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  1. industry2_final + waypoints + script

    Industry2_final
    by cyburk
    plz report bugs and suggestions @ www.cyburk.net
    Install:
    put the industry2.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    Changes from industry1 map
    - game time is set to 30 Minutes
    - tank barrier 1 has to be build from the start
    - no allied team door
    - health and ammo cabinet
    - little bit more cover here and there
    - second spawns for allies and axis
    - more ways
    - sounds for tank damage/repair
    Main:
    Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Barrier #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the Bunker and Destroy the Doors.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.
    +Allies
        - Build/Defend Tank Barrier #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker Door.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.

    thx and greetings go out to:
    all people at level-designer.de ron007, michi.be, asw, hardcoreraver, / etmaps.de chiemseeman, / M8D Nephilm for testing.& M8D clan
     / Berserker from wolfmap.de / and everyone at splash-damage forums for the hints and suggestions / zigzag for the tank reapair/damage sounds
    taken from caen.
    script
    5. Nov. 2008, fixed a spot where a player could move into the wall. 2 other spots near allies spawn have been removed, as it made strange errors in noquarter. by peyote
     

    34 downloads

       (0 reviews)

    0 comments

    Updated

  2. intel_center_b2 + waypoints

    Date:    March 26, 2005
    File:    intel_center_b2.pk3
    Mapname: Intel Center Beta2
    Author:  zig-zag
    Email:   [email protected] 
    Description: Map for Wolfenstein:Enemy Territory
     "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,
     and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."

    -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.
    Gametypes: Objective, Stopwatch,  * Last Man Standing -- Not yet implemented *
    Instructions:
    -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.
    Notes:
    2nd Beta release.
    Still working on:
    -LMS mode script
    -Better lighting
    -More detail if performance allows
    Thanks to Phats and the Chicken Bucket for their input in modifying this map.
     
    Distribution / Copyright / Permissions: 
    Copyright (c) 2005 zig-zag
    All rights reserved.
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. THIS LEVEL MAY NOT BE DISTRIBUTED ON CD-ROM.
     
     
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  3. hillytop_b4 + waypoints

    new waypoints  from (web) Gangsta
    ( Here are the botfiles for "Hillytop B4". This map also has problems for bots. The doors on the map only open one way, the bots, therefore, can only use them in one direction.As an example, both teams of bots can exit their base using the front door, but they can't use the door to enter their base, they get crushed by the door. The doors only open in one direction.Due to this, I've disabled the two dynamite goals in the basement, the bots cannot reach them because of the doors. Human players will have to destroy these objectives.)
    briefing        "Kill the bad guys and grab the gold!"

    22 downloads

       (0 reviews)

    0 comments

    Updated

  4. hillytop_b5 + wayoints

    Original author: [tbh]Bloodwire (www.tbhguild.org)
    Adjustments by Loffy (higher framerate + omnibot optimising)
    Date        : September, 2018
    Editor         : Gtk Radiant 1.6
    Filename    : hillytop_b5.pk3
    Overall mission: This map is a dual objective map, with two identical bases. The objective for both teams is to steal 3 gold boxes.
    Objectives:
    Dynamite/protect the Main Base Wall
    Dynamite/protect the Basement Access
    Dynamite/protect the Side Bunker
    Steal/protect the Gold Crates
    Dynamite/build the Command Post

    How to install and play this map

    Place the file hillytop_b5.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map hillytop_b5 (then ENTER).
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  5. HoG_b12 + waypoints

    General Information
    -------------------------------------------------
    Concept, brushwork, script & much more: Bob le Roux & Uchronic
    eMail address : [email protected] (or [email protected])
    Web Site: http://hog.mapping-territory.com (soon online).

    -------------------------------------------------
    Map Information
    -------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Heart of Gold
    Filename: hog_b12.pk3
    Version: Beta 12, last beta version!
    Release date: 27/07/2005
    Installation: Place the hog_b12.pk3 file into your etmain folder
    If you want to try it offline, just type /map hog_b12 in the console.
    Please send us feedback to help us improve the upcoming final version.
    If you have the HoG_b12_dt version, the only difference is that the truck is destructible.
    ---------------------------------------------------------------------------------------------------------------------------
    Description
    ---------------------------------------------------------------------------------------------------------------------------
    Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
    Paris. The Resistance informed the Allies that the Axis are keeping it in
    “Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
    Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
    Note:
    The truck won’t go beyond the barrier without the gold.
    The gold can be stolen and brought to the truck right from the beginning of the map.
    If the axis construct the command post, it creates a new spawn point for them.
    ---------------------------------------------------------------------------------------------------------------------------
    Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    ALLIES: 
    1. Steal the gold and bring it back to the truck.
    2. Destroy the Gate.
    3. Raise the switch.
    4. Escape with the gold loaded in the truck.
    5. Construct the command post to gain a new spawn point.
    AXIS:
    1. Protect the Gold and construct the door.
    2. Protect the Gate.
    3. Lower the switch.
    4. Construct the command post to gain a new spawn point.
    6. Stop the truck, and prevent the Allies to escape from the city with the gold.

    Note: The truck won’t go beyond the barrier without the gold.

    ---------------------------------------------------------------------------------------------------------------------------
    Additional Map Information
    ---------------------------------------------------------------------------------------------------------------------------
    Prefabs and credits : 
    Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage. 

    ----------------------------------------------------------------------------------------------------------------------------
    Testing
    ----------------------------------------------------------------------------------------------------------------------------
    # This is a beta version so please report all comments to [email protected] (or [email protected]) and at http://hog.mapping-territory.com
     

    16 downloads

       (0 reviews)

    0 comments

    Updated

  6. HoG_b12_dt + waypoints

    If you have the HoG_b12_dt version, the only difference is that the truck is destructible.
    General Information
    -------------------------------------------------
    Concept, brushwork, script & much more: Bob le Roux & Uchronic
    eMail address : [email protected] (or [email protected])
    Web Site: http://hog.mapping-territory.com (soon online).

    -------------------------------------------------
    Map Information
    -------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Heart of Gold
    Filename: hog_b12.pk3
    Version: Beta 12, last beta version!
    Release date: 27/07/2005
    Installation: Place the hog_b12.pk3 file into your etmain folder
    If you want to try it offline, just type /map hog_b12 in the console.
    Please send us feedback to help us improve the upcoming final version.
    If you have the HoG_b12_dt version, the only difference is that the truck is destructible.
    ---------------------------------------------------------------------------------------------------------------------------
    Description
    ---------------------------------------------------------------------------------------------------------------------------
    Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in
    Paris. The Resistance informed the Allies that the Axis are keeping it in
    “Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
    Allies have to steal the gold and escape from the village with the truck before reinforcement’s arrival.
    Note:
    The truck won’t go beyond the barrier without the gold.
    The gold can be stolen and brought to the truck right from the beginning of the map.
    If the axis construct the command post, it creates a new spawn point for them.
    ---------------------------------------------------------------------------------------------------------------------------
    Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    ALLIES: 
    1. Steal the gold and bring it back to the truck.
    2. Destroy the Gate.
    3. Raise the switch.
    4. Escape with the gold loaded in the truck.
    5. Construct the command post to gain a new spawn point.
    AXIS:
    1. Protect the Gold and construct the door.
    2. Protect the Gate.
    3. Lower the switch.
    4. Construct the command post to gain a new spawn point.
    6. Stop the truck, and prevent the Allies to escape from the city with the gold.

    Note: The truck won’t go beyond the barrier without the gold.

    ---------------------------------------------------------------------------------------------------------------------------
    Additional Map Information
    ---------------------------------------------------------------------------------------------------------------------------
    Prefabs and credits : 
    Some good prefabs and great textures were not created by the designers of this map. So, should be also credited : Drakir, Dave Gurea and much more. You’ll find a complete list of these in the map’s homepage. 

    ----------------------------------------------------------------------------------------------------------------------------
    Testing
    ----------------------------------------------------------------------------------------------------------------------------
    # This is a beta version so please report all comments to [email protected] (or [email protected]) and at http://hog.mapping-territory.com

    ----------------------------------------------------------------------------------------------------------------------------
    Making Of
    ----------------------------------------------------------------------------------------------------------------------------
    This map started from a request from =FBK=CaribouX to have a new competition map for the tournament LFET (Ligue Francophone Enemy Territory).
    Several versions were created and modified throughout a lot of test sessions. So we’d like to thank everyone who participated at these tests, the person who reported bugs and helped us improving the map, and everyone who made this possible.

    ----------------------------------------------------------------------------------------------------------------------------
    Links
    ----------------------------------------------------------------------------------------------------------------------------
    Support our other maps: 
    - Paris Bastille, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr
    - Bergheim, by Bob le Roux
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=125219
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13227

    Also:
    - MLB Map Pack (MLB_Beach, MLB_Bayraid, MLB_Carnage, MLB_Daybreak, MLB_D_Day, MLB_Egypt, MLB_Hotchkiss, MLB_Temple), by MLB: Marko, Lowlife & Bob le Roux. 
    http://www.gamedesign-online.com
    - Rop River, by Bob le Roux
    http://et.ouaich.net/maps.php?map=rop_river&page=1
    - ParisBastoche, by Uchronic & Bob le Roux
    http://www.parisbastille.free.fr/bastoche
    - PowerHouse (aka “the lost project”), by Uchronic, 
    http://superjarodd.free.fr/Uchronic
    - ET_Bowling … erf.. well, no, don’t support this one!
    Go there instead if you got some spirit: www.yepteam.com/ouichbase
     

    33 downloads

       (0 reviews)

    0 comments

    Updated

  7. italyremake_tnt + waypoints

    players times to times crashes with silent mod
    Supported Gametype       : Multiplayer
    Map Size (suggested)     : 16-24 : Large Map
    Chanelog :
        FIXED:
         - dynamite issues
         - looping sounds
         - Jeep clipping
         - wallhacking in the tower
         - some light leaks
         - mortar issues
         - Mercedes glass transparency
         - black lines on the sky
        ADDED:
         - Jeep stops few meters before barriers, to prevent repairing
           instead of arming dynamite
         - Command Post is a additional spawn for both teams
         - Jeep stops in the middle of tunnel, and is awaiting gold there
         - cracked wall in tower can be destroyed with satchel/dynamite
         - some roofs are unclipped now
         - Health/Ammo cabinets near Market Square
         - MG42 near CP
         - primary Axis house is bigger,and they spawn more inside to
           prevent SK
         - ladder to the roofs
         - constructable ladder to the balcony (for Allies)
         - fixed some brush problems...
    Objective info :
        Allies:
         1. Escort the Jeep
         2. Destroy the Market Gate
         3. Destroy the Jeep Barrier
         4. Construct 2 Ramps
         5. Steal the Gold from the Tower
         6. Get the hell out of city!
         OPTIONAL: Build CP
         OPTIONAL: Construct Ladder
         OPTIONAL: Destroy the Tower Wall
         
        Axis:
         1. Destroy the Jeep
         2. Defend the Market Gate
         3. Construct the Jeep Barrier
         4. Don't let them construct Ramps.
         5. Protect the Gold
         6. Don't let them run away!
         OPTIONAL: Build CP
         
    ======================================================================
    Features :
         - custom escortable vehicle (Willy Jeep)
         - over 170 new custom textures
         - over 50 new custom sounds
         - custom sky
         - chickens!
         - nicely made map with unique atmosphere

      Contents of this Package :
         italyfp2.pk3
         italyfp2_mods.pk3
         italyfp2_README.txt
    ======================================================================
    Installation Instructions:
         Put italyfp2.pk3 into your etmain directory.
         Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
         directory to fix icons appearing outside compass.
    Construction Time        : Over 2 months
    Custom Content           : Textures
                             : Shaders
                             : Audio
                             : Models
    Credit to Other Authors  :
         Pazur - thanks for everything! It would be a pure deathmatch
       map without your help, and effort Niech Ci Bog w
       dzieciach wynagrodzi
         
         Isbowhten - for awfull scripting, but at least it's working
       (so far) Thanks for adding objectives to the map.
         
         Detoeni - jeep model
         {SSF}Sage - banana model
         Th0rn3 - melon, orange, chicken, street lamp models
         BlackRayne - trash bag model
         Activision - 2 models
         SplashDamage forum - for the help I've found there
         SplashDamage - for using early ET VO sounds
         Project S - I was unable to contact him. This map is based on
       his SOF2 conversion.
         Special thanks to beta testers and people that gave me some
       some suggestions:
         - Sunny, Anak!n, Irata [*], Pella, Jim :O, [email protected], Magic,
           Bricktop, BrightIs
     

    24 downloads

       (0 reviews)

    0 comments

    Updated

  8. hkf1v1_3 ( private waypoints )

    very old map so the graphismes are not perfect
    // Axis Objective Descriptions
    1 "Prevent the allies from breaching the wall and entering the city"
    2 "Prevent the allies from stealing the tank"
    3 "Prevent the tank from reaching the armory!"
    4 "Prevent the allies from planting explosives on the bridge"
    // Allied Objective Descriptions
    1 "Destroy the wall to gain access to the city"
    2 "Steal the tank from the axis garage"
    3 "Use the tank to breach the axis armory"
    4 "Plant explosives from the armory on the three main bridge supports"
     

    11 downloads

       (0 reviews)

    0 comments

    Updated

  9. Irmgard_Complex_b3

    Author        : Qualmi
    Location    : Germany
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Date        : 13.02.2009

    Recommended Gametype:             Stopwatch
    Recommended Spawntime:             5 seconds each
    Recommended amount of players:         1on1, 2on2, 3on3

    =======================================================
    Briefing
    =======================================================
    Allies have to gain access to the base by passing the gate.

    =======================================================
    Objectives
    =======================================================
    The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.

    Axis objectives
        - Defend the key
        - Defend the battery
        - Prevent the allies from placing dynamite at the gate
        - Prevent the allies from building the dynamite mover and switching it
        - Stop them from driving the elevator
    Allied objectives
        - Steal the key
        - Steal the battery
        - Place 2 dynamites against the gate
        - Build the dynamite mover and pull it down to toggle the dynamite
        - Drive the elevator to gain access to the base

    =======================================================
    Features
    =======================================================    
    Spawnpoints can be toggled by pushing a button:
    Toggle 1: Axis spawn inside, Allies outside
    Toggle 2: Axis spawn outside, Allies inside

    =======================================================
    Bugs
    =======================================================
    Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
    or contact me via E-Mail.

    =======================================================
    Credits
    =======================================================
    - SD for this great game
    - the ppl of radiant
    - Texturemakers
    - Detoeni for his key.md3 and shell.md3 model
    - The ppl who created all those tutorials:
       http://s49.deinprovider.de/vbarticles.php
       http://www.pythononline.co.uk/et/tutorial.htm
       http://www.nibsworld.com/rtcw/
        me also wrote a german scripting tutorial. check it out:
       http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html

    - Berzerkr for uploading it into wolfmap
    - TomTom7777 and ailmanki for testing and giving feedback
    - Splashdamage forum for all the great help

    =======================================================
    Changelog
    =======================================================
    beta3:
    - light and texture settings
    - Spawnpoints changed
    - Spawntime buttons removed
    - additonal brushwork
    beta2: 
    - light and texture settings
    - tracemap added
    - .arena file error fixed
    - mapscript extended and fixed
    - limbomenu objective descriptions fixed
    - added another trigger to prevent the axis from driving down the elevator
    - briefing text modified

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  10. island2 + waypoints

    waypoints made by  {WEB} Gangsta

    Updated, this is the bug fixed version of Island called Island2.

    Bug fixes
    Fixed major FPS drops underground
    2:nd radio now have Axis only/Covert ops door
    Cannon can only be destroyed by Allies
    A lot of minor texture fixes
    New command map


    Map Story
    -"I just got word that we are about to be sent on another misssion tonight, typical I was hoping to have a few days of rest at the base. Rexxor is still sleeping so I think I shall wake him up, he is one crazy trigger happy medic...
    We are attacking tonight just before dark, the plan is that we should be able to conquer the island before dark. The not so funny news is that the metrologists have forcasted a very bad storm tonight, I guess that will make Cadea feel at home. Our covert op McBain have already been at the island last night and he managed to get hold of some rough outlines of it, we will use that as our commang map for this mission.
    I sure hope Persan, Babe, Wrulf, Tettiz, Ratata and Husmusen will be lucky with their M1's and those grenades tonight, they will be critical if there is to be a chance for us to blow up the cannon that is one of our two objectives. I'm sure I can rely on Ringa and Henkka to remember to plant all those mines. I'm a bit concerned that some of the fighting will have to take place underground in the bunker systems, we will really need some good medic's like Cata and NoM in there close by.
    We also have to steal the secret docuents from the War Room, my german sucks but they said there were signs pointing to it, something called "Befel" or something like that. Once taken we have to fight our way to one of the two radios on the island, they did not know where they were but McBain saw several antennas on the island and I hope they will guide us. I got the not so flattering task of using the mortar, some idiot in our command thought that would work great there, I am not so sure...

    Now we hope that the rest of the team will be back in time for departure. Sox, Skrot, Evil, Lillebror, Azz and Krautkiller has been on the X-Dam Complex mission where they successfully destroyed the Axis X-Lab facility.

    I can hear the storm coming now...faint thunders... damn, they were right about the weather.

    /SteelRat"

    Map Objectives
    Allied Objectives
    Primary objectives:
    *Destroy the Axis Cannon.
    *Steal the Secret War Documents and transmit them.

    Secondary Objectives:
    *Destroy the Cannon Supply Doors.
    *Secondary: Destroy the Radio Bunker Door (if constructed by Axis).

    Axis Objectives:
    Primary objectives:
    *Stop Allies from destroying the Cannon.
    *Stop Allies from stealing the Secret War Documents and transmitting them.
    Secondary objectives:
    *Construct the Radio Bunker Door.

    Installation
    Put the island.pk3 file in your \etmain directory. The mapname is island if you want to add it to any script.

    Thanks
    Thanks to everybody who has been helping with the testing and all the regular players at the SteelRat's Cage ET server.
    Thanks to the Swedish Clan DEO for their support and gameplay feedback, this has been really valuable to me.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
    Thanks to Tettiz for bearing with me while I am lost in the world of GtkRadiant.

    Contact info
    Website: www.srcgaming.com
    e-mail: [email protected]
    IRC channel on Quakenet: srcgaming
    Design based on an idea by SteelRat
    Details, Command map, new textures and good ideas by Ring
    a

    29 downloads

       (0 reviews)

    0 comments

    Updated

  11. Haemar_b1 + waypoints

    Author   : Neel 'Dyal' Largeron
    Date of Release : 05/02/2010 (Haemar_b1)
    Time of work    : 7-8 months
    Number of Brushes  : 8089
    Number of Entities : 1981
    Number of lights   : 313
    Spread the word there is a new version!
    And if you have any interesting comment to make, please don't hesitate to send it to me!
    Map Informations :
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Timelimit : 12min  * Special Note to SERVER ADMINS *
    Attacking Team   : Allies
    Allied Spawntime : 20s
     Axis  Spawntime : 30s          
    Objectives :
    ¯¯¯¯¯¯¯¯¯¯
    1) Defend/Destroy the City Gate (main)
    2) Defend/Build   the Assault Ramp (side)
    3) Defend/Take    the Old City
    4) Defend/Repair  the Escape Truck
    5) Defend/Destroy the Doors Controls
    6) Build /Destroy the Command Post
    7) Defend/Steal   the Documents
    _________________
    * SERVER ADMINS *
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    I advise you to increase the timelimit to 14-17min on 12+ players publics servers
    and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
    I left the needed code change in the .script with "PSA" on the 2 lines.
    Then you just need to put the modified file in another /map folder.
    ___________________________________________________________
    /!\ DO NOT CHANGE THE .SCRIPT IN THE HAEMAR_B1.PK3 FILE /!\

    Map Change History :
    A11 => B1 :
    * Added another non-minable zone (Main entrance / Flag building)
    * Added a "roof clip" but kept possible the fact of flying above buildings  
    * Added red transparent brushes where you have to put the stolen documents
    * Added the "detail work" (plants, chairs, etc.) for less empty streets and rooms    //(not finished yet)
    * Added even more clips for a better gameplay (eg. you can't be blocked in the corner of a door)
    * Made optimizations on the file size
    * Made VIS & Brushes optimizations
    * Reworked many textures angles and positions (mainly wood ones)
    * Reworked a bit the docs room (Side entrance & height of the stairs)
    * Reworked the light shaders
    * Finished all buildings (or almost) (especially near axis spawn & final objective)
    * Fixed all the bugs I was aware of, please tell me if you still find some
    * ...
    Notes :
    1) The fact of unallowing the fact of flying above buildings
        only giving an extremely little performance boost.
    2) If everything goes right, the next version (B2) should be mainly
        going to add VIS & Brushes optimizations plus some graphic details.

    28 downloads

       (0 reviews)

    0 comments

    Updated

  12. industry_swe + waypoints

    Industry_swe (stop watch edition)
    Final 1.0
    plz report bugs and suggestions @ www.cyburk.net
    changes from normal industry map
    - game time is set to 20 Minutes
    - no mg mounted on the tank
    - tank barrier 1 has to be build from the start
    - no allied team door
    - health and ammo cabinet
    - little bit more cover here and there

    Main:
    Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Barrier #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the Bunker and Destroy the Doors.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.
    +Allies
        - Build/Defend Tank Barrier #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker Door.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.

    thx and greetings go out to:
    all people at level-designer.de ron007, michi.be, asw, hardcoreraver, / etmaps.de chiemseeman, / M8D Nephilm for testing.& M8D clan
     / Berserker from wolfmap.de / and everyone at splash-damage forums for the hints and suggestions.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  13. heli_m1 + waypoints

    Helicopter Assault M1 is the first season from three seasons. Allies have to conquer the heliport, steal the bunker's documents and take them to the transmission center which must be also constructed. Axis must defend all objectives. 

    74 downloads

       (0 reviews)

    0 comments

    Updated

  14. highnoon + waypoints

    briefing "The Axis have found a lost village to hide from WW2, but the Allies want to inform their base and report, that the Axis are hiding! The Allies just have to find the dynamite to destroy the metal door to get out!"
     

    26 downloads

       (0 reviews)

    0 comments

    Updated

  15. jailbus_b2 + waypoints

    jailbus_b2(beta2) for ET
    ---------------------
    feb, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/

    neutral: 
    "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
    allied: 
    "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
    axis: 
    "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
    **Map Info
      Title: jailbus_b2
      Filename: jailbus_b2.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used: 
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop, 
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
      Host a game whit jailbus_b2 campaign or jailbus_b2.
      Also, you can add jailbus_b2 on to your serverlist.
      You can launch the game by tipping this command on the console game. 
       map jailbus_b2
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
    **news stuffs
      New Sounds: YES   (37 wav)
      New Graphics YES  (85 textures)
      New Models YES    (41 models)
    Forum thread link: 
    french:
       http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
    English:
       http://masterkiller-mapping.blogspot.com/
       http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html

    ==========================================================
    ==========================================================
    **Special Thanks 
     Goldrush source (scripts and prefab)
     Radar source ( prefab)
    **Special Thanks to Avoc for the High Quality Skyboxes
    http://www.splashdamage.com/forums/showthread.php?t=18033
    http://www.eft-clan.com/
    **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
    That the reason why i made this map. I wanna try to put a tag file whit his model.
    http://www.splashdamage.com/forums/showthread.php?t=20331
    http://www.hot.ee/smmapping/

    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/  (alway miroir my download link)
       http://www.wolfmap.de  (alway miroir my download link)
          http://www.hot.ee/smmapping/ (model Henschel Trolleybus)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  16. ho_chi_minh_trail + waypoints

    The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.
    created by Thunder

    22 downloads

       (0 reviews)

    0 comments

    Updated

  17. heli_m3_b3_fixed2 + waypoints

    Map Maker: Predator and Bivif
    Email Address: [email protected]
    ICQ/MSN/Yahoo: [email protected]
    Clan Site: http://etromania.forumotion.com
    Map Information
    Game: ENEMY TERRITORY
    Title: FalX Document Base
    Filename: heli_m3_b3.pk3
    Version: beta 3
    Release date: 26/08/2012
    Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
    Players: Map designed for 5-20 players 
    Installation: Place the heli_m3_b3.pk3 into your etmain folder, 
    select it from the multiplayer->create server menu or
    bring down the console and type: map heli_m3_b3
    Omnibot 0.8 support added
    Objectives
     
    Allies:
    Escort the truck!
    Capture the forward bunker!
    Destroy the entrances!
    Construct the command post!
    Construct the gate control!
    Secure the gold into the helicopter!
    Axis:
    Defend the flag!
    Defend the entrances!
    Construct the command post!
    Don't let them secure the gold into the helicopter!

    Additional Map Information/Credits

    Thanks to:
    wolffiles.de
    Splashdamage
    DMG Clan
    Round time: 30 minutes

    Testing
     
    Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com
     

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  18. heli_m2_b1 + waypoints

    ALLIES
    allied "The Final objective for Allies is to secure two gold crates in the truck!"
    axis "Don't let them secure those two gold crates!"
    "The Final objective for Allies is to secure two gold crates."

    // Axis Objective Descriptions
    1 "Don't let allies to repair the Gun which helps them to destroy the tank gate!"

    // Allied Objective Descriptions
    1 "Repair the Gun and use it to blow the tank gate!"
    2 "Don't let allies to use the tank which will destroy our defences!"
    2 "Repair the Tank and destroy the gates!"
    3 "Don't let allies to destroy the Door Controls!"
    3 "Destroy the Door Controls to have acces to the primary mission!"
    4 "Don't let allies to construct the Gate Control!"
    4 "Construct the Gate Control to obtain acces to the truck!"
    5 "Don't let Allies to steal the gold!"
    5 "Steal the gold and secure it to the Truck!"
    is the second season from three seasons. The next part plays in the top of the mountain with the bunker plans wich are captured in the last mission. It is 24:00 o' clock and the mission is:
    Allies have to repair a Gun to blow the gates and steal a tank to obtain acces in the bunker. Allies must advance after that in territory and secure two gold crates using the gate control button.
     

    40 downloads

       (0 reviews)

    0 comments

    Updated

  19. italyfp3_2

    Map Title                : Streets of Italy
    Map Version              : FP2
    Author                   : IndyJones
    E-mail                   : [email protected]
    Game                     : Wolfenstein: Enemy Territory
    Supported Gametype       : Multiplayer
    Map Size (suggested)     : 16-24 : Large Map
    Chanelog :
        FIXED:
         - dynamite issues
         - looping sounds
         - Jeep clipping
         - wallhacking in the tower
         - some light leaks
         - mortar issues
         - Mercedes glass transparency
         - black lines on the sky
        ADDED:
         - Jeep stops few meters before barriers, to prevent repairing
           instead of arming dynamite
         - Command Post is a additional spawn for both teams
         - Jeep stops in the middle of tunnel, and is awaiting gold there
         - cracked wall in tower can be destroyed with satchel/dynamite
         - some roofs are unclipped now
         - Health/Ammo cabinets near Market Square
         - MG42 near CP
         - primary Axis house is bigger,and they spawn more inside to
           prevent SK
         - ladder to the roofs
         - constructable ladder to the balcony (for Allies)
         - fixed some brush problems...
    Objective info :
        Allies:
         1. Escort the Jeep
         2. Destroy the Market Gate
         3. Destroy the Jeep Barrier
         4. Construct 2 Ramps
         5. Steal the Gold from the Tower
         6. Get the hell out of city!
         OPTIONAL: Build CP
         OPTIONAL: Construct Ladder
         OPTIONAL: Destroy the Tower Wall
        
        Axis:
         1. Destroy the Jeep
         2. Defend the Market Gate
         3. Construct the Jeep Barrier
         4. Don't let them construct Ramps.
         5. Protect the Gold
         6. Don't let them run away!
         OPTIONAL: Build CP
    Features :
         - custom escortable vehicle (Willy Jeep)
         - over 170 new custom textures
         - over 50 new custom sounds
         - custom sky
         - chickens!
         - nicely made map with unique atmosphere
    Contents of this Package :
         italyfp2.pk3
         italyfp2_mods.pk3
         italyfp2_README.txt
    Installation Instructions:
         Put italyfp2.pk3 into your etmain directory.
         Put italyfp2_mods.pk3 into your mod (etpro, noquarter etc)
         directory to fix icons appearing outside compass.
    Construction Time        : Over 2 months
    Custom Content           : Textures
                             : Shaders
                             : Audio
                             : Models
    Known Bugs          :
      Credit to Other Authors  :
         Pazur - thanks for everything! It would be a pure deathmatch
       map without your help, and effort Niech Ci Bog w
       dzieciach wynagrodzi
        
         Isbowhten - for awfull scripting, but at least it's working
       (so far) Thanks for adding objectives to the map.
        
         Detoeni - jeep model
         {SSF}Sage - banana model
         Th0rn3 - melon, orange, chicken, street lamp models
         BlackRayne - trash bag model
         Activision - 2 models
         SplashDamage forum - for the help I've found there
         SplashDamage - for using early ET VO sounds
         Project S - I was unable to contact him. This map is based on
       his SOF2 conversion.
         Special thanks to beta testers and people that gave me some
       some suggestions:
         - Sunny, Anak!n, Irata [*], Pella, Jim :O, [email protected], Magic,
           Bricktop, BrightIs

    19 downloads

       (0 reviews)

    0 comments

    Updated

  20. HillsHaveEyes_final

    HillsHaveEyes final version.
    Made by Frosty aka Romance
    Allies have to discover the secret behind Axis guarded door.**They must overcome the defences and emerge victorious

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  21. jff_playground_b1

    MAP Name: JFF_Playground_b1
    Game: Enemy Territory
    Version: beta 1
    Author: papaschlumpf [JFF]
    Date: 04.01.2006
    website: http://www.jff-funclan.de/

    English:
    Both sides have to steal the enemys gold and build the one command post
    in the church. Only the side wich have stolen the gold and build
    the command post can win the match. There is no default way, to steal
    the gold and build the command post. You can first build the command post
    and then steal the gold or invert.
    German:
    Beide Seiten muessen dem Gegner das Gold stehlen und in ihrem Lager sichern,
    sowie den Command Post in der Kirche aufbauen. Das Team welches als erstes
    das Gold gestohlen und den Command Post aufgebaut hat , hat Gewonnen. Dabei
    gibt es aber keine Vorgabe was das stehlen und den Command Post betrifft,
    man kann genauso als erstes den CP aufbauen und dann das Gold stehlen. Muss
    das jeweilige Team halt noch den CP Schützen
    Objectives:
    -> Allies and Axis:
    -> Attack:
    .) Steal the enemys gold.
    .) Build the command post
    -> Defend:
    .) Defend the gold
    .) Don't let the enemy build the command post
    !! Danke an alle member des JFF-Funclans die mir geholfen haben diese erste
    beta version zu testen. !!
    English:
    This is my First map i've build. I'm sure there are some little or big problems
    with this map. If you find some ... Please report this to
    [email protected]
    Thanks
    German:
    Dies ist meine erste Map ueberhaupt, ich habe zuvor noch fuer kein Spiel
    jemals eine Map gestalltet und umgesetzt. Dementsprechend wird es auch noch einiges
    and kleineren oder auch groesseren fehlern geben. Falls ihr welche findet bitte an
    [email protected]
    melden. Danke ..

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Irmgard_Complex_b3

    Author        : Qualmi
    Location    : Germany
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Date        : 13.02.2009
    Recommended Gametype:             Stopwatch
    Recommended Spawntime:             5 seconds each
    Recommended amount of players:         1on1, 2on2, 3on3

    Briefing
    Allies have to gain access to the base by passing the gate.
    Objectives
    The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.

    Axis objectives
        - Defend the key
        - Defend the battery
        - Prevent the allies from placing dynamite at the gate
        - Prevent the allies from building the dynamite mover and switching it
        - Stop them from driving the elevator
    Allied objectives
        - Steal the key
        - Steal the battery
        - Place 2 dynamites against the gate
        - Build the dynamite mover and pull it down to toggle the dynamite
        - Drive the elevator to gain access to the base

    Features
    Spawnpoints can be toggled by pushing a button:
    Toggle 1: Axis spawn inside, Allies outside
    Toggle 2: Axis spawn outside, Allies inside

    =======================================================
    Bugs
    =======================================================
    Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
    or contact me via E-Mail.

    Credits
    - SD for this great game
    - the ppl of radiant
    - Texturemakers
    - Detoeni for his key.md3 and shell.md3 model
    - The ppl who created all those tutorials:
        http://s49.deinprovider.de/vbarticles.php
        http://www.pythononline.co.uk/et/tutorial.htm
        http://www.nibsworld.com/rtcw/
        me also wrote a german scripting tutorial. check it out:
        http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html

    - Berzerkr for uploading it into wolfmap
    - TomTom7777 and ailmanki for testing and giving feedback
    - Splashdamage forum for all the great help

    =======================================================
    Changelog
    =======================================================
    beta3:
    - light and texture settings
    - Spawnpoints changed
    - Spawntime buttons removed
    - additonal brushwork
    beta2:
    - light and texture settings
    - tracemap added
    - .arena file error fixed
    - mapscript extended and fixed
    - limbomenu objective descriptions fixed
    - added another trigger to prevent the axis from driving down the elevator
    - briefing text modified

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  23. hindenburg_beta3

    The Axis HQ constructed a new decoder in the summer of 1944. It was tested in the base of Hindenburg II. blimp.* * The allied forces dropped in the nearby village with the command: 'Steal the decoder and escape with the blimp!' But the german garrison is in the base and they deffend it until death. There will be a great massacre

    Allies
    Must blow the access wall as secondary entrance to forward spawn.
    Build an assault ramp for further access to forward spawn.
    Destroy door to gain access to bridge extension controls.
    Open the big doors for further access.
    Build second bridge to gain access to the airfield area.
    Steal the decoder and deliver it safely to the blimp.  
    What's New in Version pk3
    https://www.harryhomers.org/et/map-info/hindenburg.html beta 2 updates: - corrected missing shaders - destoyable radio - maybe more fps beta 3 updates: - corrected missing shaders - the spawn/obj bug is repaired (i hope - when the side door (bridge controller's door) destroyed, the flag is set only allies. - a fence gate (near the forward spawn) is stay open

    25 downloads

       (0 reviews)

    0 comments

    Updated

  24. Holy_Grail

    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary: Stop the Allies from breaching the Walls with dynamite."
    wm_objective_axis_desc 2 "Primary: Stop the Allies from stealing the treasure gold box."
    wm_objective_axis_desc 3 "Primary: Stop the Allies from securing the treasure in the truck."
    wm_objective_axis_desc 4 "Primary: Build a command post, and do not allow the allies to do the same."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary: Breach the Walls with dynamite."
    wm_objective_allied_desc 2 "Primary: Steal the treasure gold box witch containes the Holy Grail."
    wm_objective_allied_desc 3 "Primary: Secure the treasure in the truck."
    wm_objective_allied_desc 4 "Primary: Build a command post, and do not allow the axis to do the same."

    16 downloads

       (0 reviews)

    0 comments

    Updated

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