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  1. one_way_b3

    Author:        Qualmi
    Date:        25.05.2010
    Game:        Wolfenstein - Enemy Territory
    Homepage:   http://qualmi.de.tl/
    Description
    An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to 
    small servers with a maximum of 12 players.
    Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
    deathmatch map.
    Due to the counting system within the mapscript do not use this at 16 Bit server systems when you play for objective.
    It will most likely crash the server, or at least invoke some unpredictable behaviour.
    !!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!

    Objective
     
    Both Allies and Axis are possessing a coder to transmit an SOS. Once activated it will take 5 minutes to do so.
    Your mission is to interupt the enemy countdown by stealing the enemy coders battery and preventing him to steal
    your own.
    There is no delivery point for the battery. Simply hold it. As long as it is not in the coder of the enemy the 
    better it will be for you.
    =============================
    Changes From Beta 2 to Beta 3
    =============================
    - Map resized
    - Lights reworked
    - Objective changed
    - Visual Timing Counter
    =========
    Mapscript
    =========
    Due to the counting system within the mapscript do not use this at 16 Bit server systems. It will most likely crash 
    the server, or at least invoke some unpredictable behaviour. 
    !!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!
    For more Information, especially about the way that counter works, visit my site and look for some stuff about timers
    there.
    For all the mappers out there: this script can easily be improved and i know how maybe you will find the secret <3
    Have fun. I really liked creating it
    ===============
    ETPro Mapscript
    ===============
    An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It
    is called 'one_way_b3.script'. 
    Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.
    ======
    Limits
    ======
    Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32 
    remapshader limit.
    You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.
    Logically the counter works 100% accurate.
    =======
    History
    =======
    The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into
    that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to 
    avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.
    The first versions i released should have hit exactly that principle. But after coming back to mapping after a while
    i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle,
    but i fear it has become some kind of mixture now.
    ===================
    Feedback/Bugreports
    ===================
    Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.
    =======================================
    Some Additional Information for Mappers
    =======================================
    Build Time: 2 hours.
    Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns.
    With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was
    half and two third i realized that there was already a wheel. What a shame.
    The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on 
    velocity nowadays. So why shouldnt i spam you with my timing results :> 
    because quality takes time ?
    ..pfft 
    =======
    Credits
    =======
    - ID, Splash Damage, q3map, q3map2 devs, Radiant devs, for giving us modders and mappers the opportunity to modify and 
    play around. This is what keeps the game alive. A special thanks to all the texture makers.
    - castle_ctf: i actually got that idea to remap the stamina and health bar from that map. I also used texture 0-8
    in their pk3. Number 9 i had to do by myself.
    - map railgun: i copied the rails and the train barrier of it to fit in my map. The rest of the brushwork is original,
    which is important to state. I would never end up basing my work on whole goldrush prefabs.
    - >>GAYLORDS<< bio and stealth6 for the testmatches we played. Was very useful.
    - Berzerkr for spotting and supporting that file at Wolfmap.de
    - Ron007 for making these nice video tutorials at level-designer.de (which is down atm :()
    - Ifurita for the scripting tutorial
    - Nib aka BoltyBoy at nibsworld.com for the great vis-tutorial at his site

    4 downloads

       (0 reviews)

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  2. ouessant_fixed + private waypoints

    // Axis Objective Descriptions
     1    "Primary Objective:**Hold the road gate.  Holding this will prevent the Allies from accessing the lighthouse."
     2    "Primary Objective:**Defend the lighthouse!  Make sure the bridge computer is repaired; this will keep the bridge down"
    // Axis Objective Descriptions
     1    "Primary Objective:**Bust through the road gate.  This will give you access to the bridge computer"
     2    "Primary Objective:**Climb the lighthouse and destroy it!  You'll need to hack the bridge computer to gain access."
     

    4 downloads

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  3. obersalzberg_fixed + waypoints

    Loffy fixed the limbo probem
    By ddp<GR4n4TE"
    // Axis Objective Descriptions
    1    "Objective:**Do not let the Allied Forces steal the tank."
    2    "Objective:**Construct the tank barrier."
    3    "Objective:**Protect the Key. Lower mid (square F 7) on the limbo map."
    4    "Objective:**Protect the Serum. Top-right square (I 1) on the limbo map."
    5    "Objective:**Prevent the Allies from taking the Serum back to their first spawn. (Square C 8 on the limbo map)."
    6    "Objective:**Build the Command Post."

    // Allied Objective Descriptions
    1    "Objective:**Steal the tank."
    2    "Objective:**Prevent the Axis from constructing tank barriers."
    3    "Objective:**Steal the Key. Lower mid (square F 7) on the limbo map."
    4    "Objective:**Steal the Serum. Top-right square (I 1) on the limbo map."
    5    "Objective:**Bring the Serum back to our first spawn. (Square C 8 on the limbo map)."
    6    "Objective:**Build the Command Post."
     
     
     
     

    24 downloads

       (0 reviews)

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    Updated

  4. Operation Chariot_120 + waypoints

    Title       : Operation Chariot
    File name   : chariot_120.pk3
    Map name    : chariot
    Version     : 1.2.0   (Created Oct 2007)
    Authors     : 2Bit and Avoc
                  (www.tibetclan.com and www.eft-clan.com)
    Description :
    In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.
    So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz.
    The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
    There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
    0-1 objectives destroyed    DECISIVE Axis victory
    2 objectives destroyed        Major Axis victory
    3 objectives destroyed        Marginal Axis victory
    4 objectives destroyed        Marginal Allied victory
    5 objectives destroyed        Major Allied victory
    6 objectives destroyed        DECISIVE Allied victory
    The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.
    The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed, another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
    This allows the allies to choose their targets, but limits them to attacking up to two at a time.
    In addition, the axis have two barracks for their spawning.  One is near 3 objectives and the second near the other 3 objectives.  Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
    This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
    To guide axis players to the objectives under threat, there are ingame command maps in each Barracks.  Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
    By checking this map on spawning, axis players can take themselves immediately to the action.
    v1.2.0 Changes:
    1) Improved end game display so that the degree of victory can be seen.
    2) Fix to prevent carried obj icon from being visible through walls.
    3) Map timing changed to start at 10 mins with +2 mins per obj destroyed.

    v1.1.0 Changes:
    1) A Battle map has been included inside the ship, so that Allied players can see which objectives have been destroyed, which have had demolition charges placed, and which remain as targets.
    2) Time limit reduced from a maximum time of 25 mins, to 21 mins.

    Installation: Put the pk3 file into the etmain folder.
    Num players : recommended 6+ per team, the more the merrier.
    2Bit maps (available from www.pythononline.co.uk/et)
        Breakout
        Glider
        TankBuster
        British Bulldog
        2tanks
        6flags
        110 Factory
        Ludendorff Bridge
        Tiger
        Chartwell
        Cluedo
    2Bit conversions
        Radar Summer
        Battery Recharged
        RTCW Depot 2
    Avoc maps
        Nemo

    Gamemodes   : Objective, Stopwatch.
    Thanks to    :
    Splash Damage and Activision for the best (free!!) game ever released.
    Drakir, Iffy, Detoeni, Ausman, redRum, Kat, RayBan, StormShadow, Massive and Zenith-ply for the excellent models and textures that make all the difference to how the map looks, plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.

    16 downloads

       (0 reviews)

    0 comments

    Updated

  5. octagon arena

    octagon arena sky fix

    2 downloads

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  6. op_tower_night ( private fixed waypoints )

    Axis waypoints for this map are buggy
    Filenames: op_tower_night.pk3; readme.txt
    Version: Night 
    BSP name: op_tower_night
    Author:     Old-Owl
    Created: 18-07-2012
    Last revision: July 2012
    E-Mail:     [email protected]
    18-07-2012
    From the map Operation Tower beta 6a
    New map name : Operation Tower Night
     
    Changes :
    - Adjusted bug in the garden fences, where bulles pass only in one direction, now bullets 
      pass through fences in both directions.
    - New sky (Thanks Avoc)
    - Removed the grass on the terrrain to improve the FPS (Lot of players asked me that)
    - Added windows in the tower, cool for snipers and other uses. 
      Water around tower is less high, almost impossible for allies to jump down without crush.
      Added a new door (axis only) in the wall back to the tower. 
      (Enogma suggestions)
    - Added a building and few details 
      (Wutangh suggestion)
    - Fixed some lights around
    - Thanks to Lammert for his nice command map
    - Added columns in the tunnel underground, good to hide and escape.
    - Thanks to all members of Dark Alchemy for the help in searching bugs and giving advices.

    *********
    *History*
    *********
    My first map.
    Credits:
    Alpha trees by Rayban
    Sky shader by Amethyst7
    Alpha shaders by Sock's terrain-tutorial-map
    2Bit Tutorials
    Ktrees by Kic
        
    Thanks to Arnowar, UJE Niek, UJE C for their patience and helping, 
    Alchemy members + players for testing and finding the bugs,
    to ID software, Splashdamage, Splatterladder,
    Stinkybeaver for it's artwork "Lil' House on Hill",
    everyone that helped in some ways.
     
    Last fixes: 
    05-08-2009 
    Fixed missing textures. Thanks to Berzerkr (GER) for the feedback.
    23-01-2010 
    Fixed the allied spawn bug.
    Added a double axis door to the Tower gate.
    Added a constructible wooden barricade to the wall breach near flag.
    New underground tunnel.
    New water shader, clear and shiny.
    Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die.
    New trees planted, new furnitures in axis spawn.
     
    23-05-2011
    New trees from Kic models
    New spawns script, flag  is owned by allies due to objective success.
    A roof protect the flag spawn from the artillery.
    Better textures for some buildings.
    Command post moved to a better location.
    Small door near tower tunnel is neutral and not axis anymore.
    Few cosmetics details improved.
     
     

    14 downloads

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    Updated

  7. OldBones_b1 + waypoints

    Axis Objectives:
    •Axis will spawn in their attack ship, and need to destroy the East and West Energy crystal to open the portal.
    •Once the portal is open, axis will spawn in front of it. Now they need to destroy the Door to the power crystal.
    •Additionally the Axis team can destroy the Side wall to get a extra route trough the sewer to get to the door.
    •Once the door has been blown. they way is open to destroy the Power crystal.
    •Additionally the Axis team can try to build the neutral command post.
    •Additionally the Axis team must blow up the power crystal defenses.

    Allied Objectives:
    •Allies need to prevent the Axis team from opening the portal, by preventing the East and West energy crystal getting blown up.
    •Additionally the Allied team can construct the protection MG on the main deck.
    •if the Axis succeed opening the portal, the Allies must prevent the Door to the power crystal to be blown up.
    •If the Axis team sill is able to succeed, the allies must prevent at all cost that the power crystal gets destroyed.
    •Additionally the Allied team can build a command post.
    •Additionally the Allied team can build power crystal defenses to slow down the axis attackers.

    35 downloads

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    Updated

  8. oilraid + oilraid_ETPRO_ONLY + waypoints

    Author: Icarion
    Control over the city of Al Dawda means control over the oil in the region. The Axis are defending the city against the Allied raiders.
    Objectives Allies:
     * Escort the tank to the main entrance
     * Construct the command post
     * Dynamite the depot gate OR run the train into it
     * Construct the ramp for side access
     * Get the fuze and take it to the detonator
     * Activate the detonator with an engineer
    Objectives Axis:
     * Construct the tank barrier and delay the tank
     * Construct the command post
     * Defend the depot gate
     * Defend the fuze
     * Defend the detonator

    map is designed for stopwatch play (offensive bias), 6on6 (played 12on12, works too)
    Special Thanks go to Splash Damage and id for this great game, the sd and ld forums for help on a load of problems, dwd and bigmassa for testing, bloodwire for testing on his server.
    Shout-Outs to everybody from Arctic Warfare, HeartBreakers and all fellow mappers.
    'Mappers can't play' - yeah, right...
    Visit www.IcarionsET.tk

    13 downloads

       (0 reviews)

    0 comments

    Updated

  9. odenthal_b2 + waypoints

    Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of the school and the town. The Allies forces have to escort their Jagdpanther through the streets of Odenthal to get access to the school. After this they have to destroy the Main Entrance and the Generator to disable the magnetic seal of the Security doors to get access to the main building of the school. Inside this the Axis store their secret documents which have to be secured by the Allies Forces

    24 downloads

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    Updated

  10. Out_Coldv2

    December 21 1943.**The Mission start on the top of the mountain where the weather isn't very good. the tempature is 30 below. So get your gloves and sweater it wil be breezy out there. The mission is to kill the other team and get them from the mountain. It's a deathmatch so if it breath it die's. good luck to us all Soldier

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Oneuxbeta2

    Axis have to force their way to the Oneux Church, steal the gold crates and returning it

    9 downloads

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    0 comments

    Submitted

  12.  Oil Rig 2

    Map:  Oil Rig 2
    Creator: WeblionX
    Editor: GTK Radiant 1.4.0
    Compiler: Q3Map2 2.5.15
    --
    Axis - Destroy tower on top
    Allied - Defend tower
    LMS -> 12 v 12
    --
    Known Bugs:
     - Killed <world> twice...  Hopefully QT server and not the level. -_-;
     - Command map icons appear on wrong levels, problem with etmain, use ETPro or other fixed games.
     - Pipe does not reach ground
     - Lighting is O_o in some spots.
    --
    Changes from Beta 5 -> 6
     - Railings
     - ???
    Changes from Beta 4 -> 5
     - Explosive barrels
     - Lowered ocean floor
     - Changed lighting
       - Decreased tank storage area
       - Increased external lighting
     - Directional arrows and signs
    Changes from Beta 3 -> 4
     - New sky images by Li-Sp|der
     - Terrain modified
     - Fixed generator
     - Added mudpump & room
     - Enlarged a couple of doors
     - Even better water
     - Cameras removed
     - Better tri counts, still higher than Radar
     - 1408 Patches
    Changes from Beta 2 -> Beta 3
     - Made the lift have a plausible way to go up and down :E
     - Added LMS mode
     - Total of 903 patches
     - Added some lights
    Changes from Beta 1 -> Beta 2
     - Fixed the lift breaker problem
     - Fixed some details
    Changes from Alpha 3 -> Beta 1
     - Uh...  Stuff?
    Changes from Alpha 2 -> 3
     - Better water shader
     - Better under water terrain (No more brick floor)
     - Buttons!  OMG YAYS!
     - Some details..
     - Vis changes, still sucky
    Changes from Alpha 1 -> 2
     - Axis Spawn
     - Added missing textures
     - Stuff I can't remember
     - Added 3 pots for mines
    --
    GIMP - Textures
    Wordpad - Shaders, scripts, arena file
    Ydnar - metal crate texture.
    Authors may NOT use this level as a base to build an additional level.
    Authors may NOT use Oil Rig Textures from this file.
    Authors may NOT use Oil Rig Models from this file. 
    Authors may NOT use Oil Rig Sound Assets from this file.
    Authors may use the Oil Rig Script to learn from.
    Authors may NOT use the Oil Rig Script as a base for a script of another level unless permitted by Oil Rig's owner.

    13 downloads

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    Updated

  13. oasis_winter

    ORIGINAL MAP //
    //  oasis_eu_b2 //

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

    // MODIFICATION //
    // Oasis Winter //
     
    based on 
    - oasis_eu_b2 map 
    - Berzerkr (GER)'s Winterkrieg mod textures
    - nullskillz's Oasis script
    - antman"s location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.

    ~Molotov

    9 downloads

       (0 reviews)

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  14. overheat_b2 + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**stop the allies from stealling the radar parts."

    // Allied Objective Descriptions
    1    "Primary Objective:**steal the radar parts and load them to our own truck."
    map maker: Yogi *SD*
    ----------------------------------

    ------------------------------------------------------------------------------------------
    a little summary:
    a truck carrying new and improved radar parts for the axis was forced to stop on the side
    of the road due to an overheating engine.
    the allies need to steal those parts and load them to thier own truck.
    ------------------------------------------------------------------------------------------

    about the map :
    well, the idea was to make somthing like the goldrush map only smaller.

    damned if I know what went wrong ! lol

    i just went with the flow and thats how the map turned out.

    ------------------------------------------------------------------------------------------
    thank u :

    i butchered the script from the radar map, so my thanks goes to whoever wrote it.
    and all the guys from the dp clan, hope you like the map.
     

    scav you later

    Yogi *SD*
    [email protected]

     

    21 downloads

       (0 reviews)

    0 comments

    Updated

  15. ostrabrama

    version  : Final 1.0                        ==
    == Made by  : Sylar and Blowfish                ==
    == website  : Blackops Clan - http://www.enemyterritory.biz    ==
    == Date     : 27-05-2009                    ==

    Operation Ostra Brama :
    ------------------------------------------------
    Operation Ostra Brama (lit. Operation Sharp Gate) was an armed conflict during World War II between the Polish Home Army and the Nazi German occupiers of Vilnius. It began on July 7, 1944, as part of a Polish national uprising, Operation Tempest, and lasted until July 14, 1944. The Germans were defeated. Victory !
    Allies will start in the forrest surrounding Vilnius, escorting the tank to the river and capture the Axis flag. Then cross the river to Vilnius where the Axis Ammo Supply documents are (in Gediminas Tower). Steal the document and get them back to the radio tent! 
     
    Special Thanks to :
     
    kt_kubalwagon made by Ken 'kat' Beyer : [email protected]
    http://www.quake3bits.co.uk
    CREDITS : ID software, eskimo roll, EMSIPE, QkenneyQ

    Tent models created in blender3d by : [email protected]

    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps and helped me create transparent windows.

    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !

    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section). And also for helping me with the tree model.

    Niek
    For getting me the skybox...

    IndyJones
    For the nice flagpack he made, making the Polish Home Army flag look better and fixing the shader for 'my' tree model. 

    All the Blackops members who helped me testing and debugging.
     

    9 downloads

       (0 reviews)

    0 comments

    Updated

  16. orb_battle

    briefing "Welcome to the abyss, when developing a new technology the axis stumbled upon a teleporter that brought them to the abyss. The abyss is a black universe where the 'ancients' used to battle**In this arena the aim is to capture and hold the Orb for as long as possible, the team with the most points when the timer runs out wins!****Map made by stealth
     

    5 downloads

       (0 reviews)

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    Submitted

  17. Operation Storehouse Final - storehouse

    Play Information
    ================
    Game Description:

    Storry: 1944: The west front between the allied armed forces and the German Wehrmacht has come to a dead stop.
     During a cross-fire, the Allies capture a supply truck. On the front seat: a map showing a huge secret storehouse...
     
    // Axis Objective Descriptions
    1 "Secondary Objective:**Defend the main entrance! The Allies will try to use the tank against you, so stop the tank before they can reach the gate!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Keep the Allies from constructing their own transmitter."
    4 "Secondary Objective:**Prevent the Allies from blowing up the side entrance of the storehouse. Once inside they will gain a tactical advantage!"
    5 "Primary Objective:**Do not let the secret freight document fall into the hands of the enemy!"
    6 "Secondary Objective:**Defend the lower bunker door! Once destroyed it will give the Allies a tactical advantage over you."
    7 "Secondary Objective:**Defend the flag with your lives!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Defend it!"
    // Allied Objective Descriptions
    1 "Secondary Objective:**Use the tank to destroy the main entrance!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Construct your own transmitter to broadcast the stolen document."
    4 "Secondary Objective:**Blow up the side entrance of the storehouse. Once inside you will have a tactical advantage!"
    5 "Primary Objective:**Steal the secret freight document and take it to the transmitter."
    6 "Secondary Objective:**Destroy the lower bunker door! Once destroyed it will give you a tactical advantage."
    7 "Secondary Objective:**Capture the flag and defend it!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Repair
    Game Type(s): MP only
    Recommended # of Players: up to 36 players

    16 downloads

       (0 reviews)

    0 comments

    Updated

  18. Outer_Space + Omni-Bot waypoints

    Axis Objectives:
    •Axis will spawn in their attack ship, and need to destroy the East and West Energy crystal to open the portal.
    •Once the portal is open, axis will spawn in front of it. Now they need to destroy the Door to the power crystal.
    •Additionally the Axis team can destroy the Side wall to get a extra route trough the sewer to get to the door.
    •Once the door has been blown. they way is open to destroy the Power crystal.
    •Additionally the Axis team can try to build the neutral command post.
    •Additionally the Axis team must blow up the power crystal defenses.

    Allied Objectives:
    •Allies need to prevent the Axis team from opening the portal, by preventing the East and West energy crystal getting blown up.
    •Additionally the Allied team can construct the protection MG on the main deck.
    •if the Axis succeed opening the portal, the Allies must prevent the Door to the power crystal to be blown up.
    •If the Axis team sill is able to succeed, the allies must prevent at all cost that the power crystal gets destroyed.
    •Additionally the Allied team can build a command post.
    •Additionally the Allied team can build power crystal defenses to slow down the axis attackers.

    12 downloads

       (0 reviews)

    0 comments

    Updated

  19. over_the_top

    // Axis Objective Descriptions
    wm_objective_axis_desc        1    "Primary Objective:**Prevent destruction of the security door."
    wm_objective_axis_desc        2    "Primary Objective:**Prevent the Allies from building the ramp."
    wm_objective_axis_desc        3    "Primary Objective:**Prevent them from stealing the truck."
    wm_objective_axis_desc        4    "Primary Objective:**Dont let them dynamite the castle basement."
    wm_objective_axis_desc        5    "Primary Objective:**Prevent intruders in stealing the gold."
    wm_objective_axis_desc        6    "Primary Objective:**Dont let them open the tunnel gate."
    wm_objective_axis_desc        7    "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley."
    // Allied Objective Descriptions
    wm_objective_allied_desc    1    "Primary Objective:**Dynamite the security door."
    wm_objective_allied_desc    2    "Primary Objective:**Build the ramp."
    wm_objective_allied_desc    3    "Primary Objective:**Steal the truck."
    wm_objective_allied_desc    4    "Primary Objective:**Dynamite the castle basement."
    wm_objective_allied_desc    5    "Primary Objective:**Steal the gold."
    wm_objective_allied_desc    6    "Primary Objective:**Open the tunnel gate."
    wm_objective_allied_desc    7    "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

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