Jump to content

Trenches + waypoints 1.0.0

   (0 reviews)

6 Screenshots

About This File

Authors: TWT Thunder & Macchute

tested with silent 0.90 and noticed a lil textures problem

// Allied Objective Descriptions
1    "Primary Objective:**win the forward spawn**"
2    "Secondary Objective:**Establish a Command Post.**"
3    "primary Objective:**blow the sewer entrance**"

// axis Objective Descriptions
1    "Primary Objective:**defend the forward spawn**"
2    "Secondary Objective:**Establish a Command Post.**"
3    "primary Objective:**defend the sewer entrance**"

 

 


What's New in Version 1.0.0   See changelog

Released

Fall of Saigon Part2:

Trenches

actually an ETnam mod map, but fully usable by normal ww2 scene.

Map by Thunder,Macchute
scripting by TomTom7777 

Story:

 After breaching China Beach defenses, Allied forces has to get thru the jungle and trenches to find the sewer entrance and blow it.

source can be found at: www.thewolfteam.org

Changelog 1.1 to 1.2
-fixed caulked surface
-dirtyfixed a tga in shader that are jpg in ET source
-fixed missing sandbags texture
-moved templespawn into the temple with 2 exits
-rocks to cover allied bunkerspawn
-forward spawn is now in the different huts
-forward spawn is default axis but needs to be hit first
-added so there is 32 spawn for both teams (for 64slots servers)
-flying leaves should be taken care of I hope
-flying tree fixed
-tunnel fixed so you dont get stuck
-clipped the map all over so it shouldnt be possible to get outside
-clipped the sewer opening so you cant get thru it
-added intermission thingy

bot files:

http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/incomplete_navs/with_script/

changelog 1.0 to 1.1

-added spawns so there is 32 on bunkerspawn and templespawn
-clipped the sewer entrance so you cant get outside map
-added trigger_hurt to fences
-fixed flying leaves
-fixed missing texture
-fixed missing texture on model
-sat only axis spawnpads at forward as startactive
-removed the angle of the Shooter_rocket2 (dont know why that really was there)
-moved a bit on the targets of shooters so they should only go over trenches not into them.
-higher the trigger brush so I think its possible to crawl under before they start shooting.
-putted a wait onto the shooters
-fixed on bots waypoint so they can reach the mg

 

 




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

×