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  1. loffys_tram1

    The Allied Forces are attacking and the Axis Forces are defending."
    // Objectives
    // 1: Primary: Steal/Protect the gold.
    // 2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.
    // 3: Secondary: Capture and hold the Forward Bunker.
    // 4: Secondary: Construct/Destroy the Assault Ramp.
    // 5: Secondary: Destroy/Protect the Generator.
    // 6: Secondary: Construct/Destroy the Bridge.
    // 7: Secondary: Construct and defend the Command post.
    // Axis Objective Descriptions
    1 "Primary Objective:**Protect the gold!"
    2 "Primary Objective:**Do not let the Allies take the gold to the truck!"
    3 "Secondary Objective:**Capture and hold the Flag!"
    4 "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"
    5 "Secondary Objective:**Protect the Generator!"
    6 "Secondary Objective:**Do not let the Allies construct the Bridge!"
    7 "Secondary Objective:**Construct and defend the Command post!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Get the gold!"
    2 "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"
    3 "Secondary Objective:**Capture and hold the Flag!"
    4 "Secondary Objective:**Construct the Assault Ramp!"
    5 "Secondary Objective:**Destroy the Generator!"
    6 "Secondary Objective:**Construct the Bridge!"
    7 "Secondary Objective:**Construct and defend the Command post!"

    23 downloads

       (0 reviews)

    0 comments

    Updated

  2. kastellederhennes + waypoints

    you can play it but the bots don't know what to build because of missing stuff 
    but they will run around
    botfilers     [email protected]    05 December 2017    Initial Script
     
    Author: Kyle Lance Proudfoot aka MAZZSiber
    inspired by a WWII Film
    Axis
    1    "Primary Objective:**Blow The Primary Bridge to slow the Allied assault down!"
    2    "Primary Objective:**Destroy The Secondary Bridge too to stop the Allied escape!"
    3    "Primary Objective:**Rebuild the Radio Tower to call in reinforcements!"
    4    "Primary Objective:**Stop the Allies from Finding and Rescuing the French servants!"
    5    "Secondary Objective:**Capture The Command Post to slow the Allied attack down!"
    6    "Primary Objective:**Stop the Allied Escape with The Silver Box!"
    7    "Primary Objective:**Rebuild the Gas Chambers with the Evil Relic!"
    Allies
    1    "Primary Objective:**Rebuild The Primary Bridge too, to successfully attack!"
    2    "Primary Objective:**Rebuild The Secondary Bridge to help Allied escape in vehicle!"
    3    "Primary Objective:**Blow up The Radio Tower to stop Axis communices!"
    4    "Primary Objective:**Find and Rescue the French servants!"
    5    "Secondary Objective:**Capture The Command Post to hasten the Allied attack!"
    6    "Primary Objective:**Escape with The Silver Box over The Secondary Bridge!"
    7    "Primary Objective:**Destroy the Gas Chambers with the Evil Relic!"

    21 downloads

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    0 comments

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  3. lays_of_schwarzwald_b1 + waypoints

    sources LightRay
    Author:            -)A(-WuTang**
    Version:            Beta 1 (B1)
    Released:            31st August

    Contacts:
     Email:        [email protected]
    Discord:    WuTangH#7270
    Websites:    www.moddb.com            - user WuTangH
     www.splashdamage.com    - user WuTangH
     
    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true. 
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
        Allies:
            Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
            Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
            Primary Objective: Bring all four Explosion Materials to the Rocket.
            Primary Objective: Build the Detonator to blow up the Rocket Base.
            Primary Objective: Blow up the Rocket Base using the constructed Detonator.
            
                Secondary Objective: Do not let Axis construct the Tank Barrier.
                Secondary Objective: Construct the Command Post to take partial control over the tunnels.
            
        Axis:
            Primary Objective: Prevent Allies from completing their objective.
            
                Secondary Objective: Construct the Tank Barrier.
                Secondary Objective: Construct the Command Post.

    ============================================================================================================
    Programs used:
        GTKRadiant 1.5
        Notepad++
        Adobe Photoshop CC2017
        Blender 2.79
        MilkShape 3D
        Audacity
    ============================================================================================================
    Credits & such:
    Textures:     dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
                Missing images to original ET shaders were found in custom packs..
                Other than that, textures were downloaded for free, or made by me.
                    Websites:   https://www.textures.com/
                               http://texturer.com/
                               http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
        
    Models:    Rocketbomb, trees and foliage models - made by me.
            Big dynamite - made by MLB guys.
    Sounds:    Sounds included in pk3 are made out of ET original sounds.
                    
    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.
                    
    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.
     

    13 downloads

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    0 comments

    Updated

  4. loffys_alanbrooke_v1 + waypoints

    Map Information
    -------------------------------------------------
    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
    Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
    Secondary Objective: Dynamite/defend the Water Wall.
    Secondary Objective: Dynamite/defend the Central Wall
    Secondary Objective: Dynamite/defend the Side Route in the centre
    Secondary Objective: Dynamite/defend the second Side Route to the Radio
    Secondary Objective: Get control over the important Command Post
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Alan Brooke (version 1)
    Filename    : alanbrooke_v1.pk3
    Date        : September 2, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).

    18 downloads

       (0 reviews)

    4 comments

    Updated

  5. loffys_tram_prefab (private waypoints )

    http://www.acc.umu.s...stramprefab.htm

    Download map
    Site 1

    The Allies must steal the gold!

    The Allied Forces are attacking, and the main objective for them is to steal 1 box of gold.
    They must take that gold to a tower, for some odd reason, to win the game.

    It's a fully functional map, for Enemy Territory. I've included the .map-file, inside the PK3.
    Other mappers may use this .map-file, to create tram-maps. (That's why I call it a prefab.)

    12 downloads

       (0 reviews)

    0 comments

    Updated

  6. krakowska_b1 (private waypoints)

    waypoints are private for test
    Author:        H. Jordan (s7ven)
    Created:         2006
    The Allies must infiltrate the Axis Dam to destroy the Main Water Regulator: either through the Forward Spawn or Back Doors. The Axis must protect the Main Water Regulator

    19 downloads

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  7. low_airstrip2 + waypoints

    Objective:
    The Axis must defend the tower controls and the 2 AA guns.
    -------------------------------------------------
     Basic Information
    -------------------------------------------------
    Mappers        : LowLife  (Conversion)
                    : Bob le roux for scripting
                    : (a Rummie Org map)    
                    :
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Airstrip2
    Filename    : low_airstrip2.pk3
    Release date    : 4/24/2005
    Decription    : THe Axis must defend the tower controls and the 2 AA guns
    Program        : SD Radiant 1.4,
    Build time     : Febuary 2005-April 2005
    Installation    : Place the low_airstrip2.pk3 to your etmain folder.
              
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    "LowLife" (conversion) and eye candy
    "Original map Rummie"
    "Heirpie test servers"
    Splash Damage for their part.
    A special Thank you to Rummie for allowing the conversion and LowLife for taking the time
    to convert the map over for me.
    Thank you!!!
    Pie
    -------------------------------------------------
     Further development
    -------------------------------------------------
    This is a final version
    -------------------------------------------------
    Copyright © 2005 all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
     

    14 downloads

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    0 comments

    Updated

  8. Krakow Armada + botfiles

    thanks to wolfenstein to made the botfiles
     25 June 2004
    Title: Krakow Armada
    Filename: armada_b2.pk2
    Mapname: armada_b2
    Map Author: Charming Fox
    Allied forces must destroy Axis tanks hidden in warehouses to the south-west and south-east of a town in Krakow
    Place the PK3 file (armada_b2.pk3) into your "Wolfenstein - Enemy Territory\etmain" folder.
    You can then choose the map from the Krakow Armada campaign, run it from the console or join a server already running the map to play.
    IMPORTANT NOTE: This version (beta 2) has not had a full, correct compile due to my own system instability... This would normally be a big problem for me, but the map needs to be released and i'm unsure how long it will be until my PC is behaving. Apologies go out to anyone suffering from choppy framerates, although 100% of the testers are happy with FPS so far.
    Huge thanks need to go out to four groups of people really (In no particular order):
    The forum members of Splash Damage, specifically MadJack, Ifurita, nullskillz, Schaffer, Chavo_One, MadMaximus, and sock.
    Secondly, my thanks go out to the people that have helped me test out the map, clan [EE], Matzer, StonePimp, Penfold, Naminator, Trecky, Orwolf, Polux, Hungrysnake, Skunk, Spooksta and the rest of the Elite Executioners. http://www.executed.co.uk
    The guys at SplashDamage, Activision, id and anybody who played a part in getting ET into our hands for free.
    Next my thanks go out to the guys who are kind enough to put up prefabs for noobs such as myself to download, those are:
    Deathstick, Ifurita, I think there's more but I can't find the readme's...
    My apologies to anybody I have forgotten, there have been many people who's knowledge and resources have helped pull me through!
    A new version will be available in the coming months, changes will be based upon feedback so do not hesitate to contact me, Charming Fox aka Andy Madin
    [EE]Charming Fox
    [email protected]
    I would also like to thank my girlfriend, Lisa, for being patient whileI have been testing, playing, building, deleting, stressing and neglecting her over the past few weeks!!! xxx (Just wait till i get my hands on the HL2 sdk, then you'll be single again!)

    31 downloads

       (0 reviews)

    0 comments

    Updated

  9. le_mont_st_michel ( lmsm_final ) + waypoints

    Author        : Massive
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Le Mont St. Michel (Final)
    Filename    : lmsm_final.pk3
    Version         : Final Version
    Release date    : 08/05/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.
    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map lmsm_beta2.
            : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
    ---------------------------------------------------------------------------------------------------------------------------
     Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island

    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church.  Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.

    ---------------------------------------------------------------------------------------------------------------------------
     Additional Map Information/Credits
    ---------------------------------------------------------------------------------------------------------------------------
    Thanks & Credits
    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.
    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.  
    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.
    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.
    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.
    Thanks again to Detoeni for access to his alpine assault search light models.
    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.
    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.
    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.                
       
    Major changes in Final
        *Increased areas for mining.
        *Have to now get onto the boat with the objective, not just near it
        *New buildable fence at the top of the escape stairs.
        *New Buildable fence with door in the highsteet before the church.
        *When Abbey doors are blown, the spawn does NOT auto switch.
        *Need to now build a command post to enable the allied spawn in the abbey.
        *Found the "door to nowhere" & fixed.

    Major fixes in Beta 2
        *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag     usage
        *FPS improvements : 15%+ by my measurements
        *A large but'dead' game area removed
        *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
        *Street signs added + subtle indicators & hints for direction finding
        *Some texture tidying & clipping to smooth plaeys passage
        *Some door widening to ease gameplay
        *Filled out ambient sounds to cover whole map
        *Unwanted ww11 sybolism removed
        *Exploit where players could walk into pillers fixed (thanks Jec)
        *Blocked door at abbey - unbloacked
        *Stretched windows - unstretched
        *Malfunctioning boat guns removed
        *Many gaps in brushes fixed
        *Noise added to doors
        *Z fighting on stairs to abbey allied spawn
        *Missing caulk on abbey church tunnel entrance.

    Fixed in Beta1 - after Aplha v1 Release.
        *Ladder near green restaurant lengthened so you can get out.
        *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some      walls lowered
        *Offensive Poster removed (appologies for my ignorance)
        *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
        *Axis door in Abbey door changed to swing the other way.
        *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG -      thanks NOP.
        *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
        *the cliffs can now be landmined
            *Put a ladder in the pit Gauki (I think) said he couldn't get out of
        *more lights added
        *I found the bread to go with the sausage.
        *Many minor texture glitches
        *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
        *There was a request to widen the window above the abbey doors, which I've done.
    -------------------------------------------------
    Copyright © 2006
     

    25 downloads

       (0 reviews)

    0 comments

    Updated

  10. King Of TheHill / kothet2

    Title                   : King of The Hill v2.0
     Shortname               : KOTH v2.0
     Platform                : Enemy Territory
     Filename                : kothet2.pk3
     Author                  : Myrkky [based on kothtest by SCDS_reyalP]
     Contact information     : #roistot @ QNet
     Description             : Team deathmatch/1on1-4on4 level
    ===================================================================
    * Installation *
    1 ) Insert kothet2.pk3 into your etmain/ folder
    2 ) Start Enemy Territory
    * Play Information *
     Settings                : Single-Map Objective mode
     Players                 : 1-4 per team. Designed for Engineers and Field-ops
    * Description *
      There is one checkpoint style objective. To win, a team must hold the
    objective for a certain total amount of time (5 minutes, in this case). The
    team need not hold the objective continuously, but periods shorter than 10
    seconds are not counted. Warnings are displayed as each team approaches the
    winning time. A click sound is made each time the allies hold the objective
    for 10 seconds, and a clank sound is made when the axis holds it.
    Servers running this map should use WOLFMP (Single-Map Objective) game mode.
    * Construction *
     Build Time      : 30 mins.
     Compile Time    : 1 minutes
     Editor(s) used  : GtkRadiant-1.3.8-ET
                     
    * Distribution / Copyright / Permissions *
    You are free to distribute this map as you wish. A .map and script file(s)
    are available if you need them.
    This level may be electronically distributed only at NO CHARGE to the
    recipient in its current state, MUST include this .txt file, and may NOT
    be modified IN ANY WAY.
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  11. Kerkyra B1 + waypoints

    // Mapname : Kerkyra B1
    // BSPname : kerkyra
    // Released: December 2016
    // Version : Beta 1 //Version 8
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus    : Pegazus   @ splashdamage.com/forums
    // SM-Mapping site:  *Not active*
    //====================================================================================

    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story:
    In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
    These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
    Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.

    =======================================================
    Objectives:

        Axis:
            1] Escort the SdKfz 234
            2] Breach the Palace Gates
            3] Steal the Emperor's Chalice
            4] Steal the Achilles' Sword
            5] Steal the King's Crown
            6] Escape with the SdKfz 234
            7] *Side Objective: Destroy the Tunnel Door
            8] *Side Objective: Establish a Command Post to gain Spawn
        Allies:
            1] Stop them from escorting the Vehicle
            2] Defend the Palace Gates from being breached
            3] Stop them from stealing the Emperor's Chalice
            4] Stop them from stealing the Achilles' Sword
            5] Stop them from stealing the the King's Crown
            6] Stop them from escaping with the Vehicle
            7] *Side Objective: Keep the Tunnel Door intact
            8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    =======================================================
    Credits:

    http://www.cgtextures.com           
        "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    GANG$TA
        For great bot files
    Achillion Palace
        For welcoming visitors
    Sage's Camera
        For working while needed
    Sage's parents
        For paying the holiday so many years ago
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     UJE Clan
    http://www.ujeclan.com/
     Bunker Community
    http://bunker.aaxxss.com/
     Ets| Community
    http://enemyterritory-stuff.net/
    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Niek        from     [UJE]  Clan
     o-0._.0-o   from     |>B<|  Community
     Kate        from     Ets|   Community

    =======================================================
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:

    Concept2:
        -World
    First Playable:
        -Removed Flag from city
        -Added Vehicle
        -Made the gate not dynomitable
    FP2:
        -New route into palace (basement)
        -Tank blows a hole in the wall
        -Tank takes 2 nades to damage
        -New Health and ammo at the tunnels
        -Allies spawntime 10->15
        -Timelimit 20->30
        -Better signs
        -Objective not stealable before gate is blown
        -Changed some doors (force open etc.)

    FP3:
        -Timelimit split -> 20+10
        -Tunnel door charge 1->0.75
        -Moved Barriers
    FP4:
        -Added Axis CP at tunnel (active once gates are blown)
        -Moved tunnel door to the wine cellar
        -Moved tank start point closer to spawn
        -Removed timelimit split. Remove // to re-enable
        -Spawnpoint for Allies at the tunnel (until gate is blown)
        -Once Axis starts escaping Allies reclaim tunnel spawn
    FP5:
        -More varied bot files
        -Locations
        -Clipping and easying travelling
        -Small tweaks, cosmetics and optimisations
        -LMS script
        -Removed 60 entities for performance
        -Improved some routes and spawn exits
        -Changed Barrier #1 area for better coverage + new route
        -Added balcony MG and 3rd floor health&ammo for better defence
    B1:
        -Improved bot files
        -Allies regain tunnel spawn 1 spline earlier
        -Clipped some walls
        -Random minor fixes
        -Attempted improving of FPS at Barrier 2 area
     

    88 downloads

       (0 reviews)

    0 comments

    Updated

  12. King Of The Radio (True Edition)

    Map:                     Kinf Of The Radio
    Author:                 B0n3g1b - [email protected]
    Visit for update:        http://wet.ho.com.ua
    ------------
    Instructions:             Place "kotr.pk3" into your ET/etmain/
    ------------
    Tools:                     GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:             8 days
    Last update:            12.01.06
    .pk3 Size:                3 MB    
    ------------
    Missions:
    Axis/Allies:
            
            - Destroy Enemy Radio Controller
            - Protect your Radio Controller
    ------------
    Time Limit:                10 min
    Axis Respawn Time:        6 sec
    Allies Respawn Time:    6 sec
    ===============

    8 downloads

       (0 reviews)

    0 comments

    Updated

  13. katastrophie_b1

    Kernel's Katastrophie:
    Dateline: 1944
    Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
    Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
    These experiments are being conducted at a top secret base.
    http://www.prisoner-of-war.com/

    This is my first attempt at mapping.
    The first BIG mistake was mapping on a system that was not "clean".
    I owe many people a debt of gratitude for their textures and shaders.
    I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
    the Katastrophie section on our forums (or start a post, or send me a P.M.).
    I will gladly add their name to the credits.

    Special note to server admins:
    ===============================
    This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
    /sv_keywords 123
    This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
    Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
    CREDITS:
    ================================================================================================
    A big thanks to Erik for his RTCW entities in ET.
    Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
    Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
    Thank you Spalsh Damage forum members for your answers and informative posts.

    You can contact me at:    http://www.prisoner-of-war.com/
    =PoW= Kernel 2.6.5
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  14. kotr

    Author:                 B0n3g1b - [email protected]
    Visit for update:       http://wet.ho.com.ua
    ------------
    Instructions:             Place "kotr.pk3" into your ET/etmain/
    ------------
    Tools:                     GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:             8 days
    Last update:            12.01.06
    .pk3 Size:                3 MB    
    ------------
    Missions:
    Axis/Allies:
            
            - Destroy Enemy Radio Controller
            - Protect your Radio Controller
    ------------
    Time Limit:                10 min
    Axis Respawn Time:        6 sec
    Allies Respawn Time:    6 sec
    ===============

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  15. love_duel

    Mapname : Love Duel
    BSPname : love_duel
     Released: 19.12.2011
    // Version : Final
    //
    // Timelimit : 10 minutes
    // Spawntimes: 5 seconds 
    // Players   : 1-3 per team (max: 8 per team) 

    // Duel map port made by: {SSF}Sage

    // Note: Based on a section of a map called Capuzzo Airport

    // Capuzzo Airport made by: {SSF}Sage and Pegazus from SM-Mapping

    // Contact Sage          : {SSF}Sage @ splashdamage.com/forums (prefered)
    // SM-Mapping site:  http://www.hot.ee/smmapping/
     
    //Please contact for any feedback, suggestions, constructive critisism, bug report etc.
     
        Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1, 
        but suitable for small teams aswell. If you get bored of serious duels, 
        you can just fool around, play hide and seek or just gather a few friends and 
        play a game of riflenade war. You decide! Have fun! ;-)
        
        If you enjoyed this map, for similar action in different scenario check my old map Duel Site. ;-) 
        http://et.splatterladder.com/?mod=mapinfo&idx=7886
        

    Credits:
        Pegazus                For the work in original map and additional support on the Duel project and everything.
        Splashdamage            For the original game
        Everyone who helped us on the journey, it was fun!

    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  16. lighthouse

    The Allies have constructed an English Channel Defence Command Centre just off the South Coast of England.Axis are attempting to disable it"
        axiswintext        "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        alliedwintext    "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort."
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  17. llighthouse2

    Lighthouse: October 2007
    Note - first release of lighthouse2 was on 9.11.07
    Thing is I forgot something and had to recompile.
    Rerelease was on Saturday 10.11.07.
    So if the version you have doesnt have this readme it's the wrong one!
    Basically the pk3 updated on the 10 is the right one
    email: [email protected]
    Map details:
    Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
    Axis are attempting to dissable it.
    Objectives:
    1. Blow up Light at the top of the lighthouse tower
    2. Blow up command bunker comms room
    3. Blow up anti ship gun emplacement
    There are also 3 entrances that need to be breached.
    1. The lighthouse compound wall
    2. The main entrance
    3. The compound gate
    Constructibles:
    1. 2 Ropes for scaling the West and south cliff
    2. Ropes for scaling the tower
    3. Neutral Command Post

    There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
    Many changes since last supposed 'final' version (ooops) - Main Changes are:
    More cover outside for axis team
    Cover fire positions made for axis covering fire
    1 more set of cliff climbing ropes
    New route to light tower via mast
    Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
    access new passageways in.
    New allied only route from allied spawn building directly to command bunker.
    Whole bunch of other physical changes.
    Credits:
    Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
    .... a long list. Thanks all for the brilliant work, resulting toys and tools.
    Thanks again to those from the Splash Damage ET level design forum for their patience and help.
    Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
    To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
    legal:
    As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
    However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
    The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
    Anyhow - I Hopy you enjoy it 
    Mrfin aka. Neil
     
     
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  18. kha_ran_than_vs

    briefing "March 15, 1975 - After their successful Ho Chi Minh campaign, North Vietnamese and National Liberation Front forces swiftly advance towards the South Vietnamese capital of Saigon to celebrate their late President's birthday by ultimately ending the war. US Navy Seals infiltrate the capital's fallen suburbs of Kha Ran Than in an attempt to retrieve vital information in order to safeguard the planned evacuation operation Frequent Wind

     
     
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  19. kotr_te (king of the radio )

    Map:             Kinf Of The Radio (True Edition)
    Map type:        UNK
    Author:         B0n3g1b - [email protected]
    Visit for update:    http://rva.myhp.in.ua
    ------------
    Instructions:         Place "kotr_te.pk3" into your ET/etmain/
    ------------
    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time:         12 days
    Last update:        17.10.06
    .zip Size:        700 KB
    .pk3 Size:        3 MB
    ------------
    Missions:
    OBJECTIVES (ALLIES):
    1 "Primary Objective:Destroy the Enemy Radio Controller."
    2 "Primary Objective:Protect your Controller."

    OBJECTIVES (AXIS):
    1 "Primary Objective:Destroy the Enemy Radio Controller."
    2 "Primary Objective:Protect your Controller."
    ------------
    Time Limit:        15 min
    Axis Respawn Time:    5 sec
    Allies Respawn Time:    5 sec
     

    8 downloads

       (0 reviews)

    0 comments

    Updated

  20. koth_warehouse / psl_koth

    Author        : Stealth'
    Webpage        : http://www.clanpsl.nl/
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : King of the hill: Warehouse
    Filename        : ctf_koth.pk3
    Release date    : 20/12/2007
    Decription    : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win.
    A draw is also possible
    Program        : Gtk Radiant 1.5.0
    Compile time    : 5 minutes.
    Compile machine    : intel core 2 duo E6750, 2048mb.
    Installation    : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or
                          bring down the console and type: /map psl_koth
    -------------------------------------------------
     Special thanks:
    -------------------------------------------------
    -soc: textures in the map from tec_soc, and egypt_soc
    -RayBan: Floating powerups
    -Splashdamage forums source of information, and answering my questions.
    -Clan PsL: The clan behind it all.... visit us 84.243.254.185:27960
     

    9 downloads

       (0 reviews)

    0 comments

    Updated

  21. le_lac

    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09
    Email address: [email protected]
    Website: http://masterkiller.hostarea.org/
    video demo : http://www.youtube.com/watch?v=7Unqx_dFT2M
    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
     
    // Axis Objective Descriptions
    1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
    2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
    3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
    4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
    5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
    6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
    7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
    8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
    2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
    3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
    4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
    5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
    6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
    7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
    8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."

    Game/mod: ET - wolfmp/wolfsw/wolflms
    Author: masterkiller
    **Build Info
    Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen
    Build time: 4 months.
    Pause time: more 8 months.
    Compile time: about 1 hour

    13 downloads

       (0 reviews)

    0 comments

    Updated

  22. lostchildren_et

    City of lost children. A map by Here http://www.planetquake.com/here enjoy !."
    allied "You must defend the lost city, Axis forces want to steal the warplans and they can submit it to the crual Dr Krank."
     Axis forces, you must steal the American warplans for the Dr Krank."
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  23. library_b3

    Author        : BlAcky
    Location    : Austria
    E-mail        : [email protected]
    IRC        : #Library @Quakenet
    Project start   : 01-07-2009
    beta 1 release  : 08-02-2012
    beta 2 release    : 15-02-2012
    beta 3 release    : 21-02-2012
    Description
    Allies are attacking.
    The allies have to take over a flag and escort the tank to destroy the generator which
    will give access to the Library. Steal the secret documents and transmit the strategic
    view of the surrounding mountains helping the allies forces to coordinate their attacks.
     
    Spawntimes:
    Axis 30
    Allies 20
    Thanks
    - PZY-Q
    - seilbil
    - Quarki    
    - crush3r        
    - attack
    - ScaTmaN_
    - SPU9
    - urtier
    - sToWnaGe
    - FLoPJEHZ
    - zabija
    - KRESTi
    - Bl4d3
    - DerSaidin
    - eiM
    - R0SS
    - TimeN
    - antman
    - SIMONKINSLER
    - Goku
    - kikzzzzz
    [www.team-aow.de] - for use of their gameservers and their support.
    [www.level-designer.de] - for the nice tutorials and their forum.
    [www.splashdamage.com] - for making this awesome game.

    Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS3
    - Winrar
    - Notepad++
    Changelog
    b1 -> b2
    - removed the lower axis-library-entrance
    - removed the stairs near the tank-start/gun
    - removed the broken table near the transmitter
    + added a door with a little window at the bridge
    + added a ladder near the tank-start/gun
    + added signs to find the right way
    + added transmitter and docs icons to the commandmap
    + added a window at the upper axis-library-entrance
    + added some light to dark places of the map
    + added all objective-informations to the limbo-menu
    * fixxed the tank-script
    * tank-turret is now turning before shooting
    b2 -> b3
    + added lamps/lights
    + added details (to the whole map)
    + added sounds (generator, ocean, transmitter)
    * changed the skybox
    * rebuilt the flag-house
    * rebuilt the roadway (1st stage)
    * rebuilt the tank-barrier
    * bug fix
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  24. karsiah_b3

    briefing        "The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.                                                        Map by                 Henri 'Nenquel' Karhula"
     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  25. King Of The Flag (True Edition) / kotf_te

    Map:             King Of The Flag (True Edition)
    Map type:        CTF
    Author:         B0n3g1b - [email protected]
    Visit for update:    http://wet.ho.com.ua
    ------------
    Instructions:         Place "kotf_te.pk3" into your ET/etmain/
    ------------
    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time:          17 days
    Last update:        09.06.06
    .zip Size:        1 MB
    .pk3 Size:        5 MB
    Max players:        6/6
    ------------
    Missions:
        Axis/Allies:
                - Capture Enemy Flag
                - Defend own Flag
    ------------
    Time Limit:        30 min
    Axis Respawn Time:    5 sec
    Allies Respawn Time:    5 sec
    ===============

    6 downloads

       (0 reviews)

    0 comments

    Submitted

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