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@Just4Fun config settings to help illuminate player models

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@ just4fun  these are the settings that are usefull on the original maps to make player models stand out more



// Frag Config Settings

//:::: Client Game :::://
seta cg_atmosphericEffects "0"
seta cg_bloodTime "0"
seta cg_wolfparticles "0"
seta cg_showBlood "0"
seta cg_bloodDamageBlend "0.0"
seta cg_markTime "6000"

//:::: Renderer :::://
seta r_fastSky "1"
seta r_dynamicLight "0"
seta r_flares "0"
seta r_gamma "3.0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_gamma_control "1"
seta r_ext_compress_textures "1"
seta r_ext_compressed_textures "1"

seta r_textureBits "32"
seta r_depthBits "24"
seta r_colorBits "32"
seta r_stencilBits "0"

seta r_picmip "0"
seta r_intensity "1.5"
seta r_mapOverBrightBits "1"
seta r_overBrightBits "1"
seta r_roundImagesDown "1"
seta r_subdivisions "4"
seta r_detailTextures "0"
seta r_ignorehwgamma "1"
seta r_simpleMipMaps "1"
seta r_lodCurveError "250"
seta r_lodbias "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_textureAnisotropy "1.0"

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he has problems with his ET settings ?


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Guest aSHI0k.

He was only asking me how I was aiming so fast and I told him how making the player models stand out more helped. He asked if I would share so I did. I don't think he's having trouble or anything.

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