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Halloween for ETS 

From Wednesday 18 till 31 October our Silent server is going to change to Halloween.
all are welcomed to come to play with us the Halloween maps and with a new Halloween soundspack .

 

 

Smileys-Halloween-82496.gif

etl_frostbite_v4 + waypoints 1.0.0

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About This File

etL_Frostbite_v4
04.08.2017 Cedric 'keMoN' E.
http://www.moddb.com/mods/etlegacy
distribution, in part or in whole, in any medium, permitted
 ======================================================================

This map is a conversion of the original Frostbite custom map created by Moonkey.
The source file is included in the .pk3.

Changelog to original Frostbite:
•    The player is now able to stop and revert Storage Wall movement by activating the button again.
•    Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•    Entity count has been reduced from 479 to 348
•    Structural mesh and VIS blocking has been improved
•    Visual changes have been made

Changelog to previous versions:
•    Axis garage spawn bu has been resolved
•    board in the objective room has been made destructible
•    clipped areas the player is not supposed to go
•    prevented quick, easy trickjumping of the storage wall
•    structural/detail VIS mesh has been improved slightly


Compilation time: 83 minutes

Compilation parameters:
<build name="etL Frostbite v1">
<command>[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external &quot;[MapFile]&quot;</command>
</build>


ALLIES OBJECTIVE:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
Allied Command Post gives Allies a new Spawn Point.


AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.

 

 


What's New in Version 1.0.0   See changelog

Released

Changelog to previous versions:
•    Axis garage spawn bug has been resolved
•    The board in the objective room has been made destructible
•    Clipped the areas the player is not supposed to go
•    Prevented the quick and easy trickjumping of the storage wall
•    The structural/detail VIS mesh has been improved slightly




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