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  1. flame-guards_arenafix + waypoints + script (reducing times limit)

    script mades by FA Buckwild :Mapscript for Flame-guards warzone Enemy Territory map to reduce timelimit additions for advancing Axis.Timelimit at start reduced from 20 to 15 Minutes.5 Minutes are added instead of 10 for each of 4 objectives.This is a server side mapscript.
    OBJECTIVES (AXIS): - Destroy the Sewer Exit Gate - Rob 3 gun parts and take them to the gun - Build the gun, rob the ammo crate and fire the gun - Destroy the Power Generator to release the Basement blast gate - Rob the Armory Keycard and open the Armory door - Take all explosives to the rocket bomb - Destroy the rocket !!!! OBJECTIVES (ALLIES): - Protect the Sewer Exit gate to crush the invaders - Defend the gun parts - Don't let axis build the gun, load it and fire - Defend the Power Generator that seals the Basement Gate Magnetic Field - Don't let axis rob the armory keycard - Defend the rocket. Don't let the explosive charges get close to it - Don't let axis blow the rocket
    Map Features:
        6 different spawn locations for Axis
        5 different spawn locations for Allies
        Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective
        1 Neutral command post
        6 MG42 gun nests
        6 dynamitable Axis objectives
        A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting
        3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs
    This is the final version of the FG Warzone map, as far as we are aware. There waS a small bug in the original version which would cause the, "not all the maps in the current list have been downloaded" message to appear in the campaign map list.  This version fixes that error in the arena file and so now can easily be included in any campaign. It was sent to us by VWOer from the Flame Guards website:  http://www.flame-guards.com/forum/ It is an excellent Axis attack map made by the same guys that did Daybreak Hotchkiss and Bayraid.
    Zip compiled by
    {WeB}*Dog*
    any questions Website is Webclan.freeforums.org

    22 downloads

       (0 reviews)

    0 comments

    Updated

  2. fa_italy_b3 + botfiles

    botfiles : //    Qiki        22 June 2013    Initial Script, waypoints and navigation
     Native12    06.01.2014    Ready to test
     Native12    18.01.2014    Fixed some bugs, minor changes in script
     Native12    19.01.2014    Fixed stuckages
     [email protected] - 6 June 2018 - converted for fa_italy_b1 (map mod by #Smiley)
    allied_desc 1 "The Marketgate! Dynamite it and drive through!"
    axis_desc 1 "The Marketgate! Defend it in order to stop the Jeep!"
    allied_desc 2 "Don't let them build another Jeep Barrier!"
    axis_desc 2 "Construct another Barrier!"
    allied_desc 3 "Last Barrier! Both stairs need a Ramp!"
    axis_desc 3 "Last Barrier! Prevent them from building both Ramps!"
    allied_desc 4 "Door Gets bombed away when Jeep is in position!*"
                       "Escort the Jeep near to the tower!"
    axis_desc 4 "Door Gets bombed away when Jeep is in position!"
                      "Stop the Jeep before it reaches the tower!"
    allied_desc 5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    axis_desc 5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    allied_desc 6 "Capturable Spawnpoint!"
    axis_desc 6 "Captureble Spawnpoint!"
    allied_desc 7 "Steal both Goldcrates!"
    axis_desc 7 "Don't let them steal both Goldcrates!"
    allied_desc 8 "Faster escaping would be made possible*"
                        "by a hole in this wall! Destroyable from inside only!"
    _axis_desc 8 "Destroyable wall from the inside! Let's escape Allies*"
                     "easier from the Tower!"

    73 downloads

       (1 review)

    0 comments

    Updated

  3. generator_b3 + waypoints

    waypoints  Author Gangsta
    Title : generator
    Filename : generator_b3.pk3
    Campname : generator_b3
    Max Players : 40
    Release date : 07/11/05
    Decription : To destroy the generator of the main base
    Other Info : version Beta3

    Compile time : 15 min - BSP META - LIGHFAST
    Compile machine : AMD Duron 800 mhz Ram384MB
    ******************************INSTALLATION******************************************
    Place the generator_b1.pk3 to your etmain folder
    English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
    Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
    select it from the multiplayer->create server menu or
    bring down the console and type: map generator_b1
    Information:

    ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
    texturas de otros dejare las gracias en la parte de abajo.
    EN** The similarity of textures with those of other authors is pure coincidence
    if use textures of others will leave thanks in the part of down.
    Textures : 0 new textures for the moment
    Sounds : 2 new sounds.
    Models : 0 new model.
    ----SPECIAL THANKS---
    Drakir: www.drakir.tk

    27 downloads

       (0 reviews)

    0 comments

    Updated

  4. fa_italy_b2 + waypoints in test

    LightRay mades the actuals botfiles 
    sources : discord
    fa_italy_b2 Changelog
    Tons of feedback and testing brings us a new and improved version of Italy!
    -More Roof access
    -New route to Flag
    -New route to CP
    -More mining areas for encouraged Engineer play
    -other changes, open areas to improve over all flow of the level
    bspname: fa_italy_b2
     
    A remade version of Italy is here and coming to a server near you!
    Took a lot of feedback and level testing to bring about a version that should be more balanced and a lot funner to play!  Kind of a shoots and ladders feel to it granting a lot more roof access and new routes to ease the push for the flag and cp along with more!
    Smiley and I put a lot of time into this and had some some great help and feedback from @Chuckun @RENEGADE* @CheepHeep and of course @daredevil
    Thanks guys for all your helps!!
     
    Changes:
    -Added new route to CP through lower entry way for better level flow and challenge
    -All drain pipes are now climbable for more balanced roof accessibility
    -Some Roof areas opened for more open play style and play ability
    -New route to First flag granting allies a bit more ease from the first spawn and more open space to work with along with a back way to the flag
    -Added in more bushes, boxes, table, and trees to new access for cover and accessibility
    -More mineable areas including new routes to both CP and flag along with several small missing brick areas in the streets
    -Courtyard flag area has second climbable ivy patch to roof
    -A good size hole in the old CP spot for level flow and need of use
    Hints:
    -A couple of the new mining spots will help stop Jeep from moving forward
    -A smoke coverage spot for them folk that like to hide
    -A few new sniping and sten work spots
    -More mining in general to encourage Engineer play!
    ____________________________________________________________
    allied "Escort the Jeep, steal the Goldcrates, escape!"
    axis "Stop the Jeep, don't let them steal the Goldcrates!"
    neutral "The Allies have to steal the Goldcrates. Obviously, Axis have to prevent them from doing that at all costs!"

    allied_desc 1 "The Marketgate! Dynamite it and drive through!"
    axis_desc 1 "The Marketgate! Defend it in order to stop the Jeep!"
    allied_desc 2 "Don't let them build another Jeep Barrier!"
    axis_desc 2 "Construct another Barrier!"
    allied_desc 3 "Last Barrier! Both stairs need a Ramp!"
    axis_desc 3 "Last Barrier! Prevent them from building both Ramps!"
    allied_desc 4 "Door Gets bombed away when Jeep is in position!*"
                       "Escort the Jeep near to the tower!"
    axis_desc 4 "Door Gets bombed away when Jeep is in position!"
                      "Stop the Jeep before it reaches the tower!"
    allied_desc 5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    axis_desc 5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    allied_desc 6 "Capturable Spawnpoint!"
    axis_desc 6 "Captureble Spawnpoint!"
    allied_desc 7 "Steal both Goldcrates!"
    axis_desc 7 "Don't let them steal both Goldcrates!"
    allied_desc 8 "Faster escaping would be made possible*"
                        "by a hole in this wall! Destroyable from inside only!"
    axis_desc 8 "Destroyable wall from the inside! Let's escape Allies*"
                     "easier from the Tower!"

    37 downloads

       (1 review)

    0 comments

    Updated

  5. FA Italy old versions

    FA italy b1 ( 06/2018 )
    FA italy b2 ( 07/2018 )

    8 downloads

       (0 reviews)

    0 comments

    Updated

  6. gtterdmmerung_beta3

    sources : splatterladder
    TITLE                   : Götterdämmerung
    AUTHOR                  : Devils Right Hand
    DATE                    : 08.03.2015
    TYPE                    : OBJECTIVE 
    bug report feedback     : discord Devils Right Hand#2240
    Release date    beta2   : 26/09/2016
    Release date    beta3   : 11/02/2019
    ================================================================================
    = LEVEL DESCRIPTION =
    real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
    ================================================================================
     Version     : beta3
     Attacking    : allies Objective
     Timelimit    : 45
     Spawntimes     : Axis 25 / Allies 15 
    ================================================================================
    = Changelog beta2 =
    remove the radio obj 
    ================================================================================
    = Changelog beta3 =
    new textures 
    add more brush work detail at doors
    new truss
    add more trees/grass/bushes
    new barb wire
    new camo net
    new v2 rails 
    new missiles camo
    new cranes
    add A9/A10 rockets
    add new big hall where the A9/A10 develop
    add new 3 ways
    remove the controlpanel as obj
    change the axis map start spawn to baracks
    add my bush/grass models ,and remove the et standart bushes
    add at the second axis spawn a barack where they spawn
    change the comandpost more far in the big hall hall,that they are not near to axis
    ================================================================================
    = CONSTRUCTION =
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 13 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
    BRUSHES                 : 13723
    ENTITIES                : 892
    ================================================================================
    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj 
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    Loffy for commandpost spawns prefab
    uje niek for support/feedback and beta test on server
    http://www.alientrap.org for NetRadiant 1.5 custom 
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
    thunder                 :gastrolley. model
    Simon O'C               :teleporter prefab/and textures 
    Simon O'C               :books ase. models
    D-Meat                  :blastdoor textures/and water textures
    kic                     :trees models
    uje niek                :cola automat prefab
    Devils Right Hand       :bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ================================================================================
    Distribution / Copyright / Permissions
    Copyright (c) 2019  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    7 downloads

       (0 reviews)

    0 comments

    Updated

  7. field_hq_b5 ( objectivedata file fixed ) & (private waypoints)

    File   (.objdata) missing   for the original version , and  Loffy fixed it
    LightRay mades the botfiles (in test)
     allieds Objectives
    1: Get into radar installation
    2: Steal The Documents
    3: Forward Bunker
     4: Axis Command Post
     5: Allies Command Post
      6: Allies Field HQ

    12 downloads

       (0 reviews)

    0 comments

    Updated

  8. firetrail + waypoints

    botfiles creator : [email protected]    28 September 2018
    but some scripts need to be added for the elevator
     
    Author: DizzyDevil - [email protected]
    Game: Wolfenstein Enemy Territory
    Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported
    Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
    Build time: 2 Month off an on (max. 12 hours per Week)
    compile time: 2 minute 45 Seconds
    compile maschine : AMD AthlonXP 2400 , 1 Gb Ram
    Thanks to:     my Wife :-0)
            Activision for the best free game
            www.level-designer.de
            Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)
    Sorry for:    -the less Brightness
            -the standard Trace/Command Map
    Objectives (german):
    Axis:
    -verteidigen der Flagge (Main Bunker)
    -verteidigen des seitlichen Einganges (Allies reparieren diesen so das dieser für immer gesperrt bleibt)
    -verteidigen des Haupteinganges (Main Entrance)
    -bauen einer 2 teiligen Sperre (2 Stage Defense / Barbwire)
    -verteidigen der Pump Station
    -bauen des CommandPost
    weitere Ergänzungen:
    -Axis können mit Hilfe des "Firetrail" die Allies in 3 Röhren gleichzeitig bekämpfen
    -die Steuerung ist vom zentralen Schalter und vom Hauptbunker möglich 
    -der Firetrail kann nicht durch die Allies beschädigt werden
    -Durch den Firetrail können die Axis den Allies die Nutzung des direkten Weges erschweren
    -ein direkter Zugang zur Pumpstation ist für die Axis nicht gegeben
    -Zugang nur über den Allies-Weg oder über ein Abluftschacht
    Allies:
    -erobern der Flagge (Main Bunker)
    -bauen/reparieren des seitlichen Einganges um somit den direkten Zugang der Axis verhindern
    -zerstören des Haupteinganges (Main Entrance)
    -zerstören der 2 teiligen Sperre (2 Stage Defense / Barbwire)
    -zerstören der Pumstation
    -bauen des CommandPost
    weitere Ergänzungen:
    -Teamplay ist zwingend erforderlich um die Axis bei der Nutzung des Firetrail zu überlisten
    -es gibt 2 Wege zur Flagge
    -der zum benutzen des zweiten Weges ist es erforderlich die Brücke herabzulassen
    -nach Zerstörung des Haupteinganges gibt es 2 Wege zur Pumpstation
    -der Wasserkanal (alternative Weg) ist für die Axis nur schwer zugänglich
    Objectives (english):
    Axis:
    "Primary Objective:**Defend the Depot Pumpstation."
    "Primary Objective:**Defend the main Entrance."
    "Secondary Objective:**Defend the Forward Bunker."
    "Secondary Objective:**Defend them from repairing the side Door so they close them forever."
    "Secondary Objective:**Construct a 2 Stage Barbwire."
    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    "Secondary Objective:**Build your Command Post for improved charge times."
    Allies:
    "Primary Objective:**Dynamite the Depot Pumpstation."
    "Primary Objective:**Dynamite the sain Entrance."
    "Secondary Objective:**Capture the Forward Bunker."
    "Secondary Objective:**Repair side Door to close them forever."
    "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
    "Secondary Objective:**Build a Command Post for faster charge times."
    "Secondary Objective:**Stop the Axis from constructing a Command Post."

    -------------------------------------------------
    Copyright © 2005 DizzyDevil - all rights reserved
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  9. fox_b2fixed + waypoints

    textures fixed
    Author        : Fox2
    Email address    : [email protected]

     Map Information
     
    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    Build time     : /
    Compile time    : /

    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Fox2
    Textures    : None
    Sounds        : None
    Models        : None 

     Info!

    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
    // Axis Objective Descriptions
     1    "Primary Objective:**Defend the Docbox."
     2    "Primary Objective:**Prevent the Allies from entering the Library."
     3    "Primary Objective:**Prevent the escape with the Docbox."

    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Docbox"
    2    "Primary Objective:**Destroy the Barricade, Built the ramp, Blow the entrances and steal the Doxbox."
    3    "Primary Objective:**Escape with the Docbox."

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  10. fu_tc_base + waypoints

    All the work belongs to original owners. I only take credit for the graphics changes
    All graphic mods with FU belong to the Family United Clan only. You cannot edit this 
    map without permission via email or through our forum at www.familyunitedclan.com (link dead)
    // Axis Objective Descriptions
     1  "Primary Objective:**Protect the north radartower."
     2  "Primary Objective:**Protect the south radartower."
     3  "Objective:**Construct the command post."
    // Allied Objective Descriptions
     
    1  "Primary Objective:**Destroy the North Radar Controls."
    2  "Primary Objective:**Destroy the South Radar Controls."
    3  "Objective:**Construct the command post."

    21 downloads

       (0 reviews)

    0 comments

    Updated

  11. fueldump_christmas_final + waypoints

    For whatever reason, the mad axis have decided that fuel is not a valuable resource to stock and have instead built a GIANT snowman. The allies do not know why the axis have done this, but must destroy the snowman just to be sure. **By Avoc at eft-clan.com"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  12. goldrush-gals + waypoints

    many secret rooms
     
    // Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Tank Depot."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
    4    "Primary Objective:**Steal two crates of Gold from the Bank Vault."
    5    "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
    6    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    22 downloads

       (0 reviews)

    0 comments

    Updated

  13. GreatPyramid_b1b + waypoints

    Great Pyramid

    Objective (both teams have the same)

    destroy the main entrance
    build wall assault ramp
    build the bridge
    steal radar part 1 and secure it
    steal radar part 2 and secure it
    after securing the radar parts you have to steal the enemy´s gold and secure them


    get the spawn in the upper pyramid level
    build command post in the upper pyramide level Fix to end in Tie at end of round by me Jecoliah.
    This is Not my map.
    I only modified the script to end the game if neither Team completes the Objectives.
    [email protected]
    Added the missing textures and included all fixes into the pk3.

    36 downloads

       (1 review)

    1 comment

    Updated

  14. goldendunk_a2 + waypoints

    It is the victory of the team which got more scores.
    OBJECTIVES (ALLIES):
    1 "Acquire gold bullion in the center of the coat." //gold
    2 "An enemy team is to have gold bullion, and defend it not to pass through the ring." //ring_ax
    3 "Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points." //ring_al
    4 "Destroy Command post of the enemy team. It can get three points." //cp_ax
    5 "Construct Command post of your team. It can get three points." //cp_al
    6 "Prevent an enemy team from using a super jump pad. When Command post of the enemy team is destroyed, the movement of the fire angle adjustment board becomes improper." //sjp_ax
    7 "When a super jump pad is used, it becomes easy to pass through the ring. The movement of the fire angle adjustment board improves when Command post of its team is constructed." //sjp_al
    8 "It is an image from the sky." //cam_top

    OBJECTIVES (AXIS):
    1 "Acquire gold bullion in the center of the coat." //gold
    2 "Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points." //ring_ax
    3 "An enemy team is to have gold bullion, and defend it not to pass through the ring." //ring_al
    4 "Construct Command post of your team. It can get three points." //cp_ax
    5 "Destroy Command post of the enemy team. It can get three points." //cp_al
    6 "When a super jump pad is used, it becomes easy to pass through the ring. The movement of the fire angle adjustment board improves when Command post of its team is constructed." //sjp_ax
    7 "Prevent an enemy team from using a super jump pad. When Command post of the enemy team is destroyed, the movement of the fire angle adjustment board becomes improper." //sjp_al
    8 "It is an image from the sky." //cam_top  

    22 downloads

       (0 reviews)

    0 comments

    Updated

  15. fueldump_uvf + waypoints

    Map version modified  by WF Mew 

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."
     

    30 downloads

       (0 reviews)

    0 comments

    Updated

  16. fragmaze_fixed + waypoints

    "Fight to the death."
    briefing        "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
    i cant have running the bigger pk3 and dunno what are for the 2 different arrena file
     

    36 downloads

       (0 reviews)

    0 comments

    Updated

  17. fliegerhorst_2 + waypoints

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    This second version has enhanced textures and
    is much smaller in filesize.
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Fliegerhorst
    Filename    : fliegerhorst.pk3
    Release date    : 2009-06-01
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release
    and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times
    during the development that I almost forgot what I first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map.
    This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am
    talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested!
    Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    25 downloads

       (0 reviews)

    0 comments

    Updated

  18. Fata_Morgana + waypoints

    Map made by*RoeltjE and ShortY*
    The axis and allies are still fighting. this time in a strange old temple. This temple changes itself every once in a while. Steal the flags of your opponent and score 10 points to win this battle.

     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  19. falcon3_fixed + waypoints

    Authors: Serge (USA) and |WF|Doofy (textures fixed)
    The Axis are guarding a strange UFO in a lost city in order to study its radar component. Allies must steal the vessel's radar part and make their escape
    texture missing Fixed

    36 downloads

       (1 review)

    0 comments

    Updated

  20. falkenstein_sw2 (pivate waypoints in test)

    After the feedback I got from falkenstein_sw, I want to present the final SW2 version of falkenstein! The main goal of the changes was to make the map more suitable for 6on6. Falkenstein was made by 0range, I only made the stopwatch modifications -> all credit for the map goes to 0range. ~Jo0f
    What has changed in the second version?
    -General bug fixes
    -Removed flagcap delay
    -Reduced the trainyard's size
    -Moved the bridge closer to the generator
    -Added a way in the middle of the bridge to jump of from
    -Added more cover in the trainyard
    -Speeded up the lowering gates
    -The axis teamdoor on the side of gates also opens when generator is destroyed
    -Generator room is a bit more open
    -Added a hole with ladder from cp to lower entrance
    -Added a entrance at the back of cp, so you can get to the up entrance faster
    -Widened the escape train area
    -Added axis constructable fencedoors at the back entrance of the escape train
    -Basiscly changed the complete inside area, it's more open now

     The Allies are trying to infiltrate a secret Axis base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.

    21 downloads

       (0 reviews)

    0 comments

    Updated

  21. greenlee_et + new waypoints

    waypoints reworked  Author [uje]Captain 09/2018

    AUTHOR:             Aaron J. Greenlee (CrazedFan)

    OBJECTIVES
    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
    ....................................................
    ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project. 
    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.
    Please feel free to send comments to [email protected] I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job :).
            Thank you for your support. 
            -Aaron
            [email protected]
           http://www.elevatedgaming.com
    ....................................................
    SPECIAL THANKS
    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!
    Special thanks also go out to all the readers at the Splash Damage forum.
    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.
    ....................................................
    PLAY INFORMATION
    GAMETYPE        wolfmp, wolfsw
    NEW SOUNDS:     No
    NEW GRAPHICS:   yes
    NEW MUSIC:      No
    NEW MODELS:        No
    PREFABS:        No
    ....................................................
    CONSTRUCTION
    BASE:           scratch
    EDITOR:         GTK Radiant 1.4
    PROGRAMS:        Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
                    Q3map2Build by ydnar.
                    
    BUILD TIME:        Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME:    (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE:        Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES:    15,704 (As reported in editor)
    NET BRUSHES:    3,324 (As reported in editor)
    TOTAL ENTITES:    1,020 (As reported in editor)
    ....................................................
    DISTRIBUTION/PERMISSIONS
    Copyright © 2004 Aaron J. Greenlee. All Rights Reserved.
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    T H A N K   Y O U   F O R   P L A Y I N G
     

    30 downloads

       (0 reviews)

    0 comments

    Updated

  22. frosty + waypoints

    [UJE]Cptain reworked the botfiles
    Title: Frosty
    Author: Prototype
    Email:
    Briefing:ALLIED forces are attempting to steal a secret code book from the Axisand transmit its contents to the Allied headquarters.
    Allies:Primary:- Destroy the front bunker door- Destroy the side gate- Steal the secret code book- Transmit the secret codesSecondary:- Capture the flag to allow for Allied reinforcements- Build a command post
    AXIS-
    Primary:Prevent Allies from blowing the front bunker door- Prevent Allies from blowing the side gate- Prevent Allies from stealing the secret code book- Prevent Allies from transmitting the secret codesSecondary:- Hold flag to prevent Allied reinforcements- Build a command post
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.

    49 downloads

       (0 reviews)

    0 comments

    Updated

  23. fa_goldrush_b1 + waypoints

    in test at ets  with botfiles Mapper : Smiley  Discord:Smiley.#7603
    Changes:
    - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP.
    - Changed lightning to a more "warm" feel, with that I changed skybox.
    - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover.
    - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. 
    - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area.
    - Bank Courtyard completely overhauled. More cover, more roof access etc.
    - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.)
    - Added another exit out of Axis 2nd spawn to cool down on blocking.
    - Gold in Bank moved forward.
    - Added another entrance into Bank for allies to attack.
    - West of Bank Courtyard I opened up a house, again to help allies capture gold.
    - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible.
    - Interesting for DD, entities 2720 -> 1702
    - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier.
    - Supply cabs in axis spawn moved to back alley near Bank. 
    - Lots more small changes that aren't worth naming, if u want detailed look DL map.  
    So in short:
    Harder stage 1 for allies.
    1st tank barrier harder for allies.
    2nd tank barrier easier for allies.
    Gold easier for allies.
    Truck harder for allies.
    // Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Tank Depot."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
    4    "Primary Objective:**Steal two crates of Gold from the Bank Vault."
    5    "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
    6    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
     

    42 downloads

       (0 reviews)

    4 comments

    Updated

  24. Gardenn_b3 ( private waypoints )

    Author :  Mjx - Scorp.
     
    // Axis Objective Descriptions
    1    "Primary Objective:**defendre la porte d entree."
     2    "Primary Objective:**empecher la construction de l echelle."
     3    "Primary Objective:**defendre le moteur sur le toit."
     4    "Primary Objective:**garder les documents secrets."5    "Primary Objective:**defendre l acces au sous sol"
     6    "Primary Objective:**construire la barriere a l interieur."
     7    "Secondary Objective:**ne laisser pas les allies construire le command post."
     8    "Secondary Objective:**construire le command post"

    // Allied Objective Descriptions
    1    "Primary Objective:**detruire la porte d entrée"
     2    "Primary Objective:**construire l echelle dans le jardin"
     3    "Primary Objective:**detruire le moteur sur le toit."
     4    "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
    5    "Primary Objective:**créer un passage dans le sous sol."
    6    "Primary Objective:**ne laisser pas les axes construire la barriere."
    7    "Secondary Objective:**construire le command post."
     8    "Secondary Objective:**e laisser pas les axes construire le command post."
     

    26 downloads

       (0 reviews)

    0 comments

    Updated

  25. g0ldrush_b1 & ( private waypoints )

    Easter Map
    AUTHOR wf mew http://wf-gaming.net/
    // Axis Objective Descriptions
     "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"
    // Allied Objective Descriptions
     "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"  
    What's New in Version pk3
    easter eggs goldrush version,

    25 downloads

       (0 reviews)

    0 comments

    Updated

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