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Showing most liked content since 07/23/17 in all areas

  1. 1 point
    i used them in the past with nq but dont sure all of are still working u dont have any messages in your server.log for our etpub: set sv_master1 "etmaster.idsoftware.com" set sv_master2 "master.gamespy.com:27900" set sv_master3 "master0.etmaster.net" set sv_master4 "clanservers.net" set sv_master5 "master0.etmaster.net" for our jaymod: nothing
  2. 1 point
    for wich mods? with silent mod i dont have any of them
  3. 1 point

    Version 1.0.0

    1 download

    // Axis Objective Descriptions 1 "Primary Objective:**Defend the forward bunker!" 2 "Primary Objective:**Protect the operations documents!" 3 "Primary Objective:**Do not let them transmit the data!" 4 "Secondary Objective: Protect the main gate" 5 "Secondary Objective: Construct a command post" // Allied Objective Descriptions 1 "Primary Objective:**Capture the forward bunker!" 2 "Primary Objective:**Steal the operations documents!" 3 "Primary Objective:**Transmit the operations data!" 4 "Secondary Objective: Blow the main gate" 5 "Secondary Objective: Construct a command post"
  4. 1 point
    Have not played this map in ages, would love to see it again only if the issues are fixed... AKA the hunkmegs/barrier 2 axis spawn point.
  5. 1 point

    Version 1.0.0


    dual fun map hard but witrh a covy it will be easier // Axis Objective Descriptions 1 "Primary Objective:**Destroy the First Allied Supply Stash." 2 "Primary Objective:**Destroy the Second Allied Supply Stash." 3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon." 4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Defend the Axis Main Hatch." 7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base." 8 "Secondary Objective:**Construct a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash." 2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash." 3 "Primary Objective:**Destroy the First Axis Secret Weapon." 4 "Primary Objective:**Destroy the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base." 7 "Secondary Objective:**Defend the Allied Main Hatch." 8 "Secondary Objective:**Construct a Command Post."
  6. 1 point
    Great Top Secret icon. My favorite movie!
  7. 1 point

    Version 1.0.0


    for servers admins
  8. 1 point
    HELLO ALL Good for everyone. I am death.[MORTE] Leader of the TMM Clan
  9. 1 point

    Version Beta 1


    // Mapname : River Port B1 // BSPname : river_port // Released: November 2016 // Version : Beta1 /// 7th Version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves. ======================================================= Objectives: Allies: 1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls Axis: 1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower texture Rayban For an alpha tree texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Bunker Community http://bunker.aaxxss.com/ Ets| Community Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan o-0._.0-o from |>B<| Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Second test: -New route to trainstation balcony -Constructible mg at trainstation balcony -Made AT-gun entrance easier -Added a rock to jump to AT gun -More cover at Middle area -Moved CP closer to axis for fairer fight -CP does not give spawn, but turns axis spawntime 15->20 -Added ladder up from river near Hq -Radio timer 5X5 sec segments -U-boat radio 10 seconds -U-boat second access -Redone U-boat from brushes instead of model Third test: -Radio timer 3x10 sec segments -At gun spawn capture point few meters further -Uboat radio 10->15 seconds -Removed "jump rock" from At gun -Removed balcony MG -Removed Command post -Raised the ATgun concrete slightly -A roof allies used to camp ATgun made slippery Fourth test: -Tank damage 400->600 HP -Tank speed 100->80 Units/s -Move U-boat half meter closer to Axis -U-boat timer 15->20 seconds -New sound for U-boat timer Fifth test: -Improved FPS noticeably -Radio 2x15 seconds time -U-boat V2 launch construct/deconstruct -Moved fence near AT Gun for more space -Adjusted things for more cover at AT Gun -Tank capture spawn point few meters earlier -Sub doors bigger (by 4 units) -Added clips for easier travelling -Balcony MG Nest kit appears after 7 mins Sixth test: -Added Back door to last axis spawn for easier defence -Added 4x Health&Ammo Cabinets -Easier to approach AT Gun -Improved details -MG Nest kit appearance 7mins->5mins -Radio counter 2x20seconds -Voice-over Beta 1: -Changes to Port part to make defending Sub easier -Improved FPS at Port area -Tank Health 600->750 -Added location data -Allies win if timelimit ends after V2 launch -Added diversity to Omnibot files
  10. 1 point

    Version 1.0.0

    1 download

    Author : Dave 'Damocles' Hodgson Email address : [email protected] Map Information Game : RTCW: Enemy Territory Title : Running The Gamut Filename : gamut.pk3 Release date : 23-07-2005 Description : The Allies have learnt of the location of a vital operations relay station and are planning a raid to steal the operations documents and transmit them to friendly forces Editor : SD Radiant 1.4.0 Build time : Approx 1 month Compile time : 30 mins Compile machine : 2.8GHz Athlon XP, 1024MB DDR400 Installation : Place the gamut.pk3 file in your wolfenstein - Enemy Territroy/etmain folderObjectives: *) The Allies must penetrate the fortress by destroying the main gate or capturing the forward bunker flag. Destroying the gate renders the flag permanently Allies. *) Once inside they must locate and steal the operastions documents, typically located in the storage rooms on the basement floor of the installation *) The operations documents must then be taken to the transmitter on the top floor of the installation The Axis, obviously, must prevent this. Optional Objectives - Allies: *) Blow the side wall - this allows easier access to the Axis installation *) Build the makeshift bridge - this allows for easier access to the forward bunker and its flag *) Destroy the wooden barricade that blocks a secondary route to the storage rooms *) Build a command post, located in the central complex *) Construct the killbox door and MG42 - this provides additional means to prevent free Axis movement at the rear of the facility Optional Objectives - Axis *) Construct the side barricade - this makes it harder for Allies to use the side route into the facility *) Construct the doors to the forward bunker (top floor) - this makes it harder for the Allies to enter the flag room via the top floor *) Keep the garage door closed - this restricts one route to the storage rooms *) Build a command post, located in the central complex ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Thanks to the EFG (European Forum Game) crew for testing and balancing. Copyright Dave Hodgson 2005. All rights reserved. This pk3 is allowed to be downloaded and redistributed for free but the content must remain unmodified. Any questions can be directed to [email protected]