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  1. 1 like
    addingcommandonnqserver.bmp
  2. 1 like
    NoQuarter Commands !admintest - Prints out level name and number of the current user. !ammopack - Gives ammo pack or medic pack to named user. !ban - Bans a user from the server. !burn - Sets the target user on fire. They lose many hitpoints. !cancelvote - Passes the current vote disguise - Disguises named player. !disorient -Disorient a player, by flipping their view upside down. !finger - Gives the current level, IP,Mac and guid of the target player. !fling - Flings the named user. !freeze - Freezes the target player in place. They cannot be shot during this time. !gib - Gibs the target user or all players. !give - Gives something to target player !glow - Makes the target glow red (Axis) or blue (Allies). !help - Shows available commands or shows description of each command. !kick - Kicks target player off the server. !launch - Launches the named user. !listplayers - Lists all players and info about each. Including their team, admin level, mute status, player slot, fireteam letter, and guid stub. !listteams - Lists all players and info about each !lock - Locks a team, allowing no one to join it.(r,b,s,all)* !medpack - Gives medic pack to named user. !mute - Mutes a player for an amount of time. !nade - Drops nades around the target player or all players. !news - Plays the news audio for the named map. If no map is given, the current map is used. !nextmap - Moves to the next map in the cycle. !orient - Orients a disoriented player. !pants - Removes the pants off target player. If no players are specified, it removes the pants of every player. !passvote - Passes the current vote. !pause - Pauses the current match. !pip - Sprinkles pixie dust around the target player. If no players are specified, it sprinkles pixie dust around everyone. !poison - Poisons the target player or all players. !pop - Pops off the helmet of the target player. If no players are specified, it pops off the helmet off of everyone. !putteam - Puts the named person on the specified team.(r,b,s)* !readconfig - Reloads the shrubbot config file to load any changed made manually to the file !rename - Changes the name of a player. !reset - Resets the current match. !resetmyxp - Resets the XP of the player who gave the command. !resetxp - Reset the XP of the tager player. !restart - Restarts the current match. !revive - Revives the target dead (but not gibbed) user. !setlevel - Sets the level of the named user to the given number. !showbans - Lists current server bans in console. !shuffle - Shuffles the teams based on XP. !slap - Slaps the target player or all players by a certain amount. Default is 20hp. !spec999 - Moves players with 999 ping to the spectator team. !swap - Swaps the allied and axis teams. !throw - Throws the named user. !time - Show current local time to the player. !unban - Removes a userban from the server. !unfreeze - Unfreezes the target player. !unlock - Unlocks a team, allowing people to join it.(r,b,s,all)* !unmute - Unmutes a player. !unpause - Unpauses the current match. !uptime - Shows uptime of the server. !warn - Warns the named user for the given reason. **r=Axis , b=Allies , s-Spectators , all=All Teams** NoQuarter Immunities 1.Player cannot be vote-kicked, vote-muted, or complained against. 2.Player will not be auto-censored or spam protected. 3.Player can run commands silently in the console using /!command. 4.Player can switch teams at any time, regardless of team balance. 5.Player can !kick or !ban without a reason. 6.Player can call vote at any time. Disabled voting or voting limits do not apply to the player. 7.Player can !ban without a time limit, the ban is a perma-ban. 8.Player cannot be automatically kicked or put spec due to inactivity. 9.Player is shown as a level 0 with no AKA output in !listplayers.
  3. 1 like

    Version 1.0.0

    2 downloads

    http://www.splashdamage.com/forums/showthread.php?t=16970 Conversion of the aim_map from Counter-Strike. Original author is unknown. Conversion made by IndyJones. Build time: 3 hours. 14 spawns per team. Source of map included in PK3. Feel free to use! Happy fragging! several days ago i made this small team deathmatch map. it's based on CS map. today i was playing with isbowhten, and then somehow more players connected... i didn't have advertising at all if you would be interested in playing or something, i can make a server at evenings. you can shoot thru wooden crates, so be careful. cheers.
  4. 1 like
    Main Page Jump to: navigation, search Enemy Territory - No Quarter Documentation Consult the User's Guide for information on using the wiki software. Categories CVARSServer CVAR Categories Admin CVARs cpu_affinity (1.2.5 - 1.2.7 only) Description Set the preferred CPU('s) in a multi-core system to run the game on. Parameters Type: bitmask 0 The game runs on all available CPU's with the same affinity Default: 0 g_antiWarp (Changed in 1.2.8) Description Enable or disable AntiWarp technology. Parameters Type: [0|1|2] 0 Disable AntiWarp (not recommended) 1 Enable AntiWarp (standard method) 2 Enable new NQ AntiWarp method. Clients will notice less extrapolating of player movements, reflected in a more stable lag-o-meter (recommended) (New in 1.2.8). Default: 1 g_autoTempBan (New since 1.2.3) Description When set, anyone kicked for the reasons you specify, will be temporarily banned for g_autoTempBanTime seconds. Parameters Type: bitmask 1 Tempban when reaching g_teamDamageRestriction 2 Tempban when someone is kicked by a shrubbot admin (using the !kick command). A normal shrubbot !kick kicks for 120 seconds 4 Tempban when someone is kicked by the advanced warning system. A normal kick by the warning system lasts 120 seconds Default: 0 g_autoTempBanTime (New since 1.2.3) Description The number of seconds kicked for when g_autoTempBan is set. Parameters Type: integer Default: 1800 g_censor Description A comma delimited string of words that will be censored from chat. Parameters Type: string Default: "" g_censorMuteTime Description When the value of g_censorPenalty contains flag 8, censored player will be muted for g_censorMuteTime seconds Parameters Type: integer Default: 60 g_censorNames Description A comma delimited string of words that will be censored from player names. Parameters Type: string Default: "" g_censorPenalty Description Sets the penalty for saying a word in the g_censor list. Parameters Type: bitmask 1 Gib player 2 Kick players with names containing words in g_censorNames 4 Kill player, but don't gib (flag 1 has priority over this) 8 Auto-mute for g_censorMuteTime [60] seconds. 16 Lose 10 XP 32 Burn 64 Poison Default: 0 g_countryflags Description Enable/Disable country flags system. You need a valid GeoIP.dat in your noquarter path of the server. This file can be downloaded from http://geolite.maxmi...ry/GeoIP.dat.gz and needs to be unzipped afterwards. You should read and accept the license of this database, see http://www.maxmind.c...ase/LICENSE.txt. In case of problems check your logfiles. The GeoIP code will log errors in etconsole.log with a "GeoIP" prefix. Parameters Type: boolean Default: 0 g_csMethod (New since 1.2.7) Description Usage of this cvar is experimental Sets the method used by No Quarter to handle the config string (CS). For more info see the FAQ: How to avoid config string issues This CVAR is created specifically for bigger servers with plenty players, eliminating MAX_GAMESTATE_CHARS errors. Note: This CVAR is still in the experimental phase. Parameters Type: [0|1] 0 Common way. Full variables in the CS are sent. Use this for scrims and if you want to record demo's. 1 Updates only. Only new variables in the CS are sent. Note: Demo recordings do not fully work and some infos are lost! Default: 0 g_csStrings (New since 1.2.7) Description g_csStrings - This cvar sets the number of strings packed in one packet. Increase the value to a maximum of 15 if there are players on the server reporting init screen issues. We suggest to test some lower values first, and if the problem persists, increase the value until it works properly. Note: If none helped use g_csMethod 0. Parameters Type: [1 ... 15] X Number of Strings packet in one UDP packet. Default: 3 g_excludedMaps (New since 1.2.8) Description Exclude specific maps from the voting list. Use the following syntax; g_excludedMaps ":bsp-map-name:" Example: set g_excludedMaps ":fueldump:oasis:"). Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. Parameters Type: string Default: "" g_forcecvarFile (New since 1.2.7) Description Sets the filename with forced cvars settings to be used. Put the file into fs_homepath. The file can contain forcecvar & sv_cvar commands and usually carries the .cfg extension. The extension must also be included in the given filename. If this cvar is set, the given file will be executed at every mapstart. All the settings will be checked for the complete duration of a map. Parameters Type: string Default: "" g_inactivity Description Time, in seconds, a player can stay inactive (no moving and firing when he is not dead) before he is moved to the spectators. If enabled, a warning message is sent to the inactive player after half of the specified time. See also g_spectatorInactivity. Parameters Type: integer Default: 0 g_intermissionTime Description Set the length of time the end of game screens displays before loading the next map Parameters Type: integer Default: 60 g_intermissionReadyPercent Description The percent of connected players who need to hit the "READY" button to move on to the next map without waiting g_intermissionTime to run out. Parameters Type: integer Default: 100 g_logChat Description Sets the name of the chat log file. When nothing is set, chat log is disabled. Parameters Type: string Default: "" g_logCrash Description Sets the name of the crash log file. Default is recommended. Parameters Type: string Default: "crash.log" g_logOptions (Changed in 1.2.8) Description Sets options for console log. Parameters Type: bitmask 128 Log the GUID's 256 Log all private messages 512 Real time stamps (dvl) 1024 Log IP and player name (useful for VSP Stats and other ET tracking software) Default: 0 g_mapScriptDirectory Description Changes directory for custom mapscripts. Similar to ETPro's "b_mapScriptsDirectory". Parameters Type: string Default: "" g_mapVoteFlags (New since 1.2.8) Description Controls map voting options. Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. Parameters Type: bitmask 1 Changes the tie breaker so that the map not played the longest wins. 2 Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. Warning: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system! 4 Enables multi-voting. Which allows everybody to vote for 3 maps instead of one. First map of choice gets 3 votes, the second 2 and the third map gets one. 8 Don't randomize the maps, so they will always appear in the same order. 16 A passed nextmap vote (when g_gametype is 6) will start the intermission and lets players vote which map should be played next. Note: One of the two teams will automatically be displayed as the current map winner. 32 Disables the ready button during intermission. Default: 0 g_maxMapsVotedFor (New since 1.2.8) Description Total number of listed maps that can be voted for during intermission. Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. Parameters Type: integer Default: 6 g_minHits (New since 1.2.3) Description Minimum number of damaging hits required before calculating if player has reached g_teamDamageRestriction threshold. Flamethrower and landmine hits are adjusted similar to shrub. Medics get -2 hits for every revive. Parameters Type: integer Default: 6 g_minMapAge (New since 1.2.8) Description Controls how many maps need to be played before a previously played map can be voted for again. Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. Parameters Type: integer Default: 3 g_msgs Description Duration between banner messages setting g_msgX cvars, (g_msg1, g_msg2, etc.). The first missing g_msgX cvar will start the message cycle over, back to the first message. Parameters Type: integer Default: 0 g_msgPos Description Change the location of banner messages if g_msgs is non-zero and g_msgX cvars are set. Parameters Type: [0|1|2] 0 Chat area 1 Center of screen 2 Left notification area (CPM) Default: 0 g_resetXPMapCount (New since 1.2.8) Description Controls how many maps need to be played before player XP is reset. If g_XPSave flag 4 is set, g_resetXPMapCount is ignored. Similarly, if g_resetXPMapCount is set to 0, it is the same as setting g_XPSave flag 4. Note: Do not set if you don't use map voting! Map voting requires g_gametype 6. Parameters Type: integer Default: 0 g_SBCheats (Removed in 1.2.5) Description Enables or disables the ability for admins to use shrubbot cheat commands such as !ammopack, !medpack, and !give Parameters Type: boolean Default: 0 g_shortcuts (Changed in 1.2.7) Description Toggles shortcuts for player names, current health and other useful info. Shortcuts[a] Last player who gave you ammo Last teammate who teambleeded you (New in 1.2.7) [c] Amount of teamdamage the last teammate inflicted on you (New in 1.2.7) [d] Last player who killed you [f] Last teammate who called for ammo from a fieldops (New in 1.2.7) [h] Last player who gave you health [k] Last player you killed [l] Your current location [m] Last teammate who called for a medic (New in 1.2.7) [n] Your name [p] Teammate you're currently pointing at [r] Last player who revived you Your current health [t] Ammo for current weapon [w] Weapon you're currently holding [x] Last player who connected to the server (New in 1.2.7) Parameters Type: boolean Default: 0 g_shrubbot Description Sets the name of the shrubbot config file. When nothing is set, shrubbot features are disabled. Read more in the Shrubbot area. Parameters Type: string Default: "shrubbot.cfg" g_spectator Description Sets flags for various spectator options. Parameters Type: bitmask 1 Players will have a team coloured glow around them (red=Axis, blue=Allies). 2 Players will have their names shown above them. Default: 0 g_spectatorInactivity Description Time, in seconds, a spectator can stay inactive before he is kicked for inactivity. If enabled, a warning message is sent to the inactive spectator after half of the specified time. See also g_inactivity. Parameters Type: integer Default: 0 g_teamDamageRestriction (New since 1.2.3) Description When greater than 0, anybody that has this percentage of hits inflicted on a teammate will automatically be kicked. A minimum of g_minhits hits total required before this is calculated. Client can check the current stats for themselves by typing /damage in the console. Implemented to mimic shrub behaviour as much as possible, there are other ways to implement this feature, which may be implemented in addition to current manner. Note: Shrubbot flag "1" (Player cannot be vote-kicked, vote-muted, or complained against) overwrites this setting. Parameters Type: integer Default: 0 g_truePing Description Enable or disable displaying real ping instead calculated one. Parameters Type: boolean Default: 0 g_tyranny Description This cvar controls the use of administrator commands that could be used by admins to cheat or abuse players. If it is set to 0 you will not be able to use commands on your server such as !gib, !slap, !burn, !poison, etc. Note: If you enable this, you MUST do so immediately when the server starts, before the first map is loaded, by putting it into your main server config Parameters Type: boolean Default: 0 ip_max_clients Description Protective CVAR to prevent connection flooding attacks like q3fill. Limits the number of connections per IP. Parameters Type: integer Default: 3 lua_allowedModules (New since 1.2.5) Description See http://wolfwiki.anim...php/Lua_Mod_API Parameters Type: string Default: "" lua_modules (New since 1.2.5) Description See http://wolfwiki.anim...php/Lua_Mod_API Parameters Type: string Default: "" nq_scriptMode (New since 1.2.8) Description Controls No Quarter's new optimized mapscript processing settings. Set to 0 to use old processing code (no pre-parsing/caching). Check out your server log files for errors if a map causes unexplained errors/bugs. Parameters Type: bitmask 1 Use new mapscript processing code G_Script Preparse 2 Use new non-recursive G_RunEntity 4 Use new G_Script_GetEventIndex Default: 7 omnibot_enable Description Enables Omni-Bots if they are installed on the server. Parameters Type: boolean Default: 0 omnibot_flags (Changed in 1.2.8) Description Various flags affecting the behaviour of bots. Parameters Type: bitmask 1 Disable XPSave for bots 2 Bots cannot mount tanks 4 Bots cannot mount emplaced guns 8 Don't count bots (this affects the value of the cvar 'omnibot_playing' which contains the number of bots playing or -1 if this flag is set) 16 Bots will gib wounded players, so they can no longer be revived (New in 1.2.7) 32 Bots will trigger team mines and spotted mines (New in 1.2.8) 64 Bots are able to use g_shove (New in 1.2.8) Default: 0 omnibot_path Description Must point to the absolute path of where Omni-Bot is installed. Example: set omnibot_path "/home/<user>/enemy-territory/omni-bot/" (note the slashes at both the beginning and end of the path). Parameters Type: string Default: "" Gameplay CVARs 37 nq_War (New since 1.2.7 g_adrenaline (Changed in 1.2.7) Description Settings to customize the way adrenaline behaves. Parameters Type: bitmask 1 Spawn with no adrenaline needles, can only get them from ammo packs 2 Ammo packs do not contain adrenaline needles 4 Can only carry one needle at a time 8 Adrenaline does not boost health 16 Adrenaline does not boost stamina 32 Adrenaline causes player's eyes to glow red when used 64 Health packs cannot be picked up while using adrenaline 128 Enables adrenaline for soldiers (1.2.3 and higher) 256 Enables adrenaline for medics (1.2.3 and higher) 512 Enables adrenaline for engineers (1.2.3 and higher) 1024 Enables adrenaline for field ops (1.2.3 and higher) 2048 Enables adrenaline for covert ops (1.2.3 and higher) 4096 While using adrenaline you receive only half the damage (1.2.7 and higher) Default: 0 g_asBlock Description Settings related to blocking air strike canisters. Parameters Type: bitmask 1 Make an announcement whenever an airstrike is blocked 2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive 4 Reserved 8 Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players Default: 0 g_bulletReflect Description Shooting at metal surfaces will reflect the bullets back at the appropriate angle. Parameters Type: [0|1|2] 0 Disable bullet reflection 1 Reflect weapons that are set to reflect bullets 2 Reflect all weapons Default: 0 g_canisterKick Description Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 80 is reasonable. Cans can be kicked with +kick command, no longer with +activate. Parameters Type: integer Default: 0 g_canisterKickOwner Description If canister kicking is set to a positive integer and g_canisterKickOwner is enabled, ownership of a grenade or airstrike changes to the last kicker. Parameters Type: boolean Default: 0 g_classChange Description Toggles class switching. This allows players to steal a teammate's uniform, to switch to their class, gaining their class specific tools and abilities. Parameters Type: boolean Default: 0 g_constructibleXPsharing Description Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it. Parameters Type: boolean Default: 0 g_doubleJump Description Toggles double jumping. Parameters Type: [0|1|2] 0 Disable double jump 1 Enable double jump 2 Jaymod style double jump Default: 0 g_doubleJumpHeight Description Height boost gained by double jumping. Parameters Type: float Default: 1.4 g_dragCorpse Description Toggles corpse dragging. When enabled, players can drag wounded teammates to safety by holding the activate key grab the corpse, then move it to where you want using your movement keys. Parameters Type: boolean Default: 0 g_dropObj Description Sets the number of times a player can drop/toss the objective per life. Objectives can be dropped by switching to the knife pressing the activate key. Parameters Type: integer Default: 0 g_falloff (Changed in 1.2.7) Description Sets the bullet falloff damage. The further away, the less damage is inflicted upon the enemy. Parameters Type: [0|1|2] 0 Disable falloff damage 1 Enable falloff damage for headshots only 2 Enable falloff damage for headshots and non-headshots (1.2.7 and higher) Default: 1 g_fastBackStab Description Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player. Parameters Type: boolean Default: 0 g_fastres (Removed in 1.2.8) Description Enable or disable fast resuscitation (reviving) for medics. Players will instantly get up and are instantly mobile, instead of being 'frozen' in place for 2-3 seconds. Parameters Type: boolean Default: 0 g_fastResMsec Description Sets the duration in milliseconds of invulnerability for revived players when g_fastres is 1. Parameters Type: integer Default: 1000 g_fear Description Credit given to a player when and opponent uses /kill within g_fear milliseconds. Set to 0 to disable. Parameters Type: integer Default: 2000 g_forceLimboHealth Description Sets the amount of health a wounded player has before they are forced into limbo (gibbed). Note: this CVAR behaves differently from ETPub. ETPub uses this as a boolean, so using your ETPub config without changing this, will cause wounded players to have 0 or 1 HP, meaning they will not be very revivable and often be insta-gibbed. Parameters Type: integer Default: 75 g_friendlyFire Description Options for friendly fire. As of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on. Parameters Type: bitmask 1 Enable friendly fire 2 Friendly fire does only half damage to teammates 4 Friendly fire does an equal amount of damage to the inflictor 8 Friendly fires affects movers (tanks, trucks, etc) 16 Friendly fire delivers knockback (useful for kicking teammates or grenade boosting) 32 Landmines cannot be tripped by teammates 64 Landmines hurt teammates when friendly fire is disabled Default: 0 g_goomba Description Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given. Setting this to 0 disables goombas. Parameters Type: integer Default: 0 g_goombaFlags Description This is a bitflag cvar that controls the way g_goomba is handled Parameters Type: bitmask 1 Cannot goomba teammates 2 Hopping on another player does no damage. 4 Hopping on a teammate does no damage. 8 Falling player recieves no damage when landing on any other player. 16 Insta-gib goomba damage. Default: 25 g_headshot (Changed in 1.2.7) Description Enables headshot mode. Only headshots from weapons that can make headshots will damage players. Explosions, MG's, shotguns, knives, goomba's, etc. will cause no damage. Parameters Type: [0|1|2|3] 0 Disable headshot mode 1 Multiple headshots are needed to kill. A headshot inflicts normal damage, bodyshots do no damage at all 2 A single headshot kills instantly, bodyshots do no damage at all (1.2.7 and higher) 3 A single headshot kills instantly, bodyshots inflict normal damage (1.2.7 and higher) Default: 0 g_hitsounds Description Toggles hitsounds regardless of client settings. Parameters Type: boolean Default: 1 g_killerLockTime (New since 1.2.8) Description The Killer-View-Lock focusses the view on your last killer for an adjustable time (in seconds) while wounded. A friendly medic in your vicinity will always take precedence over the killer lock. Note: Set to 0 to disable. Values 1 to 20 (seconds) are valid durations. Parameters Type: integer Default: 5 g_medics (Changed in 1.2.8) Description Sets various flags to customize medic behaviour and abilities. Parameters Type: bitmask 1 Medics can't pick up their own health packs to cure themselves of poison needle effects. 2 Medics can't pick up their own health packs at all. 4 Medics regenerate at 2/1 instead of 3/2 (1.2.3 and lower). 8 Medics regenerate at 1/0 instead of 3/2 (1.2.3 and lower). 16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill. 32 Medics spawn with pistol only, and can't pick up a SMG of either team. However, any class can steal a medics uniform, if g_classChange is set to 1, and receive the medic's benefits while retaining their current weapons, including akimbos and SMG. 64 Medics can use syringes to heal living teammates, as an alternative to the tk/revive cycle, if the teammate's health is < 25% of his total HP. 128 Medics get 12% extra HP (1.2.5 and higher). 256 More Medics in a team do NOT make the team get higher maxHP (1.2.5 and higher). 512 Medics do not regenerate at all (1.2.5 and higher). 1024 Medics get HP if (non-medic) teammates pick-up their healthpacks. The behaviour is the same as picking up your own healthpacks (1.2.7 and higher). 2048 All player classes get 25 extra HP, independent of the number of medics in a team (1.2.7 and higher). 4096 Fast medic reviving, players are instantly mobile after being revived (previously g_fastres) (1.2.8 and higher). Default: 65 g_noAttackInvul Description Removes a player's spawn shield if they start to attack before it wears off. Parameters Type: boolean Default: 0 g_playDead Description Allows players to use the /playdead command. Parameters Type: boolean Default: 0 g_privateMessages Description Allows players to send each other messages using /m playername message or /pm playername message Parameters Type: boolean Default: 1 g_realHead Description Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended. Parameters Type: boolean Default: 1 g_realism (Changed in 1.2.8) Description A few flags to add a bit of realism to the gameplay. Parameters Type: bitmask 1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically. 2 Cannot use weapons while holding onto ladders. 4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only). 4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.8 and higher). 8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher). 16 Disable leaning animations (1.2.7 and higher). 32 No automatic weapon switching for poisoned players (1.2.8 and higher). 64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.8 and higher). 128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.8 and higher). 256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.8 and higher). 512 Allows players to open doors that are already closing (1.2.8 and higher). Default: 0 g_shove Description This sets the distance players can shove each other by going up to another player and hitting the activate key (f by default). 80 is a decent value. Set to 0 to disable shoving. Parameters Type: integer Default: 0 g_shoveNoZ Description Toggle shoving in vertical direction. Parameters Type: integer Default: 0 g_simpleBullets (New since 1.2.7) Description Enables or disables simple bullets. Simple bullets is a new method for handling bullets, designed to produce faster code. Note: We may change the default in future versions. Give feedback in the forums of enabled g_simpleBullets 1. Parameters Type: boolean Default: 0 g_slashkill (Changed in 1.2.5) Description This is a bitflag cvar that controls how your charge bar is filled after a suicide by /kill. Parameters Type: bitmask 1 Player spawns with half charge bar after /kill. 2 Player spawns with 0 charge bar after /kill. 4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). 8 Disables /kill command. 16 Disable /kill when player is poisoned. 32 While in limbo after a /kill, charge bar fills normally. 64 Disables /kill while in a fight. 128 Disables /kill while player is frozen (1.2.5 and higher). Default: 0 g_spawntimeMinPlayers (New since 1.2.7) Description Sets the minimum number of players needed to have full (map default) spawntimes. If set to a value > 0, and there are fewer than "g_spawntimeMinPlayers" players playing, spawntimes get reduced automatically. When set to 10, only 10% of the original spawntime will be in effect with only 1 player on the server (2 players 20% and so fort). Note: This CVAR has no effect when g_useralliedrespawntime and/or g_useraxisrespawntime are used. Do not use g_useraxisrespawntime if you want to use flexible spawntimes for axis. Do not use g_useralliedrespawntime if you want to use flexible spawntimes for allies. Parameters Type: integer Default: 0 g_unlockWeapons (New since 1.2.8) Description Unlock all weapons (pick-up) per class. Note: This CVAR replaces the old jp_insanity 128 flag! Parameters Type: bitmask 1 Enable all weapons for soldiers 2 Enable all weapons for medics 4 Enable all weapons for engineers 8 Enable all weapons for field ops 16 Enable all weapons for covert ops Default: 0 jp_insanity (Changed in 1.2.8) Description No Quarter fun modes are controlled by this bitmask CVAR. Parameters Type: bitmask 1 Instant Spawn 2 Unlimited Ammo 4 Mortar Cam 8 Rocket Cam 16 Unlimited Charge 32 Guided Rockets 64 Homing Rockets 128 Unlocked Weapons (1.2.7 and lower) - Dog Tags Mode (1.2.8 and higher) 256 Venom Mode 512 Shows attackers HP left message (1.2.3 and higher) 1024 Shows attackers HP left message & distance (1.2.5 and higher) 2048 Kickable Dynamite (1.2.7 and higher) 4096 Killer Cam (similar to mortar cam) (1.2.8 and higher) 8192 Riflenade Cam (similar to mortar cam) (1.2.8 and higher) Default: 0 nq_War (New since 1.2.7) Description Enable and configure war mode(s) in No Quarter. Parameters Type: bitmask 1 Enable War Mode: spawn with a few possible weapons but plenty of ammo 4 Enable knives 8 Enable panzers 16 Enable sniper rifles 32 Enable grenades 64 Enable riflenades 128 Enable flamethrowers 256 Enable shotguns 512 Enable poison needles 1024 Enable smoke grenades 2048 Enable binoculars 4096 Enable pliers Default: 0 Miscellaneous CVARs Skill CVARs Spree/Multikill CVARs Weapon CVARs XP CVARs Class Skills Shrubbot Weapon Scripting Downloads No Quarter Mod.
  5. 1 like

    Version 1.0.0

    8 downloads

    A fun crazymod with multiple features allowing users to just go crazy and have a blast spamming and spraying everything in sight! @Originally nnlimited ammo and weapons for Hunter PM me for help or requests! What's New in Version 0.3 (See full changelog) •CrazyMod (originally unlimited ammo/weapons mod for hunter @ mygamingtalk.com) •Credits: Purple & Lilly (my gf :DDD) •3/31/2015 V-0.3 •Instant spawning •Unlimited Ammo •Instant Charge •Instant Knifes •Extra x2 double jump height (disabled needs tweaking) •Adrenline
  6. 1 like

    Version 1.0.0

    2 downloads

    Put the Pk3 file intor your mod folder. To see the effects you will have to join an unpure server, host a local game, or watch a demo file. __________________________________________________ What the mod does this mod replaces the little puffs of smoke you see when you hit an enemy, with a stream of blood, it also replaces the standard blood effects with a more relaistic blood puddle.for even more fun bring down the console, and typing in /cg_bloodtime 5000 this will keep the blood effects active all map. Enjoy.....
  7. 1 like

    Version 1.0.0

    4 downloads

    This is a ultra-small-weight mod for WolfET made by IndyJones and Berzerkr (Wolfmap.de). It's replacing covert ops satchel with medic medpack model. There are 2 versions - one with the 'hum' sound, and the other one without it. Made for fun, hopefully you will enjoy it... z_medbox-satchel.pk3 z_medbox-satchel-nohum.pk3