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Kate

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Kate last won the day on February 5

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  1. hello fa italy  waypoints    plis 

    1. akuku597

      akuku597

      I have to ask you whether you would have made bots for the map  fa italy 

    2. Kate

      Kate

      i dont create botfiles myself but others do , so prolly we will have them soon :d

    3. akuku597
  2. Kate

    etl_adlernest beta 1

    still need works and bots dont go to the roof the pk3 has not the Fichier OBJDATA (.objdata)
  3. Kate

    fa_italy_b2

    Version 1.0.0

    5 downloads

    sources : discord fa_italy_b2 Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level bspname: fa_italy_b2 A remade version of Italy is here and coming to a server near you! Took a lot of feedback and level testing to bring about a version that should be more balanced and a lot funner to play! Kind of a shoots and ladders feel to it granting a lot more roof access and new routes to ease the push for the flag and cp along with more! Smiley and I put a lot of time into this and had some some great help and feedback from @Chuckun @RENEGADE* @CheepHeep and of course @daredevil Thanks guys for all your helps!! Changes: -Added new route to CP through lower entry way for better level flow and challenge -All drain pipes are now climbable for more balanced roof accessibility -Some Roof areas opened for more open play style and play ability -New route to First flag granting allies a bit more ease from the first spawn and more open space to work with along with a back way to the flag -Added in more bushes, boxes, table, and trees to new access for cover and accessibility -More mineable areas including new routes to both CP and flag along with several small missing brick areas in the streets -Courtyard flag area has second climbable ivy patch to roof -A good size hole in the old CP spot for level flow and need of use Hints: -A couple of the new mining spots will help stop Jeep from moving forward -A smoke coverage spot for them folk that like to hide -A few new sniping and sten work spots -More mining in general to encourage Engineer play! ____________________________________________________________ allied "Escort the Jeep, steal the Goldcrates, escape!" axis "Stop the Jeep, don't let them steal the Goldcrates!" neutral "The Allies have to steal the Goldcrates. Obviously, Axis have to prevent them from doing that at all costs!" allied_desc 1 "The Marketgate! Dynamite it and drive through!" axis_desc 1 "The Marketgate! Defend it in order to stop the Jeep!" allied_desc 2 "Don't let them build another Jeep Barrier!" axis_desc 2 "Construct another Barrier!" allied_desc 3 "Last Barrier! Both stairs need a Ramp!" axis_desc 3 "Last Barrier! Prevent them from building both Ramps!" allied_desc 4 "Door Gets bombed away when Jeep is in position!*" "Escort the Jeep near to the tower!" axis_desc 4 "Door Gets bombed away when Jeep is in position!" "Stop the Jeep before it reaches the tower!" allied_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" axis_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" allied_desc 6 "Capturable Spawnpoint!" axis_desc 6 "Captureble Spawnpoint!" allied_desc 7 "Steal both Goldcrates!" axis_desc 7 "Don't let them steal both Goldcrates!" allied_desc 8 "Faster escaping would be made possible*" "by a hole in this wall! Destroyable from inside only!" axis_desc 8 "Destroyable wall from the inside! Let's escape Allies*" "easier from the Tower!"
  4. Kate

    syphonfilter_beta3

    Version 1.0.0

    1 download

    sources :splatterladder TITLE : syphonfilter AUTHOR : Devils Right Hand DATE : 26.07.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta 2 : 25/09/2016 Release date beta 3 : 11/02/2019 ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 2 = fix the truck delivery no key can drop only docs ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 11224 ENTITIES : 723 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  5. Kate

    gtterdmmerung_beta3

    Version 1.0.0

    1 download

    sources : splatterladder TITLE : Götterdämmerung AUTHOR : Devils Right Hand DATE : 08.03.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 26/09/2016 Release date beta3 : 11/02/2019 ================================================================================ = LEVEL DESCRIPTION = real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta2 = remove the radio obj ================================================================================ = Changelog beta3 = new textures add more brush work detail at doors new truss add more trees/grass/bushes new barb wire new camo net new v2 rails new missiles camo new cranes add A9/A10 rockets add new big hall where the A9/A10 develop add new 3 ways remove the controlpanel as obj change the axis map start spawn to baracks add my bush/grass models ,and remove the et standart bushes add at the second axis spawn a barack where they spawn change the comandpost more far in the big hall hall,that they are not near to axis ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 13 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 13723 ENTITIES : 892 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = thunder :gastrolley. model Simon O'C :teleporter prefab/and textures Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Devils Right Hand :bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  6. Kate

    biohazard_beta3

    Version 1.0.0

    0 downloads

    sources : splatterladder TITLE : BIOHAZARD AUTHOR : Devils Right Hand DATE : beta1 04.03.2011 started , pause 1 jear TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 8/06/2016 Release date beta3 : 11/02/2019 last version of the map it is the final,but when are bugs, i fix them -------------------------------------------------------------------------------- Version : beta3 Attacking : allies Objective Timelimit : 60 Spawntimes : Axis 25 / Allies 15 -------------------------------------------------------------------------------- changelog fixed beta3: -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns -complete new lights hole house -change some rooms more bigger -add new textures -change all textures folder+shaders in biohazard to avoid other maps conflict -change the house entrace stairs -change 16 grid brushes to 8 -new models -new shit terrain -------------------------------------------------------------------------------- * CONSTRUCTION * MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" brushes : 26988 entities : 1466 -------------------------------------------------------------------------------- * special thanks * twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = kic : trees models Devils Right Hand : bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  7. Kate

    etl_adlernest beta 1

    Version 1.0.0

    4 downloads

    Source - Splatterladder - Devils Right Hand TITLE : etl_adlernest AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand DATE : 30.08.2017 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 EMAIL ADDRESS : HOMEPAGE URL : Release date beta 1.0 : 11/02/2019 ================================================================================ Version : beta 1.0 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 ================================================================================ = Changelog etl_adlernest beta 1= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace ================================================================================ = CONSTRUCTION etl_adlernest = MAP BASE : source Map EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : BRUSHES : 6367 ENTITIES : 1082 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = twt thunder :barrels model- furnace.model
  8. Kate

    Configs & Scripts

    you have many tips about ET in this section https://enemyterritory-stuff.net/forums/forum/5-enemy-territory-faq/
  9. # Game Map Total Time Rating Time Proportional Time (in %) Rating Games Last Seen 1 ET Special Delivery TE final* 29.2 hrs 6 hrs 3.9% 5.71 154 28d 2 ET Operation Marrakech final* 21.8 hrs 27 min 2.9% 0.54 96 7d 3 ET Siwa Oasis official 39.7 hrs 20.5 min 5.3% 0.35 178 13d 4 ET Beer Run beta7a* 4.1 hrs 9 min 0.5% 0.27 20 9d 5 ET Erdenberg beta3* 5.7 hrs 12 min 0.8% 0.18 31 146d 6 ET Marrakech Streets 2 - Snow final 26.5 min 0 secs 0.1% 0 3 43d 7 ET The Gauntlet beta1 48 min 0 secs 0.1% 0 6 126d 8 ET ea_base2 6.5 hrs 0 secs 0.9% 0 30 31d 9 ET Castle Eltz beta1* 9.3 hrs 0 secs 1.2% 0 39 113d 10 ET Crevasse PE final* 23.7 hrs 0 secs 3.2% 0 123 15d 11 ET Exhumed final 6.9 hrs 0 secs 0.9% 0 31 30d 12 ET 1944 Nordwind Summer final* 30.5 min 0 secs 0.1% 0 2 78m 13 ET Pirates final* 16.2 hrs 0 secs 2.2% 0 71 11d 14 ET Stukton final* 29 min 0 secs 0.1% 0 2 66d 15 ET ET Fort Paderborn beta* 16 min 0 secs 0% 0 2 19d 16 ET Library beta3* 22 min 0 secs 0% 0 2 19d 17 ET Missile beta4* 3 min 0 secs 0% 0 1 15d 18 ET Codename Lachs beta1* 36 min 0 secs 0.1% 0 2 81d 19 ET Haemar beta1 11.5 min 0 secs 0% 0 1 6d 20 ET Burg Rabenhorst* 2.3 hrs 0 secs 0.3% 0 6 85d 21 ET Energie 1.1 30 min 0 secs 0.1% 0 1 128d 22 ET Maccupiccu beta2 4.3 hrs 0 secs 0.6% 0 27 76d 23 ET UJE The Ghetto diefferent versions* 19 min 0 secs 0% 0 1 43d 24 ET western 14.3 hrs 0 secs 1.9% 0 62 67d 25 ET Rocketrun final 18 min 0 secs 0% 0 2 24d 26 ET Closer v3* 64 min 0 secs 0.1% 0 6 81d 27 ET Al Kad beta3* 33 min 0 secs 0.1% 0 4 7d 28 ET Antarctic Base beta2 29 min 0 secs 0.1% 0 5 4d 29 ET Nightmare final* 72.5 min 0 secs 0.2% 0 5 98d 30 ET Cortex Who Antifronted final 17 min 0 secs 0% 0 1 66d 31 ET Bremen final* 7.6 hrs 0 secs 1% 0 47 26d 32 ET Braundorf final* 9.5 hrs 0 secs 1.3% 0 43 49d 33 ET Coast beta1* 17.5 min 0 secs 0% 0 2 15d 34 ET UJE_oil 4.1 hrs 0 secs 0.6% 0 18 113d 35 ET Overheat beta1* 14 min 0 secs 0% 0 2 18d 36 ET decay_b5 2.6 hrs 0 secs 0.3% 0 11 52d 37 ET War Missile Beta1 62 min 0 secs 0.1% 0 5 52d 38 ET etl: Frostbite Beta 4 4.5 hrs 0 secs 0.6% 0 18 153d 39 ET UJE_xmas_warehouse 73.5 min 0 secs 0.2% 0 5 46d 40 ET UJE_hells_gate 1.8 hrs 0 secs 0.2% 0 8 97d 41 ET fa_goldrush_b1 8.9 hrs 0 secs 1.2% 0 38 169d 42 ET fa_italy_b1 8.1 hrs 0 secs 1.1% 0 32 96d 43 ET fa_goldrush_b2 13.4 hrs 0 secs 1.8% 0 52 7d 44 ET Alanbrooke V1 34.5 min 0 secs 0.1% 0 2 24d 45 ET etl_frostbite_v5 85 min 0 secs 0.2% 0 4 25d 46 ET Lays of Schwarzwald Beta 1 4.2 hrs 0 secs 0.6% 0 26 68d 47 ET hillytop_b5 54 min 0 secs 0.1% 0 6 88d 48 ET etl_adlernest 2.2 hrs 0 secs 0.3% 0 10 11d 49 ET UJE_skull_fight 47.5 min 0 secs 0.1% 0 4 100d 50 ET UJE_castle_xmas 38 min 0 secs 0.1% 0 4 42d 51 ET tits_b2 37.7 hrs 0 secs 5.1% 0 150 19h 52 ET point 33 min 0 secs 0.1% 0 2 63d 53 ET Helicopter Assault Mission Two 27 min 0 secs 0.1% 0 2 80d 54 ET UJE_mountain_attack 94.5 min 0 secs 0.2% 0 7 15d 55 ET tnt_intrusion 39 min 0 secs 0.1% 0 4 127d 56 ET UJE_parking 16 min 0 secs 0% 0 3 26d 57 ET teuthonia_final 41.5 hrs 0 secs 5.6% 0 170 20d 58 ET villagun_b2 5 min 0 secs 0% 0 1 11d 59 ET Capuzzo Airport Final* 56.7 hrs 0 secs 7.6% 0 235 54h 60 ET kerkyra 20.5 hrs 0 secs 2.8% 0 86 67d 61 ET river_port 56.9 hrs 0 secs 7.7% 0 245 17h 62 ET UJE_rotterdam_xmas 1.9 hrs 0 secs 0.3% 0 8 43d 63 ET teutoburg_forest 28.5 min 0 secs 0.1% 0 1 82d 64 ET ctf_firelite_b1 7.7 hrs 0 secs 1% 0 41 112d 65 ET arta 23.5 hrs 0 secs 3.2% 0 105 113d 66 ET UJE_halloween_D 93 min 0 secs 0.2% 0 7 100d 67 ET UJE_horror_island 77 min 0 secs 0.2% 0 6 95d 68 ET Fuel Dump official 72 min 0 secs 0.2% 0 5 159d 69 ET Pantherbase beta1* 46 min 0 secs 0.1% 0 2 129d 70 ET SOS Secret Weapon final* 1.8 hrs 0 secs 0.2% 0 10 13d 71 ET Axis Lab final* 13 min 0 secs 0% 0 1 8d 72 ET Saberpeak final* 66 min 0 secs 0.1% 0 7 91d 73 ET MLB Temple final* 10.9 hrs 0 secs 1.5% 0 54 22d 74 ET Antarctica final* 34.5 min 0 secs 0.1% 0 2 52d 75 ET De Dusted 2 beta1 (6.7 hrs) (0 secs) MAP IS NOT RATED: Ranking disabled on this map! 40 5d 76 ET Rommel final* 17.2 hrs 0 secs 2.3% 0 101 15d 77 ET Normandy Breakout beta2 24.5 min 0 secs 0.1% 0 2 113d 78 ET Loffy\'s Tram beta1* 18.5 min 0 secs 0% 0 2 34d 79 ET US Radar beta2* 25 min 0 secs 0.1% 0 1 13d 80 ET Missile X beta2* 80.5 min 0 secs 0.2% 0 5 94d 81 ET British Bulldog different versions* 29 min 0 secs 0.1% 0 3 37d 82 ET Krakow Armada beta2* 4 hrs 0 secs 0.5% 0 18 138d 83 ET V2 Base TE final* 64 min 0 secs 0.1% 0 4 15d 84 ET Venice TC RC2 final* 24.5 min 0 secs 0.1% 0 3 85d 85 ET Battery official 6.1 hrs 0 secs 0.8% 0 21 61d 86 ET Würzburg Radar official 5.4 hrs 0 secs 0.7% 0 31 66d 87 ET Secret Bay final* 20 min 0 secs 0% 0 2 93d 88 ET Ammo Depot final* 37.5 min 0 secs 0.1% 0 1 148d 89 ET D-Day Assault beta1* 27 min 0 secs 0.1% 0 2 33d 90 ET North Pole final 12 min 0 secs 0% 0 2 52d 91 ET ET Beach Invasion final 1.1* 61.5 min 0 secs 0.1% 0 5 153d 92 ET 2 Hide CAL R1 final 9 min 0 secs 0% 0 1 20d 93 ET ET Assault beta4 5.7 hrs 0 secs 0.8% 0 26 146d 94 ET Password 2 v1.2* 24.9 hrs 0 secs 3.4% 0 138 15d 95 ET Resurrection different versions* 42 min 0 secs 0.1% 0 3 97d 96 ET Radars final* 2.4 hrs 0 secs 0.3% 0 10 49d 97 ET Supply Depot 2 final* 13 hrs 0 secs 1.7% 0 80 101d 98 ET Christmas Hills beta1 40.5 min 0 secs 0.1% 0 3 49d 99 ET Fasthold final 1.1* 9.6 hrs 0 secs 1.3% 0 39 139d 100 ET Forteresse Sado final* 2.9 hrs 0 secs 0.4% 0 15 24d 101 ET Snatch! final3 + fixed version* 44.6 hrs 0 secs 6% 0 215 26d 102 ET Chartwell different versions* 32.5 min 0 secs 0.1% 0 2 24d 103 ET Golddays v4* 2 min 0 secs 0% 0 1 88m 104 ET GA El Kef final* 38 min 0 secs 0.1% 0 3 9d 105 ET Lapland beta3* 32 min 0 secs 0.1% 0 3 34d 106 ET Venice TC RC2/V1 48 min 0 secs 0.1% 0 4 166d 107 ET Battle of Wolken 2 final* 16.5 min 0 secs 0% 0 3 26d 108 ET Wolfsrudel 3 final Springtime Edition (fixed)* 2.6 hrs 0 secs 0.4% 0 15 71d 109 ET Duplex Towers final* 20 min 0 secs 0% 0 1 93d 110 ET document_raid_final 18.5 min 0 secs 0% 0 1 61d 111 ET Ouessant Lighthouse beta1 49 min 0 secs 0.1% 0 5 26d 112 ET Neuschwaben final2* 81.5 min 0 secs 0.2% 0 5 138d 113 ET MP Base* 17.4 hrs 0 secs 2.3% 0 89 5d 114 ET Cathedral SW beta7 1.7 hrs 0 secs 0.2% 0 10 25d 115 ET Adlernest final* 1.7 hrs 0 secs 0.2% 0 7 126d 116 ET Eagles 2 Ways beta3* 45 min 0 secs 0.1% 0 4 24d 117 ET Carnage Canyon 2a* 82.5 min 0 secs 0.2% 0 9 57d 118 ET Reactor final* 5 min 0 secs 0% 0 1 7d 119 ET Airstrip 2 ET final* 2.4 hrs 0 secs 0.3% 0 12 175d 120 ET Industry 2 final* 20 min 0 secs 0% 0 1 89d 121 ET Spearhead beta2 95 min 0 secs 0.2% 0 10 82d 122 ET SniperTram beta1 (57 min) (0 secs) MAP IS NOT RATED: Ranking disabled on this map! 4 63d 123 ET 110 Factory different versions* 2.1 hrs 0 secs 0.3% 0 12 162d 124 ET (UM) Dracula final 28 min 0 secs 0.1% 0 2 95d 125 ET baserace_b1bxmas 16.5 min 0 secs 0% 0 2 39d 126 ET Santas Grotto v1.2* 14.5 min 0 secs 0% 0 2 41d 127 ET Warbell final 2.6 hrs 0 secs 0.4% 0 15 96d 128 ET ctf_cw_arena_b2 2.2 hrs 0 secs 0.3% 0 14 166d 129 ET Generator beta3 86 min 0 secs 0.2% 0 5 141d 130 ET The Port beta1* 9 hrs 0 secs 1.2% 0 35 90d (30.9 days) 7.1 hrs
  10. really ? dont saw you so much at ets  :(

    1. BundyWabbit

      BundyWabbit

      By often, I mean at least an hour a day (on average) for like the past month. I've been without a computer of my own for a long while, but decided to start over with a new etkey on another shared laptop that isn't really gaming-worthy because: why not? I stick to the Silent server because it has the lowest ping and is pretty active as well as having a good amount of bots to keep you busy when there are no players. Also, I just play for fun, I don't care about player ratings or clan tags (although being apart of an event or community is nice, hence why I joined the forum). I like a good match where everybody is enjoying themselves and friendly, and I consistently find those matches on your servers, playing with your clan mates.

  11. Kate

    antarctic_base + waypoints in test

    botfiles issues allieds bots dont repair the tank and dont move forward
  12. Version 1.0.0

    0 downloads

    What's new? * VM_Create on UI error is resolved so no more manual work-arounds are necessary. * Bayesian skill rating is implemented allowing for global comparison of skill among players. * WolfAdmin is now the default game manager, providing many useful admin commands. * Our own master server is up and running, so even if id master goes down you're good to go. * Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental). -> complete changelog What's next? 'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended. All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues. There are three overarching focuses: #1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy. #2 - Further improving our new renderer to make the game more attractive for new players. #3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming. The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you. Simply join our Discord and start chatting with us. 3D Modeller Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98 For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game. If you would like to assist in the implementation of new weapons, then please, let us know. UI Designer One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRCfunctionality, which also opens the gates for implementing some kind of social system. If you would like to create a user-friendly first front to the player, then please, let us know. Mac Maintainer/Developer With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer. If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us. Translators The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated. If you want to get started, please let us know or simply have a look at Transifex. Wiki Maintainers In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it. If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge. If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.
  13. Kate

    Hallo!

    welcome in the house
  14. Kate

    Lots of .wav file errors in console

    i tested with marrakech and with etl i have the same messages than for Another in the console : messages i dont have with my ET
  15. Kate

    funny names

    sources https://annihil.com/topic/15/enemy-territory-special-character-name Enemy Territory special character name You may have encountered funny names such as Well, on non punkbuster protected servers, you can use this charmap. may have encountered funny names such as Well, on non punkbuster protected servers, you can use this charmap. HOW TO USE Copy special character (the one from the lines with unrecognized square characters, not the symbol images) Go to etmain folder and create funname.cfg Add your special characters between the double quotes set name "" in game, /exec funname Tested it and work perfectly on ET, but (ET:L 2.76) dosen't work
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