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kemon

ET: Legacy

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kemon    1

Hello everyone.

The good people over at modDB have launched their annual "Mod of the Year" award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance to Phase 2 and in phase 3 the mod of the year will be announced.

moty-250.png

Admittedly, the competition is fierce and we are a small mod for a 13 year old game. However, there are over 10.000 mods out there and we are convinced of the general performance and visual enhancements we have already brought to the game. The fact that this forum thread is relatively quiet right now is a little bit misleading.

 

• Our activity on GitHub is wonderful.
• The regular game textures are ready and awaiting the 2.76 release and we are working on setting up the advanced texture mapping with normal and specular maps.
• Thunderpwn has been hard at work replacing all static mapobject models to bring use one step closer to complete freedome from the license restrictions that are still in place.
• DimitriZer0 is working on a custom player model to replace the standard ones. Currently still in alpha state, the future plans are promising with different skins depening on the map setting and also appropriate backpack and gear for the different classes.
• There are currently 3 maps that are being worked on, to ship ET: Legacy with fantastic maps that make full use of the new, powerful renderer. These maps are Bergen, Würzburb Radar and Goldrush. And Seawall Battery is even a close candidate for a 4th map.

 

 

This sounds like a lot and you might now be wondering, why there aren't more news on Forums or Social media.
The answer is, that the majority of these points is still in alpha state, which means they are still subject to constant change. We are testing different ways and approaches, which means that showing something off, could mean that after a few weeks this is already outdated. Nevertheless, if you are interested in the closer development and want to follow current discussions, bug and feature problematics and the occasional sneak-peek into said alpha state development, then please odn't hesitate to join us in our public Gitter channel.


Our latest release 2.75 'Learning to Fly' from the 13th of September, has already been downloaded a staggering amount of 14.000 times!
We are very proud of that fact and appreciate all the support we get from you, our community.

 

Please help us spread the word.


If you have a modDB account, please take the 2 minutes and nominate us for the 'Mod of the Year' award.
Let's make sure the global gaming and modding community, knows that great games can live to great age.

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Edited by kemon

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Kate    126

good luck Kemon

*side note say hi to irata from me and than we are so sad to never had a new nq version :(:(:;(:(

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kemon    1

Thank you Kate.

I will send him your regards and tell him to get to work on a new NQ. As far as I remember there actually were quite a few things planned. :):D

 

 

 

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Kate    126
5 hours ago, kemon said:

Thank you Kate.

I will send him your regards and tell him to get to work on a new NQ. As far as I remember there actually were quite a few things planned. :):D

 

 

 

thanks you kemon and here we been the nq 123 addicts so will be so great to have nq team back to work on thier mod

i been a friend of Meyer who started with others this nq mod, old memories all that 

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Kate    126

i still have missed textures when i use etlegacy and not when i dont

using legacy 74

 

2017-03-12-025709-.jpg

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kemon    1

We did find your report on the missing textures on ctf Pool, thank you. It turns out, that the textures use CMYK colour mode. CMYK is only when you desire to print stuff and basically all games/engines use RGB.

We are looking into this in ticket #993 and I'll keep you posted on this. 

 

Could you tell me what map you are displaying in your post above? I can't check it otherwise :D

Thank you for your reports.

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Kate    126
4 hours ago, Ray said:

That't map looks like UJE The Lab:D

tested in private with Topcat and waiting for waypoints now and to have the public release to can play this map on our etmain server

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kemon    1

ET: Legacy master server
"Master has presented player with servers! Player is free!"

 

What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter.

That's the simple part. You will still see all servers through the in-game browser.

 

There are also some nifty features planned with the new master server in the future, but that's it for now.

Cheers

 

-- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.100
Opening IP socket: 0.0.0.0:27960
Network initialized.
MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951
execing etlegacy.cfg
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)...
Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)...
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)[/CODE]

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kemon    1

Which version of the map are you playing and which Legacy version?
Because I just checked UJE The Lab b5 under Legacy 2.75 and there are no bugs.

legacy.jpg

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Kate    126

i am looking for the command concerning the maps entities , i had it years ago but lost it :(

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kemon    1

A command to see the list of entities that are used in a map?

Try /entitylist, I hope that's what you're looking for.

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r_drawentities EQ 1 equal to 1 in some league configs

r_drawentities 1 toggles drawing of players

command "sv_cvar r_drawentities EQ 1"

pb_sv_cvar r_drawentities IN 1

sv_cvar r_drawentities EQ 1

 

 

Entities

(variable) = et.gentity_get ( entnum, fieldname, arrayindex )

Gets the value of fieldname from entity entnum out of the g_entity struct. For NULL entities, nil is returned.

arrayindex is used to specify which element of an array entity field to get. It is required when accessing array type fields. Entity field array indexes start at 0.

et.gentity_set( entnum, fieldname, arrayindex, value )

Sets the value of fieldname from entity entnum in the g_entity struct to value.

arrayindex is used to specify which element of an array entity field to set

........all i could find in my thingey

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Kate    126

i remember years ago using a command to see the entities of each map , i am looking for that cuz might be a reason with silent mod players game crash on some maps times to times

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