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kemon

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kemon last won the day on November 14

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  1. kemon

    [ETL] Ice

    I'll try to get it to work with hunkmegs 128, since kate said it doesn't work with that. Will put it on the list for v3, thanks.
  2. kemon

    [ETL] Ice

    No doubt that building a high-end computer costs a lot of money. Building a decent gaming computer is always above 1.000€. However, like you said here the amount of hunkmegs (plus sound and zonemegs) should not exceed 3/4 of your available RAM. Your "best case" scenario in that post uses 125MB RAM. That means it is the maximum for a system with 200MB RAM. We are not in the early 2000s anymore. I would be very surprised if there are actually people with RAM below 1GB. You would not be able to run basically any modern program let alone OS with that. Windows 7 requires you to have at least 1GB RAM. (Source) For your own sake I hope you are not using any OS earlier than Windows 7, because official support for them has ended, which would open you up for several forms of cyber-attacks. So, in my eyes it's safe to assume that everyone is at least on Windows 7 and therefore has at least 1GB RAM. 1GB RAM would allow you to use 750MB worth of megs. If we look at your best case scenario, we can adjust the values as following: /seta com_hunkmegs "96" -> 512 /seta com_soundmegs "24" -> 64 /seta com_zonemegs "32" -> 128 I don't want to seem arrogant, but 1 GB RAM on Amazon is 7€ and 2GB RAM are 10€. Your motherboard is most definitely compatible with that. Because you wouldn't be able to run your OS if it weren't. Which brings me back to my earlier point: I never have and never will care about hunkmegs. 1GB RAM is not a problem in the modern age. The only problem might come from users who don't know how to change hunkmegs settings. Which brings me back to my earlier point again. It's the first result on Google.
  3. kemon

    [ETL] Ice

    Version 2 is ready. https://www.moddb.com/mods/etlegacy/addons/etl-ice-v2 I haven't received feedback after the tournament, so v3 will have to wait for a bit. I received a mail about a post regarding hunkmegs, but can't find it here. Not exactly sure what happened, but I feel like I need to clarify something. The map-overhauls are intended to be the same map with visual improvements. You can't have visual improvements without the need for more hunkmegs. Either you want visual enhancements OR you want vanilla hunkmegs. These two do not go together. If you want to play with 56MB hunkmegs, then play the original version. I never have and never will care about hunkmegs, so bringing that to my attention is a moot point. //EDIT: Sorry, I worded that a bit too harshly. I just feel like increasing hunkmegs is one of the easier errors to fix. The first thing when you put it into google is a solution to it, so I don't see the problem. Plus, mods like NoQuarter actually tell you what you need to do in the error message. If you find any issues with v2, please let me know. I'm happy to fix them for a possible v3. etl_ice_v2.gm etl_ice_v2.way etl_ice_v2_goals.gm
  4. ETL Ice v1 ----- Overhaul of the original Ice map from ET and inspired from RTCW MP----- This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice". -----Story----- In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost. The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location. -----Changelog----- to original: * Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. * Added base alarm that sounds for 15s when the main entrance gets destroyed. -- Guardtower alarm speaker works dynamically. * Added colour-coded guiding system intended to ease new players into the map. * Added ambient sounds. * Construciton materials have been made in the style of original maps. * Doors have been widened to allow for faster movement. * Visual changes have been made. -----Comparison Screenshots----- See the release post on Splash Damage forums. -----Download----- ModDB (Sourcefiles included) -----Specs----- Overhaul: kemon Brush count: 12.186 / 7.590 Patch count: 340 / 32 Entity count (total): 1244 / 250 Entity count (ingame): 279 / 249 Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]" [q3map2] -vis -saveprt -v "[MapFile]" [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]" -----Notes----- The mapfile is included. Location files and bot files are currently missing.
  5. kemon

    [ETL] Frostbite, by Moonkey

    ETL Frostbite v5 ----- Overhaul of the original Frostbite by Moonkey----- This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been overhauled as part of the ET: Legacy asset creation effort is "Frostbite, by Moonkey", who of course still deserves all the credit for the original level-design. This version is merely a visual overhaul of one of the most popular maps this game has ever seen. This is the fifth version of this map for ET: Legacy. A big thank you to Titeuf for filming the trailer. -----Story----- A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time. -----Changelog----- to last version: * Fixed bug where the Allied CP didn't get destroyed properly * Fixed models that had their origin positioned in a structural brush * Fixed bug where team voice announcements for main entrance and side wall didn't get removed after objective completion. ---- Beginning: "Destroy the entrances" - "Defend the entrances" ---- First, main entrance is destroyed: "Destroy the side wall" - "Defend the side wall" ---- First, side wall is destroyed: "Destroy the main entrance" - "Defend the main entrance" * Removed banners with swastikas in throughout the facility and replaced them with the Luff decal to stay consistent within one setting * Removed clips some light models to allow smooth player movement * Removed two misplaced speakers * Added coronas to all electric light sources * Transformed world_clips into a func_static allowing for better spectator movement to simplify shoutcasting * Increased overall lighting from 15 to 20 to original: * The player is now able to stop and revert Storage Wall movement by activating the button again. * Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. * Entity count has been reduced from 479 to 360 * Structural mesh and VIS blocking has been improved * Visual changes have been made -----Comparison Screenshots----- -----Download----- ModDB (Sourcefiles included) Omni-bot waypoints (Big thank you to Native12) -----Specs----- Author: Moonkey Overhaul: kemon, phisherman Brush count: 8.095 Entity count (total): 997 Entity count (ingame): 360 Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]" [q3map2] -vis -saveprt -v "[MapFile]" [q3map2] -light -samples 8 -samplesize 16 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 1024 -shade -bounce 2 -bouncegrid "[MapFile]" -----Notes----- The mapfile is included.
  6. kemon

    RETURN TO CASTLE WOLFENSTEIN - Why was it so good?

    Amazing find! Immediately contacted JackFrags to see, whether he would be interested in doing something comparable with ET: Legacy / Wolf: ET. Thanks for the post here. Definitely would have missed it otherwise :/
  7. kemon

    etlegacy + other mods

    Interesting, that Infected mod isn't compatible. Is it only the server or can you also not connect with a Legacy client to a server running Infected mod? Also since it fits this topic, I'll post this overview of compatible mods here: https://dev.etlegacy.com/projects/etlegacy/wiki/Compatible_Mods
  8. kemon

    some news

    Kate, the link seems to be broken, Facebook can't find the page. But I searched a bit and found his twitter handle: https://antman.info/social/ I'll contact him there and see how it goes. Thank you for the hint, I somehow thought he was inactive, but that's great news.
  9. kemon

    some news

    I do apologize, unfortunately, I made this year's April Fool's joke a bit too believable Sorry, if I got your hopes up. If you have suggestions about what you would like to see in the game though, post them here. Just keep in mind, that with legacy mod we want to stay as close to etmain and etpro as possible. Unfortunately, we don't have the workforce to work on two mods (legacy and a 'fun' mod based on legacy) simultaneously.
  10. kemon

    ET: Legacy

    A command to see the list of entities that are used in a map? Try /entitylist, I hope that's what you're looking for.
  11. kemon

    ET: Legacy

    Which version of the map are you playing and which Legacy version? Because I just checked UJE The Lab b5 under Legacy 2.75 and there are no bugs.
  12. kemon

    ET: Legacy

    ET: Legacy master server "Master has presented player with servers! Player is free!" What does that mean for you? If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That's the simple part. You will still see all servers through the in-game browser. There are also some nifty features planned with the new master server in the future, but that's it for now. Cheers -- Common Initialization Complete --- IP: 127.0.0.1 IP: 192.168.1.100 Opening IP socket: 0.0.0.0:27960 Network initialized. MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951 execing etlegacy.cfg 7 servers listed in browser with 109 players. 7 servers listed in browser with 102 players. Scanning for servers on the local network... Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)... Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)... CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98) CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197) CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296) CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395) CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473) CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486) CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497) CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502) CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511) CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518) 302 servers listed in browser with 3700 players. 216 servers not listed (filtered out by game browser settings)[/CODE]
  13. kemon

    ET: Legacy

    We did find your report on the missing textures on ctf Pool, thank you. It turns out, that the textures use CMYK colour mode. CMYK is only when you desire to print stuff and basically all games/engines use RGB. We are looking into this in ticket #993 and I'll keep you posted on this. Could you tell me what map you are displaying in your post above? I can't check it otherwise Thank you for your reports.
  14. kemon

    ET: Legacy

    Thank you Kate. I will send him your regards and tell him to get to work on a new NQ. As far as I remember there actually were quite a few things planned.
  15. kemon

    ET: Legacy

    Hello everyone. The good people over at modDB have launched their annual "Mod of the Year" award competition. There are three phases and in the current phase 1, people can nominate their favourite mods. After Phase 1 the Top100 will advance to Phase 2 and in phase 3 the mod of the year will be announced. Admittedly, the competition is fierce and we are a small mod for a 13 year old game. However, there are over 10.000 mods out there and we are convinced of the general performance and visual enhancements we have already brought to the game. The fact that this forum thread is relatively quiet right now is a little bit misleading. • Our activity on GitHub is wonderful. • The regular game textures are ready and awaiting the 2.76 release and we are working on setting up the advanced texture mapping with normal and specular maps. • Thunderpwn has been hard at work replacing all static mapobject models to bring use one step closer to complete freedome from the license restrictions that are still in place. • DimitriZer0 is working on a custom player model to replace the standard ones. Currently still in alpha state, the future plans are promising with different skins depening on the map setting and also appropriate backpack and gear for the different classes. • There are currently 3 maps that are being worked on, to ship ET: Legacy with fantastic maps that make full use of the new, powerful renderer. These maps are Bergen, Würzburb Radar and Goldrush. And Seawall Battery is even a close candidate for a 4th map. This sounds like a lot and you might now be wondering, why there aren't more news on Forums or Social media. The answer is, that the majority of these points is still in alpha state, which means they are still subject to constant change. We are testing different ways and approaches, which means that showing something off, could mean that after a few weeks this is already outdated. Nevertheless, if you are interested in the closer development and want to follow current discussions, bug and feature problematics and the occasional sneak-peek into said alpha state development, then please odn't hesitate to join us in our public Gitter channel. Our latest release 2.75 'Learning to Fly' from the 13th of September, has already been downloaded a staggering amount of 14.000 times! We are very proud of that fact and appreciate all the support we get from you, our community. Please help us spread the word. If you have a modDB account, please take the 2 minutes and nominate us for the 'Mod of the Year' award. Let's make sure the global gaming and modding community, knows that great games can live to great age.
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