Jump to content

maps S

Sign in to follow this  

51 files

  1. SuperGoldrush_Final + waypoints

    goldrush map but the funny map version

    The starting time limit is now 8 minutes. When the Allies steal the tank, the time limit will be extended to 20 minutes. When the tank gets past the first barrier, the time will be extended to 25 minutes. When the tank gets into the bank courtyard, the time limit will be extended to 30 minutes. This makes it for the Allies have to steal the tank quickly, but once they get it in the courtyard they have much more time to get the gold.
    • Tons of things are now buttons you can press, and something (funny) will happen. See something that is by itself, or something that catches the eye? Try going up to it and pressing activate. Something might happen!
    • Allies can flood the bank by pressing a button in the "Control Room". They can only press this button every 2 minutes. Flooding the bank will kill most people inside. Although this will kill people inside, while the bank is flooding no one can get into the bank. So use it when the time is right. Only Allies can press this button.
    • Allies OR Axis can kill people in the bank entrance by pressing a button in the "Control Room". This will make a few spikes drop down from the ceiling killing anyone in their path. This button can only be pressed every 60 seconds.
    • Improved lighting
    • New textures in a few places
    • You can now plant landmines on the bridge.
    • There is now a room up high I now dub "the control room". Inside is a table and when you press a button a few special things will spawn on the table. There is also monitors there showing different parts of the bank. Also there are now buttons there that activate traps in the bank and you can see the traps in the monitors. (Great Fun!!)
    • Most chicks taken out due to request by a few servers that wanted to run the map. In place of them are either new passages or new pictures.
    • Easier to get inside the bridge
    • MG nest by the 2nd tank barrier has been re-made
    • A few buildings taken out
    • Even MORE rooms and paths
    • All bugs fixed (I Hope, since this if the final version and I won't be able to fix any after this)
    • Tons of useless "decorative" structures removed to speed up compile time and to better FPS.
    • Tons of stuff now caulked, even more caulk then the original goldrush so FPS *should* be better.
    • Almost every clip (prevents people from walking or flying somewhere) removed; except for ones that are nessesary, like on stairs. This will allow you to go almost anywhere you desire but the downside is if you go up too high you will see much of the map invisible due to caulking. 
    • I included the .map file in the pk3 if you want to see how anything is done. I thought, well if the original goldrush is going to be open source then why not SuperGoldrush? Feel free to use anything I made in it as long as you give me credit in your readme (like I am giving credit to people).
     

    22 downloads

       (0 reviews)

    0 comments

    Updated

  2. stukton

    // Allied Objective Descriptions
     2    "Primary Objective:**Don't let the Axis steal the Secret Documents."
     4    "Secondary Objective:**Defend the Old City."
     6       "Secondary Objective:**Construct a Safe Door for Secret Documents"
     3       "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis."
    // Axis Objective Descriptions
     2    "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box"
     4    "Secondary Objective:**Capture the Old City."
     6       "Secondary Objective:**Destroy the Safe Door for Secret Documents."
     3       "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
     


     

    2 downloads

       (0 reviews)

    0 comments

    Updated

  3. springfield_pb + waypoints

    This map needs more resources than the original Enemy Territory maps. So you have to give the game more RAM.
    Otherwise you get the "hunc_allocate failed at xxxxx" error.
    So start the game, open the console with "^" and press backspace (<-) 2 times.
    Then type "/set com_hunkmegs 128" and press enter. After restarting the game and it should work. If you still
    get the error, try higher numbers than "128".
    Author:  Maggumaster
    It´s done!
    This is the first public version of the springfield map. It took a lot of time,
    but now it´s done. This version is for the game "Return to Casle Wolfenstein: Enemy Territory.
    A great game, which costs you nothing! You can download it for free on the official website.
    http://www.enemy-territory.com
    This map is still beta, because the gameplay is still not perfect. There are some bugs, too.
    So if someone finds some bugs or has some ideas how to improve the gameplay, please write me an
    e-mail.
    I hope you like the map!
    ----------------------------------------------------------------------------------------------------------
    Some important information:
    First of all you have to put the "springfield_pb.pk3" into your c:\games\Wolfenstein - Enemy Territory\etmain
    folder.
     
    ----------------------------------------------------------------------------------------------------------
    List of known bugs:
    -a lightswitch in the parents sleeping room isn´t at its right place
    -the backside of the TV is invisible. They were textured with caulk, and i forgot to retexture them.
    -some windows don´t get bulletmarks like glass. Don´t know why. The shader is in scripts/simpsons_house2/glass01
    -there are some strange invisible lines on one of Lisa´s shelf
    -the tap in the kitchen is missing
    These are the known bugs which will be fixed in the final version. If you find some more let me know.
    ----------------------------------------------------------------------------------------------------------
    Thanks to:
    Dr.Listme
    Fiesling/michi.be
    Splashdamageforum
    ratty redemption
    rgoer
    Sock
    Ydnar
    Torchy
    gynec
    Andy
    SNL Server
    Driekske
    Kenneth van Hooff
    buttrot
    Giga Games
    The betatesters:
    Mr.Bandula
    ThompZen
    MadJack
    -=DaRk=CrAzY-NuTTeR
    Gosu1337
    Dr.Gonzo
    ....
    ___________________________________________
    // Axis Objective Descriptions
    1    "Primary Objective:**Don´t let the Allies steal the Truck."
    2    "Primary Objective:**Stop the Truck."
    3    "Primary Objective:**Don´t let the Allies destroy the blockades."
    4    "Primary Objective:**Protect the Plutonium."
    5    "Primary Objective:**Don't let the Allies escape with the Plutonium."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Simpsons House."
    7    "Secondary Objective:**Set up a Command Post inside the Simpsons House."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Truck from the Simpsons House."
    2    "Primary Objective:**Escort the Truck."
    3    "Primary Objective:**Blow the way free to reach Moes Tavern."
    4    "Primary Objective:**Steal the Plutonium."
    5    "Primary Objective:**Escape with the plutonium."
    6    "Secondary Objective:**Establish a Command Post inside the Simpsons House"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Simpsons House."
     

    42 downloads

       (0 reviews)

    0 comments

    Updated

  4. safe_spot_b2 + waypoints

    A group of US soldiers have been trapped in the jungle of vietnam, after several weeks they finally got a message from HQ: get thru the jungle and get control over the area, then HQ will open their gate to the safe-spot and safe return home
    Changelog b1 - b2
    -floating stuff - should be           **fixed**
    -clip around the map - should be      **fixed**
    -missing shader for jungle_vine       **fixed**
    -missing shader for jungle_treeline   **fixed**
    -missing shader for troop_bush_line   **fixed**
    -missing texture??  added             **fixed**
    -candle videos added                  **fixed**
    -removed water texture
    -added crappy botfiles

    18 downloads

       (0 reviews)

    0 comments

    Updated

  5. snipertram_beta1 + waypoints

    waypoints: author LightRay
    Author        : Sauerlaender
    Email address    : [email protected]

     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Snipertram
    Filename    : snipertram_beta1.pk3
    Release date    : 02.10.2005
    Program        : SD Radiant 1.4.0
    Build time     : many weeks :-)
    Compile time    : 1 hour ca.
    Compile machine    : AMD Athlon 3200, 512mb
    Installation    : Place the snipertram_beta1.pk3 to your etmain folder.

     Info!

    #. Version Beta 1:
        Please report any bugs or if you have ideas on how to improve the map to [email protected]
    #. Objectives:
    Axis Objective Descriptions
    Primary Objective: "Protect the gold!"
    Primary Objective: "Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
    Secondary Objective:"Capture and hold the Flag!"
    Secondary Objective:"Protect the Generator!"
    Secondary Objective:"Don't let the enemy construct the ammo and health dispenser!"
    Secondary Objective:"Construct and defend the Command post!"
    Secondary Objective:"Construct the Axis Wall!"
    Allied Objective Descriptions
    Primary Objective:"Steal the gold!"
    Primary Objective:"Run with the gold to the tower, to win the game!"
    Secondary Objective:"Capture and hold the Flag!"
    Secondary Objective:"Destroy the Generator!"
    Secondary Objective:"Construct the ammo and health dispenser!"
    Secondary Objective:"Construct and defend the Command post!"
    Secondary Objective:"Don't let the Axis construct their Wall!"
       
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Loffy (SWE), Iffy, Kafor Sven (GER),Storm Rising, Major Fleischer, gPk][SnipEr, MIKUltra
    and all The others great Mapper and People they share their Prefabs!
    <<SIX3>> http://www.six3.at.tt
    [DOOC]   http://www.clandooc.de
    -=DLL=- http://www.die-lucky-looser.ath.cx
    for Map Testing


    Sorry German now ;-)
    ------------------------------------------------
    Diese Map entstand  aus Neugier wie man mit dem Radianten arbeitet....
    Angefangen habe Ich loffys_tram_prefab zu bearbeiten und zu verändern,
    Ich wollte lernen zu mappen und den Radianten zu verstehen, deshalb sind in dieser Map sehr viele Prefabs anderer Mapper.
    Ohne Sie wäre ich nie soweit gekommen. 
    Ich glaube genug gelernt zu haben um jetzt mit meiner ersten komplett eigenen Map zu beginnen.
    Sollte Ich einen mapper vergessen haben dessen arbeit ich benutzt habe, verzeiht bitte und gebt mir bescheid damit ich ihn hier mit erwähne.
    Gruß
    Sauerlaender
    The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower."
            // Objectives
            // 1: Primary: Steal/Protect the gold.
            // 2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.
            // 3: Secondary: Capture and hold the Flag.
            // 4: Secondary: Destroy/Protect the Generator.
            // 5: Secondary: Construct the ammo and health dispenser.
            // 6: Secondary: Construct and defend the Command post.
     
     

    9 downloads

       (0 reviews)

    0 comments

    Updated

  6. stiglitz_b1 + waypoints

    hunkmegs issues 
    Sources :  https://www.moddb.com/mods/etlegacy/addons/stiglitz-b1
    Author:     keMoN & phisherman

    Release Date: 31/08/2018
    This map is intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
    I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.
    -----Concept-----
    First of all, unfortunately due to the fixed time schedule, which didn't necessarily go hand in hand with the personal free time of phisherman and me (kemon), we had to make some cuts on the planned objectives.
    All objectives are in the map, but they are not necessarily implemented the way they were originally intended to be.
    -
    This map is intended as a new kind of objective map with a unique mechanic: escorting a script_mover freely without it being fixed to a spline path.
    This can partly be seen in "shield-b1". For this to function properly a LUA script is necessary.
    -
    Both the LUA script and the restricted personal time during the contest lead to the decision to opt for a standard escortable along a spline path.
    However, beta2 is definitely planned and will include all those shiny mechanics.

    -----Layout-----
    For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz. 
    -
    The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature. 
    This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes.
    The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you!
    -
    Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space.
    This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static. 
    So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area.
    -
    VIS blocking in this map works as following:
    --------------------------------------
    -----------------A--------------------
    -------______------------______-------
    ------|      |----------|      |------
    --B---|      |----C-----|      |--D---
    ------|      |----------|      |------
    ------|      |----------|      |------
    ______|______|__________|______|______
    When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core.
    There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B.
    This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS.
    -----Story-----
    July 1943:
    Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. 
    Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. 
    Communication broke up some days ago and Stiglitz is suspected to have been spotted and is soon to be executed.

    -----Objectives-----
    This map has one primary objective (extracting Stiglitz), one secondary objective (Command Post) and two flag spawns.
    Stiglitz:    Stiglitz can be escorted by both teams along the spline path. Allied forwards and Axis backwards.
    CP:            Aside from the usual CP benefits, the command post is also responsible for showing Stiglitz on the command map. If you do not own the command map, you don't see his position.
                Already in this version this is a rather big advantage, but with free escort movement this will basically be game deciding. 
    Flags:        The flags are located on each of the middle islands and make team communication necessary to avoid enemies falling into your back.

    -----Specs-----
    Brush count:            35.541
    Entity count (total):    3.292
    Entity count (ingame):    847
    Development time:        contest time frame -> 7 months
    Compile parameters:        [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
                            [q3map2] -vis -saveprt -v "[MapFile]"
                            [q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 -bouncegrid "[MapFile]"
                            
    -----Notes-----
    The mapfile is included. We kindly ask that you contact us before releasing any maps based on Stiglitz_b1.
    Once beta2 is released this map will act as some sort of tutorial map with an extensively documented script and if possible a tutorial video series.
    By doing so, we hope that we can spark a new genre of objective maps to bring some fresh wind to ET.                    
    Indirect support:
    • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
    • C and Npherno for their wonderful model tools respectively
    • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
    • RtCW for models + textures
    • Detoeni for his submarine and truck models
    • ischbinz for textures
    • FireFly for his Hanomag model
    • RayBan for his treeline textures
    • Everyone else who provided info, feedback, ideas or helped in any other way.
     

    5 downloads

       (0 reviews)

    0 comments

    Updated

  7. sw_el_kef + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**Breach the main entrance gate."
    2    "Primary Objective:**Rob the radio transmitter."
    3    "Primary Objective:**Return the transmitter to the escape truck."
    4    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance gate."
    2    "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
    3    "Primary Objective:**Don't let Allies escape with the transmitter."
    4    "Primary Objective:**Build the command post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  8. sos_secret_weapon + waypoints

    Secret Weapons are cool!
    That´s why you have to steal one from the evil axis forces
    Deliver it to the hands of all sweet and dandy allied scientists.
    Allies
    Capture the forward spawn flag.
    Blow the upper door.
    Blow the lower door.
    Build the radio to activate the launch codes
    for the airplane. Protect it well.
    Steal the secret weapon document and take it
    to the drop point at the airplane outside the factory.
    You can not deliver the document if the radio is not built.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  9. spearhead_b2 + ( private waypoints )

    // Axis Objective Descriptions
     1    "Primary Objective:**Protect the Forward Entrances and the Forward Spawn"
     2    "Primary Objective:**Construct the Command Post"
     3    "Primary Objective:**Protect the Depot Gates"
     4    "Primary Objective:**Protect the Documents"
     5    "Secondary Objective:**Stop the Truck"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Forward Entrances"
    2    "Primary Objective:**Capture the Forward Bunker"
    3    "Primary Objective:**Construct the Command Post"
    4    "Primary Objective:**Destroy the Depot Gates"
    5    "Secondary Objective:**Steal the Documents"
    6    "Secondary Objective:**Escape with the Truck"
     
     
     

    7 downloads

       (0 reviews)

    0 comments

    Updated

  10. sw_cathedral_b7 + ( private waypoints )

    Author        : Blushing_Bride 
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : sw_cathedral_b6
    Filename    : sw_cathedral_b6.pk3
    Version         : Beta Version
    Release date    : 5/06/2006
    Decription    : A medium sized map designed for competition and public play
    Installation    : Place the sw_cathedral_6b.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map cathedral.
    ---------------------------------------------------------------------------------------------------------------------------
     Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    # The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts fro the courtyard
    # The Axis need to stop the Allies from doing the above
    ---------------------------------------------------------------------------------------------------------------------------
     Additional Map Information/Credits
    ---------------------------------------------------------------------------------------------------------------------------
    Prefabs and thanks        : Ifurita for finalising the map by adding signs, objective markers, a command map and limbo stuff
                                Go_Gerbil for allowing me to use his light halo texture (the light coming through the cathedral windows).
                                Ifurita and team for making the source of byzantine and vengeance maps avaible for me to steal such things as Command posts. 
                                More Massive thanks to Ifurita for creating the command map and all the sign textures that appear in the map. 
                                Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
                                Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
                                Huge thanks to the great people at Peterborough and Southwark cathedrals for allowing me to take so many pictures to make textures. 
                                Big thanks to clan SenF (http://wolf.dehn.net/) and clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
                                And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release. 
                      
                      
    ----------------------------------------------------------------------------------------------------------------------------
     Testing
    ----------------------------------------------------------------------------------------------------------------------------
    # This needs testing. I have no idea about this but if you play it and think
    it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
    on a server then please do so but let me know so that i can join in.Feel free to discuss this map at 
    http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
    -------------------------------------------------
    Copyright © 2006 
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

                      
     

    5 downloads

       (0 reviews)

    0 comments

    Updated

  11. snatch3_fixed ( private waypoints )

    LightRay  reworked  the allieds bots , they can now  dyno the main door
    for the original botfiles  someone disabled the main entrance dyno
     
    // Axis Objective Descriptions
    1 "Primary Objective:**Stop the Allied forces from stealing the Radar Parts!"
     2 "Primary Objective:**Prevent the Allies from stealing the Truck!"
    3 "Secondary Objective:**Prevent the Allies from detroying the Main Gate."
    4 "Primary Objective:**Prevent the Allies from escaping with the Truck!"
     5 "Secondary Objective:**Destroy the Allied Command Post."
     6 "Secondary Objective:**Construct the Command Post."
    7 "Secondary Objective:**Prevent the Allies from detroying the Radio Wall."

    // Allied Objective Descriptions
    1 "Primary Objective:**Steal the Radar Parts from the Radar Tower!"
     2 "Primary Objective:**Deliver Radar Parts to the Truck and steal the Truck!"
    3 "Secondary Objective:**Destroy the Main Gate."
    4 "Primary Objective:**Escape with Radar Parts and the Truck!"
     5 "Secondary Objective:**Construct the Command Post."
     6 "Secondary Objective:**Destroy the Axis Command Post."
     7 "Secondary Objective:**Destroy the Radio Wall."

    25 downloads

       (0 reviews)

    0 comments

    Updated

  12. secrets

    briefing
    SECRETS FINAL The Allies have the Axis evil documents called the precious. Axis must steal back the precious to turn the tide of the war!  **Map by try3d**"
        axiswintext        "By capturing the Documents and transmitting them....The tide of the war is changed! Congratulations!   **Map by try3d**" 

    9 downloads

       (0 reviews)

    0 comments

    Updated

  13. ship + waypoints

    Author - fetchinist
      Axis Primary - Defance Allies
      Allies Primary - Capture the Enigma box And Top secret document, than go to the boat
               Secondary - Destroy Two 180 rotate rader

    26 downloads

       (0 reviews)

    0 comments

    Updated

  14. sottevast_pe + et pro scrips

    ALLIES
    Description
    =======================================================
    An Axis V2 missile project has been advancing in a silo
    facility called Sottevast. Allied spies have discovered
    an attack is about to be launched from this secret silo,
    and a small team of elite soldiers were mobilized to
    prevent the launch.
    Allies are attacking.
    Allied objectives:
    ------------------
    - (Primary) Capture the Targeting System
    - Enter the silo facility by dynamiting the main entrance
    or by using a disguise
    - Take control of the Axis forward spawn
    - Construct the command post to activate a forward spawn
    - (Optional) Open the side door to gain additional access
    Axis objectives:
    ----------------
    - (Primary) Defend the Targeting System
    - Defend the silo facility's main entrance and prevent a
    covert entry
    - Hold the forward spawn
    - Stop the Allies from constructing a command post, or
    destroy it if it has been made
    - (Optional) Keep the side door closed to hinder the
    Allied progress
    Spawntimes:
    -----------
    Axis : 20
    Allies: 20  
    What's New in Version pk3
    Additonal pk3:
    ======================================================= The additional pk3 contains a ETpro mapscript. Works only with ETpro, NQ, and other mods wich are compatible. + Added Health and Ammo Cabinets to Command Post + Added Health and Ammo Cabinets and MG Nest to Side Bunker + Added Neutral Command Post to Bunker near Forward Bunker + Added Model for delivered Objective + Added Secondary Map Objective: Allies need to blow up the V2 Rocket + Fixed Tunnel Barrier appearance when under construction ======================================================= Changelog: ======================================================= Sottevast PE (Final): --------------------- + Based on Beta 3b + Added tracemap + Removed all unnecessary files from the pk3 + Ficed mapscript + Fixed spelling errors + Reworked command map + New levelshot + Sottevast is now shown on the right place in the command map + Retextured the map in near every aspect, because with the old textures this great map looked like shit

    16 downloads

       (0 reviews)

    0 comments

    Updated

  15. sandstorm_beta3 + waypoints + script timelimit

    ALLIES
    original time limit is 40 with the script it is t 30 mns so for servers admins put the script in your server ftp /silent/mapscripts ( script mades by Ets|Kate ) // Axis Objective Descriptions
     1 "Primary Objective:**Defend the Tank."
     2 "Primary Objective:**Disable the Tank."
     3 "Secondary Objective:**Defend the Vault door."
     4 "Secondary Objective:**Defend the Gold."
    5 "Secondary Objective:**Recover the Gold."
    6 "Secondary Objective:**Command Post."

    // Allied Objective Descriptions
     1 "Primary Objective:**Steal the Tank."
    2 "Primary Objective:**Protect the Tank."
    3 "Secondary Objective:**Blow the Vault door."
     4 "Secondary Objective:**Steal the Gold."
     5 "Secondary Objective:**Secure the Gold."
     6 "Secondary Objective:**Command Post."

    34 downloads

       (0 reviews)

    0 comments

    Updated

  16. syphonfilter-beta3

    1999 Erich Rhoemer an international german terrorist is the leader of the Black Baton terrorist,Erichs evil scientists develop a virus called syphonfilter a bioweapon,Erich claims the whitehouse to transfer 100 million dollar on his account or he start a missile on washington,we located Erich in a old soviet base in kazahkhstan rozovka our spy sattelite have pinpoint the exact location,the agency send their best agents to stop the missile
     
    AUTHOR                  : Devils Right Hand
    DATE                    : 26.07.2015 
    TYPE                    : OBJECTIVE 
    EMAIL ADDRESS           : 
    HOMEPAGE URL            : 
    Release date    :    14/01/2017
    --------------------------------------------------------------------------------

     Version     :   beta2
     Attacking    :    allies Objective
     Timelimit    :    45
     Spawntimes :    Axis   15 / Allies 5
    ---------------------------
    = Changelog beta 3=
    add new textures and custom
    add brushwork at windows and doors/etc
    change the radar station more bigger
    add new crane 
    new truss
    new radar dish
    new missile now the missile looks real
    a bigger missile silo and new room

    = Changelog beta 2=
    fix the truck delivery no key can drop only docs
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    --------------------------------------------------------------------------------
    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5 
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd 6300 6x 3,5 ghz ,12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win 7 x64
    COMPILE TIME                : 45 min
    COMPILE version               :[q3map2] -vis -saveprt -fast "[MapFile]"[q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
     brushes  10232
    entities 883
    --------------------------------------------------------------------------------
    * special thanks *
    --------------------------------------------------------------------------------
    E.F EXTASY eurofighter admin
    lucky luke grove guerrila 
    der bmx
    Quake3world forums for support
    twt thunder for support
    twt teuthis for support
    oVe twt for help with scripting
    twt mateos for support
    ================================================================================
    bug report feedback thewolfteam.org
    ================================================================================
    Distribution / Copyright / Permissions
    --------------------------------------------------------------------------------
    Copyright (c) 2017  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me 
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  17. supply_pro ( Supply Depot (Night) )

    Supply Depot (pro version)
    Name            : Supply Depot (Night)
    Map File        : supply_pro.bsp
    Script File        : supply_pro.script
    Release        : 18.01.2009
    Changes by        : eTTp`Igloo
    Website        : www.WolfTeam.pl
    Total Size        : 3,23 MB
    Players        : 28 Allies : 28 Axis
    Mods            : All
    PROPERTY        : supply_pro.tga;supply_pro_cc.tga;cm_depotwall.tga;cm_thegate.tga;cm_blank.tga
    <------------------------------------------------->
    HINTS:
    -> (very bright configs are IMO not looking good at all)
    So visit the folder /cfg/ and see some infos about configs!
    -> I left some possibilites to edit the map with mapscripts

    <-------------------Contributors------------------>
     
    This great map was created by:
    -> Ginc
    Name            : Supply Depot
    Release        : 15.10.2006
    Map File        : supply.bsp
    <------------------------------------------------->
    <--------------------Changelog-------------------->
    <------------------------------------------------->
    -> December 2008
    Added/changed:
    - map's lighting (the night theme)
    - truck has the health bar (it's destructible/repairable now)
    - the truck stops
    - mg42 bunker & tunnel's entrance
    - new, modified from supply3 piece of bunker in the base
    - 2 glass windows in the base, near crane controls (undestroyable)
    - ammo/hp cabinets (axis base)
    - spawn protections over the sky - (off by default)
    - some door & window frames are wider
    - mine protection (can't arm a landmine near allies' primary spawn)
    - more spawns (better possitions up to 28 vs 28)
    - clock is set to 20 minutes
    - new textures
    - more clipping
    - corona lighting (except tunnels)
    - and many small things...
    Fixes:
    - the broken-for-artillery roof in axis' supply depot
    - scripting (details in the .script file)
    - gold's loading process (pure animation)
    Bugs:
    - some VIS bugs at the top of the CP's roof..
    (if you strongly don't like it, it's possible to disable this new feature)
    Note #1: This edition was created with a view to upgrading all bugs, enlarging the spawns (& doors/ways/areas), reducing spawnkilling for public servers with lots of players. The map looks similar but I've reworked many things from the very beginning (like rocks/trees/light bulbs)... now it should be more interesting! It's a different version, I wanted to make it another way.. but that's everything I can do for now.
    Note #2: Unfortunately I couldn't find a person with map's source so I had to redo everything from scratch (it seems the source was permanently lost?!). But the quality remains high (if it's not higher!) :>
    Note #3: Nah, just play it and enjoy the Enemy Territory

    <---------------------Details--------------------->
     
    Description :
    A large crate full of gold is being temporarily stored in an Axis supply depot. The Allies are attempting to break in and steal it with the aid of a truck. The Axis will defend their supply depot at all costs.
    Objectives :
                : Allies
                    1. Primary: Breach the Forward Bunker Gate with dynamite.
                    2. Primary: Breach the Depot Gate with dynamite.
                    3. Primary: Escort the Allied truck to the Depot crane.
                    4. Primary: Construct the crane controls on the upper level of the Depot warehouse, and operate the crane to load the gold onto the Truck.
                    5. Primary: Escort the Allied truck out of the Depot and escape with the gold.
                    6. Secondary: Breach the West Depot Wall with dynamite.
                    7. Secondary: Breach the East Depot Wall with dynamite.
                    8. Secondary: Build a command post at the abandoned cabin, and do not allow the axis to do the same.
                : Axis
                    1. Primary: Stop the Allies from breaching the Forward Bunker Gate with dynamite.
                    2. Primary: Stop the Allies from breaching the Depot Gate with dynamite.
                    3. Primary: Ensure that the Allied truck does not reach the Depot crane.
                    4. Primary: Stop the Allies from constructing the crane controls on the upper level of the Depot warehouse, and don't let them operate the crane.
                    5. Primary: Do not allow the Allied truck to escape with the gold.
                    6. Secondary: Stop the Allies from breaching the West Depot Wall with dynamite.
                    7. Secondary: Stop the Allies from breaching the East Depot Wall with dynamite.
                    8. Secondary: Build a command post at the abandoned cabin, and do not allow the allies to do the same.

    <--------------------Permissions------------------>
     
    All original and composed textures or assets in this level remain property of the sources respective owners.
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD etc.).
    You CAN'T recompile this map, remove the original informations OR readme.txt from the .pk3 file.
    If you have any questions regarding this map, please contact me (this can be done via e-mail OR private message at Splashdamage.com).
    HOW TO USE IT?
    1. Move supply_pro.pk3 into "(enemy territory path)/etmain/" directory.
    2. Use "/map supply_pro" (also /devmap) to load the "Supply Depot (pro)" or...
    3. ...connect to a server with this map and enjoy!
    If you want to contact the author, see the readme.txt file inside "supply_pro.pk3".
    Some things like trick jumps may differ from the original version. EB didn't give me the source file as he unfortunately lost it with a PC crash. So it took me some time to reclaim on my own but it's perfect ;-) I wouldn't release a low quality map anyway, would I! Enjoy this version created specially for large & public servers.
    eTTp`Igloo
    Checksums were generated using HashCalc ((C) Copyright 1999-2007 SlavaSoft Inc.):
    ( supply_pro.pk3 )
    MD2: f858684c77a37d5191cf2c79a15c12b3
    MD4: c0a15d99ea2e1d7d6cf95fb667cd4656
    MD5: 949a3f09d334478c1fda8bec6a4faa9a
    SHA1: 85de2ba0faa18aebf9227f1db186b0d8f989fe26
    SHA256: 2acc44c9cfa363226f90044a421dd354ade8fc355bf87d508b47c1ae57f7fd2c
    SHA384: cd0c46ed5df85967ff236225b153e10c3255b2b184d61b7b03b2b3fbacf71e250c92bf6aa6f789828358ada3f1c7f13f
    SHA512: 2f18830e22a0cf3720e306747e1416845d5c2caf9281e715e68bbffce50d96cd2454b59f3e13a4ce0f3dc77970e0c88b6f76d1cba16f42ec047c39dcb1266835
    ADLER32: ec27aaa5
    CRC32: 19dfab8b
    TIGER: b422e80a38bb7524345d705c837649239108465734732ffb
    PANAMA: 67bd6fb9b19c3192e9e5186bc6fd92d5c71df17ab06436db2c06978420ca9d25
    RIPEMD160: 19813310b3c2a74cee491877a0ee792b08356993
    This is the only trusted version of the map.
    eTTp`Igloo

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. storage_facility_fp + waypoints

    Lampoldshausen, Germany 1943. The Allies have caught word that the Nazi's have sent several blueprints of german bunkers, to an old German testing facility that is now used for storage

    20 downloads

       (0 reviews)

    0 comments

    Updated

  19. sod2_rev_b7 (with AN cursor ) and sod2_rev_b7a (w/o the cursor ) + waypoints

    waypoints created by Wolfenstein and work for the both map versions
     
     
    Author: -=AN=-Duke Life's a Beach
    Email address: [email protected]    //can mail bugs here
    Webpage: http://anclan.nl
    Release date: 20st April, 2009
    Filename: sod2_rev.pk3
    Program: GTK-Radiant, Photoshop, gimb
    Build time: started work 16-09-2008
    --------------------------
    Map information
    --------------------------
    Game: Return to Castle Wolfenstein - Enemy Territory
    Map time: 20 min
    --------------------------
    Installation
    --------------------------
    Place the sod2_rev.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: /map sod2_rev 
    --------------------------
    Map Description
    --------------------------
    Duke s knife the Spear of Destiny is feared among many.
    Last time the Allies were success full in stealing The Spear of Destiny. 
    The Axis HQ have learned where the Allies keep Duke s knife and gone try to steal it back.
    The Axis need to repair the tank, take control over the city and use the tank to break into the bank.
    If the Axis are successful then the train stands ready to bring them to safety.
    --------------------------
    Map Objectives
    --------------------------
    Allied objectives:
    Prevent the Axis from fixing the tank!
    Construct the Command Post!
    Prevent the Axis from blowing up the bank doors!
    Defend Duke’s knife The Spear of Destiny!
    Prevent the Axis form securing the Spear of Destiny!
    Construct the tank barrier!
    Capture the flag and take control of the city!
    Prevent the Axis form constructing the footbridge and destroying the footbridge gate!

    Axis objectives:
    Fix the tank you need it to blow up the bank doors!
    Construct the Command Post!
    Use the tank to blow up the bank doors!
    Steal Duke’s knife The Spear of Destiny!
    Secure the Spear of Destiny!
    Prevent the Allies from constructing the tank barrier!
    Capture the flag and take control of the city!
    Build the footbridge and destroy the footbrigde gate to get a backroot to the train! 
    --------------------------
    Changes since B1
    --------------------------
    *Flag added to the church and Allies Spawn.
    *Tank stop fader form the tank barrier.
    *Tank speed decreased.
    *Map time changed form 30 to 20 min.
    *Campaign and Arena files cleaned up.
    *Textures cleaned up and added.
    *Footbridge was added. (constructible for Axis)
    *Footbridge gate was added. (constructible for Allies)
    *Fence was added around the train.
    *Your able to climb in trees.
    *Team door (Allies, cvops) was added to the train yard.
    *Players can changes spawns.
    *CP sound fixed.
    *New Flags on the top of the bank and church.
    *Portals are looking better now.
    *More light was added to the map.
    *Secret rooms are looking better now.
    *Sounds added and quality improved.
    *Water was lowered.
    *Goldbar in the bank has bin changed into a knife.
    *Goldbar in the terain has bij changed into a safe.
    *Command map marker safe added to the train.
    *Spawn into a other player was fixed.
    --------------------------
    Changes since Final
    --------------------------
    *Map has been rebuild so you will have a better FPS and less LAG.
    *Missing texture added.
    *Missing door shader added.
    *New secreted sniper spot added.
    *New footbridge added.
    *Footbridge gate is deleted.
    *new was to get into the secret rooms (there are 6).
    *New sounds.
    *New textures.
    *Church and bank have bin rebuild.
    *More fun stuff was added.
    --------------------------
    Special thanks
    --------------------------
    Thanks to:
    -=AN=-Zim*
    -=AN=-TheDevilhimself
    -=AN=-Destr!8r
    This map was made as a tribune to my mother that lost here brave fight against cancer.
    --------------------------
    Distribution
    --------------------------
    Copyright © 2009 
    All rights reserved!
    This is the first trial of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.

    24 downloads

       (0 reviews)

    0 comments

    Updated

  20. soccer_b2 + waypoints

    Author        : Nightfire    ([EEF]NIGHTFIRE)
    Real name     : Christian
    Location    : The Netherlands
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    =======================================================
    Description
    =======================================================

    The team that have scored five goals or have scored the most goals when time expires wins!

    Allied Objectives
    1 "Primary Objective:**Steal Axis gold."
    2 "Primary Objective:**Prevent the Axis from stealing Allied gold."
    3 "Primary Objective**Score goals with the stolen gold."
    4 "Primary Objective**Prevent the Axis from scoring goals."
    5 "Secondary Objective:**Construct the Allied Radio Jammer.**This will slower the Axis recharge rate!"
    6 "Secondary Objective:**Prevent the Axis from constructing there Radio Jammer."
    7 "Secondary Objective:**Construct the Allied commandpost**Gain a faster recharge rate!"
    8 "Secondary Objective:**Prevent the Axis from constructing there commandpost."

    Axis Objectives
    1 "Primary Objective:**Prevent the Allies from stealing Axis gold."
    2 "Primary Objective:**Steal Allied gold."
    3 "Primary Objective**Prevent the Allied from scoring goals."
    4 "Primary Objective**Score goals with the stolen gold."
    5 "Secondary Objective:**Prevent the Allied from constructing there Radio Jammer.**This will slower the Allied recharge rate!"
    6 "Secondary Objective:**Construct the Axis Radio Jammer."
    7 "Secondary Objective:**Construct the Axis commandpost**Gain a faster recharge rate!"
    8 "Secondary Objective:**Prevent the Axis from constructing there commandpost."
    Spawntimes:
    Allies 16
    Axis 16
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Special thanks to:
    http://www.pythononline.co.uk/et/tutorial.htm
    =======================================================
    Tutorials
    =======================================================
    http://www.pythononline.co.uk/et/tutorial.htm
    http://4newbies.planetwolfenstein.gamespy.com/tutorials.php
    =======================================================
    Known Bugs
    =======================================================
    -On the commandmap it looks like players are walking backwards when they don't.
    -Some textures on the ground floor (paintball room) don't load. See-through from one side.
    =======================================================
    Thanks
    =======================================================
    I want to thank the people who made the tutorials, without it I couldn't make the map!
    Also thanks to the Splashdamage forums!
    EEFclan.nl for hosting my map, for testing & helping with bug fixes!
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory (ETPro)
    - GtkRadient 1.3.8
    - Adobe Photoshop CS4
    - WinRAR
    - PakScape
    =======================================================
    Change log
    =======================================================
    Finished Soccer_b2        17-02-2010
    Bug fix textures        24-02-2010
    Bug fix    score compass        25-02-2010

    18 downloads

       (0 reviews)

    0 comments

    Updated

  21. sw_oasis_b3

    Description:
    (the readme file)

    PUR3MAP ARCHIVES OF AMERICA
    beta test 1

    Title : sw_oasis_te
    Date : 16/Jul/2005 16:37
    pk3 name : sw_oasis_te.pk3
    Filename : sw_oasis_te.bsp
    Author : RivrStyx
    Description : sw_oasis modified competition map

    Additional Credits to : id software and Splash Damage

    Permission granted by Splash Damage and activision to modify Oasis for competition play


    ***Changes***
    1. Can jump between guns.
    2. 1 pump drains tunnels (Pump at allies start). Theres a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag.
    3. When pump is build allies will spawn near the pump. If its blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected...so allies have 2 spawns when flag or wall is blown to attack guns.
    4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uni. Also axis can open for teammates to blow pump.
    5. When Old City wall is blown the small covert door to the left is blown out also. Power to axis only door in tunnels is also disabled at this point and dor opens for allies to use.
    6. Water drains more and only a spot or 2 of water remain when drained.
    7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. Can still get to it the way you did before underneath by tank... *but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison. (MG in garrison removed and some cans and boxes replaced for cover)
    8. *satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild.
    9. Axis upper garrison spawn accessible.
    10. Added door behind axis spawn in alley can be used to attack coming from the old city wall when using the upper path.
    11. Wall added where axis spawn to cut off axis easy access to tunnel side. Should help give allies a better chance at this choke point rather then axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area.

    ******** Play Description ***********
    SW_Oasis

    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
    wm_objective_axis_desc 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
    wm_objective_axis_desc 3 "Primary Objective:**Defend the Old City Wall from being breached."
    wm_objective_axis_desc 4 "Secondary Objective:**Defend the Old City and prevent access through tunnel door."
    wm_objective_axis_desc 5 "Secondary Objective:**Keep the Caves flooded by preventing the repair of the Oasis Water Pump."
    wm_objective_axis_desc 6 "Secondary Objective:**Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns."
    wm_objective_axis_desc 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
    wm_objective_axis_desc 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
    wm_objective_allied_desc 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
    wm_objective_allied_desc 3 "Primary Objective:**Breach the Old City Wall and disable the power to the tunnel door for access."
    wm_objective_allied_desc 4 "Secondary Objective:**Capture the Old City."
    wm_objective_allied_desc 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves."
    wm_objective_allied_desc 6 "Secondary Objective:**Destroy the side Garrison Door for easier access to guns."
    wm_objective_allied_desc 7 "Secondary Objective:**Establish a forward Command Post at the Oasis."
    wm_objective_allied_desc 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."


    - Construction -

    Base : ETs oasis map modified for competition stopwatch play
    Editor(s) used : GTKRadiant
    Known Bugs : None.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  22. stalingrad + waypoints

    Filename:    stalingrad.bsp
    Author:        Justin "StormShadow" Ingels
    Website:   http://www.planetquake.com/stormshadow
    Email:        [email protected] or [email protected]
    ICQ:        135532353
    Release Date:    3/24/2004
    Description:    Multiplayer map for Wolfenstein: Enemy Territory
    Story:        The Axis have taken control over large portions of the Russian city of Stalingrad. In order to 
            re-take the city, the Allies must gain control of a small neighborhood on the western side of 
            the city.  This area is a key strategic position, from which the allies hope to launch further
            missions deeper into the city.  However, being aware of the importance of this area, the axis
            have placed two jagdpanther tanks somewhere within this area, which must be destroyed in order for
            the allies to move in their own tanks, and secure the area.
    Objectives:
    Allies:
    1) capture munitions depot spawn
    2) build command post
    3) destroy upper wall
    4) destroy main gate to secure munitions depot spawn
    5) destroy east tank
    6) destroy west tank
    7) prevent axis from building ccommand post/destroy axis command post
    Axis:
    1) defend forward spawn
    2) prevent allies from building command post
    3) defend uper wall
    4) defend main gate
    5) defend east tank
    6) defend west tank
    7) build axis command post

    Technical Info:    
        Construction:    GtkRadiant-ET-1.4.0 w/q3map2
                Easygen v_142
                Adobe Photoshop 7.0
    Credits:    
            Textures:
                Standard ET textures and sky courtesy of Splash Damage
                Most of the brick and concrete textures are from www.shaderlab.com
                Some brick and concrete textures are from BerneyBoy - www.planetquake.com/berneyboy
            Command map:
                M Schaffer (you da man!)
            Thanks to:
                All the friendly folks at Splash Damage forums for comments, criticisms, and technical help.
                Everyone at Burial-Grounds.com forums for feedback.
                Special thanks to M. Schaffer and ][ET-S][Cartman for all their help.
                            
                
    Notes:  
            a) There are a bunch of neat (and useful) jumps on this map.. try and find 'em  
            b) Many of the roofs are accessible.  Some are accessible by climbing up pipes (like the factory and the
            church for instance).  
    Hope you enjoy the map!

    21 downloads

       (0 reviews)

    0 comments

    Updated

  23. saberpeak_final + _saberpeak_final_nightsky

    This mini-mid gives MLB Temple a new sky.
    Skybox made by Avoc @ eft-clan.com
    ------------------------------------------
    If you use a changed mapscript for MLB Temple, you have to add the following into the mapscript, otherwise it won't work.
    remapshader "textures/mlb_temple/lowskybox"    "textures/arabian_nights_temple/arabian_nights_temple_sky"
    remapshaderflush

    Please take a look into "maps/mlb_temple.script" of this pk3 if you don't know how to do it.
    Please note that I had to rename the textures, folder and shader of the skybox, because there was not fitting exactly into the map and to prevent problems with other maps.
    If you want to use the skybox in your own map or mod, please download the original content here:
    http://www.splashdamage.com/forums/showthread.php?t=18033

    18 downloads

       (0 reviews)

    1 comment

    Updated

  24. sub_base_final + waypoints

    The allies have taken control of an Axis Sub Base. An Axis task force has been sent back to this base to steal their own Enigma Decoder machine from the Allies"

    17 downloads

       (0 reviews)

    0 comments

    Updated

  25. South-Park

    dual map

    9 downloads

       (0 reviews)

    0 comments

    Submitted

Sign in to follow this  
×