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  1. Auto-Optimize ET Settings

    Auto-Optimize ET Settings
    Purpose: Automatically sets the optimized settings for ET.
    Settings changed when using this pk3:
    seta com_hunkmegs 256
    seta com_soundmegs 64
    seta com_zonemegs 48
    seta com_maxfps 125
    seta cl_maxpackets 100
    seta rate 56000
    seta snaps 40
    These settings will optimize your ET Gameplay while also preventing the hunk_alloc errors.
    // Installation //
    Cut and paste the PK3 included in this .zip into your "etmain" directory.
    Note: you will need to launch the game and then restart the game after installing this PK3 for the new settings to take effect.

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Ets Silent Folder

    This silent folder contains everything needed to play on the Ets Main silent server*
    *except maps and seasonal theme packs.
    The silent client binaries are also included, select your platform when you download.
    Install the silent folder into the root of your Enemy Territory Installation, or into the root of your et data directory. (.etwolf)

    18 downloads

       (0 reviews)

    0 comments

    Updated

  3. 0.7.4 (windows and linux)

    == Credits & Notes ==
    ET 3.00 is currently developed by Pauluzz
    Credits for tracking integration go out to morsik. Special thanks for support to Solchanel.
    The development is still very active, and so it can happen that there will be regular updates.
    Please check for updates once in a while to see if there is anything that concerns you!
    Latest version: 0.7.4 (23-5-2015) • Download
    Download for Linux Download for Windows *You can rename the files to anything you like if needed! == Instructions ==
    Default the game runs on 2.60b protocol 84 while accepting also legacy 2.55 clients.
    For statistics tracking, be sure to unblock port 4444 UDP outgoing. • Startup Line Options
    - You can list the server in both masterlites (2.55/2.60b) if you add +set net_port_extra at the startup line. Both client version can connect on both ports. +set net_port_extra PORTNUM - The server has auto update for new versions, if you do not want this put +set sv_autoUpdate 0 IN YOUR SERVER STARTUP LINE. This can not be changed during runtime. +set sv_autoUpdate 0 • Runtime/General Options
    - You can enable protocol checking with (default is off/0) set sv_protocolcheck "1" - You can set the default protocol with (default is 84; possible options: 82/84) - this will also determine which clients can connect if sv_protocolcheck is enabled. set sv_protocol "84" - You can allow/disallow users with sv_allownoguid and edit the kick message with sv_guidkickmsg (default ALL people are allowed to connect/this is RECOMMENDED as many people DO NOT play with guids anymore) set sv_allownoguid "1" // 1 ENABLES IT, DEFAULT = 0, RECOMMEND LEAVING IT AT 0
    set sv_guidkickmsg "You have been kicked because you do not have a valid GUID. - You can enable the chat relay by setting: set sv_chatRelay "1" // 1 ENABLES IT, DEFAULT = 0 • RCON Tools
    - You can enable the rcon filtering by set sv_rconfilter "1" set the sv_rcon1 up to sv_rcon5 to whitelist rcon ip's while using sv_rconfilter "1" you can also use a * here to specify a range like 9.8.2.* • Network Options
    - You can enable the rrdoss protection with (default: 0, put it on 1 to enable) set sv_maxGetstatusCheck "1" - You can change the reflective ddos tresshold by changing set sv_maxGetstatusPerMinute "A_VALUE" - You can auto add ddossing IP's in iptables with setting set sv_maxGetstatusBeforeIPTABLES "1200" Any value above 0 will be the max packets per minute a host can send before it gets in, with a typical rddos you would get ~1200 packets per minute. IT IS NOT, I REPEAT, NOT RECOMMENDED TO PUT THIS VALUE ANY LOWER, DOING SO CAN CAUSE YOU AND/OR YOUR PLAYERS TO BE UNABLE TO REACH YOUR SERVER • Notes
    - ET 3.00 works with NoQuarter but does not let multi-protocol clients join, keep that in mind! == Changelog ==
    Version (released) 0.7.4
    - Fixed abuse for authserver, this is now disabled by default.

    Version (released) 0.7.3
    - Anti-Flood logging
    - Improved memory usage/speed of anti-flood filter

    Version (released) 0.7.2
    - q3boom exploit fix

    Version (released) 0.7.1
    - Possible fix for silent guid error - Chat Relay is now fully functional (default disabled, set sv_chatRelay 1 to enable
    - TB functions, on 0.7.1 servers type tb_help to see available commands

    Version (released) 0.7.0
    - Stats Tracking fixed for windows servers
    - Chat Relay for server admins (default disabled, set sv_chatRelay 1 to enable
    - Several Optimizations

    Version (released) 0.6.7
    - Jaymod fix with guidkick

    Version (released) 0.6.5
    - Fixed NQ compatibility
    - Fixed bug introduced in 0.5.2 (not likely to happen, but updating is recommended)

    Version (released) 0.6.4
    - Fix for getstatus rddos protection

    Version (released) 0.6.3
    - Fixed security bug that could let the server crash
    - Players without any guid should be able to play on enhancedmod servers now as well

    9 downloads

       (0 reviews)

    1 comment

    Updated

  4. 1.42_easygen

    The original site's of easygen were:
    http://digilander.iol.it/ilbanca/
    and
    http://easygen.no-ip.org/
    -----------------------------------------------------------
    _________Easygen_________
     Author:  Francesco <Nemo> Bancalà
     Email:   [email protected]
    -----------------------------------------------------------

    Easygen is hosted by "www.Spyjuice.com" and has NOT been altered from it's original form.
    **Directions:
    Extract entire archive to a directory and run the executable.
    With this download is a common.shader file you MUST replace the
    one located in for eg:
    C:\programfiles\soldier of forutune double helix\base\shaders
    with the one thats included with this package or your terrain wont
    work properly.

    The shader is possible because of Q3MAP2, credit goes to ydnar..
    Shader courtesy of pleasemyob's prefab http://www.pleasemyob.com
    30 Aug 2002
    What's new in 1.42
    -----------------
    - added support for shader templates (ydnar's q3map2 already included).
    - fixed some bugs.
    - added a field in the Modifier tab to specify the step used during vertex dragging
     -------------------------
     EasyGen 1.42  30 Aug 2002
     -------------------------
     Author:  Francesco <Nemo> Bancalà
     Email:   [email protected]
     Website: http://digilander.iol.it/ilbanca/
    +----------------+
     0. About EasyGen
     1. Installation
     2. Features
     3. Known bugs
     4. Credits
     5. FAQ & Troubleshooting
    +------------------------+
    --------------------------------------------------------------------------------
    0. About EasyGen
    --------------------------------------------------------------------------------
     EasyGen is free.
     With EasyGen you build up terrains and export them as Radiant source map
    (including alphamap and metahsaders).
     Bitmap import/export is also supported.
     Supported games:
     - Quake3
     - Return To Castle Wolfenstein
     - generally all games based on Quake3 engine, who need a source map(.map), an
       alphamap(.pcx) and a metashader script(.shader) to compile a terrain entity.
       (if you want to to learn more about this process read the Official Terrain
       Manual written by Paul Jaquays contained in the latest GTK installations)
    --------------------------------------------------------------------------------
    1. Installation
    --------------------------------------------------------------------------------
     Make sure to extract all files contained in the zip in the same folder.
     After you've extracted the zip, EasyGen folder should looks something like
    this:
     EasyGen\modifiers\*.*            - modifiers
     EasyGen\templates\*.*            - various files (*.shader, *.cfg)
     EasyGen\save\                - saved terrains (*.egn)
     EasyGen\tutorial\*.*            - tutorial stuff (old but sufficient)
     EasyGen\EasyGen.exe            - executable
     EasyGen\btnexgenipl32.dll        - a dll
     EasyGen\readme.txt            - this readme.txt
     EasyGen will not run if 'btnexgenipl32.dll' is not in the same folder.
     Also EasyGen needs to know your work mod folder under <your_game> root folder
    (ie baseq3\, missionpack\, main\ etc etc), you will be prompted to browse for
    that asa you start EasyGen. I repeat for the last time, you need to browse for
    a MOD folder, not for the <your_game> root folder.
    --------------------------------------------------------------------------------
    2. Features
    --------------------------------------------------------------------------------
    - Terrain shape manipulation through several modifiers (Hill,Cone etc etc).
    - Program your own modifiers with an easy asm like language. Read
      'custom_modifier.txt' to learn more.
    - Direct export source map plus alphamap and metashader script.
    - Alphamap import/export.
    - Bitmap import/export.
    - Models (md3) are loaded automatically from <your_game>/<your_mod>/models/
      directory.
    - Import brushes from a map file. Brushes are only used as space references to
      aid positiong the terrain entity. Bruhses manipulation is not supported by
      EasyGen and BRUSHES are NOT exported toghether with the terrain. Only the
      TERRAIN ENTITY itself is exported and the models you have inserted.
      Issues:
      * Curved patches are not imported.
      * Texturing is not supported for imported brushes, they will only appear as
      flat shaded polygons.
    - Terrain import from a map file (and related alphamap and metashader). This
      should work in the most of the cases.
      Issue:
      * tcmod scale is ignored
    - To exclude triangles from export:
      - select MODIFIER TAB.
      - click the pink triangle button on the toolbar (the one with the red cross)
      - SHIFT+LEFTCLK on a triangle
    - Upgrading shader templates (templates/*.*) is useful if the author of the
      compiler (ydnar) makes come modifications to the compiler itself (q3map2.exe).
      Replacing old templates with the new ones will ensure that EasyGen will export
      shaders that will work with the new version of the compiler.
    --------------------------------------------------------------------------------  
    3. Known Bugs
    --------------------------------------------------------------------------------
     - Resizing the width(x|y) of the grid when lock is OFF does not resize the
       alphamap. (altering divisions does it).
     - I don't know what could happen if you use textures of different sizes, if you
       don't want get in troubles use textures of all the same sizes (all 256x256 or
       all 128x128, ...)
     - I think you'll find other bugs, please let me know
    --------------------------------------------------------------------------------
    4. Credits
    --------------------------------------------------------------------------------
     Tnx to:
     .idSoftware for the game
     .NeHe for his OpenGL tutorials - http://nehe.gamedev.net/
     .http://www.codeguru.com/ for his kick ass programming forum
     .guys of http://www.quake3world.com/ level editing forum
     .Binary Technologies for his powerfull image library
        Binary Technologies
        http://www.binary-technologies.de
        [email protected]
     Following people helped me improving the program (in a.o.):
     djbob,Hubas,LordSquart,Kevin,KitCarson,RKone,snickelfritz,ZeroLogic.
    --------------------------------------------------------------------------------
    5. FAQ & Troubleshooting
    --------------------------------------------------------------------------------
    Q: What the hell is this gray and white grid?
    A: you can get the damned grid for several reasons:
       1. the width of each division along X and/or Y axis is not a power of 2. Use
          128 or 192 or 256(most used). You set these values from the Grid TAB,
          'Div.Width.', enter two values (one along X and other along Y, generally
          the same), then press Apply on the right.
       2. You have played with the keys of the terrain entity from Radiant, or
          renamed and/or edited the alphamap and shader files generated by EasyGen.
          To do this you ust know exactly what are you doing because there are
          linked references by names in that stuff. (filename and names inside text
          files)
       3. Corrupted shaders? Try moving out custom pk3 from you mod folder.
       4. Use unique names. One time I named my egn save file 'test.egn'. It caused
          to export a test.pcx, a test.shader with a test/terrain shader name. The
          infamous grid appeared. I saved the same terrain as 'nemo_happy_test.egn',
          exported the stuff and no hologrid appeared.
    Q: Why do the textures look fine from EasyGen and from Quake3 are all shifted
       along a direction?
    A: This seems to be a bug of some q3map versions. To fix this edit your
       alphamap(PCX) exported by EasyGen with a 2D graphic program such as
       PaintShopPro and remove the first vertical line of pixels. If the original
       alphamap was 33x33 the final one must 32x33. Sounds strange but it works.
    --------------------------------------------------------------------------------
    6. Final Stuff
    --------------------------------------------------------------------------------
     Programming is an hobby for me, so I take no responsability if your pc blows up
    while running EasyGen !
     Feedback, bugs report, suggestions, are appreciated
     Quake3Arena and RTCW are registered trademark of 'id Software' !
    > http://www.quake3arena.com
    > http://www.idsoftware.com
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  5. ACW 309 Mo

    Hi man !
    Just :
    add to the enemy territory shortcut this line
     + exec server.cfg + set com_hunkMegs 512
     
     + exec server.cfg = for use all acw parameters
     
    + set com_hunkMegs 512 = because the maps are too big
     
    Well u have now this shortcut
    "acw"\et.exe" + exec server.cfg + set com_hunkMegs 512
    Creat a profil if u need
    Good game my partner, PAV.
     
    add the ACW 309 MO in the et main folder
    http://bobots.e-monsite.com/pages/projet-bobots/download-bobot.html

    28 downloads

       (0 reviews)

    0 comments

    Updated

  6. asciikick_plugin-v1.0.1

    #    ASCIIKick
    #    Plugin for B3 (www.bigbrotherbot.com)
    #    (c) 2011 Dr_Z and http://www.secondmethods.com
    #
    #    This program is free software and licensed under the terms of
    #    the GNU General Public License (GPL), version 2.
    #
    #    http://www.gnu.org/copyleft/gpl.html
    #
    #    Please note that use of this plugin is subject to the
    #    terms and conditions set out in the warranty disclaimer.
    #
     
    ASCIIKick version 1.0.1
     
    Plugin Discription:
    ------------------------------
        This B3 3rd Party Plugin checks for NON-Printable ASCII / Unicode
        Characters in a Client's(Player's) name. If Found, Kicks Client from server.
        It was Built on a Windows 7 Dedicated COD6 (MW2) Gaming server.
        This pluging might work with other B3 supported Game Servers.
        This plugin has not been tested on a Linux Game server but can't
        see why it shouldn't.
    Requirements:
    ------------------------------
        Python v2.7+
            (note: may work with older versions of Python but has not been
             tested. Python 2.7+ was properly compiled with encodings to
             handle Uicode strings )
        B3 Version 1.4+
    Installation:
    ------------------------------
        1. Place the 'asciikick.py' file in your '@b3/extplugins' directory
           Place the 'asciikick.xml' file in your '@b3/extplugins/conf' directory.
        2. Open the 'asciikick.xml' file with your favorite editor and modify the settings.
        3. Open your 'B3.xml' file found in '@b3/conf' and add the next line in the
           <plugins> section of the file:
            <plugin config="@b3/extplugins/conf/asciikick.xml" name="asciikick" />
    #
    # Changelog:
    #
    # 06-12-2011 v1.0.1
    #    Fixed redundancy of code and added global variables
    #
    # 06-09-2011 v1.0.0
    #    First Release
    #
    # 06-04-2011 v0.8b
    #    Added support for B3 v1.6
    #    Added ASCIIkick logging path variable to config settings.
    #    The log file name is 'asciikick.log' and it is Disabled.
    #    To Enable it, You have to Set the Directory path in the Config file asciikick.xml
    #
    # 05-29-2011 v0.6b
    #    Added Logging of Players Kicked sence B3 Database dose not recognise
    #    non printable ASCII / Unicode characters in a Client's name.
    #
    # 05-28-2011 v0.5b
    #    Fixed non existing attributtes for dump.event
    #    Plugin works. Need to work on Config Announcement
    #
    # The Begining: 05-25-2011 v0.1b
    #    Built a python Regular Expression to search a Player's name for Unicode characters.
    #
    WARRANTY DISCLAIMER:
    ------------------------------
    This Plugin is provided "as is" and '2M'(secondmethonds.com) and the author (Dr_Z) of the plugin
    (collectively '2M') make no warranties, express or implied including merchantability, fitness
    for a particular purpose, title, non-infringement or any other warranty, condition, guarantee
    or representation whether verbal, written or in electronic form, including but not limited to,
    the integrity of the plugin, the existence of bugs, viruses or other disabling devices,
    or the accuracy or completeness of any information contained therein. Your use of the plugin
    is entirely at your own risk. '2M' will not be responsible to you or any third parties for any
    direct or indirect, consequential, special or punitive damages or losses you may incur in
    connection with the plugin, your use of the plugin or any data or other materials generated
    from use of the plugin, regardless of the type of claim or the nature of the cause of action,
    even if '2M' has been advised of the possibility of such damage or loss.

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  7. BooBooDemoPlayer

    BooBoo DemoPlayer
    version : 0.5
    Date: 01-2007
    Web: http://zeldamx.free.fr/
    contact: booboopowa <at> yahoo.fr
    irc: #dsk.et <at> Quakenet.org
    ===================================
    BooBoo DemoPlayer pour Wolfenstein : 
    Ennemy Territory 2.60, mod ETpro uniquement !
    Permet de lire et de configurer le lancement 
    d'une demo (dm_83/dm_84) à l'aide de fichier 
    de configuration (*.cfg).
    ===================================
    * INFORMATIONS
    ===================================
    Le fichier language.lng doit se situer dans le meme repertoire
    que BooBooDemoPlayer.exe...sinon ca bug...
    L'option "fichier de configuration" et "exec_at_time" sont
    différentes, l'une permet de charger un fichier 
    de configuration au lancement de la demo (ex: cfg graphique) 
    et l'autre de déclenché un script a un moment précis 
    de la demo (ex: camera scripté)...
    Pour utilisé l'option EXEC_AT_TIME il vous faut 
    la version 3.2.0 de ETpro minimum, il faut aussi 
    que le/les fichiers ce situe dans le repertoire
    ETpro, vous pouvez les mettre aussi dans un repertoire 
    ex: etpro/mesScript, évitez les espace ;)
    Le bind correspond a la touche a taper lorsque 
    la demo sera lancer afin de validé le déclenchement...
    si tous ce pass bien le message suivant apparait 
    dans la console du jeu:
    I will execute MonScript at xxxxxxxxx have a good flight o/
    Le timecode en ms correspond au moment 
    ou vous voulez lancer le script. Pour connaitre 
    ce timecode, lancez la demo, dans la console 
    tapez /show_framecount 1, notez le time code 
    et reportez le dans BooBooDemoPlayer
    N'oubliez pas, une fois la demo lancer, de pressé 
    le bind pour validé le declenchement du script...
    Enjoy!!!
    ===================================
    Optimization [sb]gg67
    http://ct3d.twen.name/
    Debug Team DSK
    http://dskteam.free.fr/
    Traduction TazNormand & Matt
    http://www.teamstale.eu/
    Une spécial pour Fred59
    Mais pas pour P2fouf y sux trop...lol...
    ===================================
    BooBoo powa!
    http://zeldamx.free.fr/

     

    16 downloads

       (0 reviews)

    0 comments

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  8. BSP for mappers

    INSTALLATION NOTES
    ==================
    BSP 0.96b - 7/10/2007

    Note: If no games show up in the Choose Game dialog, or if you see the error message 
    "Couldn't find [c:\BSP\quake2\game.cfg], quitting...", it means BSP did not find a 
    game.cfg file in any of its subdirectories. For example, if BSP is installed to 
    C:\BSP, for Quake editing there should exist a file C:\BSP\Quake\game.cfg. Re-install 
    BSP to restore the default files.
    Note: "Setup.exe" has been removed from this version of BSP. This program was
    a GUI front end to editing game.ini files. Since game.ini file formats have
    changed, "setup.exe" is no longer valid. To configure games without "setup.exe",
    find Game.cfg in the subdirectory of the game you wish to edit, and edit it in
    a text editor. See Directory Configuration below.

    Install Games to Edit
    =====================
    First, you should have any games you are editing for installed on your system. BSP 
    utilizes the .pak files and game data from games to display models and textures. 
    For Quake 1 engine games, BSP loads their textures through .wad files. These .wad 
    files are not included with the game, but textures from the game can be extracted 
    into .wad files. More textures can be found on the internet (try 
    http://quaddicted.com/wads, or http://bspquakeeditor.com/downloads.php). A small 
    .wad file containing a few textures from Q1 is included in the quake\maps 
    directory.
    BSP uses batch files to build map files into .bsp files to play in games. These 
    batch files, that can  be found in the game directories, may need to be modified 
    to have the directories point to the right locations. For information on setting 
    up batch files for compiling and running maps, see the Export to *.bsp (BSP.chm) 
    section.

    Installing BSP
    ==============
    New install: 
    -----------
    Just run the setup utility and choose a destination folder to extract to.
    Upgrade install:
    ---------------
    It is highly recommended to install BSP .96 to a fresh directory! With BSP .96, a 
    utility is included to upgrade config files. Please refer to bspupd96.txt for 
    instructions on the upgrade install.

    Directory Configuration
    =======================
    From within BSP, game settings can be edited by going to the Game section of the 
    options, or by clicking File->Preferences->Game/Directories... menu. After 
    configuring game options, click the Write Game.cfg file button and restart BSP.
    For information on individual game options, see Game Configuration (BSP.chm).
    Note!  Game setup can be simplified a lot by having the games installed to their 
    default locations. When this is the case, there is very little need to change the 
    config file and it will usually "just work".
    Example default game install locations:
    C:\Quake
    C:\Quake2
    C:\Paintball2

    5 downloads

       (0 reviews)

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  9. cleanetmain

    OS Requirement: Windows XP, Vista, or Windows7
    Other Requirement: ET client 2.55 or 2.60b
    ----------------------------------------------
    FEATURES :
    Aggressive deep scanning action
    Removes unwanted clan menus
    Restores default ET menus
    Prepares players for new clan menu installs
    Removes trash etmain files
    Reduces disconnection drops
    Eliminates the hassle of purging or reinstalling
    May fix mod problems caused by .pk3 errors
    Removes partially downloaded temp files
    Removes profile.pid so cvars don't reset
    MORE...
    Clean-ETMAIN is a fast and simple utility that cleans up the ET game folders by deleting junk pk3 files, mini-mods, annoying custom menus, and excessive server files. It will also reduce the number of total files in your etmain folder since too many files causes game instability and corruption. It also has the option to delete the profile.pid file. The utility is safe, and does not delete stock ET game files, large maps, or major mod files. It does not install anything on your computer. You can run it as often as you like.
    WHY I MADE IT :
    As a clan admin for ET, I got tired of our members complaining that other clans were taking over our menus.
    These other clan menus blocked our menus from working right.
    Most players do not know how to delete these menus manually. So I made this utility to solve that problem.
    I issue it to everyone in our clan. All they have to do is run it and reconnect to our clan servers and the menus are fixed!
    Players have a right to a clean game!
    INSTALL :
    Download and extract to your computer
    Remove any flash drives or portable media
    Double-click on Clean-ETMAIN.exe
    Select "yes" or "no" to clean ET
    Done!
    IMPORTANT NOTES :
    DO NOT RUN UTILITY ON AN ET or MODDING SERVER!
    For player clients only
    Will cause minor re-downloading from various servers (expected)
    Make sure any software scanning the hard drives are paused before running
    If you get a message on windows 7 or Vista saying "there is no disk", disregard and click "continue"
    TECH NOTES :
    This is an executable file created mainly from windows batch scripts. The utility works by searching for the signatures of custom menus. It scans character names, file sizes, and locations. Since server owners have to use these characteristics to make an effective "take-over" menu, the utility will find and delete them easily. It uses a combination of path deletion and advanced search scripts to remove files beginning with "~" "z" and ending with .tmp .pid in the ET directories. It also looks for small .pk3 files under 1mb excluding game essential.
    ANTIVIRUS :
    There is always the possibility of batch scripts triggering an AV alert. If it does, simply disregard.
    Know that this utility is safe and contains no malicious software.
    DISCLAIMER
    The author of this software is not responsible for any missing or deleted custom files in the etmain, etpub, or ecsmod folders, as the whole point of this software is to remove such files. If it is your desire to regain deleted custom files, simply reconnect to the server where you got them from. Other than that this utility does not change the ET game or operating system in any way shape or form an so the author is not responsible for any loss of data, problems, system instability, corruption, differences, changes, or inconveniences resulting before, during, or after the utility is used. User assumes full responsibility for its use.
    What's New in Version v1.2 (See full changelog)
    Removes small trash files in ETMAIN and other mod folders
    Removes typical file menus installed by server owners
    Now searches multiple drives and ET folders
    Removes .tmp files that waste space
    Remove .PID files which undo custom configs
    Fixed the false AV alert


    installation
    INSTALL:
    * Download and extract to your computer
    * Remove any flash drives or portable media
    * Double-click on Clean-ETMAIN.exe
    * Select "yes" or "no" to clean ET
    * Done!
    IMPORTANT NOTES:
    * DO NOT RUN UTILITY ON AN ET or MODDING SERVER!
    * For player clients only
    * Will cause minor re-downloading from various servers (expected)
    * Make sure any software scanning the hard drives are paused before running
    * If you get a message on windows 7 or Vista saying "there is no disk", disregard and click "continue"
     
    What's New in Version zip
    Clean-ETMAIN v1.2 1/10/2011 ------------------------------------------------------------ Updates... * Removes small trash files in ETMAIN and other mod folders * Removes typical file menus installed by server owners * Now searches multiple drives and ET folders * Removes .tmp files that waste space * Remove .PID files which undo custom configs * Fixed the false AV alert

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  10. decompilateur_v1-1-3

    for mappers sources : https://wolffiles.de/index.php?Oldwolfmapnewslist

        Decompilateur
    I] Mentions Légales
    CE LOGICIEL EST FOURNI "EN L'ETAT" SANS GARANTIE D'AUCUNE SORTE, QU'ELLE SOIT IMPLICITE OU EXPLICITE, Y COMPRIS LES GARANTIES D'APTITUDE A UN TYPE D'UTILISATION.
    EN AUCUN CAS, CIDELCORP NE SERA TENU RESPONSABLE POUR TOUT DOMMAGE SPECIAL, ACCIDENTEL OU INDIRECT DECOULANT DE LA POSSESSION, DE L'UTILISATION OU DU DYSFONCTIONNEMENT DE CE LOGICIEL CIDELCORP.
    CIDELCORP SE RESERVE LE DROIT DE PROCEDER A DES AMELIORATIONS SUR CE FICHIER ET SUR CE LOGICIEL A TOUT MOMENT ET SANS PREAVIS.

    II] Changelog
    version 1.1.2
        Ajout d'un nouveau système de sélection de jeu (l'ancien ne permettais pas de choisir facilement son jeu)
        Correction d'un bug provoquant l'arret du programme lors de la decompression des textures
        Correction d'un bug de casse pour quake 3
        Ajout du système de statistiques anonymes cidelcorp ( Nom complet de l'os, version du programme, date de la decompilation)
    version 1.1.1
        Correction d'un bug
        Modification du texte copié dans le presse papier lors de crashs.
    version 1.1.0
        Ajout d'une meilleure mise en evidence des problèmes de la compilation
        Ajout du support des textures pour les 3 jeux supportés (Wolf:ET,RTCW,Quake3)
        Ajout de la reconnaissance d'une erreur d'accès d'écriture au fichier de sauvegarde
        Correction d'un bug qui provoquait lors des 2nd, 3emes ... compilations une impossibilité de sauvegarder le .map sous un nom different que "converted_mapname.map"
        Ajout de ce fichier (README)
    III] Support
    Manuel en ligne :
       http://decompilateur.cidelcorp.fr
    Forums de support :
       http://forums.cidelcorp.fr
    E-Mail :
        [email protected]

    IV] Remerciements
        Je tiens a remercier toute l'equipe de Cidelcorp et notemment le petit dernier, j'ai nommé cubix999.
        Je tiens aussi a remercier www.enemyterritory.fr pour la news qu'ils ont postés lors de la sortie de ce logiciel.
        Merci aussi à tous ceux qui m'entourrent de leur amour et de leur gentillesse.
        Merci spécial à mon père : "Oui, j'y ai cru ..."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  11. DivFix110

    1. About
    This program was created to be able to watch partially downloaded DivX (AVI) movies.
    It can rebuild or strip the index part of the movie, which is at the end of the file.
    There are also a basic error detection, which can detect serious errors in the audio/video
    stream.

    2. Usage
    !!! W A R N I N G !!!
    For your maximum safety, you should use this program on a backup copy first to avoid
    problems from possible bugs and from continuing the download later without stripping the
    index.
    If you want to continue the download later, don't forget to strip the index! 
    !!! W A R N I N G !!!
    If you have a partially downloaded movie and you want to look in it, then open the file
    with DivFix and use the "Rebuild Index" function. Now you can look the movie. If you want
    to continue the download, open the file again with DivFix, use the "Strip Index" function,
    finish the download and then use the "Rebuild Index" again to correct the file-size in the
    AVI header (the only data which is changed by DivFix from the original movie).
    You can use DivFix with command-line parameters too (and you can use wildcards). For detailed help on the parameters use "DivFix.exe /?".

    3. Known bugs:
        In some cases after using DivFix, the source file remain locked and cannot be deleted,
        but this looks like a WindowsXP bug for me.
        Some people reported problems using DivFix with the XVID codec, but unfortunately it
        works correctly all of my XVID films... :)
        There should be still some I/O-error (but hey, this is the first and only
        program i made with Borland Delphi... :). If you can send me a video that
        produce such error, i will try to fix it.
        But if you send meg bug-report, PLEASE write down the version number too... :)

    4. Future plans:
        (I should do many of those already, but don't have too much free time lately)
        Support for AVIs larger than 2GB
        Keyboard shortcuts to the functions
        selectable prefix or suffix for the filename
        Selectable starting directory (fix or remember the last dir)
        Resizable form (i want to do this with my Delphi 3, so ideas are welcome)
        Rebuild only with a given size (ideal for a preview)
        Maybe a read-error handling (retry or ignore at read errors)
        The name of the temporary index and logfile will be created from the AVI filename
        At batch execution at an error, DivFix should continue with the next file
        Coloring the filenames in the listbox which are ready or which have problems

    6. Copyright
    Copyright (C) 2000-2003 Csaba Budai
    This program is released under the GNU General Public License. It may be used freely,
    and you are welcome to redistribute it under certain conditions. For details, please
    read the file License.txt which comes with this archive. If not, please contact me for
    the original archive.

    7. Contact addresses
    You can download the recent DivFix versions from the 'official' DivFix page:
    http://divfix.maxeline.com

    If you like this program, you should send a postcard (with a nice picture
    about your city or country) or $5 (but you are not forced to do so, because
    this is a freeware utility) to the following address:
    Budai Csaba
    Tatabanya
    Elod vezer u. 14. 3/12.
    2800
    Hungary
    You can send bugreports (please include the version number!!!), suggestions, etc. to the
    following e-mail address:
     [email protected]
    or you can speak with me on the following ICQ number:
     UIN: 91811374
    Meanwhile i lost my previous e-mail addres at the usa.net and with it a few unanswered
    mail. Sorry for those i did not answer (because of that) or answered later (because i have
    a few life-related problems and that's why i was late with the new version).
    Special thanks to Kimmo Hassinen and Arty ([email protected]) for the beta testing!
    Yes, you can send those mail-bombs to him in case of any damage, that my program do
    for you... :)


     
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  12. DSK_etkeygenerator_2015.

    never tested it 

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  13. emoticons

    for sites

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Enemy Territory

    Enemy Territory Full Version Windows 2.60b with final patch included.
    IMPORTANT - Please Read!
    For all new installations:
    1. Find your etmain/profile folder,
        example : C:\Programs Files\Wolfenstein - Enemy Territory\etmain\profiles\[your nickname]
    2. Open file "etconfig.cfg" in notepad.
    3. Search for "hunkmegs"
    (When you install new ET, it is at line 56)
    4. Change it to 128 or 256 if you have a newer pc. (56 is not enough for custom maps!)

     

    35 downloads

       (0 reviews)

    0 comments

    Updated

  15. et_demoview_1_4

    This is an alternative ET version with some extra features for demo reviewing.
    I made it at first because on Linux I couldn't use image-et to rewind demos, later I compiled it for Windows too, because I liked the new features, and I wanted to use it instead of image-et, which is a great tool but more movie-making oriented
    The main purpose of this modified version is to check possible cheaters demos, but you might like such features as demo unlagging, movement graph, watching demos from other players p.o.v., attacker view, even for reasons other than cheater busting.

    Note:
    This et version is not compatible with etpro (because etpro requires original et2.60b), but you can use Wolfcam (included in this zip) to watch etpro demos.


    --------------------------------------------------------------------------------
    Changes from original ET:
    Added sdl sound support for Linux, no need for et-sdl-sound anymore
    Blocked /connect command, this game version is only for demo review!
    Demo unlagger, to see real players aim without delay
    Improved r_shownormals with new modes, to check for wallhackers more easily
    'Real view' of player aim without screenshakes (can be enabled or disabled)
    Added a command to show player names
    You can toggle shownormals, real aim view, and player names with your keyboard
    Demo seek/rewind
    You can watch demos from another player's point of view (beta)
    Attacker view, to automatically follow all players who attack the player who recorded the demo
    Added a 'movement graph' to check for warp in player movement
    Demos are now sorted in alphabetical order in ET main menu
    New in V1.2:
    New seek algorithm, much faster when going forward
    Demo, map info and playback% in the hud
    Added command \demo_lastdemo to show last demo played
    Custom cg_fov while holding shift
    2 alternative timescales, activated by holding ctrl or alt
    Pause with timescale 0, or 'P'
    Bugfixes
    New in V1.3:
    Press 'A' for automatic unlagger ping calculation, and auto shownormals
    Fixed playback timing with laggy demos
    Minor bugfixes
    New in V1.4:
    Alternative demo auto-unlagger. It interpolates players in a way similar to antilag. You can still use the old (manual) one
    Fixed Silent mod crash when watching demos from other players point of view
    Improved player names visuals, now you can also see only team mates or enemies
    Fixed Goldrush and Adlernest map bug, when watching in slow motion
    Player body in shownormals 6 or 7 now looks like r_showtris
    Linux version has less dependencies
    (see also changelog at the bottom of this readme)

    --------------------------------------------------------------------------------
    Installation:
    It's just a single executable, it creates no extra cvars in your config, but it's better if you create a separate ET folder with it, as I did. On Windows I also have image-et in the same separate ET install.
    (That is, I copied all my Enemy Territory folder to some other location, including all mods, and I copied this new ET there, where the original et.exe is).
    This way I can have extra pk3 for textures, and I can keep the settings and configs separated from my main ET installation. I also have image-et and Wolfcam there.
    Of course you can keep it together with your normal ET if you like, it won't modify your config or anything, I just prefer to keep it separate to have different settings.
    To start, just run this ET version instead of the usual et.exe (or et.x86 on Linux).
    Remember that you cannot connect to any servers with this one, and on Linux sound should work out of the box without et-sdl-sound, so you don't need it (tested on Fedora and Arch Linux).
    This ET version is only for viewing demos, don't play with it!
    I disabled the /connect command, so it shouldn't be possible anyway. It's a modified et, so if you play with punkbuster on, it could be taken as a cheat, because it's different from the original 2.60b. Again, use it only for demo review. I disabled /connect for this reason.

    --------------------------------------------------------------------------------
    Commands:
    --------------------------------------------------------------------------------
    /demo_unlag auto
    /demo_unlag auto enables the auto-unlagger. It's the best option, if you want to see players in a position very close to where you saw them in game (if you recorded yourself) or where the player you recorded saw them (if you record someone else).
    It makes an interpolation similar to antilag, and it reads the ping of the player you are watching automatically, in real time. If the demo switches to a different player with a different ping (for example when you die), or the player you watch has lags, enemies are still adjusted in real time to a position very close to where the recorded player saw them.
    If you watch the demo from a different player's point of view (I mean different than the one originally in the demo, using /demo_follow command) auto unlagger doesn't unlag anything, you have to use manual unlagger in this case (see below) and look at the scoreboard to see his ping.
    IMPORTANT NOTE: Since with auto-unlagger enemies are unlagged with the real recorded player's ping, and this ping can be laggy/unsteady, you might see enemies lagging when he lags.
    This doesn't happen in standard ET, or if you use the manual unlagger. (In that case, you would see players lag only if they lag themselves).
    You can safely choose auto unlag for most situations, auto unlagger is tweaked to show enemies close to where you saw them in game. Or you can specify a fixed ping manually (see below).
    /demo_unlag [value]
    This will activate the manual unlagger.
    Example: you are watching a demo of a player with 150 ping, then you type /demo_unlag 150 in your game console.
    If you type the command without any value, it will show you the current value. Current unlag value is also shown in the infotext on top of your game screen.
    You can check the estimated ping (of the player recorded in the demo) in the infotext above in your screen (it will be missing if you follow another player) or you can check all pings by pressing tab, and looking at the scoreboard (only when this info was recorded in the demo).
    With this command you will basically move enemies in the past, this way you won't see the player aiming 'behind' the target anymore. Since a server frame is 50ms, in theory it makes no sense to use values that are not a multiple of 50. That's because only the auto-unlagger (see above) interpolates players, this manual one moves them back a fixed number of server frames.
    You can check player pings as I explained above, or guess the right value by watching a fight, if the player hits behind the target raise unlag, if he aims ahead (and hits) lower it. In general, those 'dust things' when he hits should be on the target, not behind or ahead.
    /demo_unlag off
    /demo_unlag off disables the demo unlagger. You will see players aiming in the past, like in standard ET. So you won't see what they saw during the game, players with antilag aim on the target, and they will appear as aiming behind, players not using antilag have to aim ahead in game, and you will see them aiming on the target in the demo.
    In both cases their aim will be behind, if compared to where they really aimed. That's the standard ET behaviour.
    I suggest to always unlag demos, unless you really have a reason not to do so.

    /demo_seektime [min:sec]
    Example: you want to jump (or go back) to 7:50? You type /demo_seektime 7:50
    (hint: you can also type 7:60 instead of 8:00, etc. there is no check, so be careful when you type times, the format is min:sec but seconds can be >= 60
    this can be also useful if you want to add something to seconds, and you are too lazy to do the proper maths )
    /demo_seekrelative [+-seconds]
    Example: to go back 10 seconds type: /demo_seekrelative -10
    /demo_seek_svtime [servertime]
    Use this if you know the servertime (like with image-et). If you just type it, it will tell you the current servertime.
    Later, you can go back to that servertime, if you type that number after the command.
    Not recommended, unless you are familiar with image-et and you wanna use the same format, but it could be useful in some maps where the clock is changed by the map script (time bonuses...). In that case the normal seek times could fail, and you might want to use this one instead.
    you can check the server time in the infotext above in your game screen.
    if you want to go back at the start of the demo, you can just type: /demo_seek_svtime 0
    note:
    Every time you'll rewind or go forward with any of these commands, timescale will be set to 0, so you won't miss the beginning of the action. You need to put timescale back to 1 manually (numpad 5, or space)

    --------------------------------------------------------------------------------
    /demo_lastdemo
    This command shows the last demo played (useful when you are in the main menu again, and you forgot )
    /demo_force_fov [fovx fovy off]
    This command forces a cg_fov without limits (i.e. you can set it lower than 90 to zoom)
    you can set fovx and fovy separately, type /demo_force_fov off to disable.
    /demo_shift_zoomfov [value]
    This command sets the custom cg_fov to use when you hold SHIFT.
    (you can set a very low value to zoom, for example 20 would be like sniper zoom)
    /demo_ctrl_timescale [value]
    This is to set the alternative timescale to use when you hold CTRL.
    example: /demo_ctrl_timescale 0.2
    (by default, ctrl slows down, and alt speeds up.)
    /demo_alt_timescale [value]
    This is to set the alternative timescale to use when you hold ALT.
    example: /demo_alt_timescale 5
    (by default, ctrl slows down, and alt speeds up.)

    --------------------------------------------------------------------------------
    new r_shownormals values:
    /r_shownormals 1 and 2 are the same as standard et.
    /r_shownormals 3 -> only players, version 1
    /r_shownormals 4 -> only players, version 2
    /r_shownormals 5 -> only players, with colors (red and blue) for axis and allies
    /r_shownormals 6 or 7
    these show normals only for axis (6) or allies (7). The color is taken from r_triscolor (like in the default et command r_showtris) so you can change it as you like.
    note: it's based on player skin, so coverts with uni will appear as belonging to the other team.
    the format for r_triscolor is "r g b alpha"
    for example, you want a white map with black shownormals? type:
    /r_lightmap 1
    /r_triscolor "0 0 0 1"
    1.0 = full alpha, so /r_triscolor "0 0 0 0.5" would make it half transparent, etc.
    you can also play with /r_normallength values (as in the original game)

    --------------------------------------------------------------------------------
    /demo_realview [0,1]
    If you set it to 1, you will see no screenshakes when the player is hit. This is useful to check their real aim better, if you suspect they are aimbotting. Set back to 0 to disable. This is a command not a cvar, so it won't be stored. This modified et version doesn't have any new cvars, only new commands.
    /demo_listplayers
    Shows a list of all clients, together with their client numbers.
    /demo_playernames [0 - 3]
    Shows player names, 0 = off, 1 = on, 2 = enemies only, 3 = team mates only
    /demo_follow n
    Follows player slot number n, when that player view is available.
    (To check player numbers, type /demo_listplayers)
    Note:
    It's impossible to see an action from another player's point of view, as if you were really speccing him. Some things will be wrong (no leaning, for example). But their position and aim will be correct. You can follow another player only when he is in the same zone as the player who recorded the demo.
    Of course, since he could be in another 'zone', he could be able to see players that you can't see, and those players will be missing from the camera view. It's not a bug, those players are just missing from the data in your demo. This command is useful if you want to see someone playing, but you want to play yourself too, so you can't spec him. Record a demo from your point of view, then watch it from his pov.
    /demo_follow all
    Follows all players who attack the recorded player. (This could be useful if you want to see how everyone kills you, you record a demo, then use this command to watch the demo from all your attacker's point of view.)
    /demo_follow off
    Stops following other players.
    Note2: read this only for etpro demos and wolfcam
    If you use wolfcam to watch etpro demos, you have 2 choices: /demo_follow and wolfcam's command /follow. Which one should you use?
    If you use /demo_follow, then the unlagger will work, if you use wolfcam's /follow command, the unlagger will unlag the wrong player, because the game doesn't know you are speccing another player.
    So, if you don't want to unlag, you can use wolfcam's /follow command. Otherwise use /demo_follow
    This applies only to wolfcam, not to other mods.
    /demo_movegraph [clientnum]
    This draws a graph of choosen player's movement. (To check player numbers, type /demo_listplayers).
    This graph could be useful to check for player lag (the infamous 'laggers' or players with low maxpackets)
    In the graph you have 2 parts:
    The blue part is the 'ideal' speed, that is the speed/movement that player should ideally have (actually it's impossible to have it even if you play in lan)
    The yellow part is the actual speed the player had in the server frames.
    As you can easily see, nobody has the yellow graph perfectly matching the blue one, but players who don't send packets to the server in an even way (low maxpackets, isp lag, downloading, etc.) will have bigger differences.
    They basically move slower for 1 frame then all of a sudden they compensate for that by moving faster, so they can make quicker movements in short times, if compared to non-laggers.
    The average difference for a player who doesn't lag should be around 10-20% max, but you can compare different players to have an idea.
    (Occasional lag spikes could raise the average, until the lag spike is gone from the graph)
    'Ground diff.' is the average amount of extra movement they can do in 1 server frame, calculated only when they are on the ground (not jumping, etc.). This too should be as small as possible.

    --------------------------------------------------------------------------------
    Realtime Keys:
    --------------------------------------------------------------------------------
    A
    Automatically sets r_shownormals to 6 or 7, according to the 'specced' player's team (i.e. if he is in axis, you will see shownormals for allies and vice versa).
    It will also set realview to 1, and unlagger to 'auto'.
    Remember that you can change r_shownormals colors using /r_triscolor (see above)
    S
    toggles r_shownormals between 0 and the last value you used (defaults to 5 if you didn't set to something else)
    R
    toggles demo_realview on/off
    N
    toggles player names on/off (for other values use \demo_playernames, see above)
    P
    Toggles demo pause (timescale 0)
    CTRL
    hold to change timescale to the custom value set with \demo_ctrl_timescale
    (you can also use it while the demo is paused with P, so when you release CTRL the demo will go back to pause)
    ALT
    hold to change timescale to the custom value set with \demo_alt_timescale
    (can be used while the demo is paused, as well)
    SHIFT
    hold to zoom to a custom fov (\demo_shift_zoomfov to set, it can be higher than your normal cg_fov, but it's more useful if you set it to a lower value)
    check the infotext above in your screen, to see what's enabled and what's not, and the current unlag value, servertime, etc.

    --------------------------------------------------------------------------------
    happy demo watching...

    SunLight
    --------------------------------------------------------------------------------
    changelog:

    beta 1.1
    added /demo_listplayers and /demo_follow commands, to watch the demo from another player's point of view
    added /demo_movegraph to show a graph of player movements
    added /demo_playernames to enable/disable player names
    unlagger rewritten from scratch
    fixed some minor things
    beta 1.2
    fixed new shownormals crash on NQ
    rewritten seek algorithm (fixes warmup bug, and it's faster)
    added playback position% value
    added command \demo_lastdemo to show last demo played, with server info
    \demo_force_fov [fovx fovy off] (like cg_fov, but separate fovx and y, not limited to 90)
    \demo_shift_zoomfov, sets a zoom cg_fov(activate by holding shift)
    \demo_ctrl_timescale, sets an alternative timescale (activate by holding ctrl)
    \demo_alt_timescale, sets a secondary timescale (activate by holding alt)
    timescale = 0 now works, there is a pause key as well (P)
    beta 1.3
    fixed skipping when watching 'laggy' demos
    added a new key bind ('A') for automatic unlag and shownormals, based on the player you are currently watching
    fixed a bug in the hud with low resolution r_mode
    Version 1.4
    fixed silent mod crash when watching demos from other players' point of view
    added a new (alternative to the existing one) demo unlagger. It interpolates players in a way similar to antilag, to move enemies in a position very close to where the recorded player saw them.
    Fixed the map bug in Goldrush or Adlernest. (sometimes you would see wrong map objects on top of the 'real' map)
    Improved player names feature, names of distant players are smaller, and you can also see only teammates, or only enemies
    Changed shownormals appearence for values 6 and 7
    Linux version has now less dependencies

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  16. ET260_mac + ET260 + ET255

    dont sure it is still working
    This is a modified ET.exe file,
    The master server address has been changed from etmaster.idsoftware.com to masterser0.etmaster.net.
    A new master server has been setup et etmaster.net, to get your server on the list, or for more information, 
    please visit http://etmaster.net/

    14 downloads

       (0 reviews)

    0 comments

    Updated

  17. ET300 (linux & windows servers )

    http://filebase.trackbase.net/et/server/et300_README.txt
    == Credits & Notes ==
    ET 3.00 is currently developed by Pauluzz
    Credits for tracking integration go out to morsik. Special thanks for support to Solchanel.
    The development is still very active, and so it can happen that there will be regular updates.
    Please check for updates once in a while to see if there is anything that concerns you!
    Latest version: 0.7.4 (23-5-2015)• Download
    Download for LinuxDownload for Windows*You can rename the files to anything you like if needed!== Instructions ==
    Default the game runs on 2.60b protocol 84 while accepting also legacy 2.55 clients.
    For statistics tracking, be sure to unblock port 4444 UDP outgoing.• Startup Line Options
    - You can list the server in both masterlites (2.55/2.60b) if you add +set net_port_extra at the startup line. Both client version can connect on both ports.+set net_port_extra PORTNUM - The server has auto update for new versions, if you do not want this put +set sv_autoUpdate 0 IN YOUR SERVER STARTUP LINE. This can not be changed during runtime.+set sv_autoUpdate 0• Runtime/General Options
    - You can enable protocol checking with (default is off/0)set sv_protocolcheck "1" - You can set the default protocol with (default is 84; possible options: 82/84) - this will also determine which clients can connect if sv_protocolcheck is enabled.set sv_protocol "84" - You can allow/disallow users with sv_allownoguid and edit the kick message with sv_guidkickmsg (default ALL people are allowed to connect/this is RECOMMENDED as many people DO NOT play with guids anymore)set sv_allownoguid "1" // 1 ENABLES IT, DEFAULT = 0, RECOMMEND LEAVING IT AT 0
    set sv_guidkickmsg "You have been kicked because you do not have a valid GUID. - You can enable the chat relay by setting:set sv_chatRelay "1" // 1 ENABLES IT, DEFAULT = 0• RCON Tools
    - You can enable the rcon filtering byset sv_rconfilter "1" set the sv_rcon1 up to sv_rcon5 to whitelist rcon ip's while using sv_rconfilter "1" you can also use a * here to specify a range like 9.8.2.*• Network Options
    - You can enable the rrdoss protection with (default: 0, put it on 1 to enable)set sv_maxGetstatusCheck "1" - You can change the reflective ddos tresshold by changingset sv_maxGetstatusPerMinute "A_VALUE" - You can auto add ddossing IP's in iptables with settingset sv_maxGetstatusBeforeIPTABLES "1200" Any value above 0 will be the max packets per minute a host can send before it gets in, with a typical rddos you would get ~1200 packets per minute. IT IS NOT, I REPEAT, NOT RECOMMENDED TO PUT THIS VALUE ANY LOWER, DOING SO CAN CAUSE YOU AND/OR YOUR PLAYERS TO BE UNABLE TO REACH YOUR SERVER• Notes
    - ET 3.00 works with NoQuarter but does not let multi-protocol clients join, keep that in mind!== Changelog ==
    Version (released) 0.7.4
    - Fixed abuse for authserver, this is now disabled by default.

    Version (released) 0.7.3
    - Anti-Flood logging
    - Improved memory usage/speed of anti-flood filter

    Version (released) 0.7.2
    - q3boom exploit fix

    Version (released) 0.7.1
    - Possible fix for silent guid error - Chat Relay is now fully functional (default disabled, set sv_chatRelay 1 to enable
    - TB functions, on 0.7.1 servers type tb_help to see available commands

    Version (released) 0.7.0
    - Stats Tracking fixed for windows servers
    - Chat Relay for server admins (default disabled, set sv_chatRelay 1 to enable
    - Several Optimizations

    Version (released) 0.6.7
    - Jaymod fix with guidkick

    Version (released) 0.6.5
    - Fixed NQ compatibility
    - Fixed bug introduced in 0.5.2 (not likely to happen, but updating is recommended)

    Version (released) 0.6.4
    - Fix for getstatus rddos protection

    Version (released) 0.6.3
    - Fixed security bug that could let the server crash
    - Players without any guid should be able to play on enhancedmod servers now as well
     

    17 downloads

       (0 reviews)

    0 comments

    Updated

  18. ETColoredNames&VoiceManual

    RS ET COLORED NAMES & VOICE MANUAL
    RS ET COLORED NAMES & VOICE MANUAL © 2003 by Rob Sanders. All Rights reserved.
     
     
    CONTENTS
    1. COLORED NAMES.
    2. VOICE BINDS.
    3. QUICK APPENDIX.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  19. ETKeyGen

    ETKeyGen (c) StoerFaktoR
    Install and Start ETKeyGen
    Just simply click on "Generate" then "Save to custom directory"
    Choose your directory
    Enter "etkey" as filename and save your etkey
    !!!DO NOT OVERWRITE EXISTING ETKEYS!!!
    url:http://chris-s.de
    mail : [email protected]

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  20. ETPRO.exe + ET.exe

    ET (Enemy territory) has been messed up lately with master list redirect and hacking issues. In order to stop it, please download the ET.exe and replace your current one. Patch is for all ET players playing from Windows OS.

    Steps - 
    1. Download the 2 file ET.exe and ETPRO.exe. 
    2. Replace the ET.exe with the downloaded ET.exe.
    3. Use ET.exe to play on all mods except ETPro. For playing on ETPro mod, use ETPRO.exe.
     
    Please share this file to all your friends and ask them to patch their ET with this one. Please report on forums for any issues, if any.
     
    Note - New patch will also stop players redirecting from fake ET redirect servers. It's about time we focus towards good gaming experience for all new ET players. 
    Note 2 - If any new issues, we might try to fix that as well or revert back or provide complete new patch. So please subscribe to this file download. If file gets updated you will get notification, so you can stay up to date.
     
    IMP Note - Please don't download the file from other sites or source, as some may try to inject virus/trojans and spread the copy of it. I take full responsibility of this file on our website and 100% guarantee it doesn't have any back-doors. So my humble request - please be careful i.e. from where you download the files and what servers you play  on. 
     
    Update - Patch has issues with ETPro and hence use ETPRO.exe to play on ETPro mod servers.  
     
    PS Long live ET where we have made some life long best friends. ET for next 50 years till it becomes legacy like super Mario 
    sources Discord

    9 downloads

       (0 reviews)

    0 comments

    Updated

  21. ets_silentmenu_evaluation

    server does not crash anymore but the menu is showed only when u add it for your local host but nothing showed yet for the  silent server 
     
    Here is an evaluation copy of the second beta of version 2.0 of the Silent Menu...
    Release Notes:
    • Support for Silent 0.9.0!
    • Now supports the Silent Mod Themes.
    • Some cosmetic changes and updates.
    • Updated signature.
    Note: Support for Silent 0.8.2 is dropped.
    Developer Notes:
    Here is the second beta ready as far as i know for testing
    i find it strange that the silent mod disallows the modification of the game's menus
    which prevents my menu from working unless i make major changes to it.
    it's a pain in the butt, and it prevents me from testing the menu properly...
    the only way to see if it works now, is to put it in the server and hope for the best...
    - Pappy

    Additional information:
    Menu Version: 2.0 - Beta 2
    Menu Build date/time: November 25 2015 at 14:06 UTC (9:06am my time)

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  22. ETSV 5.1 + ETServerViewer Fix for Vista

    Enemy Territory Server Viewer (ETSV) is a lightweight software to easy browse your favorite or generic internet game servers without starting the ET or any other ID Software titled games. And with an instant click away to join the selected server. ETSV also supports features such as minimizing and keep track of your buddies where they are playing.
    Superior ease of use filter technology adopted from other very popular game browser softwares.

    http://etsv.cludden.se
     

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Fraps

    http://www.fraps.com/
    Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.  In its current form Fraps performs many tasks and can best be described as:
    Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen.  Perform custom benchmarks and measure the frame rate between any two points.  Save the statistics out to disk and use them for your own reviews and applications.
    Screen Capture Software - Take a screenshot with the press of a key!  There's no need to paste into a paint program every time you want a new shot.  Your screen captures are automatically named and timestamped.
    Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game?  Come join the Machinima revolution!  Throw away the VCR, forget about using a DV cam, game recording has never been this easy!  Fraps can capture audio and video up to 7680x4800 with custom frame rates from 1 to 120 frames per second!
    All movies are recorded in outstanding quality.  If you have Windows Media Player please sample some of the movies captured with Fraps below:
    Fraps 3.5.99
    for Windows XP, 2003, Vista, and Windows 7 Requires Administrator rights


      Supports all modern CPUs 
    (Pentium 4 and above with SSE2)


      Captures fastest with an NVIDIA GeForce or AMD Radeon graphics card  
     

    11 downloads

       (0 reviews)

    1 comment

    Updated

  24. GTKRadiant_165_all_OS

    source: Splatterladder http://et.splatterladder.com/
    The open source, cross platform level editor for id Tech games.
    GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software,
    and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
     
     

     
     
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  25. lg_nq-stats_b0-1

    GNU GENERAL PUBLIC LICENSE
                           Version 3, 29 June 2007
     Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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     of this license document, but changing it is not allowed.
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    software for all its users.  We, the Free Software Foundation, use the
    GNU General Public License for most of our software; it applies also to
    any other work released this way by its authors.  You can apply it to
    your programs, too.
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