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121 files

  1. lampshader

    This simple white shader in the lamp emits light. The glow has an autosprite parameter.

    0 downloads

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  2. cyburk_flak

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0 
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps. 
    Have a nice Day.

    1 download

       (0 reviews)

    0 comments

    Submitted

  3. exploding_landmines

    Exploding Land Mines - Prefab
    Made by TNR360
    http://tnr360.f-sw.com

    Exploding land mines from Bloody Omaha that go off when a player steps on it.

    3 downloads

       (0 reviews)

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    Submitted

  4. elevator2

    This elevator is created by wezelkrozum. The time to make this elevator by your own is around the 20 hours.

    1 download

       (0 reviews)

    1 comment

    Submitted

  5. chute_test2

    chute_test2.pk3
    a test map showing an airdropped objective with an animated parachute
    for wolfenstein:Enemy Territory
    all textures and models created in blender3d.

    2 downloads

       (0 reviews)

    0 comments

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  6. seafire

    S&M Mapping Presents
    Seafire Model
    Thank you for downloading this model from our website and we hope you enjoy using this model.
    -Use the seafire.md3 model as a misc_model-
    -Use the seafire_fly.md3 model as a misc_gamemodel-

    ---------------------------------
    Seafire
    ~~~~~~~
    Max Speed: 560 km/h
    Role.....: Carrier-based fighter
    Country..: Great Britain
    Type.....: Africa
    Markings.: Yes
    ---------------------------------

    Credits
    Modeled-Pegazus
    Uv Mapped-Pegazus
    Textures Reworked-{SSF}Sage & Pegazus
    Textures by Jester, Robo, Kristorf, FBS
    www.hot.ee/smmapping
    Terms Of Usage
    You may use this model freely with these terms:
    You are allowed to retexture it.
    You are not allowed to edit the mesh. 
    You are not allowed to use this model without crediting S&M mapping in your map's readme.
    You are not allowed to claim this as your own work.
    You are not allowed to recompile this model, or change the paths.
     

    0 downloads

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  7. nuke

    Find the nuke prefab by Thunder and Mateos
    ------------------------------------------
    This is a nuke the allies have to defuse before maptime goes out.
    The nuke map file is a prefab you can put right into the game.
    the script you need to modify to your needs.
    Have fun with it.
    Lisence for prefab goes like this:
    Dont sell it
    Dont claim it as yours
    the rest goes under the "D.T.F.W.Y.W.W,I"
    so you may reskin the model in any way you like and have fun with it.
    Cheers from Thunder & Mateos

    0 downloads

       (0 reviews)

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  8. klassenzimmer

    Author        : Calibra8v
    Email address    : [email protected]
    Homepage    : http://www.ea-clan.de
    Xfire        : calibra8v
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Filename    : klassenzimmer.map
    Release date    : 18.12.2010
    Program        : GTK Radiant 1.4.0

    1 download

       (0 reviews)

    0 comments

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  9. kuebelwagen

    TITLE : kt_kubalwagon
    AUTHOR : ken 'kat' beyer
    EMAIL ADDRESS : [email protected]
    HOMEPAGE URL : http://www.quake3bits.co.uk
    NUMBER OF MODELS : 1
    SHADER SCRIPTS : yes - included

    info
    ----
    A midpoly static 'centerpiece' vehicle model (hense the slightly higher polycount). No animations and wheels are currently fixed - may be a separate version out soon with individual wheel units.
    Note: glass shader pulled from RtCW games assets.
    Model is now available as a *.ase mesh that will allow easy correction or creation of textures and shaders of your own choosing. Zip file also includes UVW wire and AO bake maps for use when making textures.
    polycount: 678

    ------------------
    * MODEL NAME/s *
    [model details below]
    european_fnt_v2.md3
    euro_rnt_2.tga (alpha'd steering wheel)
    european_fnt.tga

    ------------------
    CREDITS
    ID software, eskimo roll, EMSIPE, QkenneyQ
    DISTRIBUTION
    as long as this readme is included...!
     

    0 downloads

       (0 reviews)

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  10. Generic Optimized etconfig.cfg for ETmain

    I have developed a config for etmain that is generic and optimized.
    // Overview //
    This config has the following adjustments:
    seta com_hunkmegs "256"
    seta com_soundmegs "64"
    seta com_zonemegs "48"
    seta com_maxfps "125"
    seta cl_maxpackets "100"
    seta snaps "40"
    seta r_mode "-1"
    seta rate 128000
    bind p playdead
    bind k kill
    NOTES:
    All controls under "MOVE" and "USE WEAPONS" are all unbinded, you will need to reconfigure your controls.
    The default name is "ETPlayer" to keep the file generic, you will need to set your playername.
    all graphics settings are set at high, with the resolution set at 1024x768 (to keep the file generic)
    // To Install:
    Delete the profiles folder from all mods, you will need to do this for the new config to take effect properly for those mods*. Place the included etconfig.cfg file into your profile in etmain, replacing any existing etconfig. Start the game and start reconfiguring your settings, such as setting your playername, controls, and screen resolution. *you can disregard step 1 if you are new to the game, or freshly reinstalling with no profiles.
    You can also use this if you are new to the game.
    Have fun!

    3 downloads

       (0 reviews)

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    Updated

  11. green_trees.2

    Custom green trees models originally made for Wolf:ET by WuTangH. (08.09.2018)
    Includes:
        Seven MD3 models of temperate trees,
        Blender source files,
        1024x1024 textures of trunk and leaves, 
        Q3Map2 Shader file.
        
    Contact - on email: [email protected]
            - Discord: WuTangH#7270
    Credits:
        leaves.tga texture made by WuTangH.
        trunk.tga texture made by Kemon.
            trunk_bottom.jpg edited by WuTangH.
        trunk_cut.jpg made by WuTangH.
                
    __________________________________________________________________________
    Models, sources and textures are under Attribution 4.0 International (CC BY 4.0) licence.
    See here: https://creativecommons.org/licenses/by/4.0/

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Alpine Assault misc_models

    Detoeni.uk
    Alpine Assault misc_models

    This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory. 
    The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  13. douglas_c47_skytrain

    zp_m6_me262 readme
    *************************
    technical name: c47 skytrain
    codename: 47
    This is an .md3 model set for use with Return to Castle Wolfenstein and Enemy Territory. Model{s], textures, shader, and animation list included. Current shader use design for misc_gamemodel. See manual for details.
    contact: [email protected]
    http://www.surfacegroup.org/forums/
    non-profit only
    © zenith-ply 2009
    Software and Acknowledgements:
    Activision
    Milkshape 3D software
    NPherno's MD3 compiler
    Q3Map2, Q3Map2 Toolz
    Lithunwrap
    Corel Psp
    Surface Forums
    SplashDamage Forums
    Id
    Nerve
    Gray Matter
    Gtk Radiant dev team
    "keep the faith"

    14 downloads

       (0 reviews)

    0 comments

    Updated

  14. cyburk_destroyable Flak.

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0 
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps. 
    Have a nice Day.

    10 downloads

       (0 reviews)

    0 comments

    Updated

  15. cpspawns

    prefab

    13 downloads

       (0 reviews)

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  16. bmw_r75_motorcycle

    zp_m6_me262 readme
    *************************
    technical name: r75
    codename: 75
    This is an .md3 model set for use with Return to Castle Wolfenstein and Enemy Territory. Model{s], textures, shader, and animation list included. Current shader use design for misc_gamemodel. See manual for details.
    contact: [email protected]
    http://www.surfacegroup.org/forums/
    non-profit only
    © zenith-ply 2009
    Software and Acknowledgements:
    Activision
    Milkshape 3D software
    NPherno's MD3 compiler
    Q3Map2, Q3Map2 Toolz
    Lithunwrap
    Corel Psp
    Surface Forums
    SplashDamage Forums
    Id
    Nerve
    Gray Matter
    Gtk Radiant dev team
    "keep the faith"

    15 downloads

       (0 reviews)

    0 comments

    Updated

  17. blank_sign_textures

    Author unknow

    12 downloads

       (0 reviews)

    0 comments

    Updated

  18. bf-190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory. 
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Baserace Scoreboard

    idea: The UTR-team's ctf_face_b1 map
    scoreboard permission: RayBan
    script & shader edit: Daniel&Roland

    11 downloads

       (0 reviews)

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  20. barrels

    barrel misc_models
    two barrel models, one upright and the other on its side.
    models/mapobjects/rayban/w_barrel1.md3  - barrel standing upright
    models/mapobjects/rayban/w_barrel2.md3  - barrel on it side
    created for wolf:et
    [email protected]

    13 downloads

       (0 reviews)

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  21. army_tents.

    Army Tents - Ase model format for wolf:et
    -------------------------------------------
    small, medium and large versions. since they are ase models, you can edit the
    files in a text editor to change the materials ( texture/shader path ) to whatever you like.
    textures included ( but not setup in the ase files )
    canvas1a.tga - found on the net
    armytent.tga and splintercamo.tga provided by berzerkr at splashdamage forums.
    ** note, these models and textures are in a plain zip file, to use them simply
    create a folder somewhere to put the models and textures, ie..
    models/mapobjects/mymodels/
    and you need to edit the ase file to reference the texture/shader, for example in the tent_small.ase
    there are the following lines,
    *MATERIAL_LIST {
        *MATERIAL_COUNT 2
        *MATERIAL 0 {
            *MATERIAL_NAME "canvas"
            *MATERIAL_CLASS "Standard"
    you simply change the *MATERIAL_NAME "canvas" to your texture/shader path as in

            *MATERIAL_NAME "models/mapobjects/mymodels/canvas1a.tga"
    then save the file as a differnt name in that folder, like
    my_small_tent.ase ( or whatever )
    there is also a wood material line lower in the file,
    *MATERIAL_NAME "textures/wood/wood_m13_usat.tga" which is a wood texture in the textures/wood folder
    in et, you can also change that if you want to a different material.
    use the ase files as base files, and save them to new models with your own distinctive name to be used
    in et. load them as misc_model, and when you distribute your map, you only need to include any custom textures
    you used. the ase model doesnt need to be included as its compiled into the map.
     
    models created in blender3d by me
    [email protected]

    ** REMEMBER, the ase models need to be setup with texture/shader paths, they are not just drop in
    and ready to go.
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  22. animated_roaches

    rayban animated roaches
    -----------------------------------------
    these md3 models are for a moving roach effect, and should have the following key/values set for
    the best effect.
    classname    misc_gamemodel
    spawnflags    2    ( start_animated box ticked )
    model        ( see model notes below )
    frames        100
    fps        10

    -------------------------------------------------------------------------
    model notes:
    there are 4 types of models,
    r64_1.md3    - 1 single roach moving within a 64x64 grid size
    r64_5.md3    - 5 roches moving within a 64x64 grid size
    r128_1.md3    - 1 single roach moving within a 128x128 grid size
    r128_5.md3    - 5 roches moving within a 128x128 grid size
    using more than 1 of the same model, and ajust the angles or modelscales
    to make it seem like more random roaches moving around.
    -------------------------------------------------------------------------

    other info:
    2 shaders are provided, one used for the animated models that have moving legs via
    the animap system, and the other for still roaches, that just have the antennae moving.

    programs used to make the models and textures, blender3d and MD3Compile by NPherno.

    [email protected]

    18 downloads

       (0 reviews)

    0 comments

    Updated

  23. animated_radar_screen

    Basic Information: 
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Homepage......: http://www.wolfmap.de

    Mod Information: 
    Game........: Wolfenstein: Enemy Territory
    Title.......: Animated Radar Screen
    Status......: Final
    Filename....: z_anim-radar-screen.pk3
    Filesize....: 7 KB
    Build Time..: 1 day
    Release Date: 30. September 2007

    Description: 
    This mod animates the radar screen in Seawall Battery and all custom maps who use the screen.
    Many thanks to Diego for the permission to use the textures and the shader from his map "Praetoria - Mission One: Bunker Hill".
    http://webpages.charter.net/dt3d/praetoria.html
    Installation: 
    Put the pk3 into the etmain-folder.
    To uninstall this mod remove the pk3.

    Used Programs: 
    7-Zip, Notepad

    This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  24. me_262_schwalbe

    zp_m6_me262 readme
    *************************
    technical name: me262
    codename: 262
    This is an .md3 model set for use with Return to Castle Wolfenstein and Enemy Territory. Model{s], textures, shader, and animation list included. Current shader use design for misc_gamemodel. See manual for details.
    contact: [email protected]
    http://www.surfacegroup.org/forums/
    non-profit only
    © zenith-ply 2009
    Software and Acknowledgements: 
    Activision
    Milkshape 3D software
    NPherno's MD3 compiler
    Q3Map2, Q3Map2 Toolz
    Lithunwrap
    Corel Psp
    Surface Forums
    SplashDamage Forums
    Id
    Nerve
    Gray Matter
    Gtk Radiant dev team
    "keep the faith"
     
    model pack 2 :zp_m6_me262
    ********************************
    other models of model pack 2
    zp_m5_pipes
    zp_m6_me262
    zp_m8_r75
    zp_m9_c47
    zp_m?_bitz (model bitz for model pack 2)

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  25. prefabs_pack_from_the EA-Clan

    a pack of prefabs from the EA-Clan
    ==================================
    http://ea-clan.de/
    prefabs created by the guys from
    ea-clan.de

    14 downloads

       (0 reviews)

    0 comments

    Submitted

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