About This File
03.07.2017 Cedric 'keMoN' E.
distribution, in part or in whole, in any medium, permitted
This map is a conversion of the original Frostbite custom map created by Moonkey.
The source file is included in the .pk3.
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Entity count has been reduced from 479 to 348
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
Compilation time: 83 minutes
<build name="etL Frostbite v1">
<command>[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt -v "[MapFile]"</command>
<command>[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]"</command>
BSP NAME: frostbite.bsp
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
Allied Command Post gives Allies a new Spawn Point.
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
The Storage Wall can be double jumped.
What's New in Version 1.0.0 See changelog
No changelog available for this version.