Intel Core i7-2760QM GPU: Intel HD Graphics 3000 (Integrated GPU) Display: 1366x768 Generic LCD Display. RAM: 8GB DDR3L (2x4GB) 1600mhz HDD: Samsung 860 EVO 500GB SSD ODD: Panasonic UJ272 BD/DVD/CD Multi Burner So yeah... despite being quite rundown, it still works, and was upgraded quite a bit over the 7 years i had it. still has the original keyboard too.
  19. PsychoPappy 4

    Dis is for beer*

    The first thing i think of when he says "PsychoKiller" is me running around ET with my knife.
  20. Bier

    Dis is for beer*

    More Tunes!! Just think PsychoPappy whenever he sings PsychoKiller! :-)
  21. good night I wanted to know why and what is happening some bugs in the gktradiant with me like for example - can not use the delete key (since after I use the delete key on an object and when it will load the same map there is the object that I I deleted it appears again from scratch), before I could do the arena script to appear in the horst game and now out of nowhere no longer appears in the game horst, there are hours that after I compile the map works to run and has hours after that I compile does not work between some other bugs please someone could help me solve this cause i get frustrated with this
  22. PsychoPappy 4

    Dis is for beer*

    ah i get it now!
  23. PsychoPappy 4

    IMG_3586

    yes it is!
  24. Bier

    Fall 2017 Deer Trail Cam

    You are cruel man, that is one of Bambi's descendants... Nah! :-) I can almost taste it! Fire!!
  25. Bier

    IMG_3586

    Funky.... That the dodgy laptop you are always talking about? :-)
  26. Bier

    Dis is for beer*

    Remember the tune at the start of the Radar map? With the two radars that must be blown up and the babyarm...?
  27. Earlier
  28. PsychoPappy 4

    Fall 2017 Deer Trail Cam

    Careful not to get mauled by bears, i hear their claws rip people to shreds, and that can only mean 1 thing... Guts!
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