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  1. 3 points
    Updated the 02 / 25 / 2018 Here is the list of all the waypoints' custom maps : PUBLIC botfiles * [dark]-siege_beta * 110 factory * 1944 antwerp * 1944_beach * 1944 cherbourg2 * 1944 huertgen * 1944 huertgen_final2 * 1944 huertgen_final2_xmas * 1944 norwind * 1944 norwind2 * 1944 omaha_b3 * 1944_overlord * 1944 siegfried * 1o1 * 1v1dm * 2dom1 * 2hide * 2hide_cal_r1 * 2skilled * 2tanks * 2vs2 * D_Tour * _bridges_ * aa-guns * adlerhorst_te * adlernest * adlernest_2 * adlernest_desert * adlernest_desert_advanced * adlernest_hns * adlernest_roof_b4 * ae_sniper_challenge * ae_sniper_night * ae_wizerness_final * afd_beta5 * aim_map * airassfp1 * airbase * al_abassi * al_kad_b2 * al_kad_b3 * a_kerkyra_fp * alcatraz_b1 * alcatraz_b4 * alcazaba _assault * alchemycastle_b2 * alchemycastle_b3 bad fps * alleys * alpine_assault * alps2_pb * alps_trail * am_hydro_dam * ambition2 * ammo_bunker_b1 * ammo_bunker2_b1 * ammodepot * antartica * aop_practice * appenines_b2 * arena * arenaet * arhabeach * a_river_port_test5 * arta * artic_gun * atlantic * axis_complex_a3_2 * axislab_final * axs_assault_b3 * axs_elsenheim * base12_b6 * base47 * base55 * baserace * baserace2_b1 * baserace_b1bxmas * baserace_b3c * baserace_desert * bastogne * battery * battery_recharged * battle_chess_sniper * battleship * bba0_beta2 * beach_bbq_a1 * beach_bbq_a2 * beerun_arena * beerun_b7a * bergen * bergholf_assault * berlin * berserk_te * berserk_beta2 * beta_low_mount_ass * bigforest * black_fourty_four_sniper * blackmoon_raid_b1 * bloody_omaha * bloody_omaha_b2 * bn_pirate_sniper * boromir_a2 * bpaim4b2 * braundorf_b4 * braundorf_final * breakout * breakout2 * breakout_et_b2 * bremen_b2 * bremen_final * bremen_truckmod * brundlefly_terrain * bucket_v2 * budapest * budapest_beta2 * bulge_beta1 * bulldog * bunker * bunker_sg1945 * butchery * byzantine-final * byzantine * bzz_drunk * c_t_g * caen * caen2 * caen3 * caen_4 * caha_tavern_b1 * caha_tavern_b2 * canyon3 * canyon_depths_b10 * canyon_depths_b3 * canyon_depths_b4 * canyon_depths_b5 * canyon_depths_b7 * canyon_depths_final * capuzzo * capuzzo_b1 * capuzzo_b3 * carnage2 * castellum_final * castle_trap * castleattack_b5 * cathedral_final * chariot * chartwell * chaudron * cherbourg * chess_v1 * citadel * citadel_obj * citycontest * clavier * cluedo * coast_b1 * codename_lachs * codfortb1 * colosseum_b5 * cortex * cortex_who * country_road_jp * crater_control * craterlake * crevasse_b3 * crevasse_pe * ctf-face-fp1 * ctf_cradle * ctf_firelite_b1 * ctf_halo * ctf_pool * ctf_temple_b1 * dam_revenge * darji2 * deadcold_b1 * death_ctf * decoder_beta4 (map crash with silent mod ) * decrypted * denoflions_etdual * desert_sniper * desetfortress * desertrats * destruction_final * dingenskirchen_b * dm_metro_te * document_raid_final * dom-pyramidxl_a3 * doverbridge_final * drush * drush_b3 * ds_bunkers_b2 * dubrovnik_final * duplex_towers * dutchhaze-v2 * eagles2_a6 * eagles_2ways_b3 * eaxmas * eiffel_tower * el_kef_final * eltz_beta1 * emperor * erdenberg_b2 * erdenberg_b3 * es_alamo_sniper * es_garden_sniper * es_puffo_sniper * es ziggurath_sniper_night_b2 * escape2 * et_beach * et_carentan * et_dam_b1 * et_headshot2_b2 * et_ice * et_mor * et_mor2 * et_mor2_night_final * et_mor_pro * et_mor2_snow * et_november * et_official * et_poker * et_slide * et_ufo_b3 * et_village * etcenter_b4 * etcenter_final * et_dark_phx_b_2 * et_dark_phx_final * etdo1 * etdo2 * etdo3 * etdo4 * etdo5 * etdo6 * etsbay * exodus_a4b * facility31_b1 * falcon2 * falkenstein_b1 * falkenstein_b2 * falkenstein_b3 * falkenstein_sw2 * fasthold_sp1 * fata_morgana * fatal_mill_b4 * field_hq_b4 * flag_in_the_middle * flak * flame-guards * fliegerhorst_2 * flughafen * fort_paderborn * fortress * fr_summer_b3 * fr_summer_b4 * fragmaze_fixed * frost2_b5 * frost2_final * frost_final * frostbite * fueldump-z * fueldump * fueldump_christmas * fueldump_ext_01 * fueldump_mod * fueldump_nam * fueldump_revenge * fueldump_sniper * fueldump_uv * fueldump_uvf * fueldump_z * fun_beach_final * ga_el_kef * ge_temple_v2a * glider * glider_panzerduel * goldays_v3 * goldays_v4 * goldendunk_a2 * goldeneye_bunker1 * goldeneye_facility1 * goldfinger * goldrush-ga * goldrush-gals * goldrush * goldrush2_fk_b1 * goldrush2_wx * graverob_b1 * great_wall_b1 * greatpyramid * greece6 * haemar_b1 * haunted_mansion * heli_m1 * heli_m2 * heli_m3 * highnoon * hills_beta * hindenburg * hk_sniper * hk_supermario_sniper * hog_b12 * hog_b12_dt * ia_drang * ice_sniper * industry2 * intel_center * invertedgoldrush_b1 * isle * italyfp1 * italyfp2 * italyremake_tnt * jailbus_b2 * jff_playground * jff_playground_b1 * jv_bunker * karsiah_b3 * karsia_te * karsia_te2 * katamari * katastrophie * kerkyra * kharantan * kings1 * kotf_te * koth warhouse * kungfugrip_converted * lapland3 * le_lac * leningrad_b2 * library_b3 * lighthouse * lighthouse2 * lmsm_final * lna1vs1 * loffys_tram1 * lostchildren * lostparadise * low_airstrip2 * low_tram * lp1_1 * lp1_2 * lp2_ctf * LRS_Drydock_Sniper_B1 * ludendorff * maat_b2 * madbunker * maiden * majori * mario_b3 * mario_et * marketgarden_et * marketgarden_et_r2 * mars * mcassino * md_bridge * mia_final * midnight * midnightraid * minelabs_a2 * Minelabs_a3f * MineLabs_b1 * missile_b3 * missile_b4 * mitchelldown * ml_chapel * mlb_bayraid * mlb_beach * mlb_bergheim * mlb_carnage * mlb _d_day * mlb_daybreak * mlb_egypt * mlb_hotchkiss * mlb_starbase * mlb_temple * mlk_chapel * mml_church_et_v1 * mml_claustro_v1 * mml_claustrophobia * mml_helmsdeep_b4 * mml_minastirith_fp3 * monkey_island * mp_assault_fal * mp_assault_rc1 * mp_base * mp_beach * mp_checkpoint * mp_rocket_et_a1 * mp_sub_rc1 * mp_communique * mp_goldmine * mp_mcassino * mp_rocket_et_a1 * mp_sillyctf * mp_sub_rc1 * mp_the_river * mt_whoverest * mtz_closecombat * nachteinbruch * navarone * necrology_b2fix * necrology_final * negoshk * nemo * nemorosuspb3 * neuschwaben_final2 * nfl_b2 * nightcrawlers * nightmare * nkcomplex_b3 * nod_temple * nomercy * north_italy_sniper * northpole * norwegian_battery_b6 * norvegianbatteryb7 * notw * oasis * oasis_winter * obersalzberg * odenthal_b2 * oilraid * oldbones_b1 * omg_caen * op_desert * op_lucky_a2 * op_tower * op_tower_night * opposites_2008 * ostrabama * outer_space * outpost * overheat_b1 * over_the_top * pacman_v2 * pantherbase * panza * parisbastille_b3 * password2 * penemuende_b2 * pha_chateau * pha_horus * pier16_v3 * pirates * pirates_b1 * pirates_b2 * point * point_tdm * pong * pong_v3. * praetoria_m1 * praetoria_m2 * praetoria_m3 * psl_koth * purefrag * q3dm17 * quickie * quotidian_b1 * quotidian_b2 * radar * radar_phx_b_3 * radar_summer * radar_winter * radarlab_b1 * raid_b4 * Raid_Final * raiders * railgun * ramelle_b1 * raw_b3 * raw_final * raw_te * raw_te_final * reactor_final * realhouse2 * remagen * reriver * resurrection * return2goldrush_b1 * rfarm * rfarm_b2 * rhine_bridge * rhine_bridge3 * rhineland_bridge_4 * road2amiens_b1 * rochelle_b2 * rockeyes_b2 * rocketrace * rocketrun * rockeyes * rommel_final * ron_sniper_gigant * ron_sniper_ruine * rop_river * rs_radar * rttr_b2 * rtcw_depot2 * ruins23 * rusher11 * saberpeak_final * sabotage_te * sandheli01b * sandstorm_beta * santas_grotto_v1_2 * school * sd4_wl1 * secradar3_final * sector47 * sedesrc1 * sfx_endor * sfx_tatooine * sg_caen * ship * shivta * siwa_teuthonia hunkmegs at 128 * snatch2 * snatch3 * sne_factory_sniper * sniper_from_mars * sniper_lake * sniper_marina_b2 * snipercastle_b2 * soccer_b2 * sod2 * sod2_rev * sos_secret_weapon * sot_b2 * sp_delivery_te * springfield_pb * stalingrad * stargate_1945 * steal_v1 * steelplant2 * stnazaire * stonehenge_koth * storage_facility_fp * storehouse * stukton * sub_base_final * subway * summer_palace_b1 * supergoldrush * supergoldrush_final * supply * supply_desert * supply_pro * supply_we * supplydepot * supplydepot2 * supplydepot3 * svarvadel * sw_goldrush_te * sw_oasis_b3 * t_spookyb2 * t_whatever * tankbuster * tankrace_b1 * tarbox_island_v4 * targetpush * tbnsdba * tc_base * tc_venice_rc2 * te_valhalla * tel_forest_sniper * temple_final * temple_of_dal * temple_sniper * templers_b2.1 * teuthonia_final * teutoburg_forest * thebook * The Longest Yard final * the_moskeeb1 * the_port_b1 * the_street * the_town * theriver2redux * therock * thief_city * Thud in the Sand b_1 * tictactoe * tiger * tiger_dump * tlya * tm_jungle_b2 * tm_lcity_b5 * tnt_intrusion * todliche_final * tounine * tournementdm2 * tower_b27j * toweranslider_ctf * towersrace * towersrace_b6 * town * townsquare_b2 * townsquare_final * trail_alpha * train_map * trainyard_te_b3 * tram_et * tram_rtcw * transmitter * transmitter_spring * transylvania * transylvania_beta2 * trenches * treetop_final * trmfght_beta2 * tron_v1 * trooptrain * tsc_airfield_sniper_final * tsc-ardennen-sniper_final * tsc-sniper-paradis-final * tsc_airfield_sniper_final * tsc_canyon_sniper_final * ttw_saqqara * ttw_sniperhell * uboot * uje_00 * uje_00_xmas * uje_01 * uje_2_towns * uje_airpark * uje_airport * uje_airport_sniper * uje_ambush * uje_amsterdam_final * uje_amsterdam_sniper * uje_amsterdam_sniper_nc * uje_amsterdam_xmas * uje_backyard_sniper * uje_backyard_sniper_np * uje_baserace_christmas * uje_baserace_sniper * uje_bathroom_panzer * uje_bridge_sniper * uje_bunker_sniper * uje_bunker_sniper_np * uje_bunker_sniper_xmas * uje_camping_sniper * uje_canyon_sniper * uje_cartoon_panzer * uje_cartoon_sniper * uje_castle_sniper * uje_castle_xmas * uje_cave_panzer * uje_cheese * uje_christmas_sniper * uje_christmas_tank * uje_city_patrol * uje_city_sniper * uje_convoy * uje_convoy_final * uje_egypt_attack * uje_egypt_panzer * uje_egypt_sniper * uje_factory * uje_fantaisie_sniper * uje_farm_sniper * uje_farm_sniper_np * uje_fastfood_sniper * uje_flat_sniper * uje_forest_panzer * uje_forest_sniper * uje_fueldump * uje_garage_sniper * uje_ghetto_panzer * uje_ghost-town_sniper * uje_goldrush * uje_gondola_sniper * uje_hospital_panzer * uje_hospital_sniper * uje_hospital_sniper_np * uje_house_sniper * uje_house_sniper_nc * uje_inca_sniper * uje_italy * uje_jail_sniper * uje_jungle_panzer * uje_jungle_sniper * uje_kitchen_sniper * uje_kitchen_sniper_nc * uje_lava_panzer * uje_mall * uje_mine_sniper * uje_mountain_attack * uje_mountain_sniper * uje_museum_sniper * uje_oasis_xmas * uje_ocean_sniper * uje_office_sniper * uje_oil * uje_oil_sniper * uje_old_village_sniper * uje_oldskool_sniper * uje_oldskool_sniper_np * uje_parking * uje_pirate_panzer * uje_pirate_sniper * uje_pirate_sniper_nc * uje_prison_sniper * uje_promenade_sniper * uje_river_sniper * uje_room_panzer * uje_room_sniper * uje_rotterdamn * uje_rotterdamn_xmas * uje_secret_base * uje_sky_sniper * uje_sniper * uje_sniper_boot * uje_sniper_boot_np * uje_sniper_challenge_fall * uje_sniper_town * uje_snow_patrol * uje_snow_sniper * uje_snowy_sniper * uje_space_panzer * uje_space_sniper * uje_superhero_sniper * uje_temple_sniper * uje_temple_sniper2 * uje_temple_sniper_p * UJE_temple_xmas * uje_the_beast * uje_the_ghetto * uje_the_lab * uje_trainstation * uje_tv_sniper * uje_underwater_sniper * uje_valley_escort * uje_warzone_sniper * uje_wildwest_sniper * uje_xmas_room * uje_xmas_factory * uje_xmasstown_sniper * ulmen * urbanterritory * v1rocket_b2 * v2_factory * v2base * v2base_te * vengeance_final * vengeance_te_final * venice * venice_ne4 * vesuvius * vesuvius_rev * vio_grail * voilegarde_b3 * warbell * warehouse * warinwoods * warmissile_fp4 * warmissile_beta1 * warringgods * warringgods_final * watten * well_d * western * wf_temple_c14 * whoreage_canyon10 * wodanfiresassault_2 * wolfsrudel2 * wolfsrudel3_final * wolfsrudel_final * wolken1_final * wolken2_final * wolken3_b4 * wolken3_final * wolken6_b1 * wurttemberg * wgn3203 * xdam2 * xf5u_3_0 * xlabs1 * xmas_bol_sniper * xposed * zeus2vs2 * zogscubeofdeath private ETS waypoints in test (new waypoints or old ones reworked ) we are very thankful to LightRay aka Maker for the botfiles * (um)dracula_f * (um)sinshen * 1944_omaha_b3 * ambition3 * ammo_bunker2_b1 * armada_b2 * arta * autriafinal * axis_flugscheibe_b1 * barrocas_base_b8 * base 55 * baserace_summer * bastogne * beerun_b7a * beetown_a1 * bellum * blitz * bl00d * bonenencm * bridge_final * blitz_final * capuzzo * castle_wolf * chaosth * chateau_norvegien * de_dust * de_dusted2b1 * der_fabrik * dm_hillb2 * doc_base_b2 * door * energie * escape_final * escaped4 * et_assault_beta4 * et_depot * et_poker * et_tundra_beta4 * etl_frosbite_va * ffr_final * frosty * generator_b3 * greenlee_et * hkf1 * krakowska * loffys_tram_prefab * missile * nemo * normandy_final * norvegianbatteryb7 * now * op_tower_night * panzerdepot * radar_phx_b_3 * raid_final * rocketbase * secrets * snatch3 * snipertram * teuthonia_final * the_gauntlet_b1 * the_port_b1 * thebook * the street * tm_lcity * tnt_intrusion * uboot * uje_christas_tank * uje_hells * uje_the_lab * us_radar_b2 * v2_factory * vara * villagun_b1 * villagun_b2 * weisbaden * wolken4 * wolken5 * xfactory
  2. 3 points
    My application: Received Invitation from: Kate In Game Name: Bier[NL] Real name: Ron van Dam Location: Rotterdam, the Netherlands Gender: Male Age: 48 1/Reason you want to join: Answer questions I probably play this game until I die so I better find a clan/server with the same or better lifespan. Kate was very clear about her goal to keep ET alive, so no better reason for me... 1. What is the best thing about the Ets server? Maps, maps and more maps. And most of the players/members too of course... 2. What is your opinion on the folow things: -the map rotation: Never a dull moment -the regulars on the server: Nothing to complain, except for some fragqueens we all know... and love... or hate... and/or ignore... -the wf members on the server: I have not met a lot of them yet, but the ones I did are ok! 2/Reason you want to join (Please put a yes or no beside the choices provided) : 1) To have more power on the server: No 2) To be part of a friendly community of gamers: Yes 3) Other reasons (give them): To spend my daily hour of ET relaxed. And curious to see where Ets goes. Are you presently or have you ever been in a clan? Yes Clan name and Reason for leaving? (if you answered yes to above question): Clan name was DTT, member/donator during 2007-2013. They still exist today at http://dttclan.guildlaunch.com/index.php?gid=428399, but not much remains. I left due to new leadership I was not 'compatible' with.. Do you have Teamspeak? Not at the moment, but can be arranged... How Many Hours A Day Do You Play ET ?: ~1,5 How Many Hours A Week Do You Play ET ?: ~10 Prefered Class: Engi Primary Weapon: Pliers Backup Class: Fieldops Secondary Weapon: Knife Hobbies: My wife/kids, embedded electronics/programming, ET, drones .... Favorite Movie: Dark Star (1974), Pulp Fiction, Dogma, Get Shorty/Be Cool ..... What music do you listen to: Zappa, SOAD, Rammstein, Radiohead, Metallica and everything else as long as it rocks! Have you read and do you agree with all rules and regulations? Yes!
  3. 2 points

    Version 1.0.1

    4 downloads

    I have developed a config for etmain that is generic and optimized. // Overview // This config has the following adjustments: seta com_hunkmegs "256" seta com_soundmegs "64" seta com_zonemegs "48" seta com_maxfps "125" seta cl_maxpackets "100" seta snaps "40" seta r_mode "-1" seta rate 128000 bind p playdead bind k kill NOTES: All controls under "MOVE" and "USE WEAPONS" are all unbinded, you will need to reconfigure your controls. The default name is "ETPlayer" to keep the file generic, you will need to set your playername. all graphics settings are set at high, with the resolution set at 1024x768 (to keep the file generic) // To Install: Delete the profiles folder from all mods, you will need to do this for the new config to take effect properly for those mods*. Place the included etconfig.cfg file into your profile in etmain, replacing any existing etconfig. Start the game and start reconfiguring your settings, such as setting your playername, controls, and screen resolution. *you can disregard step 1 if you are new to the game, or freshly reinstalling with no profiles. You can also use this if you are new to the game. Have fun!
  4. 2 points

    Version 1.0

    9 downloads

    Auto-Optimize ET Settings Purpose: Automatically sets the optimized settings for ET. Settings changed when using this pk3: seta com_hunkmegs 256 seta com_soundmegs 64 seta com_zonemegs 48 seta com_maxfps 125 seta cl_maxpackets 100 seta rate 56000 seta snaps 40 These settings will optimize your ET Gameplay while also preventing the hunk_alloc errors. // Installation // Cut and paste the PK3 included in this .zip into your "etmain" directory. Note: you will need to launch the game and then restart the game after installing this PK3 for the new settings to take effect.
  5. 2 points

    Version 1.0.0

    12 downloads

    Author: Chris Turner Email: turnerc03(AT)hotmail.com Map name: Midnight Map version: Beta 3 ***MAP INFO*** The Allies are attempting to take out a strategic Axis outpost on the North German coast that has thus far prevented all bombing raids from the North. ***OBJECTIVES*** Allies: * Capture the forward spawn from the Axis. * Dynamite the main entrance. * Construct the bridge to gain access to the side entrance. * Stop Axis engineers from building the command post. * Destroy the West Anti-Aircraft Gun using the explosive charges. * Destroy the East Anti-Aircraft Gun using the explosive charges. Axis: * Defend the forward spawn from invading Allied forces. * Prevent the Allies from destroying the main entrance. * Defend the side entrance from Allied engineers. * Stop Allied engineers from building the command post. * Defend the West Anti-Aircraft Gun. * Defend the East Anti-Aircraft Gun. ***ADDITIONAL INFO*** Beta version, anything that needs changing just address the changes to the email above and I'll get it done before the next version. ***CHANGE LOG*** *Beta 1a: * Forward flag spawn bug fixed. * Extra clipping applied to hillsides. * Tower window lowered. * Extra lighting added in places. * Additional spawn exit added at the church spawn. *Beta 2: * Map renamed to avoid conflicts with existing 'castle' maps * Extra lighting added. * Slight ambient light added. * Details added to first stage. * Last stage revised. * Old basic terrain partially replaced. * Extra Route added * Spawn really fixed this time. * General modifications. * Objective voice overs added. * Plane crash added. (no sounds yet) *Beta 3: * Axis Main Spawn amended to easier visability of the East Gun. * More Details added to the map. * The middle route altered to exit through the other house. * Some terrain replaced for models, rest to follow. * Animated Flak Cannon added. * Bridge Construction amended. ***ADDITIONAL CREDITS*** Sky Box: Avoc Fachwerk Textures & Brushwork: Krischan/FFM*Sentenza Barrel Model, Parachute & Box Models: RayBan P40 Plane Model: Diego Flak Cannon Models: IndyJones Tram Model: Pegazus/S&M Mapping VW Model: Pegazus/S&M Mapping Half-Track Model: Detoeni Tombstone Model: Arcana Rowing Boat Prefab: Drakir General Custom Textures: CG Textures www.cgtextures.com Searchlight Models loosely based of Drakir's prefabs. Some brushwork lifted from the stock map sources.
  6. 2 points

    Version 1.0.0

    106 downloads

    // Mapname : Arta B1 // BSPname : arta // Released: February 2018 // Version : Beta 1 // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Pegazus @ splashdamage.com/forums // SM-Mapping site: *Not active* //====================================================== Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again. ======================================================= Objectives: Allies: 1] Cross the Bridge. 2] Breach the Underground Base Main Door. 3] Destroy the Plane Prototype. 4] Destroy the Jet Engine Prototype. 5] Steal their Project Files! Use the Command Post to transmit it. 6] Establish a Command Post. 7] *Secondary* Destroy the Generator to cut power from Dam sidedoor. 8] *Secondary* Blow a secondary route through an Air Inlet. 9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point. Axis: 1] Prevent the Allies from crossing the Bridge. 2] Prevent the Allies from entering the Underground Base. 3] Protect the Plane Prototype. 4] Protect the Jet Engine Prototype. 5] Protect the Project Files. Do not let them Transmit it! 6] Prevent Allies from establishing a Command Post. 7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor. 8] *Secondary* Stop them from entering the Base through an Air Inlet. 9] *Secondary* Don't let them construct an Assault Ramp. ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower and a crate texture Rayban For an alpha tree texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Ets| Community http://enemyterritory-stuff.net/ Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Second test: -Axis First Spawn moved closer to River -Side route to the hill with an assault ramp -CP on the hill -Documents inside the base, transmit with CP -Remove third prototype dynomiteable -Objective info stuff Third Test: -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door. -Added door to block Allies from using base entrance near Axis spawn -Allies capture spawn 1 spline earlier -Warnings when entering base/dam -Bug fixes -Details
  7. 2 points

    Version 1.0.0

    20 downloads

    maker mades the botfiles for this map so will be in test you have also the old waypoints E T _ A S S A U L T _ B E T A 4 Allied Forces have located an abanoned Axis Airfield in the Appennines. Allied intelligence report that there still can be found some valuable information about the Axis warplans!! 2nd public release map by pRiapismus ( [email protected] ) Commandmap/Splashscreen by traitor/thegnat ( #n0Lame ) please report all bugs you find to [email protected] Known Bugs: - should be almost bug-free, although i guess there ever is something ToDoList for final: - add custom voice announcements - perhaps some way signs this map was inspired by the map mp_Assault of Return To Castle Wolfenstein by Id/Nerve. In the beginning this map was just thought as some kind of test map for Enemy Territory Editing for myself. But when progress went on people who have seen the map convinced me to finish it and make it official. The map and pk3 include a few textures and models taken from rtcw, hope nobody will be too mad about me using them, but actually i'm not having the neccessary knowledge of making my own models. Thanks to everbody who helped me out when i had some ugly problems/bugs and thanks to n0Lame for beta testing
  8. 2 points

    Version

    58 downloads

    No Quarter is a modification for the freely available multi-player game, Wolfenstein: Enemy Territory by Splash Damage. This Mod offers the public player a unique gaming experience with new weapons, extra class skills and many more new additions and features. This thread contains all of the versions of No Quarter, from 1.0.2 to 1.2.9b6, in their original .zips The last release of No Quarter is 1.2.9b6 - Modified: August 7, 2010. Here is the NQ Wiki on Web Archive: No Quarter Wiki, you will need to go here for all the information on the cvars and shrubbot features. NOTE: NoQuarter 1.2.7 and later require ET to be patched to 2.60b, it will not run on any lower et version. A big thank you to the people at shitstorm for making this extremely fun to play on mod! This mod also supports GeoIP for country flags, you can get the latest database here: http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz
  9. 2 points
    seems all is going good so far , cant wait to have a full etlegacy server the 2 ETL we have atm + silent mod never crashed
  10. 2 points
    Now here's the 12 pains of Christmas!
  11. 2 points

    Version Beta 1

    117 downloads

    // Mapname : River Port B1 // BSPname : river_port // Released: November 2016 // Version : Beta1 /// 7th Version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves. ======================================================= Objectives: Allies: 1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls Axis: 1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower texture Rayban For an alpha tree texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Bunker Community http://bunker.aaxxss.com/ Ets| Community Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan o-0._.0-o from |>B<| Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Second test: -New route to trainstation balcony -Constructible mg at trainstation balcony -Made AT-gun entrance easier -Added a rock to jump to AT gun -More cover at Middle area -Moved CP closer to axis for fairer fight -CP does not give spawn, but turns axis spawntime 15->20 -Added ladder up from river near Hq -Radio timer 5X5 sec segments -U-boat radio 10 seconds -U-boat second access -Redone U-boat from brushes instead of model Third test: -Radio timer 3x10 sec segments -At gun spawn capture point few meters further -Uboat radio 10->15 seconds -Removed "jump rock" from At gun -Removed balcony MG -Removed Command post -Raised the ATgun concrete slightly -A roof allies used to camp ATgun made slippery Fourth test: -Tank damage 400->600 HP -Tank speed 100->80 Units/s -Move U-boat half meter closer to Axis -U-boat timer 15->20 seconds -New sound for U-boat timer Fifth test: -Improved FPS noticeably -Radio 2x15 seconds time -U-boat V2 launch construct/deconstruct -Moved fence near AT Gun for more space -Adjusted things for more cover at AT Gun -Tank capture spawn point few meters earlier -Sub doors bigger (by 4 units) -Added clips for easier travelling -Balcony MG Nest kit appears after 7 mins Sixth test: -Added Back door to last axis spawn for easier defence -Added 4x Health&Ammo Cabinets -Easier to approach AT Gun -Improved details -MG Nest kit appearance 7mins->5mins -Radio counter 2x20seconds -Voice-over Beta 1: -Changes to Port part to make defending Sub easier -Improved FPS at Port area -Tank Health 600->750 -Added location data -Allies win if timelimit ends after V2 launch -Added diversity to Omnibot files
  12. 2 points
  13. 2 points
    Thats witty enough for me! :-) And sorry for that RPG to the face. Next time I will try to aim about 3 feet lower! Welcome!
  14. 2 points
    New guy to the group, but longtime player. Have played on server with a few of the members here (Bier, Topcat). Hope to get a chance to meet everyone.
  15. 2 points
    Hi and welcome on the forum, alway nice playing with you on server
  16. 2 points
  17. 2 points
    WolfAdmin is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. The module is created for server owners, hence players do not have to install anything. Currently the module supports NoQuarter, but a future version will include a standalone mode, which can be run on any mod. After almost a year since the first public release I am pleased to announce the first major update to WolfAdmin, which is now available for download! Among the features are advanced logging of player data (aliases, warns and more), a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality was originally provided by popular mods and makes them available on all mods. The full set of features can be found on the website. This release contains an improved balancer, which may now filter for dead players, the last player that joined a team or objective carriers. Besides that, the command system has been reworked so it is even easier to add your own commands! And last but not least, WolfAdmin now supports SQLite in addition to MySQL; this makes it even easier for server owners to start a server with WolfAdmin! In addition to this brand new release, the website has been updated to accommodate all the new functionality. This makes it easier for me to maintain the documentation, which will expand a lot in the upcoming months, since another update is on its way! WolfAdmin 1.1.0 is only the start of a new series of updates coming out, since the next version will support ET: Legacy and brings a lot of new functionality, so stay tuned! In case you encounter a bug or want to share anything else that might be interesting, please use the official bug tracker. Besides that you can also monitor the continuous development in the GitHub repository.
  18. 2 points
    I've already voted for ET: Legacy .
  19. 2 points
    108.61.18.109:27989 Main USA server password2 | fort_paderborn | etl_adlernest | capuzzo | etl_frostbite_v5 | library_b3 | crevasse_pe | ga_el_kef | coldfortb1 | mp_base | axislab_final | sos_secret_weapon | de_dusted2B1 | forteresse_sado | beerrun_b7a | et_mor_pro | bremen_final | snatch3 | sp_delivery_te | river_port | teuthonia_final | al_kad_b3 | sw_cathedral_b7 | 1944_nordwind_summer | pirates | mlb_temple | UJE_mountain_attack | v2base_te | coast_b1 | overheat_b1 | fa_goldrush_b2 | rommel_final | p 108.61.18.109:27999 USA Server Nitmod + ET Legacy v2.75 oasis | haunted_mansion | ChaosTH | nemorosusrc1 | radar | maccupiccu_b2 | goldrush | closer_v3 | alanbrooke_v1 | battery | et_ufo_final | ctf_poola | generator_b3 | decrypted | mlb_hotchkiss | etl_frostbite_v5 ip 144.76.122.34:27430 EUROS Server ETNAM 1.1 oasis | et_ufo_final | decrypted | nemorosusrc1 | radar | maccupiccu_b2 | goldrush | closer_v3 | alanbrooke_v1 | battery | ctf_poola | ip 108.61.18.109:27977 USA ETPUB .00 + ET Legacy v2.75 classic rotation for the addicts of ET basic maps maps in red are maps added recently and some maps with new botfiles still private cuz in test : thanks a lot to WolFenstein and LightRay/Maker for making all these new botfiles for maps http://enemyterritory-stuff.net/files/ and feel free to ask for maps u want to play Newest Maps
  20. 2 points
    Here's a download for TwT map, Teutoburg Forest B1, I've included some waypoints that I made too. Remember, folks, I don't use Omnibot 0.84 or 0.85 because they are not backwards compatible with version 0.83 and earlier versions : http://wolffiles.de/index.php?filebase&fid=4869
  21. 2 points

    Version 1.0.0

    14 downloads

    Information: This mod changes the teams including weapons, voicechat and Objectives/Description of the standard-maps. If it was possible I changed only the scripts, so it's compatible with different Skin-/Soundpacks. To avoid problems delete all other Skin-/Soundpacks there including the same files wich used in this mod. The Axis are noe Attacking and the Allies must defend (not in Railgun). It was not possible to change a few things due technical problems. If you can iron out the remaining things, email me. Now have fun with this mod! What's New in Version zipBasic Information:Author........: Berzerkr (GER)E-Mail Address: [email protected]: http://www.wolfmap.deMod Information:Game........: Wolfenstein: Enemy TerritoryTitle.......: Axis Attack / Allies Defend (AAAD)Filename....: z_aaad.pk3Release Date: 2005-06-03Description: This mod changes the teams including weapons and Objectives/Description ofthe standard-maps.Installation: Place the z_aaad.pk3 into your etmain folder.Important note for Serveradmins:Never put a mini-mod like this (skinpack, soundpack, other...)into the etpro-folder or into the folder of an another mod!Programs: MS-Paint, IrfanView
  22. 2 points

    Version 1.0.0

    33 downloads

    xmass mod
  23. 1 point
    I love to play with this guy! Has everything we want from an ETS badge carrying member, so thumbs up from me!
  24. 1 point
    Yes good to see you applied welcome
  25. 1 point
    Thank you all for your welcome! I will do everything possible to make live ET on as long as possible! Dark Map Project: The new relase is almost over, unfortunately these days are very busy and I can not go on in the Dark project. I am sure that the new version will be more pleasing than the current! ;) When the new version will be released I will resume working on my new project that will be a remake of SP Norway, my favorite map of RTCW! Thank you Gan$ta for waypoints!
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