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  1. mp_checkpoint + waypoints

    1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
    2 - Get to the Radio Room and transmit the Logbook information to HQ.
    3 - Destroy the Damaged Wall to capture the South Annex.
    4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
     
    Overview: Allied forces are attempting to determine the location of a weapons train carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
    Allied Objectives:
    1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
    2 - Get to the Radio Room and transmit the Logbook information to HQ.
    3 - Destroy the Damaged Wall to capture the South Annex.
    4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
    Axis Objectives:
    1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
    2 - Stop the Allies before they transmit the Logbook information.
    3 - Defend the Damaged Wall of the South Annex.
    4 - Stop the Allies from breaching the Maintenance Access Door.

    33 downloads

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    Updated

  2. mlb_bergheim_09 + ets_mlb_bergheim_09 (new version with textures fixed ) + waypoints

    The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war
    very huge map
    Map by Marko-Lowlife-dBobLeRoux * 
    // Axis Objective Descriptions
     1    "Primary Objective:**Defend the Fortress flag"
     2    "Primary Objective:**Protect the Fortress Main Gate"
     3    "Secondary Objective:**Don't let Allies capture the Railroad Station flag"
     4    "Secondary Objective:**Protect the Fortress Side Gate"
     5    "Secondary Objective:**Construct the command post and don't let Allies set up the command post"
     6    "Secondary Objective:**Construct the Fortress command post"
    // Allies Objective Descriptions
     1    "Secondary Objective:**Capture the Fortress flag and defend it"
     2    "Primary Objective:**Destroy the Fortress Main Gate"
     3    "Secondary Objective:**Capture the Railroad Station flag"
     4    "Secondary Objective:**Destroy the Fortress Side Gate"
     5    "Secondary Objective:**Construct the command post and don't let Axis set up the command post"
     6    "Secondary Objective:**Don't let Axis set up the Fortress command post"

    27 downloads

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  3. norwegian_battery_b6 + waypoints

    waypoints [email protected]    20 October 2016    Initial Script Allied-attack map Norwegian Battery beta 6 from TWT, map by ove.
    Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
    But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
    Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.  
    What's New in Version pk3
    B5 to B6: *new grass thats split the area outside the east bunker entrence *fixed commandmap text *lower ambient, better feeling (ambient 10) *gravity 790, makes you jump about 2 inches higher in etmain *tested in n!tmod also (silEnT, no quarter) *fixed the sky a little bit higher to allow 1 more trickjump

    16 downloads

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  4. NorwegianBattery_b7 ( waypoints private )

    waypoints in test 
    HUNKMEGS ISSUES
    //the bar/commandpost
     1    "Primary objective:**Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
     1    "Primary objective:**Construct the commandpost and capture the bar"
    //the keycard
    2    "Primary objective:**Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    2    "Primary objective:**Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    //the heavy doors
     3    "Primary objective:**Defend the keycard lock of the battery. Don't let the allies unlock them."
     3    "Primary objective:**Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks" 
    //the gun
    4    "Primary objective:**Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
    4    "Primary objective:**Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"

    22 downloads

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  5. neuschwaben_final2 + waypoints

    Author        :  FischCommand
    Location    :  Germany
    E-mail        :  neuschwaben(_AT_)k-fisch.de
    Game        :  Wolfenstein - Enemy Territory (Multiplayer Map - {obj})
    Screenshots : http://www.k-fisch.de/et/neuschwaben.html
    ------------------------------------------------------------------------------

    1. English Language:
    ------------------------------------------------------------------------------
    STATUS: Final2
    ------------------------------------------------------------------------------
    BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the
         Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense
         the flag for one minute! Now somewhat more easily for the Allies Team. 
         
    chg: Guard fence into air duct now destroyable made (only func_explosive)
    chg: Access rights for team doors (in both main spawns) changed.
    chg: The standard poison basins were strengthened in its effect something
         (before: -5 health points, now: -10 health points)
    ------------------------------------------------------------------------------
    Briefing:
    1946, North Norway:
    Briefly after end of war, a secret SS-Command fled consisting of former
    coworkers Werner von Braun's to North Norway and built an enormous,
    self-sufficient underground aircraft factory. 
    The purpose was to manufacture newly developed "Reichsflugscheiben"
    which placed every other fighter or other missile equipped with
    completely new technology into the "shade". The new fuel of this
    so-called "Reichsflugscheibe", contained an up to then unknown
    chemical-toxic substance, those the missile on the 5-fold Speed of
    sound brought (Mach 5).
    A goal of the Allierten is it to infiltrate the SS-basis and that just
    finished and successfully tested prototypes of the "Reichsflugscheibe".
    Destroy both Reichsflugscheiben and STEAL the Secret Documents!
    The code name for this secret action reads "silver penguin". 

    Axis:
    Primary objective:
    - Don't let the Allies destroy both Reichsflugscheiben!
    - Don't let the Allies steal the Secret Documents
    Secondary Objective:
    - Defend the Forward Spawn in stockroom/warehouse
    - Don't let the Allies destroy the Guard Wall for air duct
    - Don't let the Allies construct a Ladder/Elevator to Ground Zero
    - Construct a Guard Door for the lower Entry
    - Construct a Safe Door for Secret Documents
    - Don't let the Allies build a command post
    - Turn the valve to enable toxic water and destroy ladder to objective

    Allies:
    Primary objective:
    - Destroy both Reichsflugscheiben of the Axis
    - Steal the Secret Documents of Reichsflugscheibe
    Secondary Objective:
    - Capture the Forward Spawn in stockroom/warehouse
    - Destroy the Guard Wall for air duct
    - Construct a Ladder/Elevator to Ground Zero
    - Destroy the Guard Door for the lower Entry
    - Destroy the Safe Door for Secret Documents
    - Construct a Command Post
    - Turn the valve to disable toxic water and build a ladder to objective
    ------------------------------------------------------------------------------
    2. German Language (Deutsch):
    ------------------------------------------------------------------------------
    STATUS: Final
    ------------------------------------------------------------------------------
    BUG: Aufgrund der Spielbalance wurde der Spawn zum Vorteil der Allies
         folgendermaßen geändert: Bei Eroberung der Flagge von den Allies im
         Lagerraum und wenn die Flagge 1 Minute lang gehalten wird, gilt der neue
         Spawn für die Allies dauerhaft in der Kantine. 
    chg: Schutzgitter im Luftkanal kann jetzt einfach zerstört werden (nur
         func_explosive - Eigenschaft)
    chg: Zutritt zu den Spawnräumen (Team-Türen) sind nur noch für das betreffende
         Team (Axis,Allies oder für den jeweiligen cvops) erlaubt
    chg: Die Standard-Giftbecken wurden in ihrer Wirkung etwas verstärkt
         (Vorher: -5 health Punkte, Jetzt: -10 Health Punkte)
    ------------------------------------------------------------------------------
    Situation/Briefing:
    1946, Nord-Norwegen:
    Kurz nach Kriegsende, flüchtete ein geheimes SS-Geheimkommando bestehend aus
    ehemaligen Mitarbeitern Werner von Braun's nach Nord-Norwegen und baute eine
    riesige, autarke unterirdische Flugzeugfabrik in "Neuschwabenland"
    Das Ziel war, neu entwickelte "Reichsflugscheiben" zu fertigen, die mit
    völlig neuer Technik ausgestattet, jedes andere Jagdflugzeug oder anderen
    Flugkörper in den "Schatten" stellte. Der neuartige Treibstoff dieser
    sogenannten "Reichsflugscheibe", enthielt eine bis dahin unbekannte
    chemisch-toxische Substanz, die den Flugkörper auf die 5-fache
    Schallgeschwindigkeit brachte.
    Ziel der Allierten ist es, die SS-Basis zu infiltrieren und die soeben
    fertiggestellten Prototypen der Reichsflugscheiben zu zerstören! Außerdem
    sind die geheimen Pläne der Reichsflugscheibe zu stehlen und entweder beim
    Funkmasten an der Oberfläche oder im 1. Axis Spawn bei der Funkanlage
    abzuliefern. Der Deckname für diese geheime Aktion lautet "Silberpinguin".

    Axis:
    Primärziele:
    - Verteidige die neu entwickelten beiden "Reichsflugscheiben"
    - Verteidige die Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Konstruiere den Schutzwall für den Luftkanal
    - Zerstöre die Leiter mit Mini-Aufzug
    - Konstruiere eine Schutztür am unteren Eingang
    - Konstruiere die Command Post im Lagerraum
    - Konstruiere die Tresor-Türe für die Geheimdokumente
    - Aktiviere das Drehrad um die toxische Substanz zu aktivieren und
      die Mini-Leiter zum Objective deaktivieren

    Allies:
    Primärziele:
    - Zerstöre die beiden neu entwickelten "Reichsflugscheiben"
    - Entwende die geheimen Pläne der Reichsflugscheibe"

    Sekundärziele:
    - Erobere die Flagge (Forward Spawn)
    - Zerstöre den Schutzwall für den Luftkanal
    - Konstruiere eine Leiter mit Mini-Aufzug
    - Zerstöre die Schutztür in der Nähe des unteren Einganges
    - Konstruiere die Command Post im Lagerraum
    - Zerstöre die Tresor-Tür für die geheimen Dokumente
    - Aktiviere das Drehrad um die toxische Substanz zu deaktivieren und
      die Mini-Leiter zum Objective aktivieren

    ----------------------------------------------------------------------------
    3. Special thanks (credits):
    - to PeKron for his idea of "Neuschwaben"
    - to cptn circuit (Baserace/Facility Author) for some suggestions and
      script parts from "Valve", waste_green & shader, toxic_glow as well
      as the great sound toxic_door.wav. I hope that I nothing forgot.
      Again many thanks..
    - to Marko for some prefabs e.g. the Crane
    - to "Detoeni (UK)" for his "Alpine Assault Models" (Safe)
    - to "Chr1s" for "cantina"
    - to ChickenPizza for his misc. suggestions
    - to huora (suomi) for his improvement suggestions
    - to BeoWulV (Author of "Wolfschanze3") for his texture "jass" (card
      game) http://www.beowulv.ch
     

    8 downloads

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  6. mlb_beach + new waypoints

    [UJE]Captain    24 may 2018    reworked the final fun beach version of native12,    and  the waypoints adjusted for MLB beach
    Author:Marko
    // Axis Objective Descriptions
    1    "Secondary Objective:**Don't let allies breach the front bunker door."
    2    "Secondary Objective:**Don't let allies breach the lower bunker door."
    3    "Secondary Objective:**Defend the beach bunkers' flag."
    4    "Secondary Objective:**Don't let allies build the assault ramp."
    5    "Secondary Objective:**Protect the axis base wall breach."
    6    "Primary Objective:**Defend the ventilation power generator."
    7    "Secondary Objective:**Defend the back base security door."
    8    "Primary Objective:**Defend the Radar."

    // Allied Objective Descriptions
    1    "Secondary Objective:**Breach the front bunker door."
    2    "Secondary Objective:**Breach the lower bunker door."
    3    "Secondary Objective:***Capture the beach bunkers' flag."
    4    "Secondary Objective:***Construct the assault ramp."
    5    "Secondary Objective:***Invade the axis base by breaching the base wall."
    6    "Primary Objective:***Destroy the ventilation power generator."
    7    "Secondary Objective:***Breach the security door to access the back base."
    8    "Primary Objective:***Destroy the axis Radar."
    secret rooms :
     
     

    10 downloads

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  7. mlb_daybreak + waypoints

    [UJE]Captain   08 June 2018 reworked the waypoints
    // Axis Objective Descriptions
    wm_objective_axis_desc    1    "Primary Objective:**Gain the forward spawn by breaching the factory entrance gates"
    wm_objective_axis_desc    2    "Primary Objective:**Load 2 explosive charges onto the detonator"
    wm_objective_axis_desc    3    "Primary Objective:**Arm the bomb in order to blow the main factory wall"
    wm_objective_axis_desc    4    "Primary Objective:**Destroy the missile silo"
    // Axis Objective Descriptions
    wm_objective_allied_desc    1    "Primary Objective:**Don't let axis breach the factory entrance gates"
    wm_objective_allied_desc    2    "Primary Objective:**Protect the explosive charges in the office"
    wm_objective_allied_desc    3    "Primary Objective:**Don't let axis blow the factory main wall"
    wm_objective_allied_desc    4    "Primary Objective:**Defend the missile silo"

    9 downloads

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  8. maccupiccu_b2 + (waypoints in test )

    the booster is the cp
    // Axis Objective Descriptions
      1    "Protect the two symbol"

    // Allied Objective Descriptions
      1    "Escape with truck"
     
     
     

    12 downloads

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  9. nemorosusrc1 + waypoints

    Nemorosus Release Candidate 1
    Author: six
    [email protected]
    http://www.planetwolfenstein.com/six
    ===============================================
    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Notes:
    Release Candidate 1 of NEMO
    -Opened up "bunker" area
    -added ladders near axis spawn
    ===============================================
    OBJECTIVES
    ===============================================
    ----------Axis Objectives----------
    Prevent the Allies from escorting the tank over the bridge.
    Prevent the Allies from destroying the main entrance.
    Defend the bridge.
    Defend the side entrance.
    Defend the generator.
    Defend the gun controls.
    Constuct the command post.
    Destroy the Allied command post.
    ---------Allied Objectives---------
    Escort the tank over the bridge.
    Destroy the main entrance.
    Construct the bridge.
    Destroy the side entrance.
    Destroy the Generator.
    Destroy the gun controls.
    Destroy the Axis command post.
    Constuct the command post.
    ===============================================
    SPAWN POINT NUMBERS (FOR SPAWN SCRIPTING)
    ===============================================
    spawn 1 = Allied Drop Point (allied default)
    spawn 2 = NW Command Post (axis default)
    spawn 3 = Bunker
    spawn 4 = Caves

    8 downloads

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  10. midnight_b3 + waypoints

    Author:      Chris Turner
    Email:       turnerc03(AT)hotmail.com
    Map name:    Midnight
    Map version: Beta 3
    ***MAP INFO***
    The Allies are attempting to take out
    a strategic Axis outpost on the North
    German coast that has thus far prevented
    all bombing raids from the North.

    ***OBJECTIVES***
    Allies:
        * Capture the forward spawn from the Axis.
        * Dynamite the main entrance.
        * Construct the bridge to gain access to the side entrance.
        * Stop Axis engineers from building the command post.
        * Destroy the West Anti-Aircraft Gun using the explosive charges.
        * Destroy the East Anti-Aircraft Gun using the explosive charges.
    Axis:
        * Defend the forward spawn from invading Allied forces.
        * Prevent the Allies from destroying the main entrance.
        * Defend the side entrance from Allied engineers.
        * Stop Allied engineers from building the command post.
        * Defend the West Anti-Aircraft Gun.
        * Defend the East Anti-Aircraft Gun.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to 
    the email above and I'll get it done before the next version.
    ***CHANGE LOG***
    *Beta 1a:
        * Forward flag spawn bug fixed.
        * Extra clipping applied to hillsides.
        * Tower window lowered.
        * Extra lighting added in places.
        * Additional spawn exit added at the church spawn.
    *Beta 2:
        * Map renamed to avoid conflicts with existing 'castle' maps
        * Extra lighting added.
        * Slight ambient light added.
        * Details added to first stage.
        * Last stage revised.
        * Old basic terrain partially replaced.
        * Extra Route added
        * Spawn really fixed this time.
        * General modifications.
        * Objective voice overs added.
        * Plane crash added. (no sounds yet)
    *Beta 3:
        * Axis Main Spawn amended to easier visability of the East Gun.
        * More Details added to the map.
        * The middle route altered to exit through the other house.
        * Some terrain replaced for models, rest to follow.
        * Animated Flak Cannon added.
        * Bridge Construction amended.
        
    ***ADDITIONAL CREDITS***
    Sky Box: Avoc
    Fachwerk Textures & Brushwork: Krischan/FFM*Sentenza
    Barrel Model, Parachute & Box Models: RayBan
    P40 Plane Model: Diego
    Flak Cannon Models: IndyJones
    Tram Model: Pegazus/S&M Mapping
    VW Model: Pegazus/S&M Mapping
    Half-Track Model: Detoeni
    Tombstone Model: Arcana 
    Rowing Boat Prefab: Drakir
    General Custom Textures: CG Textures www.cgtextures.com
    Searchlight Models loosely based of Drakir's prefabs.
    Some brushwork lifted from the stock map sources.

    12 downloads

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    1 comment

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  11. nemo_v115 (private waypoinbts)

    Maker mades the botfiles 05 November 2017   - Title Nemo
    - File name Nemo_v115.pk3
    - Map name Nemo
    - Version 1.1.5 (Created August 2007, updated 10th September 2007)
    - Author Avoc ================================================================

    // Installation: Put the pk3 file into the etmain folder.

    // Scenario: The axis and allies are fighting for control over the small Harbor Town of Nemo.

    // Victory Conditions: In order to win, the teams have to capture the three flags at the three different
    locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.

    // Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help.
    Without his help this map would never have come to be.

    //

    Version Updates:
    - v115
    .Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
    .Thanks to 2bit for fixing and improving the nemo.script file.
    .Everytime a flag is captured it is announced which team has how many flags.
    .Added the door sounds to the iron doors.
    .Updated the Command map.
    .Made it easier to climb the Harbor flag rocks.
    .Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
    .Made the main gates destroyable only by axis.

    - v110
    .Added another floor to the archive building.
    .The archive flag has now been moved to the 2nd floor of the building.
    .Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
    .Added a sewer entreance to the map. The Allies are able to access the archive area by
    dynamiting the sewer grates.
    .The main archive gates are now only destroyable by the axis
    .Added an axis teamdoor next to the main archive gates.
    .Added a wooden plank on the roof of the harbor storage in order for player to access the
    harbor roofs.
    .Added a ladder next to the allied harbor barricades so that the allies have an quicker
    access to the towncenter flag if they have built their barricades.
    .Changed the axis respawn time from 15 to 17
    .Changed the allied respawn time from 10 to 15
    Map:Nemo v1.1.5Type:ObjectiveSize:Medium  
    What's New in Version pk3
    version fixed by Berzerkr the owner of wolfmap (to sad he decided to stop his Et site) Version Updates: - v115 .Added A ladder by the health and ammo kits to add an alternative attack rute from the archives. .Thanks to 2bit for fixing and improving the nemo.script file. .Everytime a flag is captured it is announced which team has how many flags. .Added the door sounds to the iron doors. .Updated the Command map. .Made it easier to climb the Harbor flag rocks. .Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now. .Made the main gates destroyable only by axis.

    24 downloads

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  12. mt_whoverest_b4_6

    hunkmegs at 128 minimum
    large map
     
       1    "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
       2    "Secondary Objective:**Capture the forward spawn."
       3       "Secondary Objective:**Construct a command post."
       4       "Secondary Objective:**Destroy the main door."
       5       "Secondary Objective:**Destroy the vent grill."
       6       "Secondary Objective:**Open the electric doors by re-wiring the control panel."
       7    "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
       8       "Primary Objective:**Prevent the allies from recovering the vital information."

      1    "Primary Objective:**Prevent axis from stealing some documents."
     2    "Secondary Objective:**Defend the forward spawn."
     3       "Secondary Objective:**Prevent the construction of the axis command post."
     4       "Secondary Objective:**Protect the main door from axis engineers."
     5       "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
     6       "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
     7    "Secondary Objective:**Build a command post."
     8       "Primary Objective:**Recover the  vital information."
     

    4 downloads

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  13. mp_communique_b1 + waypoints

    The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.

    The main features of the changes from base to Communique:

    - A new short passage between radar 1 and 2
    - Two spawn points on each side
    - The roof of the axisspawn is now accessible
    - A new way directly from axisspawn to radar 2 (compared to zone 3)
    - Many, many new leaders and a few new doors
    - A new way above the alliesspawn, from warehouse to stairwell
    - Including waypoints and much more...

    It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.
    Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.

    Die Hauptmerkmale der Änderungen von Base zu Communique sind:

    - ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2
    - zwei Spawnpunkte auf jeder Seite
    - das Achsenspawn-Dach ist jetzt begehbar
    - ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2
    - viele, viele neue Leitern und ein paar neue Türen
    - ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus
    - inkl. Waypoints und noch einiges mehr...

    Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt. 
     
    A big thank you to StoerFakoR!

    13 downloads

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  14. mp_assault_rc1 + mp_assault_rc1_sf01 ( script ) + waypoints

    The Allied forces have taken over and secured what was once an Axis Communications Tower

    14 downloads

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  15. missile_b4 + waypoints

    After 29 month of development break eiM released the version Beta 4 of his ET map Missile.
    Changes:right allies attack way in first stage
    - enlarged window aflag
    - fixed door problem (2nd stage) by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
    - moved missile towards the cave
    - reworked broken wall in stage3 because of mg abuse
    -oved the truck to a new area
    ed right allies attack way in first stage
    - enlarged window aflag
    - fixed door problem (2nd stage) by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
    - moved missile towards the cave
    - reworked broken wall in stage3 because of mg abuse
    Source: SD-Forum
    -oved the truck to a new area

    16 downloads

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  16. mlb_egypt + waypoints

    // Axis Objective Descriptions
    1 "Primary Objective:**Sail the boat to the floodgate"
    2 "Primary Objective:**Sail the boat to the temple"
    3 "Primary Objective:**Breach the temple entrance gate"
    4 "Primary Objective:**Get the ammo, build the gun and fire it at the pyramid door"
    5 "Primary Objective:**Destroy the sarcophage room door"
    6 "Primary Objective:**Steal the gold"
    7 "Primary Objective:**Take the gold to the River huts" 
    // Axis Objective Descriptions
    1 "Primary Objective:**Don't let Axis sail the boat to the floodgate"
    2 "Primary Objective:**Stop the boat from reaching the temple"
    3 "Primary Objective:**Defend the temple entrance gate"
    4 "Primary Objective:**Protect the pyramid entrance"
    5 "Primary Objective:**Defend the sarcopahge room door"
    6 "Primary Objective:**Don't let Axis steal the gold"
    7 "Primary Objective:**Don't let Axis take the gold to the River huts"
    Description:

    Installation:
    -------------
    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (Cstick out tonguerogram FilesWolfenstein - Enemy
    Territoryetmain)
    Run the game, and play.

    Egypt- the making of:
    ----------------------------

    Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)

    More information and screenshots available on http://marko.hd.free.fr

    Lefty - Custom Voices / GertH - Command map maker

    Sponsors:
    ----------------------------
    MLB is sponsored by X3M servers (http://www.x3mservers.net).


    Testing Team:
    --------------

    -7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont

    [fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge

    [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)

    M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)

    Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery


    Map Description:
    -------------

    MLB_Egypt is the new map of this map pack. It was started from scratch in May by Marko, who made 
    a set of temple with a pyramid nearby. Lowlife then decided to add terrain and build on, leading 
    to what the map it now.

    Axis attack on this map. They spawn in a wooden hut built on the river of a canyon. They have a 
    boat to repair and escort along the river, going along ruins and borken pieces of architecture. 
    In addition to this, they can use an underground tunnel that goes all along the river bed, providng 
    an alternate sheltered access to the objectives... Along one of the river bends, allies have a damaged 
    flood gate to hold. Axis have to escort the boat to the flood gate, repair the generator that drives 
    the gates and toggle the levers to open the gates, let the boat in, flood the gate then open the upper 
    exit Once the flood gate has been passed by the boat, Axis get a new spawn in that area. The boat then 
    starts the last section up the river, going by a town in ruins before reaching the temple entrance. It 
    finally stops, rotates it's gun and breaches the temple main entrance...

    The boat is now no longer necessary... Axis will now have to access the main pyramid entrance. They have 
    another door to dynamite to get there before having to get hold of a box of shells, build a gun, load the 
    shells on the gun and breach the pyramid entrance... The next step takes place indoors. While allies 
    attempt to hold the door leading to the sarcophage room, axis fight their way in the pyramid tunnels, 
    using every path they can to reach the objective The path to the objective room is large and short, meaning 
    axis forces easily invade the area. On the other hand, after having stolen the gold from the sarcophage room, 
    they have to return it to the woodden barracks where they initially spawned at. Being unable to walk all the 
    way back to the boat and down the river again, they have to breach the allied barricades to escape directly 
    through the ruins protruding over the canyon...

    23 downloads

       (0 reviews)

    0 comments

    Updated

  17. nfl_b2 + waypoints

    americain_football_game (10 goals per team or higher scoreboard team will win when time is up.)                
    NFL_b1 to NFL_B2 (update)
     -Ball is now at lign 25 (0 before)6americain_football_game (10 goals per team or higher scoreboard team will win when time is up.)                
     -Respawn = 10 sec (5sec before)
     -Box add enverywhere in the field.
     -Trigger push team spawnkilling
     -Anti Airstrike at goal line . (Protect spawnkilling)
     -A lot of textures bug fix.
     -Health at restaurant.
     -Can enter in the airship.
     -If a team reach 5 goals, the underdog team got new respawn at center room. (When underdog team reach 5 goals, other team gain a new respawn too).


    17 downloads

       (0 reviews)

    0 comments

    Updated

  18. MineLabs_b1 + script fix + waypoints

    scriptfix : There was a bug in minelabs beta 1, the axis spawn with the allies when the tank passed the commandpost 
     
    The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.
    :**steal the key and unlock the door"
    axis        "Primary objective:**Defend the key on the desk and don't let the allied open the door"
     neutral        "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
    //first CTF run - door
     1    "Primary objective:**Defend the door, don't let the allied open it with the key."
    1    "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
    //first destruct - AT
    2    "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
    2    "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
    //second CTF run - docs
    3    "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
    3    "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
    //second destruct - EMR gun
    4    "Primary objective:**Defend the electromagnetic repulsion gun prototype"
    4    "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
    //Commandpost
     5    "Secondary objective:**Construct a radio and establish a radio link"
    5    "Secondary objective:**Constuct a radio and establish a radio link"

    36 downloads

       (0 reviews)

    0 comments

    Updated

  19. mitchelldown + waypoints

    Description:

    Mitchell Down - ET
    Map by Rummie
    Conversion Project Lead - Northerner
    Conversion Mapper - CptnTriscuit

    Installing

    Drop the file 'mitchelldown.pk3' into your Wolfenstein: Enemy Territory etmain directory.

    Overview

    The Allied bomber 'Mitchell' has been shot down on route to Berlin causing the Uranium bomb 'Little Boy' to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.

    Map Objectives

    Stealing Little Boy 
    The Uranium bomb 'Little Boy' has been recovered from the wreckage of Mitchell and is being held inside the Axis tank factory. The Allies must steal the bomb and take it to the waiting truck. The Axis must prevent the bomb from being stolen.

    Capturing Little Boy
    Once extracted from the tank factory, the Little Boy bomb must be taken by the Allies to the escape truck waiting by the hotel. The Axis must intercept the Allies objective carrier before they can reach the escape truck.

    South Tank Factory Door
    The entrance to the South end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.

    North Tank Factory Door
    The entrance to the North end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.

    Allied Team Command Post
    The Allied can establish a command post in the Southwest courtyard.

    Axis Team Command Post
    The Axis can establish a command post on the second floor of the Axis base.

    Sewer Grate
    The sewer system that runs underneath the tank factory can be very useful for the attacking Allies. The tunnel that empties out into the river is blocked by a metal grate that must be destroyed with dynamite.

    Gate Flag
    The flag atop the Axis gate can be captured by either team. If the Axis team controls the flag, they will be able to spawn closer to the tank factory. If the flag is captured by the Allies, the Axis will loose their ability to spawn at the gate, and will have 10 seconds added to their respawn clock. The Axis can recapture the flag to remove the additional clock time.

    Church Machine Gun
    The construction crates near the West wall of the church contain parts that can be assembled into a machine gun nest by an Allied engineer.

    Master Lock Control
    Inside the Axis base is a control panel that locks and unlocks the Axis-Only team door that leads into the tank factory. A sneaky Allied player can unlock the team door allowing any player to open it.

    Church Health and Ammo
    There are health and ammo cabinets inside the church.

    Boiler Room Health and Ammo
    There are health and ammo cabinets inside the boiler room.

    Links

    Rummie's Maps:
    http://www.planetwolfenstein.com/rummie

    Northerner's RTCWfiles:
    http://www.RTCWfiles.com

    CptnTriscuit's /Battlefield:
    http://www.planetwolfenstein.com/battlefield

    22 downloads

       (0 reviews)

    0 comments

    Updated

  20. midnightraid_b1 + waypoints

    9/26/2006
    Beta 1
    Map by: [email protected]
    www.frozensoldiers.com
    Thank you splashdamage.com
    The Allies are attacking an Axis fuel supply, they must fight there way back to the compound and plant TNT to destroy it. The Axis must hold off the attackers until reinforcements arrive

    25 downloads

       (0 reviews)

    0 comments

    Updated

  21. madbunker_v10 + waypoints

    Title:            madbunker_v10
    Filename:        madbunker.bsp
    Type:            Deathmatch
    Authors:        Cambo aka "M|A|D [Cambo]"
    Homepage:        www.the-mad-project.de (under consruction)
    E-Mail:            [email protected]
    Installation: 
    ------------- 
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    Version Info:
    ------------- 
    1.0 First public release.
    Known Bugs: none
    Mission Details:
    ----------------
    Mission Time:        15 Minutes
    Spawn Times:        Axis 3 Seconds 
                        Allies 3 Seconds    
    CREDITS:
    --------
    Map Construction:      Cambo 
    Command map :         Cambo
    Scripting:              Cambo 

    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product. 

    20 downloads

       (0 reviews)

    0 comments

    Updated

  22. negoshk_b2 + waypoints

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: [email protected]
    Date of Release: 26. May 2007 (Negoshk beta2)
    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 18sec
    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
    Objectives:
    1) Defend/Steal the Tank
    2) Escort/Stop the Tank
    3) Defend/Blow East Gate
    4) Defend/Blow South Gate
    5) Defend/Blow Ammo Depot no.1
    6) Defend/Blow Ammo Depot no.2
    7) Defend/Blow Ammo Depot no.3
    --------------------------------------------------------------------------------
    I want to thank:
    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank you real much!!)
    antman - for helping me fixing problems with etpro again! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    22 downloads

       (0 reviews)

    0 comments

    Updated

  23. normandy_final (private waypoints )

    // Axis Objective Descriptions
    1    "Primary Objective:**Keep the Top Secret Documents from being taken by the Allies."
    2    "Primary Objective:**Keep the Allies from constructing the Radio Transmitter. If they manage to construct it destroy it at all costs!"
    3    "Secondary Objective:**Defend the Bunker Door to keep the Allies from reaching the forward bunker."
    4    "Secondary Objective:**Defend the Sea Wall entrance where the Allies have an alternative route to the top secret documents."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Top Secret Documents."
    2    "Primary Objective:**Construct the Constructible Transmitter and transmit the stolen Top Secret Documents."
    3    "Secondary Objective:**Destroy the Bunker door and capture the forward bunker."
    4    "Secondary Objective:**Destroy the Sea Wall entrance where you can find an alternative route to the top secret documents."
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  24. MissileX_beta_2 (private waypoints)

    // Axis Objective Descriptions
    1    "Primary Objective:**Steal back the radio conduit and escape the base."
    2    "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5    "Secondary Objective:**Construct the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Do not let the axis get away with the radio conduit."
    2    "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3    "Secondary Objective:**Protect the main gate at ALL costs."
    4    "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5    "Secondary Objective:**Build a Command Post."

    13 downloads

       (1 review)

    0 comments

    Updated

  25. nkcomplex_b3 + waypoints

    Research Complex Beta 3 - created by Mud-H - Allies must steal research documents in the R-room and transmit them to the transmitter. . Suggestion and comments on the Nordik mapping forum Thx 
     

    21 downloads

       (0 reviews)

    0 comments

    Updated

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