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Showing most liked content since 03/29/17 in all areas

  1. 1 like

    Version 1.0.0


    Its a nice 1vs1 Map but you can play with more players too. To install put in etmain and start server with /rcon <password> map castle_trap for bugs or other problems visit www.clan-etc.de Map made by ETc|Gouki... and ETc|#.Jay.# thanks to [email protected]$$ and to [email protected] for making Grapics
  2. 1 like

    Version 1.0.0


    LoRenz presents his new Enemy Territory Sniper map - LRS Drydock Sniper 2 Hi all, this map is the sequel of Drydock 1. After the repairs in Drydock sniper 1, the two ships take the sea, but them get crashed, and are stuck in the ice. You can not cross in this map, only thing to do is choose your spot, and snipe. You can shoot down the airplane, it can kill some enemy if falls on his head. If you have some feeling cold in this map, it is normal, so, play it in the summer can help Thanks to all the mappers and players and all people that continue to believe in ET. Have fun!!! LoRenz Source: Big thx to LoRenz via FB and Mail
  3. 1 like

    Version 1.0.0


    Author : Grzegorz "mlyn3k" Janicki E-mail & MSN : [email protected] GG : 1628139 { Instalation } Just put exodus_a4b.pk3 to your etmain folder. { Map Information } Game : Wolfenstein: Enemy Territory Title : Exodus (Alpha 4) Filename : exdous_a4b.pk3 Bsp-name : exodus_a4b Release date : 2006-12-15 Decription : I fought with this map in Radiant to win more fps (there is no fog f.e.). The map don't look so good like last alpha 3 version but amount of fps is more important than that.. It is a spring of 1945. The end of war is soon. Germans must withdraw their forces from cities- Russians are counterattacking. The Axis still need radio communications network so they must defend the Radio Transmitter. The Allies will have to reclaim the city and steal Parts of the Radio Transmitter located at higgest building in town: The Old Church. Objectives : Axis- 1. Don't let the Allies get The Flag! You must hold this point of the city until reinforcements arrive! 2. Guard the Getto Wall! Don't let the Allies to blow it up with dynamite! If they do that- the city will be lost! 3. Prevent the Allies from destroying The Church Doors! They can't take their hands to Radio Transmitter! 4. Guard The Tower's Secret Entrance! Even a satchel charge can destroy the seal! 5. Don't let the Allies to steal The Radio Parts from the church! If they do that the whole battle will be lost! 6. Build The Command Post! 7. Mind the weak wall. The Allies can blow it up! 8. The Allies will be able to escape using The Sacristy Window if they destroy it's bars! : Allies- 1. Capture The Flag and hold this part of The City! From this place it will be much more easy to get to The Church. 2. Blow up The Getto Wall! If you do that The City will be yours! 3. Destroy The Church Doors and get inside. 4. Find and blow up The Tower's Secret Entrance to The Church! You can use a satchel charge to break the seal. 5. Steal The Radio Transmitter Parts and take them to The Command Post! 6. Build The Command Post! 7. You will be able to use this alternative entrance if you blow up the weak wall. 8. Destroy The Sacristy Window bars and use new escape way! Program : Radiant 1.4.0 Compile machine: Intel Pentuim IV 3 Ghz, 1024mb Textures : Standard + custom from www.planetquake.com/berneyboy Prefabs : EB's spawn_exchange; Drakir's Ammo & Health boxes; Marko's Neutral Command Post; Sock's shader and few textures. { Special thanks } Voythas - for great sky texture and levelshot! Testers: Coristo, Dr3am, Kusak, Quba, T!M3X, marcin, !US*hx5_eVo, Zymo BerneyBoy - for tons of nice textures. EB, Drakir, Marko, Sock - for helpful tutorials and prefabs. { Copyright / Permissions } You may not include or distribute this map in any sort of commercial product } without permission from the author. You may not mass distribute this level via} any non-electronic means, including but not limited to compact disks, and } floppy disks. You may not Redo/reproduce/update this map in any way without} permission from the author.
  4. 1 like
  5. 1 like

    Version 1.0.0


    1944 Since the beginning of the war the Germans have been plundering the occupied countries of their valuable wealth this includes art and gold. Now that they are losing the war, the Germans have decided to destroy the treasure least it falls into allied hands AUTHOR : Devils Right Hand DATE : 03.11.2015 TYPE : OBJECTIVE EMAIL ADDRESS : HOMEPAGE URL : Release date : 07/11/2016 Release date beta4: 07/11/2016 -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- its about the allies start searching for art treasure what the germans steal from the occupied countries,the germans hide all the arts in mines, when the germans losing the war, the germans have order to destroy the treasure least it falls into allied hands, twt xmas competition mapping 2015 winner -------------------------------------------------------------------------------- Version : beta4 Attacking : allies Objective Timelimit : 20 Spawntimes : Axis 20 / Allies 10 --------------------------- = Changelog beta 2= remove the radio obj --------------------------- = Changelog beta 3= change the Timelimit to 20 min, alies now have 10 sec and axis 20 at map start , and at flag alies now have 20 sec and axis 10 --------------------------- = Changelog beta 4= add new crates add new doors change the second alies spawn after capture the flag they spawn in axis house , and axis spawn in forrest hut where alies map start , that they are not near add more trees add new barb wire add snowbush -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map EDITOR(S) USED : gtkradiant 1.5 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3,5 ghz, 12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win 7 x64 COMPILE TIME : 30 min COMPILE version : BSP: -meta -mv 1024 -mi 6144 "[MapFile]" : VIS: -vis -saveprt "[MapFile]" : LIGHT: -light -lomem -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]" brushes 5200 entities 614 -------------------------------------------------------------------------------- * special thanks * -------------------------------------------------------------------------------- E.F EXTASY eurofighter admin lucky luke grove guerrila der bmx twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for support WuTangH help with scripting TomTom7777 help with scripting ============================================= ============================================= Distribution / Copyright / Permissions -------------------------------------------------------------------------------- Copyright (c) 2017 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
  6. 1 like