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  1. ammo_bunker2 _b1 (private waypoints )

    LightRay mades the botfiles    // Axis Objective Descriptions
     1 "Primary Objective:**Stop allied from destroying the south door"
     2 "Primary Objective:**Stop allied from destroying the north door"
     3 "Primary Objective:**Protect the ammo storage"
     5 "Primary Objective:**Protect the rocket"
     4 "Secondary Objective:**Build command post"

    // Allied Objective Descriptions
     1 "Primary Objective:**Gain access to ammo bunker by destroying the south door"
     2 "Primary Objective:**Gain access to ammo bunker by destroying the north door"
     3 "Primary Objective:**Destroy the ammo storage"
     4 "Primary Objective:**Destroy the rocket"
     5 "Secondary Objective:**Build command post"  
    What's New in Version pk3 (See full changelog)
    Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work. Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6. Kadesh was created by Joop Sloop for the 1024 map competition. Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory. This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Main changes: 1. A beach has been added. 2. A house has been added in the main path of allies to slow them down. 3. Some details work. 4. Sounds have also been changed to desert sounds.

    27 downloads

       (1 review)

    0 comments

    Updated

  2. 1944_beach + 1944beach_fix + z_1944_beach_fix + waypoints

    What's New in Version pk3
    server, use the non-pk3 version (1944beach_fix.zip). If you want Berzerkrs fixes to be implemented, use the pk3. Changelog ========= Phishermans Phriend ------------------- -General ~Removed multiple Announcements on some events such as Construction/Destruction of Map Objectives ~Fixed shortnames and tracks of many entities ~Forward Bunker Flag is now secured by the Allies when the Main Entrance is blown ~Added Voice-Announcements (pk3-only) ~Added an ETPRO CommandMapIcon-shader (pk3-only) -Beach Tunnel Barricade ~Now requires a Satchel Charge to be destroyed ~Can now be reconstructed by the Axis -Beach Barricades ~Now require a Satchel Charge to be destroyed ~Can now be reconstructed by the Axis ~Moved construction crates out of the grass -Forward Bunker Tower ~Can now be destroyed by Satchel Charge ~Can now be reconstructed by the Axis -Axis Command Post ~Can now be destroyed without trickplanting ~Moved closer to the Wall -Allied Transmitter ~Allies do no longer autospawn at the Transmitter if they own the Forward Bunker Flag ~Only one CommandMap-Icon is now shown at the same time ~Fixed typing mistake in track (Alllied Transmitter), thanks to *GzV*Reaper for reporting the bug ~Destroyed Transmitter is no longer shown on entity decay ~Construction Crates are no longer set underconstruction Berzerkr(GER) (all changes are pk3-only) ---------------------------------------- -Changed Ocean Ground Texture (ground.jpg) -Changed Texture of Beach Sand (beach.jpg) -Reworked Water (new Texture and Animation) -Removed Fog, entities are no longer shown foggy (fog.jpg)

    40 downloads

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    0 comments

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  3. amazing_bank_v1 + waypoints

    Author        : Kent "Loffy" Lofgren, Sweden
    // Axis Objective Descriptions
     1    "Objective:**Capture the Gate Flag!"
     2    "Objective:**Dynamite the Gate!"
     3    "Objective:**Capture the Bank Flag!"
     4    "Objective:**Dynamite the Bank!"
     5    "Objective:**Steal the Gold from the Bank and take it all the way back to our first Base!"
     6    "Objective:**Construct and defend the Command Post!"

    // Allied Objective Descriptions
    1    "Objective:**Capture the Gate Flag!"
    2    "Objective:**Do not let the Axis dynamite the Gate!"
    3    "Objective:**Capture the Bank Flag!"
    4    "Objective:**Letting the Axis dynamite our Amazing Bank is a big NO!"
    5    "Objective:**Whatever you do, do NOT let those dirty Axis scumbags steal our Gold and take it back to their first base!"
    6    "Objective:**Construct and defend the Command Post!"
     
     Map Information
    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)

    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.

    18 downloads

       (0 reviews)

    2 comments

    Updated

  4. Atlantic_Wall_full _fixed & ( private waypoints )

    2018-06-08: [email protected]
    just added /textures/assault/afloor_m01.jpg
        axiswintext        "The tenacity and bravery shown by the Axis forces in the successful defence of the Siegfried battery has won the day and bought them yet more time to strengthen the Reich's defences. Superior Axis courage and tactical expertise have inflicted a humiliating defeat on the Allied attackers whose meagre tactical talents and faltering courage failed to impress. Allied Supreme Command is mightily displeased with this shoddy display. Lacking either guts or skill, the Allies' poor showing means that any invasion plans have had to be shelved until another way can be found to silence Siegfried."
        alliedwintext        "This convincing Allied victory has saved their shipping from Siegfried and has brought the build-up towards an invasion of Axis-occupied Europe ever closer. The skill they have shown in assaulting beach positions will prove of vital importance in the rest of the war. The Axis High Command are dismayed: the Axis forces have shown themselves lacking in fighting spirit and incapable of defending vital objectives, even when massively fortified. The Axis must do better: if they can't control North Africa, they can hardly hope to hold on to Western Europe."
     
     

    6 downloads

       (0 reviews)

    0 comments

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  5. Arta Beta 1 + waypoints

    // Mapname : Arta B1
    // BSPname : arta
    // Released: February 2018
    // Version : Beta 1
    //
    // Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus    : Pegazus   @ splashdamage.com/forums
    // SM-Mapping site:  *Not active*
    //======================================================

    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story:

    After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
    =======================================================
    Objectives:

        Allies:
            1] Cross the Bridge.
            2] Breach the Underground Base Main Door.
            3] Destroy the Plane Prototype.
            4] Destroy the Jet Engine Prototype.
            5] Steal their Project Files! Use the Command Post to transmit it.
            6] Establish a Command Post.
            7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
            8] *Secondary* Blow a secondary route through an Air Inlet.
            9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.

        Axis:
            1] Prevent the Allies from crossing the Bridge.
            2] Prevent the Allies from entering the Underground Base.
            3] Protect the Plane Prototype.
            4] Protect the Jet Engine Prototype.
            5] Protect the Project Files. Do not let them Transmit it!
            6] Prevent Allies from establishing a Command Post.
            7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
            8] *Secondary* Stop them from entering the Base through an Air Inlet.
            9] *Secondary* Don't let them construct an Assault Ramp.
     
    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    =======================================================
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower and a crate texture
    Rayban
        For an alpha tree texture

    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    http://enemyterritory-stuff.net/

    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community

    =======================================================
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:
    Second test:
        -Axis First Spawn moved closer to River
        -Side route to the hill with an assault ramp
        -CP on the hill
        -Documents inside the base, transmit with CP
        -Remove third prototype dynomiteable
        -Objective info stuff
    Third Test:
        -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
        -Added door to block Allies from using base entrance near Axis spawn
        -Allies capture spawn 1 spline earlier
        -Warnings when entering base/dam
        -Bug fixes
        -Details
     

    104 downloads

       (2 reviews)

    2 comments

    Updated

  6. 1944_forest + 1944_forest_fix1

    // Axis Objective Descriptions
    1    "Primary Objective:**1944 Huertgen Forest."
    2    "Primary Objective:**Destroy the Allied Footbridge."
    3    "Primary Objective:**Defend the North Path."
    4    "Primary Objective:**Man the Axis Anti-Tank cannon."
    5    "Primary Objective:**Defend the Jagdpanther."
    6    "Primary Objective:**Defend the truckyard."
    7    "Primary Objective:**Construct the command post to claim the Forward Spawn."
    8    "Primary Objective:**."
    // Allied Objective Descriptions
    1    "Primary Objective:**1944 Huertgen Forest."
    2    "Primary Objective:**Construct and defend the footbridge."
    3    "Primary Objective:**Clear the Axis North Path."
    4    "Primary Objective:**Destroy the Axis Anti-Tank cannon."
    5    "Primary Objective:**Steal the Axis Tank and escort it to the truckyard."
    6    "Primary Objective:**Steal the truck and escort it safely across the bridge."
    7    "Primary Objective:**Construct the command post to claim the Forward Spawn."
     8    "Primary Objective:**."
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  7. 2vs2 + waypoints

    briefing "Deatmatch to upgrade your skill! www.etmaps.rar.pl"

    19 downloads

       (0 reviews)

    0 comments

    Updated

  8. 2skilled + waypoints

    briefing "Kill that bastard!"

    15 downloads

       (0 reviews)

    0 comments

    Updated

  9. al_kad_b3 + waypoints

    Authors        : Cube and d00d
    Webpage        : http://iceteam.servegame.com
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Al Kad
    Filename    : al_kad_b1.pk3
    Release date    : 2007-11-29
    Description : 
    Location : Tunisia
    Year : 1943

    Story:
    By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April

    Axis are regathering their north African forces in Tunisia were their newly developed rocket is hidden in the sacred garden of Kadesh. Entrence to the sacred graden of Kadesh can only be given to those who have captured the holy relic which Axis has hidden in the house of Bazaar. Axis have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrive.
    The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch

    Program    :     SD Radiant 1.5.0, SD Radiant 1.4.0
    Installation :       1. Put the al_kad_b1.pk3 in your ../etmain folder.  
              2. If you are running a server al_kad_b1 in your campaign file.
              3. If you are running omni-bot on your server put the al_kad_b1.way and al_kad_b1.gm file in your ..\et\nav folder.

    -------------------------------------------------
     Info!
    -------------------------------------------------
    Al Kad is basically a merge of Ammo bunker and Kadesh and Bazaar with some additional detail work, based on Ammo Bunker 2. Since the actual ammo bunker has been removed and game play has been changed the map can not be called "Ammo Bunker" so it has been changed to Al Kad. 
    Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6. 
    Kadesh was created by Joop Sloop for the 1024 map competition.
    Bazaar was created by Denoti for the 1024 map competition.
    Al Kad has quite different game play than Ammo Bunker 2. Allies has to capture the holy relic and return it to a house near the beach. Only then the doors will be opened to Kadesh where the rocket is hidden.
    This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive
    Max slots 32
    Tips : Axis can get a second spawnpoint closer to the rocket if a: allies has returned the relic b: axis have build command post.
    -------------------------------------------------
    Objectives:
    -------------------------------------------------
    Primary : 
    1. Destroy / protect the coffin lit
    2. Deliver / prevent the return of the holy relic
    3. Destroy / protect the rocket
    Secondery : 
    1. Build command post
    2. Destroy / protect the bath house door
    2. Destroy / protect the Bazaar back door
    -------------------------------------------------
    Tips:
    -------------------------------------------------
    When/if allies return the relic axis can chose the second spawnpoint near the rocket from the limbo menu.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Source maps : 
    Seven_dc, Joop Sloop, Denoti
    Textures : 
    Fix
    Prefab :
    Drakir, Fix, Icarion
    Models : 
    []v[], Rayban
    Guidens and general support : 
    Scrupus, Fix, isbowhten, {SS}Sage and all helpful people on SD forum
    -------------------------------------------------
    Changes
    -------------------------------------------------
    Since beta 1
    1. Texture fix
    -------------------------------------------------
    Copyright:
    What is that word mean?
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  10. adlernest + waypoints

    Author  : Dersaidin
    Real name  : Andrew Browne
    Location  : Australia
    E-mail  : [email protected]
    Game  : Wolfenstein - Enemy Territory
    =======================================================
    Description
    =======================================================
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department!
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Change log
    =======================================================
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations

    23 downloads

       (0 reviews)

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    Updated

  11. 2tanks_171 + waypoints

    ile type    Map for "Wolfenstein - Enemy Territory"
    Title        2tanks
    File name    2tanks_171.pk3
    Map name    2tanks
    Version        1.7.1   (Created Oct 2005)
    Author        2Bit    (www.tibetclan.com)
    Other maps    Breakout
            Glider Assault
            TankBuster
            British Bulldog
            6Flags
            110 Factory
            - available from www.tibetclan.com or www.pythononline.co.uk/et
    Nbr of players    Best played with teams of 6 or more.  12 or more is optimum.
    Installation    Put the pk3 file into the etmain folder.
    Description    Both teams have the same objective:
                Get your tank to the Fuel Dump before the enemy gets his there
            In this version there are no fuel cans to be delivered.
            If the time limit expires the winning team is the one which has made the most
            progress with their tank. 
    Game features    The ambulance truck dispenses first aid when it stops by the rail track. Once a
            tank starts moving the ambulance will return to the Fuel Dump and stay there. At this
            time it becomes possible to build the tank barriers, which are located just outside
            the Fuel Dump.
            Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous.
            If your team has at least one Command Post built, it enables fire support
            from your tank: that is, your tank may fire at enemy troops in its path while
            on the move. The tank will try to avoid inflicting casualties on friendly troops
            but this cannot be guaranteed.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision.
            Drakir and Iffy for various neat prefabs.
            Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files drawn from
            the excellent Market Garden and Normandy Breakout maps.
            Amethyst7 for his great skybox.
            TibeT Clan for invaluable testing and feedback.
            Panther for persisting in his belief that a straight tank race would be more fun.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  12. 1944_siegfried + waypoints

    briefing "The Axis and the Allies are at a standoff! Both sides seek to capture the enemies secret documents and transmit them at the central Command Post! Map created by Kommando, email at [email protected]"

    23 downloads

       (0 reviews)

    0 comments

    Updated

  13. 1944_Nordwind and 1944_norwind 21 + waypoints

    // Set scenario information
    axis "The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base."
    allied "The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base."
    wm_mapdescription nuetral "The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base."
    // Axis Objective Descriptions
    1 "The Jagdpanther, escort it to the truckyard to blow up the wall."
    2 "The Gold, steal it and get it to the truck."
    3 "The Truck, once both gold crates are loaded escort it to the Axis base."
    4 "The Command post."
    5 "The Warehouse door, dynomite it to access the Axis forward spawn."
     6 "The Allied Truck Blockade, dynomite it to allow the truck to pass."
    // Allied Objective Descriptions
    1 "The Jagdpanther, prevent the Axis from repairing it."
    2 "The Gold, prevent the Axis from stealing it."
    3 "The Truck, prevent the Axis from stealing it."
    4 "The Command post."
    5 "The Warehouse door, prevent the Axis from dynomiting it."
    6 "The Allied Truck Blockade, construct it to prevent the truck from passing."

    24 downloads

       (0 reviews)

    0 comments

    Updated

  14. 1944_cherbourg2 + waypoints

    laggy map
    June 18th, 1944 Allied troops besieged Cherbourg.
    Villages were clusters of solidly built medieval stone buildings, ideal for defense.
    Small numbers of German infantry, dug into the embankments with machine guns
    and mortars and a tank or two or a few antitank guns for support, made advancing costly.
    Allies
    Must blow the main entrance.
    Blow the gun barrier.
    Blow the hotel gate to gain access to the dock gun.
    Blow up the dock gun for a forward spawn.
    Blow grate in courtyard to gain access to the bunker.
    Blow grate next to bunker for alternative access.
    Granade the door controls for further access.
    Blow up the east and west guns.

     

    27 downloads

       (0 reviews)

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  15. austriafinal + waypoints

    1945. The Axis are holding a Radar System inside a station in southern Austria. The Allies have set up camp outside the gates of the station. The Allies must penetrate the base and destroy the Radar System. -- Map by Entar Map: Austria (Final) Type: Objective Size: Medium

    15 downloads

       (0 reviews)

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  16. 1944_omaha_b3 (private waypoints)

    briefing "1944 Normandy. The Allies are invading the beaches of Normandy! To claim victory the allies must destroy the Axis 88 gun to clear the way for the Tank. The Tank will then blow the Axis bunker wall. The Allies must then steal the Axis documents and transmit them at the Allied Com Tower Map brought to you by +KOMMANDO+"
     
    1944_omaha_b3.pk3

    34 downloads

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  17. airbase FIXED VERSION + waypoints

    HUNKMEGS AT LEAST AT 128
    laggy map at some points
    // AXIS OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Stop the tank from reaching the base gate!"
    2 "Primary Objective:**Defend the bunker gate!"
    3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
    4 "Primary Objective:**Build and defend the tank barrier!"
    5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
    6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
    7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
    8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
     
    // ALLIES OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Escort the tank to the base gate!"
    2 "Primary Objective:**Destroy the bunker gate!"
    3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
    4 "Primary Objective:**Destroy the tank barrier!"
    5 "Secondary Objective:**Destroy the generator*for lower area access!"
    6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
    7 "Primary Objective:**Steal the documents and bring them*to the plane!"
     8 "Primary Objective:**Refill 3 airplanes to secure a way home!"

    49 downloads

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  18. Axis_Flugscheibe_b1 (waypoints private )

    botfiles created by Maker
    Author:     cyburk
    Website:     www.cyburk.net
    Contact:     cyburk (at) cyburk.net
    Release:     20.3.2012
    Type:     Allied Objective (Allies Attack)
    Mission Time:     25 Minutes
    Allied Spawn Time:     20 Seconds
    Axis Spawn Time:     30 Seconds
    Filesize:      
    Mission Briefing:     
    The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
    An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
    Allied Objectives:     
    - Destroy the Main Gate to the Secret Base
    - Destroy the Fence to the Secret Base
    - Build the Assault Ramp
    - Destroy the Rooftop Access
    - Capture the Forward Spawn Location
    - Build the Command Post Destroy the UFO Cargo
    - Switch on Both Generators
    - Insert the Transmitter into the Radar Tower
    Axis Objectives:     
    - Defend the Main Gate
    - Defend the Fence
    - Dont let them Build the Assault Ramp
    - Defend the Rooftop Access
    - Defend the Forward Spawn
    - Build the Command Post Destroy the UFO Cargo
    - Dont let the Allies turn on both Generators
    - Dont let the Allies Insert the Transmitter into the Tower

    17 downloads

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  19. as_desertville

    briefing  No objectif  Map 3vs3 ou +
    Amusez-vous bien Map by ArgoSix
     http://ganjakru.roxorgamers.com/
    [email protected]"

    7 downloads

       (0 reviews)

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  20. alpine_assault_final + waypoints

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    ___________________________________________________________________________________________

    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?" 
    Allied Objectives: 
    1. Take the Top Secret Plans to the Half-Track. 
    2. Remove the Top Secret Plans from the Safe. 
    3. Steal Safe Keys.
    4. Control the Garage Spawn. 
    Axis Objective: 
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track. 
    2. Stop the Allies taking the Documents from the Safe. 
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn. 
    Notes:
    Train 
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points. 
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file. 
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
     
     

    28 downloads

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  21. 2hide + waypoints

    Basic Information
    -------------------------------------------------
    Author  : Rikard "Drakir" Lindgren
    Email address : [email protected]
    Webpage  : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game  : Return to Castle Wolfenstein: Enemy Territory
    Title  : 2Hide
    Filename : 2hide.pk3
    Release date : 2003-11-07
    Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
    Program  : SD Radiant 1.3.8
    Build time  : Started work 2003-09-29
    Compile time : 25mins BSP, 25mins VIS and 5 hours LIGHT
    Compile machine : AMD Athlon 2200, 512mb
    Installation : Place the 2hide.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map 2hide.
    New Textures : 1
    New Sounds : Nope
    New Models : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. This is a the FINAL version.
    #. See if you can find the 3 hidden rooms in the map, they dont add anything to the map just there for fun.
    #. Objectives
     : Destroy/Defend the entrances.
     : Capture the Forward Spawn.
     : Get/Defend the Dynamite Detonator.
     : Build/Destroy the Commandpost.
     : Get/Defend the Keycodes Documents.
     : Dynamite/Defend the Big Gun.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    None yet...well perhaps "Sock" for the work he puts into answering our stupid questions on the SD Forum.....almost forgot B-Xpress for our lovely midnight chats (B-Xpress also gets some credits in the map as i have named the train after him).
    Tnx to all who tested it and gave feedback on bugs and other issues, some testers name below in now perticular order:
    - SenF clan, specially Pete Wright.
    - Loffy, fellow Swede mapper.
    - S.S.HeirPie
    - =CFC= Kam
    - [email protected]!E aKa Chris
    - Doddsy
    - toasterking
    - Mev2436
    - J D
    - Zeus  a.k.a. Alex
    - RudeBoy
    - Blusher
    ------------------------------------------------
     Progress reports from my homepage:
    -------------------------------------------------
    2003-11-07
    Due to a stupid misstake i had to make yet another version. THIS IS THE FINAL!
    2003-11-06
    FINAL version released. HF, GL!
    2003-11-04
    FINNALY the map is ready for tests.
    Be a BETA tester of my new map "Hide"!
    Contact me via mail [email protected] and i´ll give u the download location and password to the test server.
    I dont want this BETA to go public before a gametest is done so i can get rid of any stupid small misstakes i may have made.
    2003-11-03
    Its in the middle of the night and i am doing compile nr. 5 for todays mapping. Glad to say that the map will reach BETA tomorrow, i have been doing the objectives during the past days and its been booth fun and mindblowing at times.
    The objectives are done and works:
    First task for the attacking Allies will be to grab the forward spawn flag
    Then they need to steal the detonator battery so that they can arm the dynamite detonator in the town.
    When the detonator is armed they need to push the detonator trigger to blow a hole in the wall to get hold of the secret code documents that is kept inside a vault in one of the buildings in town.
    The secret code documents is needed to unlock the door to the big hidden gun inside the farmhouse.
    Once the door is unlocked its time to blow up the big gun to win the game.
    This may sound like a undoable task, but i am hoping that i will be a rather fair deal. The game tests will show if something needs changing. As for a fun part it the map i have added 3 secret rooms in different places. You dont gain anything from finding them but i thought it was a fun addon for the map. The map is pretty biased for the Axis, i havent yet added anything for the Allies to build. But then again they will have their hands full with blowing things up instead. More screens and more data on the BETA release will follow in next update later. Just typing away waiting for the VIS compile. I have almost reached my goals on this map, i set out to not use any new textures and no new sounds or models, well i broke the first goal by making 1 new texture for the secret rooms. But that wont add much to the pk3 size so what the heck.
    2003-10-26
    Yet again 8 new shots, the shots and the test below does tell almost everything i have made in the past days. Also getting closer and closer to having the goal decieded. Dunno if i will talk about them yet though, not sure if am going to be able to do them as i wish yet.
    2003-10-21
    As you can see below i have put up 8 new screenis for your viewing pleasure. I am back at hard work on this map, and its getting along nicely. This is truly the biggest mapping project i have taken upon me to do. But its pleasing to see that its turning out great. I am making things up as i go along, but i am getting more and more clear on what the objectives will be. The map will have a tank, that the Allies are going to have to steal from the the Axis fortified area. Allied forces needs the tank to blow a hole in one of the town buildings so that they can get the stuff inside that house. I know this has been used in several maps, but i think it fits the ET theme to have a tank. The tank may change into a truck if i can get the stuff i want to do working.
    One thing i have said to myself from the beginning is that i must only use the original textures and models for this map. This is so the maps download size will be as small as possible. The whole .pk3 file is in its current state only 3.5mb and i dont think it will grow over 5 when done. 5mb is even acceptable to a modem user to download. So i belive that this will also make this map played more. This time i will have alot of testing before releasing it, the map will be released to the public in a "FINAL" state from start.
    2003-10-09
    Progress report. Havent been working that much in "Hide" for a few days. Been playing mostly, just recently joined a UK ET clan, ]RaF[ Runaway Fighters. So alot of mapping time has gone to taking the dust of my aim. I have released 2 new small maps i wipped up really fast, u can read more about those on the "News" page. But i havent stopped working on Hide, just taking a short break. The map is coming along nicely, i have been banging my head gettting the FPS great on the map with some hint and other rearrangements of brushes and the terrain. So if all goes as planned the FPS will be pretty good on this rather large scaled map. Right now i am working on the townpart that will be the 2:nd objective for the Allied forces to get hold of. I am adding alot of detail to the buildings and also the interior.
    2003-09-29
    A new map is on the way. I havent gotten that far yet. But as i use to do i show off on progress while working on the project.
    This new project goes under the workname of "Hide", that name will not be the one used on any release, dunno why i called it that.....just what came to my mind when doing the terrain. I dont have the theme and objectives clear yet and havent decided on what they will be......still thinking of them and what i should implement regarding maybe having a tank or a mocing truck in the map. All i can tell so far is that the first objective for the Allies to clear is to bring their flag from their spawnbase to the Axis fortified area and thereby capture that area. Once captured they are going to have to complete 2 more objectives before the map ends.
    -------------------------------------------------
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    -------------------------------------------------

    24 downloads

       (0 reviews)

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  22. adlernest_hns + waypoints

    Adlernest
     
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory

    Description
     
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    == Hide & Seek edition - changes from Adlernest (final) ===
    - Added elevator from abyss to corridors and roof
    - Ladder access to the roof from CP
    - Clipped mountains and gaps
    - Removed a wall and added a door near ammo racks
    - Added holes into walls around abyss
    - Added rock steps from abyss to the bridge
    - Other stuff possibly
    By sani
    #h&s.et     @ Quakenet

    13 downloads

       (0 reviews)

    0 comments

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  23. adlernest_desert_advanced + waypoints

    Adlernest Desert Advanced
     
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]


    Retexured/Modified     : 'StoerFaktoR
    URl                : http://chris-s.de
                    : http://et-zone.de
    E-mail            : [email protected]

    Description
     
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================

    18 downloads

       (0 reviews)

    0 comments

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  24. alcatraz_b4 + waypoints

    alcatraz_b4(beta4) for ET
    ---------------------
    September, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/
    allied: 
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    axis: 
    "Need to find, secure and escort *Rel!c* r to the Escape Boat."

    **Map Info
      Title: alcatraz_b4
      Filename: alcatraz_b4.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used: 
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop, 
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2-3hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
      Host a game whit alcatraz_b4 campaign or alcatraz_b4.
      Also, you can add alcatraz_b4 on to your serverlist.
      You can launch the game by tipping this command on the console game. 
       map alcatraz_b4
     
    **Special Thanks 
     Goldrush source (scripts)
     Oasis source (scripts and shader)
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
     Saberpeak source (scripts prefab boat)
    http://home.comcast.net/~saberpeak/website/sourceFiles.html
     UJE_01_beta2 (scripts prefab hostage)
    http://www.splashdamage.com/forums/showthread.php?t=17080
    **Special Thanks to this website:
        http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
        http://easymapping.free.fr
        http://www.heppler.com/shader/ (#1 site to learn about shader)
        http://et.splatterladder.com/  (alway miroir my download link)
        http://www.wolfmap.de  (alway miroir my download link)
        http://www.blackrayne.net (models BR_)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
     http://masterkiller-mapping.blogspot.com/

    26 downloads

       (0 reviews)

    0 comments

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  25. axis_complex_a3_2 + waypoints

    The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station.

    20 downloads

       (0 reviews)

    0 comments

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