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ETL Ice v1
----- Overhaul of the original Ice map from ET and inspired from RTCW MP-----
o18vPeV.png
This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice".

-----Story-----
In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost.
The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.
-----Changelog-----
to original:
* Improved VO announcements.
    -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
    -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
    -- Added VO announcements for active map objectives when joining a team.
    -- Added VO announcements for the guardtower.
* Added base alarm that sounds for 15s when the main entrance gets destroyed.
    -- Guardtower alarm speaker works dynamically.
* Added colour-coded guiding system intended to ease new players into the map.
* Added ambient sounds.
* Construciton materials have been made in the style of original maps.
* Doors have been widened to allow for faster movement.
* Visual changes have been made.

-----Comparison Screenshots-----

See the release post on Splash Damage forums.
-----Download-----

ModDB
(Sourcefiles included)
-----Specs-----

Overhaul:            kemon
Brush count:            12.186 / 7.590
Patch count:            340 / 32
Entity count (total):        1244 / 250
Entity count (ingame):    279 / 249
Compile parameters:    [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
                    [q3map2] -vis -saveprt -v "[MapFile]"
                    [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"                        
-----Notes-----
The mapfile is included.
Location files and bot files are currently missing.

 


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thanks Kemon , going to test  and thanks you for the sources map:new_give_heart:

got an error message when i  try to run the map 

loading map.PNG

from Kemon at discord

kemonToday at 1:10 PM
yes, the map doesn#t work with vanilla
I fixed it for v2
you can test with legacy for now

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I'm throwing this on my test servers now.

**UPDATE

i get the same "requested feature was omitted at compile time" error.

Both test servers are affected, NoQuarter 1.2.9b6, Silent 0.9.0

When ET Legacy maps get developed, they should be backwards compatible with ET 2.60b.

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Version 2 is ready. https://www.moddb.com/mods/etlegacy/addons/etl-ice-v2
I haven't received feedback after the tournament, so v3 will have to wait for a bit.

 

 

I received a mail about a post regarding hunkmegs, but can't find it here. Not exactly sure what happened, but I feel like I need to clarify something.

The map-overhauls are intended to be the same map with visual improvements. You can't have visual improvements without the need for more hunkmegs.

Either you want visual enhancements OR you want vanilla hunkmegs. These two do not go together.

If you want to play with 56MB hunkmegs, then play the original version. I never have and never will care about hunkmegs, so bringing that to my attention is a moot point.

 

//EDIT: Sorry, I worded that a bit too harshly. I just feel like increasing hunkmegs is one of the easier errors to fix. The first thing when you put it into google is a solution to it, so I don't see the problem. Plus, mods like NoQuarter actually tell you what you need to do in the error message. If you find any issues with v2, please let me know. I'm happy to fix them for a possible v3.

etl_ice_v2.gm

etl_ice_v2.way

etl_ice_v2_goals.gm

Edited by kemon
added waypoints by Niek

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same with hunkmegs at 128 ; hunkmegs issues 

many guys playing ET still dont have computers with the recent  motherboard  and cant install better components : you need  money for all that  , this cost a lot  same if u built yourself your computer

hunk at 128.PNG

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21 hours ago, Kate said:
same with hunkmegs at 128 ; hunkmegs issues 

many guys playing ET still dont have computers with the recent  motherboard  and cant install better components : you need  money for all that  , this cost a lot  same if u built yourself your computer

 

 

No doubt that building a high-end computer costs a lot of money. Building a decent gaming computer is always above 1.000€.

However, like you said here the amount of hunkmegs (plus sound and zonemegs) should not exceed 3/4 of your available RAM. Your "best case" scenario in that post uses 125MB RAM. That means it is the maximum for a system with 200MB RAM. We are not in the early 2000s anymore. I would be very surprised if there are actually people with RAM below 1GB. You would not be able to run basically any modern program let alone OS with that. Windows 7 requires you to have at least 1GB RAM. (Source) For your own sake I hope you are not using any OS earlier than Windows 7, because official support for them has ended, which would open you up for several forms of cyber-attacks. So, in my eyes it's safe to assume that everyone is at least on Windows 7 and therefore has at least 1GB RAM. 1GB RAM would allow you to use 750MB worth of megs.

If we look at your best case scenario, we can adjust the values as following:

/seta com_hunkmegs "96" -> 512
/seta com_soundmegs "24" -> 64
/seta com_zonemegs "32" -> 128

 

I don't want to seem arrogant, but 1 GB RAM on Amazon is 7€ and 2GB RAM are 10€. Your motherboard is most definitely compatible with that. Because you wouldn't be able to run your OS if it weren't.

 

Which brings me back to my earlier point: I never have and never will care about hunkmegs. 1GB RAM is not a problem in the modern age. The only problem might come from users who don't know how to change hunkmegs settings. Which brings me back to my earlier point again. It's the first result on Google.

Edited by kemon

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the problem does indeed lie with the fact that most people do not know how to adjust the settings, and some don't know how to even use google. i would say it bluntly that "if you don't know how to use google, then you shouldn't be using a computer."

but it may be possible to reduce how much hunk memory the map requires with a little optimization. such as by compressing the images a little to reduce their size, and thus, how much memory they take-up.

i know how to do that, as i am nit-picky about those kind of things when i make packages. i even go so far as to use kzip to compress the files into .pk3's and dam does it work, i can shave up to 2MB off the filesize by using that.

i'll point you to a few resources:

Kzip: http://advsys.net/ken/utils.htm - then download "kzip.exe", it's a command-line utility that has the best possible .zip compression.

Optimizing images: https://tinypng.com/ - Tinypng can optimize images with minimal quality loss, i suggest you give it a try.

and here's how to use kzip to master a .pk3

take note that mastering a map is a little different, just put kzip.exe into the root of the map's pk3 (where the readme usually goes) and then use "kzip /r <mapname.pk3> *" and it will compress the files into the smallest possible pk3, and once it's done, go into the newly formed .pk3 with 7zip and then delete kzip.exe from the root of the archive since it compresses itself in there too.

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I'll try to get it to work with hunkmegs 128, since kate said it doesn't work with that. Will put it on the list for v3, thanks. 

  • Thanks 1

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In my tests it worked with hunkmegs set at 64, but not at 56.

Optimizing the map a little may help it work with even the default setting, since the map apparently uses about 50 megs.

hunkusage.dat: maps/etl_ice_v2.bsp 49284000

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6 hours ago, PsychoPappy 4 said:

In my tests it worked with hunkmegs set at 64, but not at 56.

Optimizing the map a little may help it work with even the default setting, since the map apparently uses about 50 megs.

hunkusage.dat: maps/etl_ice_v2.bsp 49284000

 

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@ Kemon  you still can modify actual maps with these textures

 

i did in the past with Berzerk  , works only for map with no fog if i remember correctly and using that will change a lot the map s atmosphere 

 

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