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  1. rtcc2a aka Carnage2a + wayoints

    Author : Marko 
    he reworked this map for an MLB map  ( large map )
    1    "Destroy radio equipment"
     2    "Destroy power generator"
        
    1    "Defend radio equipment"
    2    "Defend power generator"

    4 downloads

       (0 reviews)

    0 comments

    Updated

  2. rabenhorst_final + waypoints

    Burg Rabenhorst Final
    briefing "Auf einem Berg in den Alpen halten die Deutschen wichtige Unterlagen unter Verschluss. Die Burg ist gut befestigt, also werden die Allierten einen Panzer brauchen, um durch das Tor zu brechen.*On top of a mountain in the Alps the Germans are shutting away a top secret dossier regarding a Wunderwaffe (wonderweapon). Steal it and send it to the HQ!"
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer 
    die pk3 datei in das /etmain verzeichniss legen
    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!! 
    danke an: 
    Kernwaffe.de
    dem einzig wahren et-server  
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft 
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden 
    desmond sadness, saske, nada, stefan und fynbos fürs testen  
    anregungen und kritik an
    thorundhammer*at*gmx.de

    11 downloads

       (0 reviews)

    0 comments

    Updated

  3. pitch_black_2_winter aka lp1_2 + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**Keep the Allies from stealing the Bomb Parts."
    2    "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay."
    3    "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Keep the Allies from escaping with the A-Bomb."
    5    "Secondary Objective:**Set up a Command Post inside the CP Hut."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the CP Hut."

    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay."
    2    "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar."
    3    "Primary Objective:**Escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard."
    5    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the CP Hut."
    6    "Secondary Objective:**Establish a Command Post inside the CP Hut."

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  4. pitch_black aka LP1 _1 + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**Keep the Allies from stealing the Bomb Parts."
    2    "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay."
    3    "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Keep the Allies from escaping with the A-Bomb."
    5    "Secondary Objective:**Set up a Command Post inside the CP Hut."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the CP Hut."

    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay."
    2    "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar."
    3    "Primary Objective:**Escort the Bomb to the Depot Yard."
    4    "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard."
    5    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the CP Hut."
    6    "Secondary Objective:**Establish a Command Post inside the CP Hut."

    5 downloads

       (0 reviews)

    0 comments

    Updated

  5. pier16_v3 + waypoints

    Pier 16 by Tasian
    A multiplayer map for Wolfenstein: Enemy Territory, geared toward Stopwatch play
    This is not my homepage, but I go here alot: www.chickenbucket.com
    E-mail: [email protected]
    --------------------------------------------------------------------------------------------
    Install this map by placing the file (pier16_v2.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
    --------------------------------------------------------------------------------------------
    Map Information
    Filename: pier16_v2
    Menu Name: Pier 16
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported
    Version: Second Public Release (Version 2)
    Release: September 16, 2005
    --------------------------------------------------------------------------------------------
    Overview
    A cargo ship that is supposedly impervious to conventional weapons is being developed in a secret location only known as Pier 16. The Allies received intelligence of this location and are planning to take it down from the inside. The Axis must protect the ship from sabotage.
    Allied Objectives:
     - Primary1 : Destroy the West boat hull (Cargo bay)
     - Primary2 : Destroy the East boat hull (Engineering Storage)
     - Primary3 : Destroy the Support beam
     - Secondary1 : Breaking into the Warehouse
     - Secondary2 : Building the ramps to the ship
     - Secondary3 : Capturing the battery for the Fuel Depot
     - Build a Command Post
     - Don't let Axis build a Command Post

    Axis Objectives:
     - Primary1 : Defend the West boat hull (Cargo bay)
     - Primary2 : Defend the East boat hull (Engineering Storage)
     - Primary3 : Defend the Support beam
     - Secondary1 : Don't let them access the Warehouse
     - Secondary2 : Stop the ramp construction
     - Secondary3 : Prevent the Allies from fixing the generator
     - Don't let Allies build a Command Post
     - Build a Command Post
    --------------------------------------------------------------------------------------------
    Map changes
    Version 1
    - First public release
    Version 2 
    - Added another doorway out of the Allied Spawn in the warehouse
    - Decreased Axis spawn time to 15 seconds
    - Placed some clip ramps around the raised doorways and steps to ease travel across them
    - Minor script changes
    - Fixed a bug with people leaning in a cylinder and looking through.
    Version 3
    - Lights should look a l'il nicer now
    - Fixed a border clip leak on the edge
    - Placed a button activated double door to the west of the main warehouse entrance
    - Added an Axis door to the western-most entrance of the ship
    - Tweaked the Allied warehouse doorway for less convenient spawn camping
    - Modified the doorways of the central ship, instead of two doorways facing left and right, now there is one facing north, toward the Axis spawn
    --------------------------------------------------------------------------------------------
    Additional Notes
    If there's any Axis complaining about how easy the Allies win... that's the point, it's designed to be a Stopwatch map. It's not like there's a shortage of defense-heavy maps that drone on for 30 minutes. You have fun with those.
    Thanks to all the Bucketeers who have put up with my crappy crappy maps and for providing feedback.
    I lost the name of the trainstrainstrains.pk3 creator, but if he's reading this, thank you for your awesome train cars.
    If you want to access the secret room, you can... I don't know... press a tire or something.
    --------------------------------------------------------------------------------------------
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Blue Oyster Cult - "Don't Fear the Reaper"
    Whoever wrote the Chicken Dance - "The Chicken Dance" (Polka Version)
    MK13 - "I am singing now"
    Thanks to chavo_one for letting me use his commander's "boat" quote.
    If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
    Authors may NOT use this level, Pier 16, as a base to build additional level.
    Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
    Needs more cowbell.

    10 downloads

       (0 reviews)

    0 comments

    Updated

  6. prototypemap

    prototype map experience test

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  7. rs_radars + ( private waypoints )

    for large servers 
    Author                  : Dan "RivrStyx" Dorn
    Email Address           : mailto:[email protected]
    Description             : Objective map for Enemy Territory
    Players            : 12-20 players                        
    Additional Credits to   : id software and Gray Matter
    Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory    [or where you installed the game]     
    -----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars
    ******** Play Description ***********
    "**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge. 
    The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid. 
    The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
    // Allied Objective Descriptions
        1    "Primary Objective:**Destroy the South Radar."
        2    "Primary Objective:**Destroy the North Radar."
        3    "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
        4    "Secondary Objective:**Destroy the axis Command Post."
        5    "Secondary Objective:**Build the Command Post."
        
    // Axis Objective Descriptions
        
        1    "Primary Objective:**Guard the South Radar."
        2    "Primary Objective:**Guard the North Radar."
        3    "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
        4    "Secondary Objective:**Build the Command Post."
        5    "Secondary Objective:**Destroy the allied Command Post."
    - Construction -
    Base                    : New level from scratch
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2004 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without 
    permission from the author.  You may not mass distribute this level via any 
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    6 downloads

       (0 reviews)

    0 comments

    Updated

  8. rommel_ga + waypoints

    Description: (the readme file)

    Rommel Beta 2 README file
    Brought to you by Mean Mr. Mustard, Cptn Triscuit, and Ifurita

    Credits:

    # Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation, lots of other scripting
    # Cptn Triscuit - Most of the buildings, cistern, key card models and skin, custom textures
    # Ifurita - Laid down a brush here and there, did the crates by the truck, signage
    # Schaffer - Command map
    # Members of the teamwarfare.com, et-center.com and jolt.co.uk forums for providing a substantial amount of constructive and valuable feedback during early concept development

    IMPORTANT:
    IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, YOU MUST ALSO INSTALL THE ROMMEL_B3_ETPRO.PK3 FILE IN YOUR /ETMAIN FOLDER.

    Scenario:

    August, 1942

    Rangers, attached to the famed SAS, have been raiding Axis supply depots located deep in the Libyan deserts. Friendly Bedouins have alerted the attackers to the location of Rommel's last remaining water purification facilities. The cistern is camouflaged in the sandy ruins of an ancient trading post.

    Objectives:

    Allied Objectives

    1. Breach West Gate
    2. Breach East Gate
    3. Capture the Forward Spawn
    4. Steal the Key Card
    5. Transit thru the Tank Depot
    6. Construct the Command Post
    7. Use CP to Change the Team Door
    8. Spawn at the CP-Controlled Spawn
    9. Deliver Key Card to Cistern
    10. Destroy the Cistern Controls

    Gameplay Notes

    # Map is designed for 12-28 players
    # Allies are on offense
    # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped
    # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage
    # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn

    Change Log:

    Changes from _fp to _b1

    1. Reduced map time from 30 to 15
    2. Allies gain 5 second respawn bonus when CP is built
    3. Added a team door to each gate
    4. Created a vis-blocking structure, which divides the lower base area
    5. Added constructible MG in the forward spawn complex
    6. Added constructible MG in the cistern
    7. Clipped off many areas where people were getting hung up and stuck
    8. Added second exit from flag area to speed movement towards East Gate
    9. Much interior decorating
    10. Added cover in front of each gate

    Changes from _b1 to _b2

    1. Lightmapped terrain, which reduces the brightness and throws nice shadows
    2. Added signage for those who can't tell East from West and North from South
    3. Clipped off the wall jumping avenues on east and west gates
    4. Added more flavor in the form of trees, vegetation, and detail to rooms
    5. Did not clip off the roofs, but made access more difficult. You will need someone to boost you up, which leaves the roof accessible, but rambos will have a hard time using it.
    6. Created VOs for 'breached East Gate' and 'breached West Gate'
    7. Expanded TOIs for dyno targets. You can blow gates from Axis side
    8. Removed dyno delay when key card is capped
    9. Made access to tank depot roof a little easier for allies, but you still need a boost to get to roofs
    10. Made the upper floor of the axis spawn selectable
    11. Adjusted ladders so that you don't pop up so high when you get to the top of the gates
    12. Fixed terrain behind key card building
    13. Added detailing in most buildings
    14. And a couple of other things you'll have to figure out for yourself

    Changes from _b2 to _b3

    1. Turned night to day
    2. Drastically improved amount of information presented on the command map
    3. Eliminated both constructible MG positions
    4. Changed general door at tank depot to allies only door upon construction of CP
    5. Added more signage to the forward spawn area

    Changes from _b3 to _final

    1. Made a cp controlled forward spawn
    2. Made key card building a little more accessible
    3. Moved cap point from left of door to right of door
    4. Added a truck to block some direct fire from axis spawn vs obj runners
    5. Eliminted roof ledges from a couple of key buildings

    8 downloads

       (0 reviews)

    0 comments

    Updated

  9. ROP_River4 + waypoints (and private waypoints )

    LightRay  mades the private waypoints for ets severs
     
    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Don't let allies rob the documents and transmit them at the command post"
    wm_objective_axis_desc 2 "Primary Objective:**Don't let the allied tank get close to the fortress"
    wm_objective_axis_desc 3 "Primary Objective:**Destroy the tank before it reaches the fortress"
    wm_objective_axis_desc 4 "Primary Objective:**Defend the fortress"
    wm_objective_axis_desc 5 "Secondary Objective:**Build the command post"
    wm_objective_axis_desc 6 "Secondary Objective:**Don't let allies set up the command post"

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**Capture the documents and transmit them at the command post radio"
    wm_objective_allied_desc 2 "Primary Objective:**Build the bridge and escort the tank across it"
    wm_objective_allied_desc 3 "Primary Objective:**Use the tank to breach the fortress entrance gate"
    wm_objective_allied_desc 4 "Secondary Objective:**Get inside the fortress"
    wm_objective_allied_desc 5 "Secondary Objective:**Protect the command post"
    wm_objective_allied_desc 6 "Secondary Objective:**Construct the command post"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  10. powcamp_b5 ( private waypoints )

    // Axis Objective Descriptions
     1 "Primary Objective:**Don't let Allies advance the tank to the garrison.**The main tank cannon will destroy the garrison main wall."
    5 "Secondary Objective:**Don't let Allies build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison."
    6 "Secondary Objective:**Build the tank barrier.**This will prevent the tank from reaching the Axis Garrison."
    7 "Secondary Objective:**Build the command post."
    2 "Primary Objective:**Protect the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open."
    8 "Secondary Objective:**Don't let Allies build the assault ramp.**This will allow allies an alternate route into the main camp."
    3 "Primary Objective:**Protect the execution wall.**This will give allies access to the camp's Gas Chamber and Crematorium"
    4 "Primary Objective:**Don't allow Allies to deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium"

    // Allied Objective Descriptions
    1 "Primary Objective:**Repair, steal and escort the axis tank.**The main tank cannon is needed to destroy the Camp Garrison."
    5 "Secondary Objective:**Build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison."
    6 "Secondary Objective:**Keep tank path clear of barriers.**This will allow the tank to approach the Axis Garrison."
    7 "Secondary Objective:**Build the command post."
    2 "Primary Objective:**Take the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open."
    8 "Secondary Objective:**Build the assault ramp.**Thie will allow allies an alternate route into the main camp."
    3 "Primary Objective:**Blow up the execution wall.**This will give Allies access to the camp's Gas Chamber and Crematorium"
    4 "Primary Objective:**Deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium"
     
    author    : James "JAM" Meigs  
    | email    : [email protected] 
    |----------------------------------------->
    | Type          : Objective, Campaign, Stopwatch
    | Spawn Points  : supports up to 64 players, 32 per side
    |----------------------------------------->
     ----------------------------------------->
    | Story:..
    |      :..The Allies have analyzed aerial recon photos and 
    |      :..discovered the location of a notorious POW camp
    |      :..A small Allied force is given the task of breaking
    |      :..into the camp to destroy it and liberate the 
    |      :..prisoners from their captors.
    |----------------------------------------->
     ----------------------------------------->
    | How To Play:..                          
    |            :..Place the  powcamp_b4.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running this map.            
    |----------------------------------------->
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |          1:..Fix and advance the tank to destroy the garison wall.
    |          2:..Build the Sola River bridge to move the tank across the river.
    |          3:..Steal the Main Camp Gate Key from the Commandant quarters
    |          4:..Take the key to the control tower to access the main POW camp.
    |          5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
    |          6:..Take the artillery shell from the gas chamber.
    |          7:..Throw the artillery shell into the oven to blow up the crematorium.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Build the assault ramp to have another way into the camp.
    |            D:..Disable or destroy the gas controls
    |            E:..Build the scaffold for another way into the crematorium
    |            F:..Dyno the invasion barrier to have another path into crematorium
    |----------------------------------------->
    |       Axis:..
    |          1:..Prevent the Allies from escorting the Tank to the garrison wall.
    |          2:..Prevent the Sola river bridge from being built.
    |          3:..Protect the gate key from being stolen
    |          4:..Don not allow Allies to take the key to the control tower.
    |          5:..Protect the execution wall from being demolished.
    |          6:..Protect the artillery shell from being stolen.
    |          7:..Prevent allies from transporting the artillery shell to the crematorium oven.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Do not allow Allies to build the assault ramp.
    |            D:..Build and maintain the gas controls
    |            E:..Prevent the allies from building the scaffold
    |            F:..Build and protect the invasion barrier to force allies south
    |----------------------------------------->
    |----------------------------------------->
    | Enhancements:..
                This is beta 5 version - the fifth release of this map.

    | ENHANCEMENTS/Bug Fixes/changes in beta 5:..
            - textures and shaders remapped to prevent conflicts with other maps
            - textures compressed to decrease map package size
            - ruin added to partially cover bridge 'build box' and give allies some cover
            - contestable flag not capturable until camp main gate is opened
            - canopy added to spawn flag
            - paths adden in admin and final area
            - more vis blocking for faster graphics
            - some structural and cosmetic tweaking of spawns and other areas
            - signage added to indicate flag and wall from sonderspawn
            - signage added to indicate on/off of gas control
            - sound tweaking
            - final package size decreased from 20MB to 14MB
    | ENHANCEMENTS/Bug Fixes/changes in beta 4:..
            - STRUCTURAL REDESIGN to improve FPS, decrease server LAG
                (vis blocking, hint brushes, etc...)
            - Replaced snow tipped trees with temperate trees
            - Added checkpoint and garage buildings in front of garrison
                (to act as cover for allies and axis during tank escort)
            - Added alarm to sound when gas control is on
            - Added musical fanfare when major objectives are completed
            - Rebuilt sonder spawn to allow easy camp access
            - Rebuilt main POW camp area
            - Added or modified roads for camp, garrison and final area
            - Retracted 3rd floor catwalks to ease axis defense in final area
            - Placed 'end-of-round' camera to show chain reaction explosion
            - Added details to gas control building
            - Changed infantry barrier to start as already built
            - Lowered kick panels on gun towers to enable easy entrance to camp
    | ENHANCEMENTS/Bug Fixes/changes in beta 3:..
            - ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES
            - ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
            - Color coded objective messages
            - Smoothed tank spline
            - Touched up bridge legs
            - Sped up tank by 13%
            - Moved Axis Garrison Spawn downstairs
            - Moved Garrison Health/ammo cabinet outside
            - Slight remodel of garrison complex
            - Reworked ladders and landings in tower, church, and crematorium
            - Remodeled Axis Barracks
            - Changed Arbeit sign to POW CAMP
            - Remodeled last axis spawn building as 2-story
            - Added buildable invasion barrier between Axis spawn and Hospital
            - Moved Allied spawn to middle of hospital
            - Did more modeling in hospital interior
            - Added scaffold for Allies to get into crematorium upper level
            - Added another stairwell and covert door for allies to get to gas control
            - Added a ladder inside crematorium allowing allies to get to upper level
            - Extensively remodeled crematorium interior
            - Removed unused objective triggers
            - Made all glass in spawning rooms unbreakable
            - Modeled a chain reaction explosion of all 3 ovens following delivery of shell
            - Removed unused objective triggers
    | Bug Fixes/changes in beta 2:..
            - new terrain shaders created to enable landmines in all areas of map
            - train yard rebuilt with more detail - tracks and building reworked, crane added
            - doors retextured and mapped to correct sound
            - all breakable glass mapped to correct sound
            - small bunkers reclipped to stop weapon fire
            - truck moved farther from garrison to discourage trick jump
            - zyklon cannister references changed to 'artillery shell'
            - some building textures replaced or realigned
            - can now shoot through all electrified barb wire fences
            - church is now double fenced
    |----------------------------------------->
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.3.13
    |            :..compiler     : q3map2 2.5.13
    |            :..build time   : 18 months (on and off)
    |            :..PC specs     : 6600 Intel Quad core
    |            :..compile stats: bsp   : pretty fast
    |                            : vis   : 10 minutes
    |                            : light : 90 minutes
    |            :..Textures     : a couple from every great mapper out there
    |            :..             : a couple of my own custom textures
    |----------------------------------------->
     ----------------------------------------->
    | Credits    :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
            With this community of free information one who knows nothing of mapping can learn to:
            Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
            objects and carryable objects and custom graphics and light entities and scripts and eventually....
            .... a map that might be interesting and playable.
            I never talked to any of these individuals but their info on the web is invaluable:
            2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
            
            Further thanks to all the clans that I've been a part
            of or extensively visited or hosted or gave feedback:
            Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming, 
            Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart.
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2008 James Meigs
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    |            :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    |            :..Redo/reproduce/update this map in any way without permission from the author.
     

    11 downloads

       (1 review)

    0 comments

    Updated

  11. r3b&2Guns ( private waypoints )

    // Axis Objective Descriptions
     1 "Primary: Déposez l'or dans votre camion."

    // Allied Objective Descriptions
     1 "Primary: Déposez l'or dans votre camion."

    18 downloads

       (0 reviews)

    0 comments

    Updated

  12. pantherbase_et

    Bsp name: pantherbase.bsp
    Pk3 size: 9,71 MB
    Map size: Medium (~5x6)
    COM Hunkmegs required: 56 (default)
    Possible trickjumps: -
    We tested it with: NoQuarter 1.2.3; NoQuarter 1.2.9
    Splatterladder Rating: 64%
    Reviewers Rating (1 - 5): 3
    Additional information:

    Axis objectives:
    Primary: Protect and escort the tank to load it on the train. Removing possible obstacles along the route. Primary: Protect and escort the tank to the ammo-station. Primary: Prevent the Allies from destroying the ammo-elevator-control. Primary: Built the Loading Ramp. Primary: Switch the departure signal freely. Secondary: Prevent the Allies from establishing a Command Post. Secondary: Set up a Command Post.
    Allies objectives:
    Prevent Axis in the implementation of the above.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  13. RocketBase ( private waypoints )

    by Zwiebel
     "We have secret informations about a new Rocket Base from the Axis. Enter their Base at night through one of the three entrances, destroy their weapons and escape as fast as u can."
    "The Allies know about our weapons in the Rocket Base. Guard the Base and ensure that no Allied enters our Base. Dont let them destroy our most powerful weapon against their invasion in Germany."
    "The Axis are guarding their secret weapons in their Rocket Base near Berlin. The Allies must destroy the entrances to the Axis Rocket Base in order to blow their Rockets before they can be fired by the Axis."
    // Axis Objective Beschreibungen
    1    "Primary Objective:**Stop the Allies from destroying the Main Entrance."
    2    "Primary Objective:**Be careful of Covert Ops, dont let them enter the Base from the Forward Bunker Door."
    3    "Primary Objective:**Stop the Allies from destroying the Side Entrance."
    4    "Primary Objective:**Dont let the Allied Team capture the Forward Bunker Flag."
    5    "Primary Objective:**Stop the Allies from destroying the Axis Rocket."
    6    "Secondary Objective:**Dont let them construct a Command Post."
    7    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    // Allied Objective Beschreibungen
    1    "Primary Objective:**Destroy the Main Entrance to the Rocket Base."
    2    "Primary Objective:**Enter the Base from the Forward Bunker Door with a Covert Ops."
    3    "Primary Objective:**Blast the Side Entrance to enter the Main Complex of the Base."
    4    "Primary Objective:**Capture the Forward Bunker Flag."
    5    "Primary Objective:**Destroy the Secret Weapon of the Axis."
    6    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    7    "Secondary Objective:**Dont let them construct a Command Post."

    //Für die object Beschreibungen ist nur der Eintrag "wm_number_of_objectives" wichtig, der Rest wird über diese object Datei geregelt, im editor
    //benötigt jede info_limbo_camera den eintrag objective (0-8), um dies in diesem script zuordnen zu können.  

    6 downloads

       (0 reviews)

    0 comments

    Updated

  14. panzerdepot_b1 (private waypoints )

    axis "Defend the Tank Special Fuel!"
    allied "Steal the Tank Special Fuel"
    neutral "The Allies have to steal the Tank Special Fuel"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. pha_chateauCM + waypoints

    ALLIES
    Allied Objectives :
    1 "Break into the Chateau"
    2 "Steal the Top Secret Documents"
    3 "Transmit the Top Secret Documents"
    4 "Capture the Grand Staircase"
    5 "Construct the Command Post"

    Axis Objective :
    1 "Defend the Chateau"
    2 "Defend the Top Secret Documents"
    3 "Stop the Allies from transmitting"
    4 "Hold the Grand Staircase"
    5 "Construct the Command Post"

    20 downloads

       (0 reviews)

    0 comments

    Updated

  16. rocketrace_final2 + waypoints

    Axis:

    Primary objective:
    - Steal ALL construction materials for the Rocket stages and escape
    with it to the room behind the MG Wallhole near Command Post

    Secondary Objective:
    - Construct a command post
    - Take the forward spawn for a shorter way to construction materials

    Allies:

    Primary objective:
    - Steal ALL construction materials for the Rocket stages and escape
    with it to the room behind the MG Wallhole near Command Post

    Secondary Objective:
    - Construct a command post
    - Take the Forward spawn for a shorter way to construction materials
    longname: RocketRace Final
    mapsize: ~13.5 MB
    ------------------------------------------------------------------------------
    1. General Informations
    ------------------------------------------------------------------------------
    Author : FischCommand
    ------------------------------------------------------------------------------

    Reference to (servers) Admins:
    DO NOT SHUFFLE DURING A CURRENT ROCKETRACE SESSION, OTHERWISE POSSIBLY MY
    SCRIPT DISORDER COMES!

    Hinweis an die (Server)-Admins:
    BITTE NICHT WÄHREND EINER LAUFENDEN ROCKETRACE-SESSION EINEN SHUFFLE
    DURCHFÜHREN, SONST KOMMT EVTL. MEIN SCRIPT DURCHEINANDER!
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  17. radar_phx_b_3 + waypoints + script (private waypoints)

    thanks to Maker aka Raylight to made some fix for the truck part allieds bots (private waypoints)
    Change from the Original Wurzburg Radar:
    - Changed Weather Conditions
    - Changed Primary Objective (removed radar parts, added secret documents)
    - Added Bunker Door (for documents's room)
    - Added Truck Race
    - Added New axis's spawn points in abbandoned villa
    Credits:
    - Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
    - 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
    - Rayban for New Foliage Models prefab! ([email protected])
    Personal note:
    I created this map only to play in LAN with my friends and I had never thought to publish it.
    Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.
    Contact:
    For suggestions, criticism, bug report or anything else, please send me a Mail!
    Mail: [email protected]
     
    Source: Phoenix thru Splashdamage

    40 downloads

       (0 reviews)

    0 comments

    Updated

  18. rocketrun_final_fixed + waypoints

    // Axis Objective Descriptions
    1 "Primary Objective:**Don't let them destroy the rockets!**These are needed to win the war!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the axis rockets!**This will help us win the war!"

    22 downloads

       (0 reviews)

    0 comments

    Updated

  19. raid_final + waypoints

    Author        :    Magic 
     Email        :    [email protected]
     Release    :    17-04-2016
     Website    :    www.magics-territory.com 

     Game Information.
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name    :    raid_final.pk3
     BSP name    :    raid_final
     Menu name    :    Raid
     Game modes    :    wolfmp wolfsw.
     Players    :    6-8 per team
     Version    :    final
     Attacking    :    Allies
     Timelimit    :    25
     Spawntimes    :    Axis : 20 / Allies : 15
     Install    :    Put the pk3 file into the etmain folder. 

     Story    :
     Axis are holding the library as their HQ - 
     Allies has decided to do a raid for the axis gold - 
     Escort the truck and force your way through the town to the library - 
     Steal the gold and escape 
     

     Thanks to    :
     Splashdamage
     d00d
     Neil aka mrfin
     Denny aka Firefly
     Kemon
     Niek
     Ailmanki
     Sage
     Irata
     Loffy
     Dude
     Avoc
     Mongo
     Sir John
     Bunker community
     Splashdamage community
    Video
     
    http://magics-territory.com/div/Raid/Raid%20final_720.mp4

    37 downloads

       (0 reviews)

    0 comments

    Updated

  20. radiochatter4 ( private waypoints )

    Map: Radio Chatter
    Mapper: Higgins
    Contact: [email protected]
    About the map: This was my first ever idea for et mapping, and is my 5th map to be published.
    Please give me all the feed back you can so it can be better.
    Thanks to marko for his fog shader and images
    Thanks to leffty for his command map
    briefing "Allies have over heard radio chatter from the germans. They have found out that they have a secret base in the mountians near Italy.** They set up base near the castle and are planning to take it from the Germans to stop this base growing in Axis Power!** There might be a secret door in the castle hiding one of the radios, but we are not sure due to the germans coded talk"

    31 downloads

       (1 review)

    0 comments

    Updated

  21. River Port Beta 1 + waypoints

    // Mapname : River Port B1
    // BSPname : river_port
    // Released: November 2016
    // Version : Beta1  /// 7th Version
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
    // SM-Mapping site: http://www.hot.ee/smmapping/
    //===================================================================================================>>>

    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story:

    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
    =======================================================
    Objectives:

        Allies:
            1] Escort the M8 Greyhound to the road facing their Headquarter
            2] Destroy their Anti-Tank Gun
            3] Destroy their Tank Barrier
            4] Breach the Headquarter Entrace with the M8 Greyhound
            5] Send a false command for the Axis U-boat to come to port
            6] Steal the V2 Launch Code and secure it into the U-boat Controls
            7] Construct a V2 launch hack at the U-boat Controls
            8] Launch the V2 missile from the U-boat Controls

        Axis:
            1] Stop them from escorting their Tank
            2] Defend the Anti-Tank Gun
            3] Build a Tank Barrier to prevent them getting over the Bridge
            4] Protect the Headquarter
            5] Don't let them use the Radio
            6] Protect the V2 plans
            7] Deconstruct any hacks at the U-boat
            8] Don't let them use the U-boat

    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    =======================================================
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture

    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Bunker Community
    http://bunker.aaxxss.com/
     Ets| Community
    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     o-0._.0-o   from     |>B<|  Community
     Kate        from     Ets|   Community
    =======================================================
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:
    Second test:
    -New route to trainstation balcony
    -Constructible mg at trainstation balcony
    -Made AT-gun entrance easier
    -Added a rock to jump to AT gun
    -More cover at Middle area
    -Moved CP closer to axis for fairer fight
    -CP does not give spawn, but turns axis spawntime 15->20
    -Added ladder up from river near Hq
    -Radio timer 5X5 sec segments
    -U-boat radio 10 seconds
    -U-boat second access
    -Redone U-boat from brushes instead of model
    Third test:
    -Radio timer 3x10 sec segments
    -At gun spawn capture point few meters further
    -Uboat radio 10->15 seconds
    -Removed "jump rock" from At gun
    -Removed balcony MG
    -Removed Command post
    -Raised the ATgun concrete slightly
    -A roof allies used to camp ATgun made slippery
    Fourth test:
    -Tank damage 400->600 HP
    -Tank speed 100->80 Units/s
    -Move U-boat half meter closer to Axis
    -U-boat timer 15->20 seconds
    -New sound for U-boat timer
    Fifth test:
    -Improved FPS noticeably
    -Radio 2x15 seconds time
    -U-boat V2 launch construct/deconstruct
    -Moved fence near AT Gun for more space
    -Adjusted things for more cover at AT Gun
    -Tank capture spawn point few meters earlier
    -Sub doors bigger (by 4 units)
    -Added clips for easier travelling
    -Balcony MG Nest kit appears after 7 mins
    Sixth test:
    -Added Back door to last axis spawn for easier defence
    -Added 4x Health&Ammo Cabinets
    -Easier to approach AT Gun
    -Improved details
    -MG Nest kit appearance 7mins->5mins
    -Radio counter 2x20seconds
    -Voice-over
    Beta 1:
    -Changes to Port part to make defending Sub easier
    -Improved FPS at Port area
    -Tank Health 600->750
    -Added location data
    -Allies win if timelimit ends after V2 launch
    -Added diversity to Omnibot files

    116 downloads

       (0 reviews)

    0 comments

    Updated

  22. quotidian_b2 + waypoints

    very large map Objectives:
    Story:
    The axis are about to leave the city with their fueltrucks. Their destination is
    the Fueldump from where they will be able to better protect all their black gold.
    The allies have to secure the trainstation and fight their way through the city,
    capturing keypoints as they progress before finally destroying the two fueltrucks.


    Allies:
    1) Capture the trainstation, secure it by destroying the road barrier.
    2) Construct the Command Post in order to activate another spawn.
    3) Destroy the Sewer Grates.
    4) Destroy the Depot gates.
    5) Destroy the South and North Fuel Truck.
    Axis:
    1) Stop the allies from advancing, do not let them destroy the road barricade.
    2) Construct the CP in order to get another spawn.
    3) Do not allow them to breach the Depot Gates
    4) Do not allow them to breach the Sewer Grates
    5) Do not allow them to destroy the fuel trucks.
    Tips:
    Whenever you ride the traintugs, be sure to send them back if you wish to use them again at your spawn.
    If the axis seem to defend the road barrier too good, try to steal one of their uniforms in order to take the alley route.
    Having the CP post constructed is vital for success for either team.
    Be sure to keep an eye on your Fuel Trucks, as the allies are able to sneak past the defences.  
    What's New in Version pk3
    ALLIED SPAWN Allied spawn has been relocated inside a building, this way the admins will better be able to determine if there is any SK/SC. There is still arty protection at the imediate exit of the allied spawn, to prevent arty spamming the exits. MORE COVER = MORE HIDING FROM BULLETS Added a bunch of barrels, crates and wooden stuff to give the allies a chance to survive when they take the barricade road to the CP house. NEW BUILDINGS! Added several new buildings. This should make the roads look less barren and gives new possibilites to hide and suprise the enemy. You can also enter this building. BACKWAY ALLEY The Backway alley door is now destroyable with a satchel. This gives the allies an alternative route to the CP house. The allies can also chose to sneak around to the trucks without the axis noticing. BUT BEWARE! Axis spies have been said to lurk in the buildings! If you try to sneak around before the road barricades have been blown, the axis team will be warned! TRUCK DEFENCES The axis engieneers are now able to construct defences for the fuel trucks. This should make it easier to defend them. A barb wire has been added to the north fuel truck fence to make it harder for the allies to TJ their way onto the truck. Allied spies have noticed that the windows in the room above the north fuel truck have grown weaker though, so it is possible to break the windows completly and jump through them. TRI COUNT VASTLY IMPROVED The tri-count has been improved and optimized. This should result in much higher FPS. The CP area has proven hard to optimize, so this place still has 20K tri's. OTHER If the allies take the train route to the CP, they should notice that they will be able to take the wooden board and crawl that way up. To make it easier for the axis to defend the CP from 4 different fronts, there has been added a Machine Gun at the broken house next to the CP building. A health and ammo kit has been added next to the axis only door. I hope that this will make playing the map more fun than it is now. =) P.S. If you get any good ideas that could improve the map, be sure to post in the mapping forum and I will look into it.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  23. rushers11_b2 + waypoints

    for very  large servers
    10.02.2009 |
    |----------------------------------------->
    | title        : rushers11        
    | fileName    : rushers11.bsp 
    | Version    : beta        
    |----------------------------------------->
    | author    : Atari"ET.Atlas"
    | url        : http://eft-clan.com    
    | email        : [email protected]     
    |----------------------------------------->
    | Type          : Objective, Campaign, Stopwatch
    | Spawn Points  : supports up to 32 players, 16 per side
    |----------------------------------------->
     ----------------------------------------->
    | Story:..
    |      :..The Allies have to Rush the Gizeh City and Destroy the Axis Generator before 
    |      :..Allies start their Air Attack.** the German Afrika Korps had to be stopped from    
    |      :..threatening the vital British supply line across the Suez Canal.
    |----------------------------------------->
     ----------------------------------------->
    | How To Play:..                          
    |            :..Unzip rushers11.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running rushers11             
    |            :..Enjoy responsibly.                          
    |----------------------------------------->
     Credits  
    |            :..Nedim "Avoc" from eft-clan.com for his huge support and leading my 
    |            :..hand in the mapping. 
    |         :..Sky box made by Avoc.
    |            :..Kevin "chavo one" Ferree for his texure and the Tank trigger for hot days
    |            :..mapcenter4 entrants > for a wonderful texture set.
    |            :..Ido Magal > for a cool venice texture set that has never been given justice.
    |----------------------------------------->
    | Have fun
    |----------------------------------------->

    24 downloads

       (0 reviews)

    0 comments

    Updated

  24. radiochatterii2 + waypoints

    June 1944** Allies have heard Axis communication about documents for supplys.** This is the Allies chance to stop the Axis, transmit and useful information in the documents to HQ, and take a mountain strong hold
    waypoints created by {WeB}*GANG$TA*  from the  {WeB} clan 

    17 downloads

       (0 reviews)

    0 comments

    Updated

  25. pipeline_v1.1.b + waypoints

    waypoints created by {WeB}*GANG$TA* // Axis Objective Descriptions
    1 "Primary Objective:**Defend the Radar parts ."
    2 "Primary Objective:**Prevent both Radar from being stolen."
    3 "Secondary Objective:**Defend the Forward Bunker from the Allies."
    4 "Secondary Objective:**Build a Command Post in the Side Bunker."
    5 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."

    // Allied Objective Descriptions
    1 "Primary Objective:**Dynamite the the old refinery Doors."
    2 "Primary Objective:**Steal both of Radar Boards."
    3 "Secondary Objective:**Capture the Forward Bunker from the Axis."
    4 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
    5 "Secondary Objective:**Build a Command Post in the Side Bunker."

    32 downloads

       (0 reviews)

    0 comments

    Updated

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