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Trenches + waypoints 1.0.0

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About This File

Authors: TWT Thunder & Macchute

tested with silent 0.90 and noticed a lil textures problem

// Allied Objective Descriptions
1    "Primary Objective:**win the forward spawn**"
2    "Secondary Objective:**Establish a Command Post.**"
3    "primary Objective:**blow the sewer entrance**"

// axis Objective Descriptions
1    "Primary Objective:**defend the forward spawn**"
2    "Secondary Objective:**Establish a Command Post.**"
3    "primary Objective:**defend the sewer entrance**"



What's New in Version 1.0.0   See changelog


Fall of Saigon Part2:


actually an ETnam mod map, but fully usable by normal ww2 scene.

Map by Thunder,Macchute
scripting by TomTom7777 


 After breaching China Beach defenses, Allied forces has to get thru the jungle and trenches to find the sewer entrance and blow it.

source can be found at: www.thewolfteam.org

Changelog 1.1 to 1.2
-fixed caulked surface
-dirtyfixed a tga in shader that are jpg in ET source
-fixed missing sandbags texture
-moved templespawn into the temple with 2 exits
-rocks to cover allied bunkerspawn
-forward spawn is now in the different huts
-forward spawn is default axis but needs to be hit first
-added so there is 32 spawn for both teams (for 64slots servers)
-flying leaves should be taken care of I hope
-flying tree fixed
-tunnel fixed so you dont get stuck
-clipped the map all over so it shouldnt be possible to get outside
-clipped the sewer opening so you cant get thru it
-added intermission thingy

bot files:


changelog 1.0 to 1.1

-added spawns so there is 32 on bunkerspawn and templespawn
-clipped the sewer entrance so you cant get outside map
-added trigger_hurt to fences
-fixed flying leaves
-fixed missing texture
-fixed missing texture on model
-sat only axis spawnpads at forward as startactive
-removed the angle of the Shooter_rocket2 (dont know why that really was there)
-moved a bit on the targets of shooters so they should only go over trenches not into them.
-higher the trigger brush so I think its possible to crawl under before they start shooting.
-putted a wait onto the shooters
-fixed on bots waypoint so they can reach the mg



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