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enjoy for xmas days

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  1. UJE_rotterdam_xmas + waypoints ( and a script included )

    [UJE]Rotterdam xmas
    5-12-2015
    By [UJE]Niek
    Adjusted version of Rotterdam for Xmas ,
    so i hope you all like this one and get a warm feeling playing it.
    -----------------------------------------------------------------
    The Allies have liberated the Harbor of Rotterdam and are using 
    it's valuable ports. 
    The Axis are attempting to reclaim the city by stealing top secret 
    war documents from the Allied Cargoship, and transporting them out 
    of the harbor with a stolen boat.
    -----------------------------------------------------------------
    Axis objective
    *Capture the flag
    *Destroy the power generator
    *fix commandpost
    *Build the Ship Bridge
    *steal the secret document
    *Steal the Boat
    *Escort the Boat
    Allied objective
    *Capture and Hold the flag
    *Defend the Power Generator
    *Prevent Axis from building a Ship Bridge
    *build commandpost
    *Prevent the axis from stealing the secret document
    *Prevent Axis from escaping with the boat
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_rotterdam_xmas

    ----------------Credits-------------------------------------------
    The maker of these wonderfull boat models
    blackraynestudios for again some nice models to fill the map
    And too everyone who put in alot of time to keep this game alive.
    Thanks,
     

    27 downloads

       (0 reviews)

    0 comments

    Updated

  2. bulldog_160 + waypoints

    GOLD CRATES
    -----------
    Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
    from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
    crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
    (Allies=blue Axis=red) guide the way for the current objective.
    FLAGS
    -----
    There are four flag poles. They are NOT forward spawn points: instead they function like
    a Command Post. Each flag captured improves your team's Charge speed:
    0 flags = no bonus
    1 flag = small bonus
    2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
    3 flags = decent bonus
    4 flags = great bonus
    STARS
    -----
    Stars will drop to the ground from time to time. Grab them before they disappear to be
    granted power-ups and bonuses.
    Meaning of announcements:
    "Objective taken" Your team has taken a gold crate
    "Get the gold" or
    "Protect the gold" Your team has dropped a gold crate
    "Objective captured" Your team has successfully delivered a gold crate
    "Objective secured" Your team has returned an enemy gold crate to its start position
    "Objective lost" The enemy team has successfully delivered one of their gold crates
    Gamemodes Objective, Stopwatch.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  3. sod2_xmas (with a cursor) +sod2_xmas1a (w/o the cursor ) + waypoints

    Light Ray  also added 8 missing text. and made this version ets_sod2b_xmas a 

    Map Objectives
    --------------------------
    Allied objectives:
    Prevent the Axis from fixing the tank!
    Construct the Command Post!
    Prevent the Axis from blowing up the bank doors!
    Defend Duke’s knife The Spear of Destiny!
    Prevent the Axis form securing the Spear of Destiny!
    Construct the tank barrier!
    Capture the flag and take control of the city!
    Prevent the Axis form constructing the footbridge and destroying the footbridge gate!
    Axis objectives:
    Fix the tank you need it to blow up the bank doors!
    Construct the Command Post!
    Use the tank to blow up the bank doors!
    Steal Duke’s knife The Spear of Destiny!
    Secure the Spear of Destiny!
    Prevent the Allies from constructing the tank barrier!
    Capture the flag and take control of the city!
    Build the footbridge and destroy the footbrigde gate to get a backroot to the train!
    What's New in Version pk3 
    Changes since B1 -------------------------- *Flag added to the church and Allies Spawn. *Tank stop fader form the tank barrier. *Tank speed decreased. *Map time changed form 30 to 20 min. *Campaign and Arena files cleaned up. *Textures cleaned up and added. *Footbridge was added. (constructible for Axis) *Footbridge gate was added. (constructible for Allies) *Fence was added around the train. *Your able to climb in trees. *Team door (Allies, cvops) was added to the train yard. *Players can changes spawns. *CP sound fixed. *New Flags on the top of the bank and church. *Portals are looking better now. *More light was added to the map. *Secret rooms are looking better now. *Sounds added and quality improved. *Water was lowered. *Goldbar in the bank has bin changed into a knife. *Goldbar in the terain has bij changed into a safe. *Command map marker safe added to the train. *Spawn into a other player was fixed. -------------------------- Changes since Final -------------------------- *Map has bin rebuild so you will have a better FPS and less LAG. *Missing texture added. *Missing door shader added. *New secreted sniper spot added. *New footbridge added. *Footbridge gate is deleted. *new was to get into the secret rooms (there are 6). *New sounds. *New textures. *Church and bank have bin rebuild. *More fun stuff was added. -------------------------- Changes since rev -------------------------- *Guess what its a Xmas maps so there will be xmas stuff all over the map and its snowing!!! *Merry xmas to you all.

    36 downloads

       (0 reviews)

    0 comments

    Updated

  4. baserace_b1bxmasbritish + waypoints

    XMas Grinch Skin Pack
    by Meyerinchains - [email protected]
    Transform the Axis into Grinches and give your ET server a holiday feel! 
    This pack includes a modified version of the Santa Cap pack by SlauGhteR [NAD] 
    and also a modifed version of the ammopack/medpack gift bows pack by EB. 
    INCLUDES:
    "The Grinch" head model and skin for Axis
    Santa Cap model originally by SlauGhteR [NAD] and towofu
    Santa Cap skin retouched (too bright!)
    Grinch Cap model modified from Santa Cap
    Snowballs for grenades
    Candy Cane mine markers (green and red for Allies, white and red for Axis)
    Red and green construcible ghosting texture
    Ammo and Med pack ribbons by EB, (fixed Mega Ammo Pack ribbon by me)
    Green satchels for Allies, red satchels for Axis

    14 downloads

       (0 reviews)

    0 comments

    Updated

  5. santas_grotto_v1 + waypoints

    ALLIES

    > 2 > How to play
    Allies:
    At the start of the map Allies start in the Lancaster, restock and jump into the water below, get out quickly and don't stay on the bottom too long or the cold will get to you. You can climb and skate along the ice blocks that have formed in the bitter cold weather. Go past the Axis guards and plant dynomite next to the gate, this will allow you access to the Elf's Village. You will also get to spawn in the old fishing house (now just ruins) run around and you have 2 options, you can go into the sewers and go along them to the end. Or go straight down the main path, the main path will be coverd by landmines, machineguns and the sorts, the sewers will not be as closeley guarded, but are narrow, so any enemy down there will be able to do serious damage to you. Either way, you need to grab the key from the log cabin in the village and take it to the second gate to open it, that will make Axis spawn at the North Pole and Allies will spawn at the garage. Run in and try to capture the North Pole flag, once done, attempt to fix the fuse box to the third and final gate. Once this is done the North Pole flag will be permanantly owned by Allies. From here, go into the factory avoid enemy fire and get the sack from the acid chamber. Take it directly to the grotto or onto the sleigh, the sleigh is operated by climbing onto it, 3 seconds later it will take off.You can build the command post on the way. Once the sack is placed in the second floor of the grotto, the map is won by Allies and the game is over.

    Axis:
    Allies will be jumping down into the water infront of you, they will be attempting to destroy the first gate. If that happens you will be spawning in one of the elfs huts in the Elf's Village. Allies will come through 3 places, the sewer house, the main path and the caved in pipe. They will be attempting to steal the key to the second gate and take it to the second gate's control panel. If Allies do that then you will be defending 2 objectives, the third gate's fuse box and the North Pole flag. If the flag is taken allies spawn there and you will spawn at the factory where the sack is being kept. If the fuse box is repaired then the flag is permenantly given to Allies. Allies will go for the sack from there, they can get to the grotto by either going directly up the path or going onto the sleigh, the sleigh is worked by walking onto it, it will take off 3 seconds later, works by any team. If the sack is taken you will spawn further back. When it is returned you will spawn at the factory. No need to screw around over spawn points. If Allies manage to get the sack to the second floor of the grotto, the game is over and they win.
    What's New in Version pk3
    Map made: Xenon and Dr. Medic Xenon old WF member

    22 downloads

       (0 reviews)

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    Updated

  6. UJE_snow_patrol_b1 + waypoints


    Map made by  [UJE]Niek 

    --UJE_snow_patrol_b1 --

    Axis objective map
    The Axis have one big objective this Christmas ,
    STEAL ALL THE XMAS PRESENTS from the factory.
    First they have to escort the tank that will be followed by alot of trucks to load the presents in.
    On theire way to the Factory they will have to go over a frozen river and through a snowy Town.
    Allies have to try and stop them to safe Christmas this year.

    Axis objective:

    * Escort the trucks to the factory
    * Blow up 3 baricades
    * Sachel the side door
    * Fix commandpost

    Allied objective

    * Stop the axis convoy
    * Build baricades
    * Build the side door
    * Build commandpost
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  7. UJE_christmas_tank_2010 + waypoints

    thanks a lot to LightRay/Maker for making all these new botfiles

    The alies have to escort the tank to the santa's building
    and destroy the presents there.
    Axis have to stop the alies.

    Special stuff
    * 2 moving trucks
    * 1 funny car that flies to objective
    * A carnaval train
    * some christmas sounds
    * a giant carnaval wheel
    * a Carousel
    What's New in Version pk3 (See full changelog)
    Because of the new no quarter version this map is changed Gave troubles with hunkmegs so i hope it's fixed now Map made by [UJE]Niek

    24 downloads

       (0 reviews)

    0 comments

    Updated

  8. uje_temple_xmas + waypoints

    Map by Marko  Lowlife and BobLeRoux    
    Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  9. UJE_xmas_factory_b1 + waypoints

    hunkmegs  issues at 56 so  set yours at 128
    [UJE]xmas Factory
    2-12-2016
    By [UJE]Niek
    -----------------------------------------------------------------
    Axis forces are planning an assasination on Santa in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate Santa in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to 
    the dagger and Santa's bedroom.
    The allied forces have to stop the Axis and prevent assasination of Santa.
    -----------------------------------------------------------------
    Axis objective
    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to Santa to assasinate him!
    Allied objective
    *Prevent the Axis from blowing the damaged garage side wall!"
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
    *"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
    *Capture or prevent the Axis from capturing the Old Village!"
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate Santa!"
    *Primary Objective: Defend the Dagger and prevent the assasination of Santa!"
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_xmas_factory

    ----------------Credits-------------------------------------------
    Everyone who still is involved with keeping wolfenstein enemyterritory alive
    Merry Xmas and a happy newyear

    29 downloads

       (0 reviews)

    0 comments

    Updated

  10. lapland3 + waypoints

    Allied forces are planning on stealing the axis presents.** Axis must stop the allies from stealing their presents, or all will be lost

    15 downloads

       (0 reviews)

    0 comments

    Updated

  11. UJE_baserace_christmas + waypoints

    Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base.This version is adjusted for sniperwar

    21 downloads

       (0 reviews)

    0 comments

    Updated

  12. uje_temple_xmas + waypoints

    Allied forces are attempting to fight their way to a Temple in order to steal some gold relics from the sarcophagus room. 
     
    Map by Marko, Lowlife, BobLeRoux 

    20 downloads

       (0 reviews)

    0 comments

    Updated

  13. UJE_amsterdam_xmas + waypoints

    [UJE]Amsterdam xmas
    14-09-2011
    By [UJE]Niek
     
    The axis are trying to steal a very important document from the bank ,
     the allied forces have to prevent them to escort the tank to the bank 
    so that they can't blow the bankdoor
    Axis objective
    *escort the tank
    *blow up 2 baricades
    *fix commandpost
    *blow up side entrance
    *blow the safe door
    *steal the secret document
    *send the secret document
    Allied objective
    *stop the axis tank
    *build baricade 1
    *build baricade 2
    *build commandpost
    *build side entrance
    *Prevent the axis from stealing the secret document
    More [UJE] maps:
    You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    for campaigncycles the map is called UJE_amsterdam_b2

    ----------------Credits-------------------------------------------
    too everyone who put in alot of time to keep this game alive
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  14. xmas_hills_beta1 + waypoints

    // Axis Objective Descriptions
    1 "Primary Objective:**Stop the tank!!!!"
    2 "Secondary Objective:**Build tank barrier #1."
    3 "Secondary Objective:**Build tank barrier #2."
    4 "Secondary Objective:**stop tank from blowing the south wall."
    5 "Secondary Objective:**stop tank from blowing the north wall."
    6 "Secondary Objective:**Protect the access tunnel to the radio tower."
    7 "Secondary Objective:**Protect the radio tower"

    // Allied Objective Descriptions
    1 "Primary Objective:**Move the tank !!!!"
    2 "Secondary Objective:**Move the tank past barrier #1."
    3 "Secondary Objective:**Move the tank past barrier #2."
    4 "Secondary Objective:**Blow the south wall with the tank"
    5 "Secondary Objective:**Blow the north wall with the tank"
    6 "Secondary Objective:**Use the access tunnel as a **second route to the tower"
    7 "Secondary Objective:**Destroy the radio tower!!"

    34 downloads

       (0 reviews)

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    Updated

  15. 1944_Huertgen_final2_Xmas + waypoints

    Mappers:        +KOMMANDO+  (Original 1944 Huertgen map)
                    Mateos      (Since 1944 Huertgen Final 2)

    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game:           Return to Castle Wolfenstein: Enemy Territory
    Title:          1944 Huertgen Forest Xmas Edition
    Filename:       1944_Huertgen_Final2_Xmas.pk3
    Release date:   29th August of 2012 (Final 2)
                    23nd April  of 2013 (Final 2.0 Fixed)
                    20th September of 2014 (Final 2.1) - Tested by SD folks
                    11th October of 2014 (Final 2.1) - Public Release
                    18th October of 2014 (Final 2.1.1)
                    11th November of 2014 (Xmas Test 1)
                    22nd December of 2014 (Xmas Test 2)
                    30th December of 2014 (Xmas)
    Description:    The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to
                    open the Truckyard Wall to allow an escape with the Allied gold!
    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, ETScript 4 Beta 2,
                    Q-Dir, Picasa, BspShoe, ToDo List, Decompilateur, Q3 Model Tool.
    Build time:     Started January 2012
                    First Playable the 27/06/2012
                    Additions the 02/05/2012
                    Release the 29/08/2012
                    DoorFix the 03/12/2012
                    2.0 Fixed Test 1 the 23/03/2013
                    2.0 Fixed the 23/04/2013
                    2.1 Test the 20/09/2014
                    2.1 the 11/10/2014
                    2.1.1 the 18/10/2014
                    Xmas Test 1 the 11/11/2014
                    Xmas Test 2 the 22/12/2014
                    Xmas the 30/12/2014
    Installation:   Place the 1944_Huertgen_Final2_Xmas.pk3 file in your etmain folder.
    Contact:        mister_mateos[AT]hotmail.fr
    Website:        -

    -------------------------------------------------
     Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i3-4130 CPU @ 3.40GHz
    BSP -meta                                                                                23 seconds.
    -vis -saveprt                                                                             2 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   1 238 seconds.

    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    +KOMMANDO+, for his awesome 1944 series.
    #Kemon, [UJE]Rebel, ailmanki, Avoc, Kic, Magic, Shagileo, Tardis, and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET!
    Big thanks to Niek from [UJE] for his authorization regarding using his assets for this Xmas map!
    Additionnal thanks to Dragonji, hellreturn, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
    And special thanks to dFx, for all his help since the beginning, and his Decompilateur!
    Some assets are taken from Fuel Dump Christmas by Avoc, credits to him!
    -------------------------------------------------
     Further development
    -------------------------------------------------
    > Xmas
        * Added presents.
        * Added ambient sounds.
        * River turned into ice.
        * Added Christmas-themed speakers.
        * Replaced most firs by Christmas ones, with lights.
        * River bottom and sides remade to match Fuel Dump design.
        * Reviewed texturing in several locations, including indoors and terrain.
        * Night atmosphere, falling snow, and fog! Finally old PCs can enjoy this map.
        * Spectators can freely fly around the map, the player clips have been turned into entities.
    > Final 2.1.1
        * Minor fixes.
        * Re-added a timer to the AT-Gun triggers check for fast servers.
        * Fixed: An Axis spawn point at the Tank Spawn was disabled on map load, and was getting enabled on spawn switch.
    > Final 2.1
        * Time limit management:
            - Initial time limit reduced to 20 minutes;
            - Extension when the Tank is stolen (not on first repair) (+10);
            - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
        * Slightly improved VIS blocking.
        * Optimized T-Junctions some more.
        * Caulked more non-visible surfaces.
        * Rewrote shaders and cleaned map script.
        * Added a flash animation and a firing sound to the AT-Gun when used.
        * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
        * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
        * Updated the map coordonates so the original Command Map fits with the objectives locations.
        * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
          Also note that the texture blending is affected (only the brushes going through the skybox).

    > Final 2.0 Fixed
        * Optimized T-Junctions a lot.
        * Caulked a lot more surfaces inside the buildings.
        * AT-Gun: trigger time increased from 0.1 to 5 seconds.
        * Fixed Flipped Triangles during MergeMetaTriangles pass.
        * Smoothed shadowing on terrain, less pixelated tree/bush shadows.
        * Fixed brush/texture alignment on the Foot Bridge (Thanks Tardis).
        * Spawn areas are SK/Arty/Mortar/Landmine-protected (Thanks |MTC|).
        * Removed solid brushes at the bottom of the bushes models (Thanks |MTC|).
        * Reduced AT-Gun blast radius, so behind the house is safe now (Thanks |MTC|).
        * Renamed the Health and Ammo cabinets, depending on their respective locations.
        * The Axis Door, east from Farm, can no longer be trickjumped by Allies (Thanks |MTC|).
        * The Axis North Path door wasn't destructible (Brush was solid): fixed (Thanks Tardis & Harry Homers).
        * Added Push Targets above Axis North Path building and above Village Bunker to prevent double-jump TJ (Thanks |MTC|).
        * Changed Axis North Path Command Map icon behavior:
          - When it is built, it will show up as a Grenade for Allies and a custom icon for Axis,
            while before it was only showing a Grenade for Allies (Nothing for Axis, could be confusing),
          - When it is destroyed, it shows Construction Materials for Axis,
            while before it was showing a custom icon for them.
        * Colored locations in Fireteam:
          - Red (^1) for Destructibles.
          - Green (^2) for Spawns.
          - Blue (^$) for Water.

    > Final 2
    - General
        * Added Locations file.
        * Advanced Light compilation.
        * Terrain has smoothed shadows now.
        * Every custom texture has a shader now.
        * No more "holes" in the middle of the map.
        * Some Clip added on map sides to avoid any stuckage.
        * Fixed players possibly stuck when exiting the Wooden Bunker MG.
        * Wooden barrier near Axis Bunker Spawn isn't weapon-clipped anymore.
        * Sun appears correctly now. Shader was textures/1944_beach/beach_sun...
        * Fixed spawns (Flags on Command Map, and players spawning inside the crates).
        * Corrected the map coordonates, even if it's obvious the CM is older than the actual map...
        * Added a ladder near solid Bridge so people doesn't need to swim and get hurt to exit this area.
        * Replaced triangles probably cut with CSG Substrast by normal triangles, for easier brush manipulation.
        * Removed unused textures, all are now in a single folder different from original map to avoid any conflict.
        * The "map exists", where you steal the Tank and the Truck, have been decored with Fuel Dump entrance door (Allied Spawn).
        * Since the map was made from EasyGen (terrain0, etc), I used SimonOC tutorials about terrain blending to obtain the same
          without any .PCX file (Link at the bottom); But I had to deal with few locations where 3 textures were meeting.
    - Objective Narrative & Mecanisms
        * Added Objective/Spawn cameras.
        * Fixed contruction crates and AT-Gun clips.
        * Added Axis Ammo Room icon on Command Map for Allies.
        * Added Axis North Path icon on Command Map for Allies.
        * Added Truckyard Gate icon on Command Map for both teams.
        * Added decayed final part for Axis North Path, so after a while the construction will disappear...
        * The AT-Gun, while destroyed, will now emit smoke; Very noticeable in distance, letting Allies know when the way is free.
        * Added Artillery Blast Area icon on Command Map for both teams, so Allies know where it triggers and Axis when to use it.
    - Tank & Truck Related Stuff
        * Added Truck Smoke.
        * If by any chance an Allied guy get inside the Truck area before Tank blow up the gate,
          the Truck is no more escortable until the gate explodes.
        * Clip above Truck area removed; Axis can destroy the Truck when they want.
        * Added Tank turret animation (Turning + Shooting + trigger_hurt on trajectory).
        * Fixed Truck position decay on map start, avoiding any teleporting'n'killing issue.
        * No more "You are near the Truck" on the hill left from the Truck, moved away the related entity.
        * Tank and Truck will stop often, since more splines have been added, and spline controls (+33 for Tank, +X for Truck).
    - Optimization
        * Caulked more surfaces.
        * Added Hint/Skip (There were nothing in original).
        * Put a lot of Caulk structural brushes inside the mountains and hills, and removed the visible ones.
        * Base, sky and sides were made of plenty caulk brushes... Everything is plane now, a lot less brushes.
        * Optimized T-Junctions (Thanks ailmanki for the link, and Ifurita for the tutorial, see link at the bottom).

    -------------------------------------------------
     Useful Links
    -------------------------------------------------
    Ifurita's T-Junctions Optimization Tutorial:   http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    SimonOC Terrain Blending Tutotial:             http://simonoc.com/pages/articles/terrain2_1.htm

    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  16. Northpole + waypoints

    AXIS
     
    // Axis Objective Descriptions
    1 "Primary Objective:**Destroy the tunnel entrance."
    2 "Primary Objective:**Capture the North Pole."
    3 "Primary Objective:**Defend the North Pole."
    4 "Primary Objective:**Build the Commandpost at the tramhouse."
    5 "Primary Objective:**Steal the Christmas Star from the Warehouse in the top of the Christmas Tree."
    6 "Primary Objective:**Escape with the Christmas Star using the Santas Sledge."

    // Allied Objective Descriptions
    1 "Primary Objective:**Build the defences."
    2 "Primary Objective:**Capture the North Pole."
    3 "Primary Objective:**Defend the North Pole."
    4 "Primary Objective:**Build the Commandpost at the tramhouse."
    5 "Primary Objective:**Defend the Christmas Star in the Warehouse."
    6 "Primary Objective:**Dont let them escape with the Christmas Star on Santas Sledge."
    What's New in Version pk3
    Author : Rikard "Drakir" Lindgren and "Loffy" Email address : [email protected] or [email protected] Webpage : http://www.drakir.tk Copyright © 2003 Rikard "Drakir" Lindgren and Loffy all rights reserved

    26 downloads

       (0 reviews)

    0 comments

    Updated

  17. AntarcticaFinal + waypoints

    Axis and Allies are fighting in the coldest part of the world Capture all 5 flags to win this CTF Battle!
     Basic Information
    Author        : <|PCM|>Toiletman
    Email address    : [email protected]
    Webpage        : http://pleeclan.tripod.com
    Made in Belgium
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Antarctica Final
    Filename    : Antarctica_Final.pk3
    Release date    : 2004-12-09
    Decription    : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
    Program        : SD Radiant 1.4.0
    Build time     : Some weeks
    Compile time    : /
    Installation    : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Antarctica Final.
    Textures    : 1 New texture
    Sounds        : None
    Models        : None 
     Info!
    -------------------------------------------------
    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:
    -------------------------------------------------
    SD Forums!
    BwT Clan
    Drakir => North Pole Cannon, North Pole Inspiration
    Marko => Mapping Info
    Whosgaming.com => hosting the map
    =DS=Bart => Mapping Info
    Copyright © 2004 Toiletman
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    16 downloads

       (0 reviews)

    0 comments

    Updated

  18. Point Xmas B2 ( with tdm )+ Point Xmass B2 Ets ( w/o TDM ) + Waypoints

    map reworked for  servers running mapvotecycle.cfg  : to dont have anymore players voting for the tdm  map
    original PK3
    The map has 2 different BSP files!
    //
    // Mapname : Point Xmas B2    OR    Point Xmas TDM B2
    // BSPname : point        OR    point_tdm
    // Released: December 2016
    // Version : Beta 2 // 5th version
    //
    // Map made by: -SSF-Sage from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // SM-Mapping site:  http://www.hot.ee/smmapping/
    //=====================================================

    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story:
    It is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points!
     
    =======================================================
    !!The map comes with 3 version!!!
    point.bsp
    _________
        Objectives:

            Allies:
                1] Steal the Red Flags.
                2] Protect Blue Flags.
                2] Establish a Command Post inside the Central House.
                3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
                ***Bonus: Collect stars
            Axis:
                1] Steal the Blue Flags.
                2] Protect Red Flags.
                3] Prevent the Allies from establishing a Command Post inside the Central House.
                4] Set up a Command Post inside the Central House.
                ***Bonus: Collect stars
            
    point_tdm.bsp
    _____________
        Objectives:

            Allies:
                1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
            Axis:
                1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.

    point.bsp / LMS version
    _______________________

        Objectives:
            Everyone:
                1] Survive!
                2] Construct Command Post.
    =======================================================
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =======================================================

    How to play:
        
     Regular:
     
        g_gametypes  2=objective, 3=stopwatch, 4=campaign
        /callvote map point
     Team Deathmatch:
        g_gametypes  2=objective, 3=stopwatch, 4=campaign
        /callvote map point_tdm
     LMS:
        g_gametypes  5=LMS
        /callvote map point
        or
        /callvote map point_tdm

    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    =======================================================
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Pegazus
        Big amount of textures, models and prefabs etc. are made by Pegazus and SM-mapping
    [UJE]Niek
        Xmas themed prefabs, horse model
    Loffy, Drakir and 2bit
        Xmas themed prefabs
     
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!
    Members and players from:

     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    http://enemyterritory-stuff.net/
     Bunker Community
    http://bunker.aaxxss.com/
     {WeB} Clan
    http://webclan.freeforums.org/

    Special thanks to:

     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
     o-0._.0-o   from     |>B<|  Community
     GANG$TA     from     {WeB}  Clan
     
    =====================================================
     

    164 downloads

       (0 reviews)

    0 comments

    Updated

  19. mountain-pass-beta4 (reworked ) + waypoints

    AUTHOR                  : Devils Right Hand
    DATE                    : 11.11.2017
    * i compres the textures now itz 30 mb with botz waypoint , delete the old pk3 and update Release date    beta2   : 26/09/2016
    Release date    beta3   : 07/11/2016
    Release date    beta4   : 11/11/2017
    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *
    --------------------------------------------------------------------------------
    its about the allies start searching for art treasure what the germans steal from the occupied countries,the germans hide all the arts in mines, when the germans losing the war, the germans have order to destroy the treasure least it falls into allied hands,
    twt xmas competition mapping 2015 winner
    ---------------------------
    Version     : beta4
    Attacking    : allies Objective
    Timelimit    : 20
    Spawntimes      : Axis 25 / Allies 15 - after flagspawn Axis 15 / Allies 25
     
    ---------------------------
    update beta 4 
    this is only for xmas that players can add the map on there server ,after i fix the flagspawn bug in the map the map must be good to play normal , im at a beta 5 now with a new bigger terrain and a tank i add too ,the new terrain is 20000 x - 20000 y and 7000 high in radiant, i only need to add the rest houses/obj/etc
    = Changelog beta 4=
    -fix flagspawn bug only
    -and i put some beam light in a other texture folder that dont give a conflict in any of my maps , i have see this beam conflict after we test 2 maps of me where i use the same texture folder in my two maps
    = Changelog beta 2=
    remove the radio obj
    ---------------------------
    = Changelog beta 3=
    change the Timelimit to 20 min, alies now have 10 sec and axis 20 at map start , and at flag alies now have 20 sec and axis 10
    ---------------------------
    = Changelog beta 4=
    add new crates
    add new doors
    change the second alies spawn after capture the flag they spawn in axis house , and axis spawn in forrest hut where alies map start , that they are not near
    add more trees 
    add new barb wire
    add snowbush
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    --------------------------------------------------------------------------------
    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5 
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd 6300 6x 3,5 ghz, 12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win 7 x64
    COMPILE TIME                : 30 min
    COMPILE version         : BSP: -meta -mv 1024 -mi 6144 "[MapFile]"
                            : VIS: -vis -saveprt "[MapFile]"
                            : LIGHT: -light -lomem -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
     brushes  5200
    entities 614
    --------------------------------------------------------------------------------
    * special thanks *
    --------------------------------------------------------------------------------
    E.F EXTASY eurofighter admin
    lucky luke grove guerrila 
    der bmx
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for support
    WuTangH help with scripting
    TomTom7777 help with scripting
    =============================================

    =============================================
    Distribution / Copyright / Permissions
    --------------------------------------------------------------------------------
    Copyright (c) 2017  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me 
    *sources splatterladder

    22 downloads

       (0 reviews)

    0 comments

    Updated

  20. baserace_b1bxmas ( private botfiles )

    botfiles in test 
    XMas Grinch Skin Pack
    by Meyerinchains - [email protected]
    Transform the Axis into Grinches and give your ET server a holiday feel! 
    This pack includes a modified version of the Santa Cap pack by SlauGhteR [NAD] 
    and also a modifed version of the ammopack/medpack gift bows pack by EB. 
    INCLUDES:
    "The Grinch" head model and skin for Axis
    Santa Cap model originally by SlauGhteR [NAD] and towofu
    Santa Cap skin retouched (too bright!)
    Grinch Cap model modified from Santa Cap
    Snowballs for grenades
    Candy Cane mine markers (green and red for Allies, white and red for Axis)
    Red and green construcible ghosting texture
    Ammo and Med pack ribbons by EB, (fixed Mega Ammo Pack ribbon by me)
    Green satchels for Allies, red satchels for Axis

    23 downloads

       (0 reviews)

    0 comments

    Updated

  21. UJE_xmas_warehouse_b1 + waypoints

    [UJE]xmas Warehouse
    16-9-2017
    By [UJE]Niek
    -----------------------------------------------------------------
    Axis forces are attacking Santa's warehouse factory.
    They have to get a keycard to open the armory room , to
    get 5 dynomites inside the warehouse to blow the rocket.
    Because the rocket will supply alot of presents for xmas.
    -----------------------------------------------------------------
    Axis objective
    *Blow main gate that enters the Warehouse !
    *Steal the keycard and bring it to the armory !
    *Steal 5 explosives and bring them to the rocket !
    *Turn on the timer and defend it !
    Allied objective
    *Prevent the Axis from blowing the Maingate of the Warehouse !
    *Prevent the Axis from stealing the keycard !
    *Prevent the Axis from stealing 5 explosives !
    *Defend the timer and the Rocket !
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_xmas_warehouse

    ----------------Credits-------------------------------------------
    Everyone who still is involved with keeping wolfenstein enemyterritory alive
    Merry Xmas and a happy newyear.
    This map daybreak is changed for xmas ,only the last part of that map is beeing used.
    Thanks for the sourcefile.
     

    18 downloads

       (0 reviews)

    0 comments

    Updated

  22. LRS_Xmas_2016_sniper + waypoints

    source splatterladder
    LoRenz presents his small and colorful Enemy Territory Sniper map - LRS Xmas Sniper 2016 - suitable for the Christmas season.
    This sniper map includes waypoints and is a nocrossing map.
    In this sense, have fun and Merry Christmas!
    LoRenz
    For any comments or request please write to: 
    [email protected]
    17/12/2016 - LoRenz 
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  23. UJE_xmas_room_b1 + waypoints

    Map made by [UJE]Niek
    8 December 2010 for Christmas
    -----------------------------------------------------------------
    This is a changed version of room sniper for Christmas so...
    pretend yourself in my house it wouldt almost look like this.
    It really became a mess in my house .
    So now it's good to do some snipering in this map
    It's a pure funmap (again).
    -----------------------------------------------------------------
    You can see more ujemaps on our website at www.ujeclan.com
    -----------------------------------------------------------------
    [UJE]Clan site
    http://www.ujeclan.com
    waypoint files are at [UJE]map info on our website
    -----------------------------------------------------------------
    Credits go to everyone who keeps the game alive
     
     

    19 downloads

       (0 reviews)

    0 comments

    Updated

  24. UJE_castle_xmas_b1 + waypoints

    UJE Castle Xmas
    5-12-2016
    -----------------------------------------------------------------

    Map by [UJE]Niek
    The Axis have invaded Santa's Castle.
    They are trying to steal his magic Crown so they can manipulate Xmas
    They have to steal it and escape with the sledge.
    Allies have to do defend the crown at all costs.
    -----------------------------------------------------------------
    Please take your time to post on our forum for any questions
    [UJE]Clan site
    http://www.ujeclan.com
    -----------------------------------------------------------------
    bsp name of this map is UJE_castle_xmas
    -----------------------------------------------------------------
    Like always the credits also go to:
    Kic for the Tree models
    Thanks alot guys you keep this game alive.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  25. UJE_christmas + waypoints

    Map made by [UJE]Niek
    Last updated 16-11-2016
    -----------------------------------------------------------------
    The alies have to escort the tank to the santa's building
    and destroy the presents there.
    Axis have to stop the alies.
    Special stuff
    * 2 moving trucks
    * 1 funny car that flies to objective
    * A carnaval train
    * some christmas sounds
    * a giant carnaval wheel
    * a Carousel
    Have fun with the map **merry christmas and a happy newyear**
    -----------------------------------------------------------------
    This is an adjusted version for christmas time from UJE_tank_escort
    The map is best played with the truckmod of ischbinz it gives a 
    good effect for funplay.
    Thanks for the xmas tree model ischbinz
    -----------------------------------------------------------------
    More [UJE] maps:
     To many maps made by uje to put in here so you can see our maps
     at our website.
    -----------------------------------------------------------------
    Please take your time to post on our forum for any questions
    [UJE]Clan site
    http://www.ujeclan.com
    -----------------------------------------------------------------
    You are allowed to replace the ujeclan pictures in this map.
     

    24 downloads

       (0 reviews)

    0 comments

    Submitted

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