anotherwhiner 4 Posted January 19 (edited) Dunno if anyone else is experiencing lots of .wav file errors in their console. (Most probably never open the console to see them anyway.) :) They show up in red. You usually have to scroll up or down in the console to see how the game loaded. They only appear once I log onto the ETS server. They are not there beforehand. I contacted ET Legacy crew an here's what I got back from them: ________ From the source code: if (FS_FOpenFileRead(sfx->soundName, NULL, qfalse) <= 0) { // changed from debug to common print - let admins know and fix such missing files ... Com_Printf(S_COLOR_RED "ERROR: sound file \"%s\" does not exist or can't be read\n", sfx->soundName); return qfalse; } The errors always existed but were silent. Looks like something has to be fixed by the admin (custom sound paks? maps scripts?). (I replied...........) Cool. So it’s not on the client end then if I understand you correctly. (They replied......) Correct. The client now merely tells you there is an error, instead of hiding it. This make it easier for admins to correct their custom paks or map scripts. As a player, you can safely ignore it. --Spyhawk _________ I have attached a couple of screenshots as an example of what I'm seeing. Thanks in advance. Edited January 19 by anotherwhiner Share this post Link to post Share on other sites
PsychoPappy 4 118 Posted January 19 I am aware of these sound problems in the console in ET Legacy 2.76, and i'm not too sure what to make of it. it seems like sooooo many sound files are not being read by etlegacy, perhaps i should start using debug modes in ET to see if the same problems exist in Vanilla ET. if that's the case, i can work on fixing these errors. Share this post Link to post Share on other sites
anotherwhiner 4 Posted January 19 According to what Spyhawk at ETL said, the errors would have always been there in times past with different versions of ETL. But they were "silent." In other words, invisible. In the latest version, they chose to make them readable so that admins could correct their custom paks or map scripts. Near as I can tell, it's not affecting gameplay. :) Share this post Link to post Share on other sites
Kate 240 Posted January 20 will forward this post to ETL friends , registered at ets Share this post Link to post Share on other sites
PsychoPappy 4 118 Posted January 20 Sometimes the crap that they add to the game, especially the new restrictions, make you wanna blow your head off... or do this: I think i need to take a little vacation from ET's programming madness until i get my mind clear, until then i'll need cortex to aid my mental recuperation. :P Share this post Link to post Share on other sites
kemon 14 Posted January 20 (edited) These prints have been changed from debug to common print to let admins know and fix such missing files. It's been partially reverted due to your request. Admins that are not playing legacy mod are kept in the dark again unless they test maps in dev environment first. These prints have been kept common for legacy mod, because we want to improve our mod, should those prints occur. We do understand that there is limited reason to print them on other mods since most of them are inactive. Please consult this commit for the implementation. Legacy mod: Com_Printf (common print) All other mods: Com_DPrintf (dev print that is visible in devmode) Edited January 20 by kemon Share this post Link to post Share on other sites
Kate 240 Posted January 24 i just tested with etl ,except to still have this white screen when i join the server + at map change i dont have these waves problems i still think is only related to some maps and side maps authors Share this post Link to post Share on other sites
Kate 240 Posted January 24 i tested with marrakech and with etl i have the same messages than for Another in the console : messages i dont have with my ET Share this post Link to post Share on other sites