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  1. Today
  2. * we had to ban the guy named SEAMLESS aka ssaBarraB for obvious WH
  3. Yesterday
  4. Last week
  5. I thought he was already in the clan? Or at least someone named Ets|AustinPowers...........
  6. PsychoPappy 4


    yeah, my plan for an upgrade is sometime next year. when i do get a new laptop, this laptop will become a secondary laptop for a few more years.
  7. Welcome to teh site old friend! :3

  8. just vote some ets stats pics (04/22/2019)
  9. Version 1.0.0


    small map making by: mel0ne making time: serval weeks, dont know realy. date of relase: 7 February 2009 (first beta) programms used: gtk-radiant 1.5 / easy gen / adobe photoshop -------------------------------------- The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu) -------------------------------------- help full sites: http://s49.deinprovider.de/forum.php (level designer, lots of good tuts) http://www.splashdamage.com/forums (very nice site with lots of tuts) http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site) -------------------------------------- Also thx to my Clan eLemenTal Forces for testing the Map!! Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :) and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
  10. Earlier
  11. He was only asking me how I was aiming so fast and I told him how making the player models stand out more helped. He asked if I would share so I did. I don't think he's having trouble or anything.
  12. @ just4fun these are the settings that are usefull on the original maps to make player models stand out more // Frag Config Settings //:::: Client Game ::::// seta cg_atmosphericEffects "0" seta cg_bloodTime "0" seta cg_wolfparticles "0" seta cg_showBlood "0" seta cg_bloodDamageBlend "0.0" seta cg_markTime "6000" //:::: Renderer ::::// seta r_fastSky "1" seta r_dynamicLight "0" seta r_flares "0" seta r_gamma "3.0" seta r_ext_texture_env_add "0" seta r_ext_texture_filter_anisotropic "0" seta r_ext_gamma_control "1" seta r_ext_compress_textures "1" seta r_ext_compressed_textures "1" seta r_textureBits "32" seta r_depthBits "24" seta r_colorBits "32" seta r_stencilBits "0" seta r_picmip "0" seta r_intensity "1.5" seta r_mapOverBrightBits "1" seta r_overBrightBits "1" seta r_roundImagesDown "1" seta r_subdivisions "4" seta r_detailTextures "0" seta r_ignorehwgamma "1" seta r_simpleMipMaps "1" seta r_lodCurveError "250" seta r_lodbias "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_textureAnisotropy "1.0"
  13. Kate


    nice done
  14. PsychoPappy 4


    Just Replaced the screens on these iPhone SE Phones. Note that the one on the left is running it's native iOS firmware from it's release in 2016. ;) And each phone has a label of it's motherboard and iOS version: N69uAP 9.3.3 (Left) and N69AP - 12.1.2 (Right) you can learn more about the iPhone SE here: https://www.theiphonewiki.com/wiki/IPhone_SE
  15. yes we are still all around and been very nice to see you few days ago server stay a good one mostly our euros evenings and nights and early the mornings but hopefully somes are still around euros afternoons
  16. I was actually playing earlier that day but then had to do some work. I had it on in the background which was great! Hopefully ill see you on again, i seem to keep missing you!
  17. Thanks! the animation does look quite early 2000's like. :3
  18. Kate

    ET Legacy dev 2.77

    MAR 52019 ET:LEGACY 2.77 ON ITS WAY! Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying bugs, adding global polish and improving gameplay especially under a more competitive angle. See our current changelog. While the client engine will have some interesting features that we hope will be useful to players, it isn't quite ready for testing yet. The official test server has however been updated with the an early preview of the 2.77 Legacy mod code, so we can ensure the on-going work is implemented correctly, as well as collecting early feedback. Also, if you look up in the sky you might notice a little change when calling airstrikes. Beside the new allied B-25 Mitchell and axis Junkers Ju-88 aircraft models, you might notice that artillery strikes also have visible shells. These features are purely cosmetic, and do not change the current gameplay. These changes were initially intended for 2.76 release, but were eventually delayed to 2.77 due to lack of time. Kudos to our developer Aranud for this feature! We hope you'll enjoy the more immersive experience. This alpha preview can now be tested on the official test server: /connect etlegacy.com written by Spyhawk 3 weeks ago For the Legacy mod, use Lua 5.3 only! See also Libs Changelog. 2.77 Capture the city! (work in progress) Engine Changed "wget" command name to "download" Added com_downloadURL cvar to specify URL of download command Added db schema updates depending on version Updated to db schema V2 Added OSX quarantine administration Client Added cl_allowDownload 2 to stop all noise while downloading Changed bindlist command to print free keys Fixed vid_restart not reinitializing i18n when language is changed Added central storage of favorites to have one source of favorites for all mods available (optionally) Replaced the splash screen on Windows by a logo in the loading screen for all platforms Fixed console flickering - r1 MAX_RENDER_COMMANDS increased Added new download container system Fixed timing issues when client is downloading or recording demos and window is minimized or has no focus Server Removed never used tracker feature Fixed bots being affected by limit of sv_ipMaxClients value Renderer2 Fixed bsp static light parser to match 'keeplight’ ents Mod Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects func_bobbing and func_pendulum) Added HUD indicators for invulnerability and adrenaline usage Fixed G_SKillRatingDB_DeInit error message printed in console at intermission Fixed stopwatch not restarted after round end Fixed medic/ammo pack were draining stamina without drop pack Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag) Fixed obvious phony servers hidden in browser by default Fixed fov range check in shipped configs to take autofov into account Added GeoIP privacy option with cg_allowGeoIP Fixed SR scoreboard not default with g_SkillRating 1 Fixed SR scoreboard displayed in SW and LMS gametype modes Changed g_mapscriptdirectory cvar default value to "mapscripts" Added hit regions stats to debriefing view Added most damage given award Fixed overwriting of ammo count instead of adding at spawning (syringe) Fixed throwing nade when leaning was no more possible Fixed weapon alternative reload was not working anymore Reworked artillery with visible shell and dropping from sky (Twice less ents and used in shorter time) Reworked airstrike with visible shell, visible plane and dropping shell from plane (Twice less ents used) Added visible Axis / Allies aircraft models for airstrike plane Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs models has new weapon for airstrike bomb Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil getter (Lower / Higher sky height) Fixed public conf wouldn’t reset correctly Fixed animations for MP34 Added cg_visualEffects to turn visible / invisible visual effects (i.e airstrike plane, debris ...) Fixed smoke grenade dealed too much damage (back from 400 to 140) Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE Display shield status on scoreboard Fixed seizure inducing effect on trickjump map Fixed MOD not always displayed due to temp entities not reset Fixed fieldops charge bar color when quick zooming Fixed autoscreenshot feature broken in MapVote gametype due to vote displayed first Added mod_version static cvar Fixed display of powerup in small scoreboard Fixed real time SR win percentage not always displaying with lot of connected clients Added objective indicator Lua Fixed/removed static classname of Lua entity create/fixed possible crash Added constants for gamestates, teams and skills Made ps.velocity and ps.viewangles entity fields available Added WP_AIRSTRIKE constant ET:Legacy Libs Changelog¶ This page used for tracking libraries versions used for the official static version. . - indicates up to date status - indicates update required status - indicates blocked status The libraries are either stored in the externally in the etlegacy-libs repository, or internally next to the main source code depending on the availability of these libs. Library Component Location Version Status/Notes Link cURL Engine External 7.63.0 Needs to be adjusted https://curl.haxx.se/ OpenSSL Engine External (Optional) 1.1.0j Adjust in cmake https://www.openssl.org/ FreeType2 Engine External 2.9.1 Needs to be adjusted https://www.freetype.org/ GLEW Engine External 2.1.0 http://glew.sourceforge.net/ SDL2 Engine External 2.0.9 https://www.libsdl.org/ ZLib Engine External 1.2.11 http://www.zlib.net/ minizip Engine External 1.1 http://www.zlib.net/ libjpeg-turbo Engine External 1.5.3 Needs to be adjusted http://libjpeg-turbo.virtualgl.org/ libogg Engine External 1.3.3 http://www.xiph.org/downloads/ libvorbis Engine External 1.3.6 http://www.xiph.org/downloads/ libtheora Engine External 1.1.1 http://www.xiph.org/downloads/ OpenAL Engine External 1.19.1 https://github.com/kcat/openal-soft SQLite Engine External 3.26.0 https://www.sqlite.org/download.html tinygettext Engine Internal git commit 44f906a. Needs to be adjusted 12 3 4 5 https://github.com/tinygettext/tinygettext Lua Mod External 5.3.5 Needs to be adjusted https://www.lua.org/ LuaSQL Mod Internal git commit e717678. Needs to be adjusted https://github.com/keplerproject/luasql Omni-bot Mod External 0.86 Needs to be adjusted http://omni-bot.invisionzone.com/https://github.com/jswigart/omni-bot (stable) https://app.assembla.com/spaces/omnibot WolfAdmin Mod External 1.2.0 Rebase etlegacy fork (Legacy branch) https://github.com/timosmit/wolfadminhttps://github.com/etlegacy/wolfadmin IR4T4 lib: add openssl 1.1.1b to project Latest commit 0007fc6 21 days ago Type Name Latest commit message Commit time curl libs: adjusted cURL for windows compilation 3 months ago findlocale Added Findlocale C module 6 years ago freetype libs: adjusted FreeType for windows compilation 9 months ago glew libs: updated to GLEW 2.1.0 a year ago jansson only add the bundled libraries to the build if we actually need them 3 years ago jpegturbo libs: added missing jpeg-turbo autoreconf files a year ago lua libs: modified Lua release for POSIX requirement 9 months ago minizip libs: updated to minizip 1.2.11 2 years ago ogg libs: reset ogg and vorbis to upstream release a year ago openal libs: updated to OpenAL 1.19.1 3 months ago openssl lib: add openssl 1.1.1b to project 21 days ago sdl2 libs: updated to SDL 2.0.9 3 months ago sqlite3 libs: updated to SQLite 3.26.0 3 months ago theora added Thearo library 4 years ago vorbis libs: updated to libvorbis 1.3.6 9 months ago win32/VS2013 updated to latest libogg changes (build fixes) 4 years ago zlib libs: updated to zlib 1.2.11 2 years ago .gitignore libs typo in the ssl names 5 months ago .project sdl2 updated to version 2.0.3 5 years ago CMakeLists.txt Update CMakeLists.txt 21 days ago
  19. Version 1.0.0


    # Lua Enhanced Server Module # This project is for Enhancing Clan servers with Lua. [wiki](/zelly/lua-enhanced-server-mod/wiki/Home "The wiki contains just about everything you need to know") Please contact me in xfire *anewxfireaccount* if you have any questions # Features # See a list of features [here](/zelly/lua-enhanced-server-mod/wiki/Features) # Tutorial # This tutorial will help you in starting out creating a new profile and using all the features you need. See the tutorial [here](/zelly/lua-enhanced-server-mod/wiki/Tutorial) # Keys # View all of the keys you have access to as well on the [Keys](/zelly/lua-enhanced-server-mod/wiki/Keys) page # Bugs & Proposals # Please feel free to report any problems or proposals to the [issue tracker](https://bitbucket.org/zelly/lua-enhanced-server-mod/issues/all) https://bitbucket.org/zelly/lua-enhanced-server-mod/issues/new ( site still on ) I will get to it as soon as possible
  20. How many topcat's do you have? :P My brother has 5 cats right now, (2 of which are newborn kittens). here's how i think this picture shows your expressions: You: Selfie tiem! Cat: wtf?
  21. yesterday, i marched in the 2019 St Patrick's Day Parade in Stroudsburg, PA!

    it waz quite a hike, at roughly 2mi (around 3.22km) distance.

    Marching in a parade is an interesting experience, you wave at people as you pass by and toss candy to children, and you are visible to thousands of people!

    you also end up on TV as well, since our local news stations televise the parade.

    Here's some info on this parade from our local newspaper site:


    1. Bier


      It seems to be geo-blocked....

    2. PsychoPappy 4

      PsychoPappy 4

      BAH!!! wish you had a VPN. :\

    3. Bier


      That will be arranged very soon!
      Only hard to select a vendor with the best balanced speed/privacy/easy-of-use proposition...

  22. Just when you think spring has come:
  23. Version 1.0.0


    Author: Devils Right Hand // Axis objective descriptions 1 "Primary Objective:**Defend the documents." 2 "Primary Objective:**Prevent the allies from transmitting the documents." 3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made." 4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex." 5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress." // Allied objective descriptions 1 "Primary Objective:**Steal the documents." 2 "Primary Objective:**Transmit the documents at the transmitter." 3 "Secondary Objective:**Construct the command post to activate a forward spawn." 4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform." 5 "Additional Objective:**Open the main blast door to gain additional access."
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