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TITS b2 ( Thud in the Sand ) + waypoints 1.0.0

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About This File

still some waypoints axis  have to be fixed: they dont  come back to defend the truck

 

|Map name:            Thud in the Sand
||pk3 and its files names:    tits
||Author:            -)A(-WuTang**
||Version:            Beta 2 (B2)
||Released:            18th Nevember 2016
||==================================================================
||Contacts:
||    Email:    [email protected]
||    Forum:    www.dark-alchemy.com    - user WuTangH
||        www.thewolfteam.org    - user WuTangH
||        www.splashdamage.com    - user WuTangH
||==================================================================

About:
This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.

Another bunker enterance.
Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
A little performance fix, but it's still quite bad.
Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
Another floors on buldings, roofs, plus many more brushwork.
Changed spawntimes to balance map a little.
Stones at waterfall are not models anymore, but brushes.
Tunnel terrain is not so flat anymore.
2nd allied spawn is devided on two positions (under one spawnpoint)
Added objective cameras in limbo menu.
Added pipeline holders so they look more real.
DONE - All cables are non-solid now and will not block jumping players in tunnels anymore.
Configstrings - all soundscripts are called just s[number], that's all I could do about it.
Brushes, entities, textures, and scripts cleanup.
Truck barrier has new design.
Added missing sound when The Key is dropped, or delivered to the Safe.

Objectives:

    Allies:
        Primary: Steal the Dynamite and deliver it to the Truck.
        Primary: Escort the Truck through barrier and Destroy City gate.
        Primary: Destroy two tunnel Gates to gain access into underground bunkers.
        Primary: Use button in Control Cabin to move rockets out of Safe.
        Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
        Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
        Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
        
    Axis:
        Defend, defend, defend, go on a cig, and defend again.
        Also feel free to build Truck barrier.
        

================================================================
Programs used:

    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CS6
    Audacity
    MD3Compile.exe
    Paint (yeah right)

================================================================

Credits & some Copyrights:

Textures were downloaded for free, or made by me.
    Moving water - from Quotidian map by Avoc
    Props_wall - posters textures - made by Sid and Etch
    Plus some nice sites:   http://www.davegh.com/index.php
               http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
               http://opengameart.org/textures/all
    
Models:        Case - made by Devils-Right-Hand of TWT-team.
        Two money models - made by Thunder of TWT-team.
        Chevy truck - made by Thunder of TWT-team.
        Key - made by Thunder of TWT-team.
        Bunker lights - made by Thunder of TWT-team.
        Market props - made by Thunder of TWT-team.
        The big jungle tree - made by Kic.
        Gas props - made by Thunder of TWT-team.
        Tap model - made by Thunder of TWT-team.
        Big dynamite - made by MLB guys.

Sounds:        Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
                
You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.

Thanks to C from UJE Clan for their prefab generator.
I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..

                
Special thanks to all people that helped or discussed my map with me:
Teuthis            
-)A(-Islander        
-)A(-Lammert        
TWT-Thunder        
TomTom7777        
-)A(-Tomimaki        
-)A(-Old-Owl
Kemon
Timothy
Mateos
Macchute        
Stealth
-|D|-Ray
Devils Right Hand
native12
[UJE]Niek
-SSF-Sage
Micha
AoS-Fabi
ETc|Jay
webDogster
macbeth

And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.

=====================================================================
Support Dark Alchemy with joining our servers.
Support TheWolfTeam with joining their forums. (we need testers, too)
=====================================================================


You may not include or distribute this map in any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any 
non-electronic means, including but not limited to compact disks, and floppy disks.

You may not Redo/reproduce/update this map in any way without permission from the author.
This will change IF map source file will be released to public.

2016-12-02-120006-tits_b2.jpg


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.




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