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capture the flags

40 files

  1. loffys_ctf_prefab2

    The Read Me

    Early 1942 and the crazy scientist/warlord known as Loffy has created a crackpot battle arena in the stratosphere (at the so called sockz-space-level altitude). His mad idea, for this ultimate total-ownage-arena, is for each team of uber-soldiers to collect flags. It’s sick, yes, but Axis and Allies are forced to comply and to start fighting in this prefab-nightmare.
     
    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
     
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Loffys_ctf_prefab2
    Filename        : loffys_ctf_prefab2.pk3
    Release date    : June 1, 2004
    Decription    : A 6 vs. 6 playable capture-the-flag map, with .map-file included for other mappers to use. This is just a map - not a mod!
    Program        : SD Radiant 1.4.0
    Compile time    : 6 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the loffys_ctf_prefab.pk3 in your etmain folder, select it from the Host Game-menu or
                          bring down the console and type: /map loffys_ctf_prefab
    Skybox (stratosphere) by sock. Additional voices by TaZzMAjazZ. Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun. Thanks guys!
     Info!

    Version info:
    This map has two purposes: First, it is a fully functional ctf-style map for 6 vs. 6 matches. Secondly, the map comes complete with all files (incl. the .map-file) for other mappers to use - hence the name "prefab".
    Game info:
    ENGLISH
    Loffys_ctf_prefab is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
    The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone. 
    Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.  
    It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time. 
    Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags. 
    The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time. 
    If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner. 
    FRANCOIS
    Loffys_ctf_prefab (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
    L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone. 
    Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
    Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
    L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
    DEUTSCH
    Loffys_ctf_prefab (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
    Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt. 
    Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
    Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.
     Special thanks:
    Mappers, modders and forum admins at www.splashdamage.com/forums
    Berzerkr, Drakir, futura and w, for ideas and testing.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all others who have given their input to me!Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion: 
    Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken: 
    I want to thank the following persons for their help with the translations:
    HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!

    8 downloads

       (0 reviews)

    0 comments

    Updated

  2. closer_v3 + waypoints

    nice ctf / gold map
    // Axis Objective Descriptions
     1 "Primary Objective:**Capture the Flag to activate the Axis Teleporter."
      2 "Primary Objective:**Destroy the Allied Vault Door."
      3 "Primary Objective:**Steal the First Gold Crate from Allies."
      4 "Primary Objective:**Steal the Second Gold Crate from Allies."
    // Allied Objective Descriptions
    1 "Primary Objective:**Capture the Flag to activate the Allies Teleporter."
     2 "Primary Objective:**Destroy the Axis Vault Door."
     3 "Primary Objective:**Steal the First Gold Crate from Axis."
     4 "Primary Objective:**Steal the Second Gold Crate from Axis."
      Title               : Closer_v3
      Filename            : closer_v3.pk3
      Date                : 2009.01.01
      Author              : Ray "theMaker" Jensen
      Contact             : [email protected]
      URL                 : http://www.belclan.info
      Map File            : closer_v3.bsp
      Script File         : closer_v3.script
      Release Date        : 2009.06.01
      Gametype            : Objective, SW, Campaign
      Maximum Players     : 32
      Recommended Players : 12
    -------------------------------------------------------------------------------------^
    This level is (c) 2009 theMaker.
    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.

    28 downloads

       (0 reviews)

    0 comments

    Updated

  3. 0815_ctf

    Author Qualmi
    Small CTF Map

    3 downloads

       (0 reviews)

    1 comment

    Submitted

  4. ctf_maat_final + waypoints

    Maat Final is a CTF (Capture The Flag) map made by cyburk - Both teams must take 4 flags to win. If the time should have passed, the team wins with most flags.
    Map type: Fun / Map time: 30 minutes / Respawn Time: 5 Seconds both teams.
    Maat Final ist eine CTF (Capture The Flag) Map, erstellt von cyburk - Beide Teams müssen 4 Flaggen erobern um zu gewinnen. Läuft die Zeit vorher ab, gewinnt das Team mit den meisten Flaggen.
    Map Typ: Fun / Map Zeit: 30 Minuten / Respawn Zeit: 5 Sekunden für beide Teams.

    10 downloads

       (0 reviews)

    0 comments

    Updated

  5. ctf_halo

    Basic Information
    Author        : Red (J.Le' Vesconte)
    Email address    : [email protected]
    Webpage        : http://www.clanaod.us/www.clanofidiots.com
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : ctf_Halo
    Filename    : ctf_halo.pk3
    Release date    : 30/07/04
    Decription    : Based on the map gephyrophbia for halo, the Axis an allies have entered the space race........Set on  a floating space staion the axis and allies are once again after that silly gold!!.
    Program        : SDRadiant 1.3.8
    Build time     : around on off around a month
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : P4 3.2ghz 1024 ddr
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map ctf_halo
     Textures
    44 new textures.

    Thanks to Martin "Naz" Stabuli for his televised model
    Yves Allaire, aka evilair, For his sweet Cel texture pack
    Ydnar for his q2map and the cel shading effect used in this map
    All the helpfull people @ SD forums
    Snaffer for his top command maps ,top bloke
    Drakir for his prefabs and constant help on msn (Cheers mate)
    Seven dc's command post prefab
    The S.S guys for testing, spec that pimp heirpie
    Iffy 4 the Idiots guides
    Redfella,surface gdconnect and  many others for tuts etc....
    and all the people who dont speak in irc
    wyn owen for his tie fighter prefab
    And the dude who made the Q3 texture @ ID (sry get your name soon)
    And the guy who made the skybox (sry get your name soon)
    And Gearbox for the sweet game Halo
    And the soon to be mrs for putting up with me doing this shit all hours
    And this one time a was sooo stoned and then.........................
    Copyright © 2004 John Le' Vesconte all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  6. ctf_outland_b2 + waypoints

    Inspired by the map CTF Ocelotl by Scorpio*

    Mail : [email protected]
    Url  : http://chris-s.de
         : http://wolffiles.de
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  7. castlecapture_b4f

    // Axis Objective Descriptions
    1    "Objective: Defend or capture the castle if the allies captured the castle!"
    // Allied Objective Descriptions
    1    "Objective: Capture and defend the castle!"
     

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  8. ctf_cw_arena_b2_new_fixed ( private waypoints )

    ssf sage mades this map fixed for other mods
    Designed by -=HUNTER=- our very old et friend  and been helped with our old clan member "Talon"dead when he been a  cops in real life : http://www.truskowskyfuneralhome.com/home/index.cfm/obituaries/view/id/306599
    will like we can run this map  in remember of him but i dont have the waypoints
    -------------------------------------------------------------------------------------------------------------------------------------------
    This is my first released map. Thanks to loffy for the ctf scripts and 
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month 
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger

    9 downloads

       (0 reviews)

    0 comments

    Updated

  9. ctf_poola + ( private waypoints )

    LightRay aka Maker mades waypoints for this map
    Author        - Saigo (Targo Holsting)
    e-mail      - [email protected]
    web        - www.saigo.pri.ee/noaim
     About map
    Title        - CTF Poola (ctf poland)
    Filename    - ctf_poola.pk3
    Given out    - 2009-11-23
    Decription    - Created the map because of the lack of CTF maps on
              the wolfenstein Enemy Territory community and I wanted
              to play something new with my friends on LAN. Got
              inspired by Silly CTF map, which I really enjoyed
              playing with my friends. Best play would be 3on3 or 2on2.
    Inspiration

    Silly CTF by Johan Gustavsson
    Copyright © 2009 Targo Holsting all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  10. et_apikoth ( Apical - King Of The Hill )

    *Installation
    Just unzip the mp_apikoth mapfile to your "Return To Castle Wolfenstein/Main" dir and thats it.
    *General info
    Version: 1.0 
    Full Name: Apical - King Of The Hill
    Filename: mp_apikoth.pk3
    Author: MehuKatti
    *Map info
    Players: 2 - 22 (11 spawnpoints for both teams)
    Gametype: King Of The Hill (wolfmp)
     
    Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both teams/players is 15 seconds. 
    If you have the beta version of the map called apiarena.pk3 that wasn't even supposed to go public, please replace it with this "official release" 
    *Thanks
    Again, thanks to [apic'Feuersturm] for making the bootscreen for the map. Also thanks for the Apical team for testing the map. And ofcourse thanks to SCDS_reyalP for the original koth script file.    
    *Feeback
    [apic'MehuKatti]
    #clan.apical @ Qnet
    [email protected]
    Visit Clan Apical at #clan.apical @ QNet
    // Converted to ET by kalmah - #pr.et

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  11. bba0-beta2 + z_ bbao_ beta2 patch (map script) + waypoints (named aswell castle ctf)

    bba0-beta2 or  Castle CTF
    Map made by Rayban ( [email protected])
    for BuffaloBadAss ( BBA Clan - www.buffalobadass.com )
    an online gaming comuunity.
    General Information:
    Title:         BBA0 - Castle CTF
    Game:         Wolfenstein - Enemy Territory
    Filename:     bba0-beta1.pk3
    BSP Name:     bba0-beta1.bsp
    BSP Size:    22meg
    Version:     beta 1
    Release date:     03-04-2008
    Mods:        works with standard ET and most mods ( etpro, jaymod... ect. )
    Gameplay:    CTF ( capture the flag ) ( wolf_mp only, no lms )
    Players:     64 player spawns ( recommended for a larger server up to 60 players )
    Round time:    25 minutes
    Spawntimes:     2 seconds
    CTF limit:    9 flags
    Map Description:
        It's a classic Capture the Flag map, set in and around a large castle, with
    capturable spawns to the East and West. A multiple layered map with the flags
    located on the main top level, while the command posts for either team are located
    on the lowest level.
    Objectives:
    Allies:
        Main       - Capture more flags than the axis before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    Axis:
        Main       - Capture more flags than the allies before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    Additional Game Info:
    A scoreboard system is in place, that will show up below the health and stamina bars, in red
    and blue numbers to indicate score.
        
    Thanks to
    The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented
    creators who make up the splashdamage team.
    - Zeus and the rest down at buffalo bad bass servers for some great games.
    - Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me.
    - Tombstones Pack By Arcana ( http://www.wemakemaps.com )
    - Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu )
    Permissions:
        This map was made for the bba clan, but can be played on other servers as well, providing
    none of the bba specific logo's are altered. Basicly the map cannot not be altered.
    This level may be electronically distributed only at NO CHARGE to the recipient and MUST include
    this .txt file.
     
    this script patch is for the bba0-beta2 map,
    it fixes a problem where team flags would be removed
    from the game if taken into secret places.
    [email protected]
     

    47 downloads

       (0 reviews)

    0 comments

    Updated

  12. mario_b3 + waypoints

    Author: GIR aka  WF MEW
     have Working on a Just for Fun Mario Map based on a Quake 3 Map.
    Objectives: Secure 8 Objectives 
    Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag.
    I Finally Created a Script
    Whichever team Gets the Most Flags during the Time limit Wins, Very Similar to Capture the Flag.
    Time limit: 16mins
     been created for  http://www.wf-gaming.net/  new site https://enemyterritory-stuff.net/
     
     youtube video
    http://www.youtube.com/watch?v=QRdK9v4vXdw
     

    30 downloads

       (0 reviews)

    0 comments

    Updated

  13. psl_koth + waypoints

    CTF map
    Dual objectif map

    "Capture and hold the flag for 3 minutes"

    35 downloads

       (0 reviews)

    0 comments

    Updated

  14. ctf_ocelotl

    Axis and allies are trying to win the favor of the forgotten Aztec god Quakalotl. They have to capture 20 ritual flags in the ancient Ocelotl arena to win.******Made by Skorpio"
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  15. mp_sillyctf + waypoints

    Author        : Lanz (Johan Gustavsson)
    Email address    : [email protected]
    Webpage        : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Silly CTF
    Filename    : mp_sillyctf.pk3
    Release date    : 2003-07-15
    Decription    : The aim for this map has been to create a fast fun map and not spend time on inventing
                      a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
                      wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
                      has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
                      player count, 3 per side is great fun but works well with 2on2 also. So here it
                      is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
                      battles. Best played without air strikes, artillery strikes and panzerfausts.
                      
                      The map file is included in the package, I hope someone might learn something from it.
              Observe! I do not want to see any work based on this map, I distribute the map file for
              all those new mappers out there, not so you can take the easy way and steal it from me.
    Program        : SDRadiand 1.3.8
    Build time     : A couple of relaxed days.
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : AMD Athlon 1.4 gig
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map mp_sillyctf.

     Textures
    Standard Rtcw textures
     Special thanks to
    Clan Enigma for play testing (#enigma? on quakenet)
    Copyright © 2003 Johan Gustavsson all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    32 downloads

       (0 reviews)

    0 comments

    Updated

  16. ctf_temple_b1 + waypoints

    The allies and axis are attacking a castle called Netest. There are many invaluvable treasures in the castle. Accidentally both teams attacked Netest at the same time and now a big battle begins. The main objective is kick the enemy out of the castle! by capturing the flag and holding it for 1 minute
     
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  17. mario_b3

    Mario ET: Capture the Flag, Most Flag on Map End wins, Map by Pen-Pen, ET Version by ^gGIR

    13 downloads

       (0 reviews)

    0 comments

    Updated

  18. ChaosTH

    map "ChaosTH"
     longname "King of the Hell"
    King of the Hell - Chaos version by Saussage Warrior -- based on kothet2 and inspired by Ressurection

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Fix for the map

    Fixed??

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  20. orange2map

    CTF Orange2map by StoerFaktoR 
    Orange2Map is the second release of a little fun project

    http://stoerfaktor.site50.net/
    [email protected]

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  21. ctf_cw_arena_b2_fixed

    we had this map years ago  ,  been running perfect with etpub  but never with nq , silent 
    if someone can fix it will be great
    This is my first released map. Thanks to loffy for the ctf scripts and 
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month 
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  22. 6flags_110

    available from www.tibetclan.com
    Optimum number
     of players    At least 12. Plays well with 24+. 
    Installation    Put the pk3 file into the etmain folder.
    Description    For either team to win:
                Capture both base flags and hold them for 2 minutes
            == or ==
                Control all 6 flags
            If the time limit expires the winning team is the one which controls the most flags. 
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision.
            Drakir and Iffy for various neat prefabs.
            Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
            Amethyst7 for his great skybox.
            TibeT Clan for invaluable testing and feedback.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. t_whatever

    briefing        "Operation Whatever- Take all five flags tonight! Let the pain begin.  **Map by try3d**"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  24. CTF_Prefab

    Author        : Stealth'

    Release date    : 07/01/2010
    Decription    : This is a Capture the Flag Prefab.
              The map contains an example map with the red and blue flags and 2 scoreboards.
              The script is pretty well documented and more info can be found in the ReadMe.txt
              The Map end when either team has 100 caps so the scoreboard goes until 99 for
              both sides. If the time runs out before a team reaches 100 caps (which is most
              likely the case) the map script figures out who has the most caps, if both teams
              have an equal amount of caps it's a draw! (how boring :P)
    Program        : NetRadiant
    -------------------------------------------------
     Mappers Info:
    -------------------------------------------------
    -The .map file can be found inside the pk3 under maps.
    -All other files can be found in the pk3 aswell under the respective paths.
    -If you want more scoreboards just select the elements of one of them and just copy it (spacebar)
    (I used remapshader so it would be easier to duplicate scoreboards)
    Alternatively if you want to create your own scoreboard then do so and apply the textures:
    -alscore0 for the 1-9
    -alscore00 for the 10-90
    -axscore0 for the 1-9
    -axscore00 for the 10-90
    so it looks like this:
     ----------------------------------------------
    | alscore00 | alscore0 || axscore00 | axscore0 |
     ----------------------------------------------
    -If you want to replace the numbers you can find them in: textures/scoreboard
    Do mind that you keep the same names though so replace the old files (score0, score1, etc)
    If you change these names it won't work since the shader uses these names.
    (psd file included)
    -If you want to change the commandmap markers you can find them in: gfx/limbo
    -The axis and allies text in the scoreboard is pure eyecandy (it can be deleted)
    -Inside the water there are 'fake goals' so that if somebody dies in this area the flags are
    immediately returned. Use this method inside lava for instace otherwise players can't return
    the flag
    You Make 'fake goals by creating 2 trigger_flagonly_multiple inside eachother.
    On the first trigger tick the box 'blue_flag' and type this in:
    Key: scriptname
    Value: alflag_fakegoal
    On the second trigger tick the box 'red_flag' and type this in:
    Key: scriptname
    Value: axflag_fakegoal
    Mind that these triggers do not kill players so you will have to put a trigger_hurt beneath them.
    -------------------------------------------------
    Changelog
    -------------------------------------------------
    -Cleaned up map file
    -Cleaned up script
    -Swapped scoreboard: Instead of using setstate now uses remapshader.
    -G_FindConfigStringIndex: overflow fixed
    -------------------------------------------------
     Credits:
    -------------------------------------------------
    - Stealth': Making the prefab
    - UTR team: Original script and some parts from their map (ctf_face_b1) - with permission from Flippy
            Also the ctf announcer sounds and commandmap markers.
            Download their map ctf_face_b1 here: http://www.wolfmap.de/details.php?file_id=2193
    - RayBan: CTF flags (http://www.wolfmap.de/details.php?file_id=2182)

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  25. flag_in_the_middle + waypoints

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flag in the middle
    Filename    : flag_in_the_middle.pk3
    Release date    : March, 2006
    Program        : SD Radiant 1.4.0
    Compile time    : 0.5 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle
    Skybox (stratosphere) by sock.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    * 6 vs. 6 map.
    * Game time: 10 minutes.
    * You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
    * If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
    * It has 2 bases: One Axis and one Allied. The bases are identical.
    (Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)
     

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    Updated

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