Jump to content

maps B

Sign in to follow this  

51 files

  1. breakout2_140 + waypoints

    very large map 
    Title       : Breakout 2
    File name   : breakout2_140.pk3
    Map name    : breakout2
    Version     : 1.4.0   (Created Dec 2008)
    Authors     : 2Bit and Avoc
                  (tibet.clanservers.com and www.eft-clan.com)
    Description :
    Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
    Objectives and Gameplay:
    Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
    Axis will try to dynamite the footbridge over the railway to block the tank.  If they do, Allies must dynamite the wreckage to clear the path.
    At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
    Once past the barrier the tank must go through the tunnel under the railway.  Axis will try to dynamite the tunnel to block the road.  If successful, Allies must dynamite the rubble to clear the way.
    The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
    The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
    If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path.  This also clears the rubble from the Axis CP, allowing it to be rebuilt.
    Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

    Installation: Put the pk3 file into the etmain folder.
    Num players : Any, the more the merrier.

    Gamemodes   : Objective, Stopwatch.
    Thanks to:
    Splash Damage and Activision for the best (free!!) game ever released.
    Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
    Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.
     
     

      
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  2. blackwood_b2_pe

    Ideal teamsize 10v10
    Timelimit 25min (+10min when 2nd barrier is passed)
    Mapname: blackwood_b2
    Shortname: Castle Blackwood ^1B2
    Size: 4.6 hectare (medium)
    Mission: escort tank -> siphone diesel (construction) -> bring diesel barrel to documents (capture the flag)
    Download: r/https://drive.google.com/file/d/1vkVRw8nmrSqwPKssGwjsNanAtfsVuMfG/view?usp=sharing
    ET-Legacy 2.75 doesn't draw the flames inside the castle correctly but ET206b works
    The map was one of the challengers in the trackbase mapping contest: http://contest.trackbase.net/ and it recieved the first price. The patched version is a single pk3 file which has the latest version of the shaders and mapscript fixing the issue that made the tracks of the tank disappear due to conflicts with other maps. The tree and tank clips are improved as well to ensure you don't shoot into invisible clipping (or gain unfair information) when you try to mow down your enemies.

    3 downloads

       (1 review)

    0 comments

    Submitted

  3. blackwood_b2

    Contact/Social:
    mail: [email protected]
    twitter: @macchute
        Admins:
    shortname: Castle Blackwood ^1B1
    mapname(/map): blackwood_b1
    current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
    ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
    offender: axis
    teamsize 6v6-16v16
    spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
    timelimit: 25 minutes + 10 extra when axis passed the second barrier.
    commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )

        Mappers:
    Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
    Credit Author with:
    Original Author: Macchute
    Contact: [email protected]
    Twitter: https://twitter.com/Macchute (@Macchute)

    compilation settings:
    [q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
    [q3map2] -vis -saveprt "[MapFile]"
    [q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
    programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
    hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
    coffee used: roughly a EU pallet...
    *-----------------------------------------------*
    *    Story:                    *
    *-----------------------------------------------*
    General Kartoffel and his loyal men are still
    fighting for the Vaterland altough it's 1945 and
    the Fürher just committed suicide. Kartoffel and
    some of his fellow men are now trying to clean up
    their records and some salary notes are situated
    in the cellar of castle blackwood. The only
    problem is that the allies control the castle...
    *-----------------------------------------------*
    *    Mission:                *
    *-----------------------------------------------*
    The axis needs to escort a tank through a forest
    and get inside Castle Blackwood. They will then
    need to siphone diesel from their tank and
    take the diesel to the cellar and set the secret
    documents on fire.
    *-----------------------------------------------*
    *    Special Thanks to:            *
    *-----------------------------------------------*
    Shargo - for the map idea
    Detoeni - for tiger tank models and prop models
    Rayban - for barrel models
    SimonOC - for excellent textures and models
    FireFly - for "Dead on Arrival" health and ammo crates
    IndyJones - for the flag textures
    WuTang - for awesome conifee tree models
    DevilsRightHand - for providing the Hovel prefab
    Thunder - for awesome l_house1 prefab
    4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
     
     
     

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  4. bunker_rsr_b1

    Author                  : Dan "RivrStyx" Dorn
    Email Address           : mailto:[email protected]
    Web            : http://www.planetquake.com/pur3maps
    Description             : Objective map for Enemy Territory
    Players            : 12-20 players                        
    Additional Credits to   : id software and Gray Matter
    Beta testing:  Team-Resurrection ( http://www.team-resurrection.net)
    Running on Server: 69.56.165.130:27961  -=Res=- campaign
    Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory    [or where you installed the game]     
    -----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars
    ================================================================
    ===============================================================
    ******** Play Description ***********
    "**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge. 
    The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid. 
    The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
    // Allied Objective Descriptions
        1    "Primary Objective:**Destroy the South Radar."
        2    "Primary Objective:**Destroy the North Radar."
        3    "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
        4    "Secondary Objective:**Destroy the axis Command Post."
        5    "Secondary Objective:**Build the Command Post."
        
    // Axis Objective Descriptions
        
        1    "Primary Objective:**Guard the South Radar."
        2    "Primary Objective:**Guard the North Radar."
        3    "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
        4    "Secondary Objective:**Build the Command Post."
        5    "Secondary Objective:**Destroy the allied Command Post."
    - Construction -
    Base                    : New level from scratch
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2004 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    From: |>B<|Sudd3nD3ath , hey meng, I tried to find you but you have disappeared, anyway, I fixed the map so it can be played 
    on etpub. cheers !
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  5. benghazi_a2_command_map_fixed

    this is new command map created by - comida japonesa

    5 downloads

       (0 reviews)

    2 comments

    Updated

  6. battlefield_of_nightmare ( private waypoints )

    2 versions for this map
    // Axis Objective Descriptions
    1    "Primary Objective:**Defend our generator."
    2    "Primary Objective:**Defend our forward spawn of inspection place."
    3    "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."
    4    "Primary Objective:**Defend our computer."
    5    "Secondary Objective:**Stop the Allied build the assault ramp."
    6    "Secondary Objective:**Defend the secret cave entrance."
    7    "Secondary Objective:**Defend the cave entrance."
    8    "Secondary Objective:**Defend the our depot entrances."

    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Axis' generator."
    2    "Primary Objective:**Capture the forward spawn of inspection place."
    3    "Primary Objective:**Construct the command post and defend it."
    4    "Primary Objective:**Destroy the Axis' computer."
    5    "Secondary Objective:**Build the assault ramp and defend it."
    6    "Secondary Objective:**Destroy the secret cave entrance."
    7    "Secondary Objective:**Destroy the cave entrance."
    8    "Secondary Objective:**Destroy the Axis' depot entrances."

    11 downloads

       (0 reviews)

    0 comments

    Updated

  7. Bastogne + waypoints

    waypoints reworked bye LightRay
    // Axis Objective Descriptions
    1    "Primary Objective:**Steal Maps of Secret Allied Fuel Dumps."
    2    "Primary Objective:**Construct the Generator"
    3    "Primary Objective:**Transmit the coordinates of the Fuel Dumps."
    4    "Primary Objective:**Dinamite the Main Entrance."
    5    "Primary Objective:**Dinamite the Side Entrance."
    6    "Secondary Objective:**Capture the City Hall."
    7    "Secondary Objective:**Set up a Command Post."
    8    "Secondary Objective:**Destroy W Allied MG-42 Nest."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the Secret Maps of Fuel Dumps."
     2    "Primary Objective:**Destroy the Generator"
     3    "Primary Objective:**Prevent Enemy Transmissions."
     4    "Primary Objective:**Defend the Main Entrance."
     5    "Primary Objective:**Defend the Side Entrance."
     6    "Secondary Objective:**Defend the City Hall."
     7    "Secondary Objective:**Set up a Command Post."
     8    "Secondary Objective:**Construct W MG-42 Nest."

    36 downloads

       (0 reviews)

    0 comments

    Updated

  8. bulge_beta1 + waypoints

    HUNKMEGS AT 128 minimum
    The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault.
     

    22 downloads

       (0 reviews)

    2 comments

    Updated

  9. braundorf_final + waypoints

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from blowing the Main Gate and permanently capturing the Factory District."
    2 "Primary Objective:**Prevent the Allies from destroying the Bunker Controls and winning the battle."
    3 "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Bunker Controls."
    4 "Secondary Objective:**Prevent the Allies from capturing the Factory District spawn point."
    5 "Secondary Objective:**Prevent the Allies from building the Command Post and having another spawn point."
    6 "Secondary Objective:**Build the Command Post for improved charge times."
    7 "Secondary Objective:**Build and defend the Side Entrance to the bunker."
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Main Gate and permanently capture the Factory District."
    2 "Primary Objective:**Destroy the Bunker Controls to win the battle."
    3 "Primary Objective:**Destroy the Side Door to gain another route to the Bunker Controls."
    4 "Primary Objective:**Capture the Factory District spawn point."
    5 "Secondary Objective:**Build the Command Post for faster charge times and create a new spawn point."
    6 "Secondary Objective:**Prevent the Axis from building the Command Post."
    7 "Secondary Objective:**Destroy the Side Entrance to the bunker."  
    What's New in Version pk3
    Changes from Beta 4 to Final: ============================= - Map is brighter - Added more voice announcements - Fixed Command Map - Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets) - Retextured - Based on Beta 4, all custom made stuff will still work

    40 downloads

       (0 reviews)

    0 comments

    Updated

  10. base55 + waypoints and (private waypoints)

    Supported Gametypes: Campaign, Objective, Stopwatch

    Mapname: base55

    Overview:

    August 1943. The allied troops have found a secret Axis Base.
    It seems that some prototypes of V2 are inside this base.
    The task of today is to penetrate into the base, steal the
    secret architect's plans of the V2.
    In addition the V2 Control must be destroyed.


    Timelimit: 20 min


    Allies Target

    - Dynamite the Maingate.
    - Steal the secret docs.
    - Send the docs from the small radiostation
    - Destroy the V2 controlpanel with dynamite.
    - Destroy the Depot Defenses to get into the Control Bunker.
    - Dynamite the Sideentrance.
    - Destroy the Axis Command Post.
    - Build a Command Post.



    Axis Target

    - Defend the Maingate.
    - Defend the secret docs.
    - Stop the Allies before sending the docs
    - Prevent the Allies for destroying the V2 controlpanel.
    - Build the Depot Defenses to protect the Control Bunker.
    - Defend the Sideentrance.
    - Build a Command Post.
    - Destroy the Allied Command Post.
     
     

    16 downloads

       (0 reviews)

    0 comments

    Updated

  11. battleship + waypoints

    Battleship map created by : =BO= Ganjaman. 01-okt-2009
     
    The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
    In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
    They became known as "the ugly sisters" although they were handsome ships to look at.
    Thanks to =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks. :
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    And I have made use of some original items from several of the original maps :
    from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
    from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
    Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.
     
     
     
     

    30 downloads

       (0 reviews)

    0 comments

    Updated

  12. breakout_371 + waypoints

    Title       : The Breakout
    File name   : breakout_371.pk3
    Map name    : breakout
    Version     : 3.7.1   (Created Jun 2007)
    Author      : 2Bit    (www.tibetclan.com)
    Installation: Put the pk3 file into the etmain folder.
    NUmber of players: recommend 6-10 per team - above that it gets very hectic
    Other maps  : Glider Assault
                  TankBuster
                  British Bulldog
                  2tanks
              6flags
                  110 Factory
              Ludendorff Bridge
              Tiger
                  Available from www.tibetclan.com or www.pythononline.co.uk/et
    The Story   : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
                  near a french village. They must salvage a tank from the depot, force their way through
                  the village and escape along the railway track.
    Description : This is a compact map, with the action focussed around the railway bridge, but the environment
                  is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
    Gamemodes   : Objective, Stopwatch.
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
              Drakir, Iffy and Detoeni for various neat prefabs.
              Amethyst7 for his great skybox.
    France, soon after D-Day: Encircled units of the 31st Armoured Brigade are in danger of capture by Axis forces.**They must salvage some armour from the depot, force their way through an Axis-held village and escape along the railway track
    // Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tiger Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the tank to prevent it escaping along the railway track."
    3    "Secondary Objective:**Prevent the Allies from building an assault ramp to the railway embankment."
    4    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    5    "Secondary Objective:**Set up a Command Post inside the crypt and protect it with a secure door."
    6    "Secondary Objective:**Blow up the UXB (bullets and dynamite won't do it) to disable the tank - take cover and beware of the blast!"
    7    "Secondary Objective:**Capture the Bank to improve the distribution of our reinforcements."
    8    "Secondary Objective:**Stop the Allies from holding the Shack."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Tiger Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the tank and escort it under the tunnel, through the village and along the railway track."
    3    "Secondary Objective:**Build an assault ramp up to the railway embankment."
    4    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
    5    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the crypt."
    6    "Secondary Objective:**Use a satchelcharge to detonate the UXB to prevent the Axis disabling the tank with it.  Remember to take cover!!"
    7    "Secondary Objective:**Stop them from capturing the Bank, it improves the distribution of their reinforcements."
    8    "Secondary Objective:**Capture the Shack for flanking re-inforcements."

    18 downloads

       (0 reviews)

    0 comments

    Updated

  13. barrocas_base_b8 + waypoints and (private waypoints)

    Maker mades privates waypoints in test for our main usa server
    in the download section the waypoints are the previous botfiles 
    // Axis Objective Descriptions up to 8 -which most likely means (0-7)
    1 "Primary Objective:**Protect the Wall."
    2 "Primary Objective:**Don't let the allies capture the gold"
    3 "Primary Objective:**Dont let the allies escape with the gold"
    4 "Secondary Objective:**Dont let the Allies Destroy the East gate"
    5 "Secondary Objective:**Dont let the Allies Destroy the West gate"
    6 "Secondary Objective:**Dont let the Allies build the assault ramp"
    7 "Secondary Objective:**Build the Command post"
    // Allied Objective Descriptions up to 8 -which most likely means (0-7)
     1 "Primary Objective:**Destroy the Wall"
     2 "Primary Objective:**Capture the Gold.!"
     3 "Primary Objective:**Escape with the gold"
     4 "Secondary Objective:**Destroy the East gate"
     5 "Secondary Objective:**Destroy the West gate"
     6 "Secondary Objective:**Build the Assault ramp"
     7 "Secondary Objective:**Build the Command post"

    22 downloads

       (0 reviews)

    0 comments

    Updated

  14. beta_low_mount_ass + waypoints

    Map Conversion : Leif "LowLife" Hansen
    Email address : [email protected]
    Web Site : http://lowlife.homepage.dk/
    -This conversion was made by request from the [AE] Clan - http://www.american-elite.com
    -------------------------------------------------------------------------------------------------------------------------
    Map Information
    -------------------------------------------------------------------------------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Mountain Assault ET
    Filename : beta_low_mount_ass.pk3
    Version : Beta1
    Release date : 03/18/2005
    Decription : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about
    Allied troop movements. It is imperative that the Allies destroy this installation before any operations
    in this area can start! This is a small map designed for 4 -16 players on each side.
    Installation : Place the beta_low_mount_ass.pk3 to your etmain folder
    ---------------------------------------------------------------------------------------------------------------------------
    Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    # The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls
    # The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
    ---------------------------------------------------------------------------------------------------------------------------
    Additional Map Information/Credits
    ---------------------------------------------------------------------------------------------------------------------------
    Thanks : Special thanks goes to Nib for his original map and allowing us to
    convert this great map over for Enemy Territory!
    Original Map Maker : Nib
    Email address : [email protected]
    Web Site : http://www.nibsworld.com/rtcw

    29 downloads

       (0 reviews)

    0 comments

    Updated

  15. bloody_omaha_b2 + waypoints

    test with silent mod
    bad FPS at the beach part
    The Allies have landed on omaha beach the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor.
    // Axis Objective Descriptions
     1    "Defend the Sea Wall"
     2    "Defend the East Flak88 Gun."
     3    "Defend the West Flak88 Gun."
     4    "Hold the Beach."
    // Allied Objective Descriptions
     1    "Get across the beach."
     2    "Destroy the East Flak88 Gun."
     3    "Destroy the West Flak88 Gun."
     4    "Gain control over the area."
     
     
     

    28 downloads

       (0 reviews)

    0 comments

    Updated

  16. baserace + z_baserfin_scobo + waypoints

    idea: The UTR-team's ctf_face_b1 map
    scoreboard permission: RayBan
    script & shader edit: Daniel&Roland
    Author:alex82
    http://www.splashdamage.com/forums/viewtopic.php?t=17017
    http://battlefield.planetwolfenstein.gamespy.com/
    This little mod will show the results on the Baserace-Final ,map.
    The mod was made based on the original script,
    Code:
    The Score is Tied!
    The Axis/Allies are ahead by 1!
    The Axis/Allies are ahead by 2!
    The Axis/Allies are ahead by 3!
    The Axis/Allies are ahead by 4!
    The Axis/Allies are ahead by 5!
    The Axis/Allies have a commanding lead!

    so the mod will not show how much crate was collected by the teams, only will show which team is ahead (or not a head).
    Downlaod link: http://www.badongo.com/file/3521193
    sry for my english...  
    idea based on: The UTR-team's ctf_face_b1 map
    scoreboard permission: RayBan
    script & shader edit: Daniel&Roland

    20 downloads

       (0 reviews)

    0 comments

    Updated

  17. beerrun_b7a_0331 + waypoints and (private waypoints)

    Very special thanks to the following people.  Without them this would still just be a bad idea in my head.
    Lead-Mapper    -    i just pretend to map    -    detox|TWL (TDFTI)
    Co-mapper    -    at least half the map    -    Freak
    co-mapper    -    master beer room    -    Iffy  (without his help this would have never happened!)
    FPS        -    yeah...he helped tons!    -    Rivrstyx
    Testing/Ideas    -    tons of bugs/ideas    -    FFx4/shitstorm/OSG/WWGN/LockedBox
    Kegs        -    so purdy...        -    Horus
    Keg/Barstool    -    barstools rock!        -    LI-SPider
    Idea        -      stealing beer        -     I went on many "beer runs" in college. 
    Any suggestions/bugs/thoughts/bitching can be done in #wwgn, #twl_et, #ffx4, or #wunderbar on gamesurge.
    www.the-detox.com
    briefing        "The Axis have developed a special beer, designed to keep its war-weary soldiers in good spirits.  The beer is stored in two kegs and secured in a keg vault.  The Axis are mere hours from shipping this potent brew to it's front line troops**The Allies must use a key card to disable power to the vault doors, steal the two kegs of beer, and take them to a waiting getaway truck

    26 downloads

       (0 reviews)

    0 comments

    Updated

  18. blitz_final ( private waypoints )

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009
    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse. 
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .
    Forresthut prefab author unknown.( download from wolfmap.de ).
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  [email protected] FR.( from skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s). 
    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.

    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    This map was made with GTKRadiant 1.4 & 1.5 on win XP 
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.  
     
    // Axis Objective Descriptions
     1 "Primary Objective:**Repair and Steal the Tank."
     2 "Primary Objective:**Escort the Tank and Blow up Temple Main Gate for access to the Keycard."
     3 "Primary Objective:**Retrieve Keycard and return it to V1 Launch Radar."
     4 "Primary Objective:**Prevent the Allies from Destroying the Dam Water Control Pipes."
     5 "Secondary Objective:**Blow up Temple Side Door if built."
    6 "Secondary Objective:**Capture the forward Flag for advanced spawn locations."
    7 "Secondary Objective:**Construct and Prevent the Allies from fortifying their position with a Command Post."
    // Allied Objective Descriptions
    1 "Primary Objective:**Prevent the Axis from Repairing and Stealing the Tank."
    2 "Primary Objective:**Prevent the Axis from escorting the Tank and blowing up the Temple Main Gate."
    3 "Primary Objective:**Defend The Keycard from the Axis Troops."
    4 "Primary Objective:**Destroy the the Dam Water Control Pipes."
    5 "Secondary Objective:**Construct the Temple Side Door."
    6 "Secondary Objective:**Defend the the forward Flag for advanced spawn locations."
    7 "Secondary Objective:**Construct and Prevent the Axis from fortifying their position with a Command Post."
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  19. budapest_beta2 + waypoints

    testing with silent mod and server crashes
    The Allies must destroy the Chain Bridge over the Danube River to prevent the Axis from being renforced.                                                           Budapest_beta2! Created by Glas$hadow

    29 downloads

       (0 reviews)

    1 comment

    Updated

  20. blackmoon_raid_b1 + waypoints

    hunkmegs at 128  at least or game crashes
    Author:            -)A(-WuTang**
    Version:            Beta 1 (B1)
    Released:            December 2017

    Contacts:
     Email:    [email protected]
    Forum:    www.splashdamage.com    - user WuTangH
    www.thewolfteam.org    - user WuTangH
     Discord            - user #7270 (WuTangH)
    About:
    A small snow map, originally meant to be released before Christmas, but I was too slow.
    Objectives:
        Allies:
            Primary: Escort the Tank through village and blow up Defense Gate.
            Primary: Dynamite the Generator.
            
        Axis:
            Construct Tank Barrier.
            Defendeeee!!
            
    ============================================================================================================
    Programs used:
        GTKRadiant 1.5
        Notepad++
        Adobe Photoshop CC 2017
        Blender
        Milkshape3D
    ============================================================================================================
    Credits and such things:
        Textures were downloaded from free websites, or made by me.
        Models:    conife_trees, wall_lamp, and chandelier were made by me.
        Thanks to C from UJE Clan for their prefab generator.
        Few good people to mention:
        UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
        Big thanks to Mateos for Omnibot waypoints.
    blabla:
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.

    28 downloads

       (1 review)

    0 comments

    Updated

  21. byzantine + waypoints

    February 22, 1945*Istanbul, Turkey**Turkey is at the brink of giving up its neutrality. Axis and Allies are waging a desperate covert war, trying to influence Turkish military leaders through the transfer of gold and equipment.  In a last ditch effort to sway the Turkish decision, the covert war explodes into open combat in the pre-dawn streets of Istanbul
    General Info:

    Byzantine is a large, dual-objective, city-themed map. The map offers an extensive underground, 2-level command map and two returnable objectives for each side. The original inspiration was the city of Istanbul, but it has since changed to a point where it no longer bears any resemblance to that city, save for a couple of place names. It is intended for larger servers and crowds who liked Market Garden for RTCW.


    Overview:

    Dual objective
    City themed
    Built for 20+ players (minimum)
    Both sides must cap two objectives
    One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
    2 level command map
    Overview graphic is included in .zip file


    Recommended Player Load: 20+ players, large map. Has been tested on a 60-slot server and seems to hold up under a lot of people
     
                         
     
     
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  22. breakout_et_b2 + waypoints

    Allied and Axis forces are fighting to control of a small crossroads town which controls key roads to the Normandy beaches.  Allies must destroy an 88mm gun shelling the beach landings.  Axis must destroy a forward allied field

    17 downloads

       (0 reviews)

    0 comments

    Updated

  23. base47 + waypoints

    Release date: 2005-06-06
    Author: SteelRat
    Map Name: Base 47
    BSP name: base47
    Gametypes supported: Objective and Stopwatch
    Gametime: 15 Minutes
    ---------------------
    Map Story
    ---------------------
    At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary objectives:
    *Steal the Secret War Documents and transmit them at the radio room.
    *Destroy the Radar Tower in the Base.

    Secondary Objectives:
    *Destroy the Sewer Door for an extra route into the base.
    *Construct the Command Post.

    Axis Objectives:
    Primary objectives:
    *Stop the Allied forces from stealing the Secret War Documents documents from the office.
    *Prevent the Allies from destroying the Radar Tower.

    Secondary objectives:
    *Stop the Allied forces from detroying the Sewer Entrance Door.
    *Construct the Command Post.

    ---------------------
    Installation
    ---------------------
    Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script. 

    ---------------------
    Thanks
    ---------------------
    Special thanks to Ringa who helped me with icons, command map and good ideas.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com 
    e-mail: [email protected]
    IRC channel @ Quakenet: #srcgaming
    ###SteelRat's Cage ET Server: 213.132.119.21:27960

    23 downloads

       (0 reviews)

    0 comments

    Updated

  24. bremen_final_fix + waypoints

    ALLIES
    Axis objectives:
    - Stop the Allies from stealing the gold.
    - Stop the Allies from destroying the Main Entrance.
    - Hold the forward spawn.
    - Stop the Allies from constructing a command post, or destroy it if it has been made.
    - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
    - Stop the allies from powering up the generator. Defend the keycard.
    - Don't let the Allies steal the truck.
    - Build the truckbarriers to hinder the Allied escape.

    Allied objectives:
    - Steal the truck with its load of gold.
    - Blow open the Main Entrance to push through the city.
    - Take control of the forward spawn.
    - Construct the command post to activate a forward spawn.
    - Satchel the side door to gain additional access.
    - Use the keycard to power up the generator.
    - Repair and steal the truck.
    - Don't let the Axis hold up the truck with a truck barrier.

    Spawntimes:
    Axis 30
    Allies 20 

    23 downloads

       (0 reviews)

    0 comments

    Updated

  25. base12_b6 + base12_b6_ETPRO_ONLY + waypoints

    Author          : TF
    Email address   : [email protected]
    Version         : beta6
    Release date    : 13/02/2007
    Installation    : Place the base12_b6.pk3 to your etmain folder, select it from the menu 'host server' or
                      bring down the console and type: /map base12_b6
     Objectives:
    Allied
    1.    "Destroy the base gate."
    2.    "Destroy the side entrance."
    3.    "Capture the forward bunker."
    4.    "Build a command post"
    5.    "Steal the keycard."
    6.    "Destroy the protoype rocket." 
    Axis
    1.    "Defend the base gate."
    2.    "Defend the side entrace."
    3.    "Defend the forward bunker."
    4.    "Build a command post"
    5.    "Defend the keycard."
    6.    "Defend the protoype rocket."
     Changes since the last version::
    - Allies can spawn also downstairs now in their first spawn (also this room is bigger now)
    - Edited terrain
    - Some texture changes
     Credits:     
    Cptn Triscuit for the keycard model.
                
    Antman for making the location file. (You can find more than 200 location files http://www.antman.info/wolf/etpro/ )
    Nedd3h (TOG*Neddie) for helping me with the feedback/suggestions and testing the map.
    Higgins for help making the command map.            
    Project for making the command map more sexy
    Ifurita for the v2 prefab and help with the forward bunker.
    Mistii for the loading image.
    Naljamees for all his help.
    Piilu for his support.
                
    And all who gave feedback and ideas what to improve.                        
    ----------------------------------------------------------------------------------------------------------------------------
     Testing
    ----------------------------------------------------------------------------------------------------------------------------
    You can email feedback and suggestions at [email protected]
    Thanks

    18 downloads

       (0 reviews)

    0 comments

    Updated

Sign in to follow this  
×