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etl_frostbite_v3 + waypoints 1.0.0

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About This File

03.07.2017 Cedric 'keMoN' E.
distribution, in part or in whole, in any medium, permitted


This map is a conversion of the original Frostbite custom map created by Moonkey.
The source file is included in the .pk3.

•    The player is now able to stop and revert Storage Wall movement by activating the button again.
•    Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•    Entity count has been reduced from 479 to 348
•    Structural mesh and VIS blocking has been improved
•    Visual changes have been made

Compilation time: 83 minutes

Compilation parameters:
<build name="etL Frostbite v1">
<command>[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external &quot;[MapFile]&quot;</command>

Original readMe:

BSP NAME: frostbite.bsp

Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
Allied Command Post gives Allies a new Spawn Point.

Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.

The Storage Wall can be double jumped.


What's New in Version 1.0.0   See changelog


No changelog available for this version.

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