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dubrovnik_final_1104 + script anri roof + dubrovnik_final_ETPRO_ONLY 1.0.0

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15 Screenshots

About This File

IMPORTANT:
IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, SERVERS AND CLIENTS MUST ALSO INSTALL THE DUBROVNIK_B1_ETPRO_ONLY.PK3 FILE IN YOUR /ETMAIN FOLDER.


Dubrovnik README file

Time Limit: 12 minutes
Ideal team size: 6 v 6
Modes supported: Stopwatch, Objective, Campaign

Credits:

Apple - initial concept and lots of brushwork
GW - Saving Apple's lost map and preserving the bsp
Vitriol - lots of brushwork and stuff
Iffy - for more crates
Firefly - Church and conversion of Detoeni models
Deteoni - Tiger and PW222 models
Cptn Triscuit - key card model
Members of team Applesauce, No Remorse, Wolfjaeger, and Ride My Camel for providing a substantial amount of constructive and valuable feedback

Objectives:

The city of Dubrovnik has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and reinforcements from nearby garrisons will seal off the city, making escape impossible.

Allies on offense

1. Obtain key card
2. Use key card to disable generator - this will shut power to the church vault security doors
3. Breach the church main doors
4. Grab the box of gold
5. Take the gold to the boat and esacape

Change Log:

Beta 1 to Final

Reorganized central plaza
Turned axis team door thru axis spawn into a general door

First Playable to Beta 1

Reduced file size by 2.2Mb
Remade church
Detailed rooms
Added more game status detail to command map and command map icons
Added a dock_gate that server admins can enable via a script fix
Added back alley to church
Moved etpro shaders to a seperate file so that objective icons display on non-etpro servers


Alpha variants to First Playable

Reduced axis spawn time to 25
Reduced map time limit to 10
Made dirt areas minable
Made rooftops near forward spawn slick
Added vehicles for cover
Added back exit (axis only) to forward spawn
Moved axis spawn blobs back
Blocked LOS from allied spawn to square
Made church doors repairable and satchelable
Made dock staircase a constructible
Added some clutter and trees to map
Added ladder to enable access to church annex roof
Clipped off access to open ocean
Moved ammo and health racks back towards the one way alley
Moved key card to dock office
Made the church door start built
Revamped Axis spawn
Clipped off roofs around the perimeter

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.




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