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adlerhorst_te + adlerhorst_te_mods + waypoints 1.0.0

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About This File

Adlerhorst by -=paZur=-
http://www.geocities.com/pazurmapping - Maps, Shaders, Tutorials and more... 

Short description:
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through
the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.


How to run the map:

Place adlerhorst_te.pk3 in \etmain. Start the game and click on "HOST GAME". Select Adlerhorst TE as Single-Map Objective and click on "START SERVER".

adlerhorst_te_mods.pk3 is a patch for the servers running the etpro/noquarter mod. It fixes the issue with the command map icons appearing outside the compass.
Place the file inside the etpro or noquarter folder in your game directory. DO NOT place it in your etmain folder or the command map icons will not be visible on servers that are not running etpro.


Important note:

The map runs fine with default hunkmeg (memory) settings with 48-56 players. For more players please set higher hunkmegs by entering the following in the console: "set com_hunkmegs 128". This is especially recommended for server admins.



* Custom tank model (Sherman M4A3 – 100% fresh & hot)
* Custom sky shader based on ydnars shaderlab skybox
* New Textures (from BerneyBoys Texture-pack) & custom shaders
* Normalmapped (bump-mapped) terrain with foliage (stones, grass)
* Radiosity rendered lightmaps (8 stages)
* Level of Detail (LOD) custom tree models

What's New in Version 1.0.0   See changelog


No changelog available for this version.

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