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River Port Beta 1 + waypoints Beta 1

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About This File

// Mapname : River Port B1
// BSPname : river_port
// Released: November 2016
// Version : Beta1  /// 7th Version
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site: http://www.hot.ee/smmapping/
//===================================================================================================>>>


Please contact us for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Story:


Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

=======================================================

Objectives:


    Allies:
        1] Escort the M8 Greyhound to the road facing their Headquarter
        2] Destroy their Anti-Tank Gun
        3] Destroy their Tank Barrier
        4] Breach the Headquarter Entrace with the M8 Greyhound
        5] Send a false command for the Axis U-boat to come to port
        6] Steal the V2 Launch Code and secure it into the U-boat Controls
        7] Construct a V2 launch hack at the U-boat Controls
        8] Launch the V2 missile from the U-boat Controls


    Axis:
        1] Stop them from escorting their Tank
        2] Defend the Anti-Tank Gun
        3] Build a Tank Barrier to prevent them getting over the Bridge
        4] Protect the Headquarter
        5] Don't let them use the Radio
        6] Protect the V2 plans
        7] Deconstruct any hacks at the U-boat
        8] Don't let them use the U-boat


=======================================================

Disclaimer:
    
    We can not be held responsible for anything.

=======================================================

Credits:


One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Avoc
    For a flower texture

Rayban
    For an alpha tree texture


=======================================================

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!


Members and players from:


 {WeB} Clan
http://webclan.freeforums.org/

 UJE Clan
http://www.ujeclan.com/

 Bunker Community
http://bunker.aaxxss.com/

 Ets| Community

Special thanks to:


 GANG$TA     from     {WeB}  Clan

 Dogster     from     {WeB}  Clan

 Niek        from     [UJE]  Clan

 o-0._.0-o   from     |>B<|  Community

 Kate        from     Ets|   Community

=======================================================
Installation:

    Put the pk3 file into your Etmain folder.


Uninstallation:

    Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:

Second test:

-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model

Third test:

-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery

Fourth test:

-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer

Fifth test:

-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins

Sixth test:

-Added Back door to last axis spawn for easier defence
-Added 4x Health&Ammo Cabinets
-Easier to approach AT Gun
-Improved details
-MG Nest kit appearance 7mins->5mins
-Radio counter 2x20seconds
-Voice-over

Beta 1:

-Changes to Port part to make defending Sub easier
-Improved FPS at Port area
-Tank Health 600->750
-Added location data
-Allies win if timelimit ends after V2 launch
-Added diversity to Omnibot files


What's New in Version Beta 1   See changelog

Released

thanks to Deadi who shared the pics

nice spot than found Clioclio :D

2017-08-22-100000-river_port.thumb.jpg.bdbe9d56abe02b2fff8af4c14194219c.jpg

2017-08-22-095732-river_port.thumb.jpg.c7258f73699475d9a3629fd0de76061a.jpg




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