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-SSF-Sage

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  1. Arta Test version 2 + waypoints

    Thank you, will have a look.
  2. Arta Test version 2 + waypoints

    Thanks for reporting. I have now fixed the stuck issue. Which team are you playing when experiencing lag? At what point are you standing and facing when the lag is worst?
  3. waypoints on youtube

    Also worth to notice that if you use /bot waypoint_autobuild 1 1 32 400 4 you will lose all previous connections. So tweak the last 3 numbers until you get the best predone connections (every map is different). Only after that you should start manually fixing connections. You will always have to manually fix them. There is no way to undo this command. You can use the command without disconnecting by setting the first 1 to 0. Recommend a manual backup of files in the folder. I only use this command before doing anything else. waypoint_autobuild Usage: waypoint_autobuild dc[1/0] bbox[1/0] limitheight[#] limitdist[#] maxconnections[#] Example: waypoint_autobuild 1 0 32 1024 4 This command automatically creates connections between waypoints based on the parameters used. It is a time saving function that can generate a pretty good starting point for paths between waypoints. It is not meant to do all the work for you, and will likely need additional cleanup after using where you may need to add additional connections it missed, or removed bad connections in may have added. dc - Disconnect all current connections before auto connecting. bbox - Use a small bounding box when casting the ray between waypoints. Useful for filtering out some connections that clip closely to a wall. limitheight - Only make connections to waypoints that are only within this height difference. Useful to prevent connections between multiple levels in a wide open room, even if there is line of sight between them. limitdist - Only make connections to other waypoints within this distance. maxconnections - Only make a maximum of this many connections. 3-5 tends to be a good range to start with.
  4. Arta Test version 2 + waypoints

    Version 1.0.0

    30 downloads

    ( private waypoints made by Maker) to fix the previous botfiles made by SSF SAGE Story: the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again. ======================================================= Objectives: Allies: 1] Cross the Bridge 2] Breach the Underground Base Main Door 3] Destroy the Plane Prototype 4] Destroy the Jet Engine Prototype 5] Steal their Project Files! Use the Command Post to transmit it. 6] Establish a Command Post 7] *Secondary* Blow a secondary route through an Air Inlet 8] *Secondary* Construct an Assault Ramp to weaken Axis Choke point Axis: 1] Prevent the Allies from crossing the Bridge 2] Prevent the Allies from entering the Underground Base 3] Protect the Plane Prototype 4] Protect the Jet Engine Prototype 5] Protect the Project Files. Do not let them Transmit it! 6] Prevent Allies from establishing a Command Post 7] *Secondary* Stop them from entering the Base through an Air Inlet 8] *Secondary* Don't let them construct an Assault Ramp Changelog: Second test: -Axis First Spawn moved closer to River -Side route to the hill with an assault ramp -CP on the hill -Documents inside the base, transmit with CP -Remove third prototype dynomiteable -Objective info stuff
  5. Kerkyra B1 + waypoints

    Version

    70 downloads

    // Mapname : Kerkyra B1 // BSPname : kerkyra // Released: December 2016 // Version : Beta 1 //Version 8 // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Pegazus @ splashdamage.com/forums // SM-Mapping site: *Not active* //==================================================================================== Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible. These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength. Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu. ======================================================= Objectives: Axis: 1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn Allies: 1] Stop them from escorting the Vehicle 2] Defend the Palace Gates from being breached 3] Stop them from stealing the Emperor's Chalice 4] Stop them from stealing the Achilles' Sword 5] Stop them from stealing the the King's Crown 6] Stop them from escaping with the Vehicle 7] *Side Objective: Keep the Tunnel Door intact 8] *Side Objective: Prevent Axis from establishing a Command Post Spawn ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: http://www.cgtextures.com "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." Avoc For a flower texture Rayban For an alpha tree texture GANG$TA For great bot files Achillion Palace For welcoming visitors Sage's Camera For working while needed Sage's parents For paying the holiday so many years ago ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ Dark Alchemy Community http://www.dark-alchemy.com/ UJE Clan http://www.ujeclan.com/ Bunker Community http://bunker.aaxxss.com/ Ets| Community http://enemyterritory-stuff.net/ Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Old-Owl from DA Community Niek from [UJE] Clan o-0._.0-o from |>B<| Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Concept2: -World First Playable: -Removed Flag from city -Added Vehicle -Made the gate not dynomitable FP2: -New route into palace (basement) -Tank blows a hole in the wall -Tank takes 2 nades to damage -New Health and ammo at the tunnels -Allies spawntime 10->15 -Timelimit 20->30 -Better signs -Objective not stealable before gate is blown -Changed some doors (force open etc.) FP3: -Timelimit split -> 20+10 -Tunnel door charge 1->0.75 -Moved Barriers FP4: -Added Axis CP at tunnel (active once gates are blown) -Moved tunnel door to the wine cellar -Moved tank start point closer to spawn -Removed timelimit split. Remove // to re-enable -Spawnpoint for Allies at the tunnel (until gate is blown) -Once Axis starts escaping Allies reclaim tunnel spawn FP5: -More varied bot files -Locations -Clipping and easying travelling -Small tweaks, cosmetics and optimisations -LMS script -Removed 60 entities for performance -Improved some routes and spawn exits -Changed Barrier #1 area for better coverage + new route -Added balcony MG and 3rd floor health&ammo for better defence B1: -Improved bot files -Allies regain tunnel spawn 1 spline earlier -Clipped some walls -Random minor fixes -Attempted improving of FPS at Barrier 2 area
  6. Fix for the map Tobruk

    Version 1.0.0

    8 downloads

    Fixed
  7. Fix for the map

    Version 1.0.0

    8 downloads

    Fixed??
  8. Western b1_5 ( test ) + waypoints

    Version B1.5

    32 downloads

    // Mapname : Western B1.5 // BSPname : western // Released: Beta 1 // Version : Test // // Target player count: 1-20, supports up to 64 // Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills // // // Map made by: -SSF-Sage from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ // =============================================================>>> // Please contact me for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows. If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass. ======================================================= Objectives: Axis: 1] Destroy the Gunsmith's door 2] Steal two packs of Dynamite 3] Steal a Detonator 4] Prepare the Detonator! 5] Activate and defend the Detonator for 30 seconds! Allies: 1] Don't let them destroy the Gunsmith's door 2] Don't let them steal two packs of Dynamite! 3] Don't let them steal a Detonator! 4] Don't let them prepare the Detonator! 5] Disable the detonator before the 30 second timer runs out! ======================================================= Recommendations: Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly. Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server. Disclaimer: I can not be held responsible for anything. ======================================================= Credits: Pegazus For some assets provided for use in this map. Also great help on sketching, planning, testing and general support. [UJE]Niek Horse GANG$TA For great bot files ======================================================= Map testing: //////Big thanks to testing ///I owe you guys for all the help, testing and feedback! Members and players from: Bunker Community http://bunker.aaxxss.com/ {WeB} Clan http://webclan.freeforums.org/ Dark Alchemy Community http://www.dark-alchemy.com/ Ets| Community http://enemyterritory-stuff.net/ Special thanks to: Pegazus from SM-Mapping o-0._.0-o from |>B<| Community GANG$TA from {WeB} Clan Old-Owl from DA Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Beta1.5: -More cover to cut straight paths and better spawn exits -Two new rows of houses added to stop camping -More routes to objectives -Removed and widened Church doors -Limit trickjump area access during objective play -Fix crash bug on detonator -Removed detonating by jump -Only axis can arm and allies disarm the detonator -Added routes etc. features for Omnibot -Detonation time 30secs->35secs
  9. Thank you for the feedback! _ the snow and fog hurted a lil my eyes This is copied from Railgun. _ no command post Where do you want CP and what would it give players? _ will be great to can have some features we have for the map BUlldog 160 ( Sleigh / reindeers ) and to can have some more stuffs (points) if the stars in the skie fall on the ground Could you please explain more? Edit. Now I understand. _ dont found the trapped room yet Do you mean the teleporter room? That is only for the TDM version.
  10. Version B2

    102 downloads

    map reworked for servers running mapvotecycle.cfg : to dont have anymore players voting for the tdm map original PK3 The map has 2 different BSP files! // // Mapname : Point Xmas B2 OR Point Xmas TDM B2 // BSPname : point OR point_tdm // Released: December 2016 // Version : Beta 2 // 5th version // // Map made by: -SSF-Sage from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================== Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: It is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points! ======================================================= !!The map comes with 3 version!!! point.bsp _________ Objectives: Allies: 1] Steal the Red Flags. 2] Protect Blue Flags. 2] Establish a Command Post inside the Central House. 3] Prevent the Axis from fortifying their position with a Command Post inside the Central House. ***Bonus: Collect stars Axis: 1] Steal the Blue Flags. 2] Protect Red Flags. 3] Prevent the Allies from establishing a Command Post inside the Central House. 4] Set up a Command Post inside the Central House. ***Bonus: Collect stars point_tdm.bsp _____________ Objectives: Allies: 1] Steal the Red Flag for 2 points or kill the enemy team for 1 point. Axis: 1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point. point.bsp / LMS version _______________________ Objectives: Everyone: 1] Survive! 2] Construct Command Post. ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ======================================================= How to play: Regular: g_gametypes 2=objective, 3=stopwatch, 4=campaign /callvote map point Team Deathmatch: g_gametypes 2=objective, 3=stopwatch, 4=campaign /callvote map point_tdm LMS: g_gametypes 5=LMS /callvote map point or /callvote map point_tdm ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Pegazus Big amount of textures, models and prefabs etc. are made by Pegazus and SM-mapping [UJE]Niek Xmas themed prefabs, horse model Loffy, Drakir and 2bit Xmas themed prefabs ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: UJE Clan http://www.ujeclan.com/ Ets| Community http://enemyterritory-stuff.net/ Bunker Community http://bunker.aaxxss.com/ {WeB} Clan http://webclan.freeforums.org/ Special thanks to: Niek from [UJE] Clan Kate from Ets| Community o-0._.0-o from |>B<| Community GANG$TA from {WeB} Clan =====================================================
  11. River Port Beta 1 + waypoints

    Version Beta 1

    85 downloads

    // Mapname : River Port B1 // BSPname : river_port // Released: November 2016 // Version : Beta1 /// 7th Version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves. ======================================================= Objectives: Allies: 1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls Axis: 1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower texture Rayban For an alpha tree texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Bunker Community http://bunker.aaxxss.com/ Ets| Community Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan o-0._.0-o from |>B<| Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Second test: -New route to trainstation balcony -Constructible mg at trainstation balcony -Made AT-gun entrance easier -Added a rock to jump to AT gun -More cover at Middle area -Moved CP closer to axis for fairer fight -CP does not give spawn, but turns axis spawntime 15->20 -Added ladder up from river near Hq -Radio timer 5X5 sec segments -U-boat radio 10 seconds -U-boat second access -Redone U-boat from brushes instead of model Third test: -Radio timer 3x10 sec segments -At gun spawn capture point few meters further -Uboat radio 10->15 seconds -Removed "jump rock" from At gun -Removed balcony MG -Removed Command post -Raised the ATgun concrete slightly -A roof allies used to camp ATgun made slippery Fourth test: -Tank damage 400->600 HP -Tank speed 100->80 Units/s -Move U-boat half meter closer to Axis -U-boat timer 15->20 seconds -New sound for U-boat timer Fifth test: -Improved FPS noticeably -Radio 2x15 seconds time -U-boat V2 launch construct/deconstruct -Moved fence near AT Gun for more space -Adjusted things for more cover at AT Gun -Tank capture spawn point few meters earlier -Sub doors bigger (by 4 units) -Added clips for easier travelling -Balcony MG Nest kit appears after 7 mins Sixth test: -Added Back door to last axis spawn for easier defence -Added 4x Health&Ammo Cabinets -Easier to approach AT Gun -Improved details -MG Nest kit appearance 7mins->5mins -Radio counter 2x20seconds -Voice-over Beta 1: -Changes to Port part to make defending Sub easier -Improved FPS at Port area -Tank Health 600->750 -Added location data -Allies win if timelimit ends after V2 launch -Added diversity to Omnibot files
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