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Kate

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Everything posted by Kate

  1. Kate

    2019-08-13-183114-mlb_temple

    yes we saw that times to times for the tank at temple map
  2. he posted at the same post where bier posted is why i had to copy paste lol
  3. // Basic Info // Invited By: Kate Player Name: Bl4cK Real Name: Marco Location: Italy Gender: Male Age: 39 // Reason you Want to Join // Answer Questions // / Section 1 / What is the best thing about our Servers? : People and maps What is your opinion on the following things? - The Map Rotation: very good - The Regulars on the servers: all nice people, Odin he is awesome - The Ets Members on the servers: Correct and good / Section 2 / Reason you Want to Join / To have more power on the servers? : (yes/no) no To be part of a friendly community of Gamers? : (yes/no) yes Other reasons (give them): just have someone to play with and joke about Are you presently or have you ever been in a clan? : (yes/no) no Clan Name and Reason for leaving? (if yes to above question): // Other Questions // Do you have Skype? : no Do you have Discord? : no How many (hours/day) do you play ET? : only the sunday and not ever, or when i'm on holiday How many (hours/week) do you play ET? : 2/3 h Preferred Class: Field Ops Primary Weapon: Phss Backup Class: Medic Secondary Weapon: Panzer Hobbies: football Favorite Movie: Full Metal Jacket/ Gladiator/ Ocean 11-12-13 What kind of music do you listen to: House, Rock sometime. Have you read and agreed to the Rules and Regulations? : Yes http://enemyterritory-stuff.net/forums/topic/58-servers-rules/
  4. Version 1.0.0

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    https://github.com/ETrun/ETrun/releases/tag/v1.4.1 ETrun 1.4.1 Changelog fix: fix broken scoreboard when players > 8 #171 @boutetnico fix: reset player speed on run abort @boutetnico fix: prevent client game crash with certain characters @boutetnico Download Client & server files are available at GitHub. Documentation Documentation is available at ReadTheDocs. Enjoy -- >Nico* Contact: pm me 1/ Get started Welcome to the official ETrun documentation. What is ETrun? ETrun is a Wolfenstein: Enemy Territory game modification based on ET-GPL. The objective of this mod is to bring timeruns support to it. Official website https://timeruns.net Downloading ETrun Find all the releases on GitHub releases page. 2/ Client commands There are various client commands available in ETrun. They are described below. save /save [slotId] Save current position into the given slotId. If slotId is omitted, default to slot 0. load /load [slotId] Load a previously saved position from saved slots. If slotId is omitted, default to slot 0. View angles are also loaded if cg_loadViewAngles = 1. Weapon is also loaded if cg_loadWeapon = 1. login /login Attempt to login the player on timeruns.net API using cg_timerunsToken value. logout /logout Logout a player from timeruns.net API. records /records Request timeruns.net API for records of every runs in the current map and print them. loadCheckpoints /loadCheckpoints [userName] [runName] /loadCheckpoints [userName] [runId] Request timeruns.net API for the run checkpoints of a user and load them. If userName is provided, it will look for checkpoints from a player named userName. If omitted, checkpoints from the current player will be loaded. If a second argument is omitted, this command will load checkpoints for the first run of the map. If provided, the command will: Try to load checkpoints for this specific run name. In case of failure it will to load records from a specific run by its numeric id. Finally, it will load records for the first run of the map. Examples: /loadCheckpoints player run2 /loadCheckpoints other_player /loadCheckpoints other_player run2 h (help) /h [command] Provide help about ETrun commands. If command is omitted, list all available commands. If provided, display usage of command. tutorial /tutorial Show an introduction for beginners into the console. rank /rank [userName] [mapName] [runName] [physicsName] List surrounding records time and ranks from -5 to +5. When no option provided, this command will requires player to be logged in and will give his rank on the first run of current map with current physics settings. Otherwise, it will give output according to given options: userName name of the user to show record of. mapName name of the map to show record of. runName name of the run among mapName to show record of. physicsName name of the game physics to show record of. Possible values are VET,VQ3 or AP. Examples: /rank player /rank player shorties "Shorties 2" /rank other_player shorties "Shorties 2" AP class /class class [weapon1] [weapon2] Change player class to class. Possible classes are described below. weapon1 is the numeric id of the weapon among class. weapon2 is the numeric id of alternate weapon among class. Class name class Medic m Engineer e Field ops f Covert ops c Soldier s speclock /speclock Prevent spectators to spectate you. specunclock /specunclock Allow spectators to spectate you. specinvite /specinvite playerId Allow playerId to spectate you. specuninvite /specuninvite playerId Prevent a previously invited spectator to spectate you. m (private messaging) /m playerName message /m playerId message Send a private message containing text message to player name playerName. If playerName is not found, numeric player id playerId will be used instead. abort /abort Abort an active run. mod_information /mod_information Displays informations about mod. List of ETrun cvars. Speed meter Name Value Default Description cg_drawSpeedMeter 0,1 1 Display a speed meter. cg_speedMeterX 0-640 320 Speed meter horizontal position. cg_speedMeterY 0-480 220 Speed meter vertical position. cg_drawAccel 0,1 0 Color speed meter according to player acceleration. Introduced in ETrun 1.4.0. cg_accelSmoothness integer 100 Sensitivity of the cg_drawAccel cvar. Introduced in ETrun 1.4.0. CGaz Name Value Default Description cg_drawCGaz 0,1,2,3,4 0 Draw CGaz. Various types are available. Use 0 to disable. cg_realCGaz2 0,1 0 Adjust CGaz 2 for widescreen display. Introduced in ETrun 1.4.0. Velocity Snapping HUD Name Value Default Description cg_drawVelocitySnapping 0,1,2 0 Draw Velocity Snapping HUD. Various types are available. Use 0 to disable. Introduced in ETrun 1.4.0. cg_velocitySnappingH integer 8 Velocity Snapping HUD height. Introduced in ETrun 1.4.0. cg_velocitySnappingY 0-480 240 Velocity Snapping HUD vertical position. Introduced in ETrun 1.4.0. cg_velocitySnappingFov integer 120 Velocity Snapping Field Of View. Introduced in ETrun 1.4.0. Run timer Name Value Default Description cg_drawTimer 0,1 1 Display a run timer. cg_timerX 0-640 320 Run timer horizontal position. cg_timerY 0-480 420 Run timer vertical position. Checkpoints Name Value Default Description cg_drawCheckPoints 0,1 1 Display checkpoints times. cg_checkPointsX 0-640 320 Checkpoints horizontal position. cg_checkPointsY 0-480 435 Checkpoints vertical position. cg_maxCheckPoints integer 5 Maximum number of checkpoints displayed. cg_autoLoadCheckpoints 0,1 0 Automatically load checkpoints from PB. Player must be logged in. Hide player model Name Value Default Description cg_hideOthers 0,1 1 Hide other player models. cg_hideRange integer 128 Distance expressed in game units where other player models should be hidden. cg_hideMe 0,1 0 Hide your player model from other players. Speclock Name Value Default Description cg_specLock 0,1 0 Enable persistant speclock. Display pressed keys Name Value Default Description cg_drawKeys 0,1,2,3 1 Display pressed keys. Display various types according to value. cg_keysX 0-640 550 Keys horizontal position. cg_keysY 0-480 210 Keys vertical position. cg_keysSize integer 64 Control size of displayed keys. Timeruns.net API authentication Name Value Default Description cg_timerunsToken string "" Player authentification token for timeruns.net API. cg_autoLogin 0,1 0 Enable automatic player login. Popups Name Value Default Description cg_numPopups 0-16 5 Maximum number of popups to display. cg_popupTime integer 1000 Delay (msec) between popups. cg_popupStayTime integer 2000 Time (msec) a popup stays on screen before fading out. cg_popupFadeTime integer 2500 Time (msec) a popup takes to fade out. Info panel Name Value Default Description cg_drawInfoPanel 0,1 1 Display info panel. cg_infoPanelX 0-640 537 Info panel horizontal position. cg_infoPanelY 0-480 2 Info panel vertical position. cg_minStartSpeed integer 0 Minimum start speed desired. If unmet, player is killed (new in ETrun 1.4.0). Use 0 to disable. Introduced in ETrun 1.2.0. Note: cg_minStartSpeed is reset to 0 at every new game session. Triggers visibility Name Value Default Description cg_drawTriggers 0,1,2,3,4 1 Make triggers visible. Use 0 to disable. Introduced in ETrun 1.4.0. cg_triggerOffset float 0 Apply a factor to the size of triggers. Introduced in ETrun 1.4.0. cg_triggerColor white,yellow,red,green,blue,magenta,cyan,orange white Set color of triggers. Introduced in ETrun 1.4.0. Possibles values for cg_drawTriggers are listed below. Value What is displayed 0 None 1 Triggers 2 Triggers, Jumppads 3 Triggers, Jumppads, Teleporters 4 All types of triggers Demos Name Value Default Description cg_autoDemo 0,1 0 Enable recording demos automatically. cg_keepAllDemos 0,1 1 Keep all demos or only demos for PB records. Player position control Name Value Default Description cg_loadViewAngles 0,1 1 Enable restoring player view angles when loading its position. cg_loadWeapon 0,1 1 Enable restoring player weapon when loading its position. cg_autoLoad 0,1 1 Enable automatically restoring player position when he gets killed. Surface detection Name Value Default Description cg_drawOB 0,1 0 Display OverBounce detector. cg_drawSlick 0,1 0 Display slick surface detector. Logs Name Value Default Description cg_viewLog 0,1 0 Enable displaying the game console in a separate window from the main game window. Noclip Name Value Default Description cg_noclipSpeed integer 1000 Set movement speed while using /noclip command. Scoreboard Name Value Default Description cg_countryFlags 0,1 0 Display country flags on scoreboard (server needs to support GeoIP). Clock Name Value Default Description cg_drawClock 0,1 1 Display a clock. Chat Name Value Default Description cg_chatX 0-640 130 Chat horizontal position. Introduced in ETrun 1.4.0. cg_chatY 0-480 478 Chat vertical position. Introduced in ETrun 1.4.0. cg_chatHeight 0-8 8 Height of the chat. Introduced in ETrun 1.4.0. Events Name Value Default Description cg_onRunStart string "" Command(s) to trigger when a run starts . Introduced in ETrun 1.4.0. cg_onRunStop string "" Command(s) to trigger when a run stops . Introduced in ETrun 1.4.0. Widescreen Name Value Default Description cg_widescreenSupport 0,1 1 Enable widescreen display. Introduced in ETrun 1.4.0. cg_realFov 0,1 0 Enable widescreen Field Of View. Introduced in ETrun 1.4.0. Some cvars use bitflagged value, it means you can combine options by making the sum of their related flags. Game physics Name Value Default Description physics integer 255 Set game physics according to the given bitflagged value. Available flags for physics are listed below. Flag Value Vanilla ET 0 Flat jumping 1 No fall damage 2 Ramp bounce 4 Air control 8 No overbounce 16 Upmove bugfix 32 Double jump 64 Slick control 128 Sticky values for physics used on official timeruns.net game servers are listed below. Physics name physics value VET 0 VQ3 3 VQ3 no OB 19 AP with OB 239 AP 255 Map entities Name Value Default Description g_enableMapEntities integer 31 Change game map entities behaviour according to the given bitflagged value. g_forceTimerReset 0,1 1 Make sure start triggers are not prevented to reset run timer. g_holdDoorsOpen 0,1 1 Hold the doors open. g_disableDrowning 0,1 1 Prevent player from drowning. Available flags for g_enableMapEntities are listed below. Flag Value Classic settings 0 Force kill entities to work 1 Force hurt entities to work 2 Enable jumppads trigger_push 4 Enable velocity jumppads trigger_push_velocity 8 Enable location jumppads target_location 16 Disable hurt entities 32 Flood protection Name Value Default Description g_floodProtect 0,1 1 Enable flood protection. g_floodThreshold integer 8 Limit the number of commands a client can send in an interval of 30 seconds. g_floodWait integer 768 Delay (msec) required between two commands from a client. g_maxNameChanges integer 3 Maximum name changes allowed per map. Use -1 to disable. vote_delay integer 20000 Force a delay (msec) between two votes. Introduced in 1.4.0. Firewall Name Value Default Description g_maxConnsPerIP integer 3 Maximum clients allowed to connect from a same IP address. Timeruns.net API Name Value Default Description g_useAPI 0,1 0 Enable use of timeruns.net API module. g_APImoduleName string timeruns.mod Name of API module file (must be located either in fs_homepath or fs_basepath). g_cupMode 0,1 0 Enable cup mode. g_cupKey string "" Access key used while server is running in cup mode. Custom mapscripts Name Value Default Description g_mapScriptDirectory string "custommapscripts" Name of the custom mapscripts directory. Timelimit Name Value Default Description timelimit integer 0 Amount of time before a random map gets loaded. 0 means no timelimit. Requires API. GeoIP Name Value Default Description g_useGeoIP 0,1 0 Enable use of GeoIP to geolocate and display country flags of players based on their IP addresses. g_geoIPDbPath string "" Path to GeoIP database inside etrun directory. Compatible with Maxmind Geolite Legacy. Logging Name Value Default Description g_chatLog 0,1 1 Enable logging player chat to a separate chat.log file. Introduced in 1.2.0. g_debugLog 0,1 0 Enable debug logging to a debug.log file. Strict save/load Name Value Default Description g_strictSaveLoad 0,1 0 Enable strict save/load mode. Enable/disable client features Name Value Default Description g_disableCGaz 0,1 0 Disable usage of CGaz. Introduced in 1.4.0. g_disableSnappingHUD 0,1 0 Disable usage of Velocity Snapping HUD. Introduced in 1.4.0. Terminology Name Description PB Personal Best record Speclock Prevent spectator from watching a player AP Advanced Physics OB Overbounce VET Vanilla ET. Default game physics in Wolfenstein ET CVAR Console Variable
  5. Kate

    *N3g4n

    And +you made the players stats program
  6. Kate

    *N3g4n

    i want say more, you are a very helpull person for ET welcome in the family
  7. by LightRay Contents: Preamble/Setup Fixing missing textures will take some time to learn. Thankfully, it's not V1 rocket surgery. 🙃 For this tute I will be working with the original ouessant.pk3 map. You can find my fixed version here in ETS downloads. To extract (decompress) pk3 files, you can use WinRAR, WinZip, 7-zip or some other zip tool. A must-have tool is Search Everything to index your hard drives. Highly recommended; I use it many times every day. Have these pk3's unzipped and accessible in your hard drive: The main ET pk3's: pak0.pk3, pak1.pk3, pak2.pk3 The RTCW paks: mp_pak0.pk3 and pak0.pk3 For this tute, please follow these steps: 1. Unzip ouessant.pk3 into a new working space on your hard drive. Unzipping the map will create these folders: Looking at these folders, it is very strange because there is no textures folder in here at all! This is the first map I've seen without a textures folder. 😖 But it certainly explains why there are so many missing textures. I believe the map author simply forgot to include it when he created and published the map. 2. Copy ouessant.pk3 into your ET/main folder. That's all for setup. Next we take a look at the map in ET. Load up the map [See Note 1 for an advanced way to run ET efficiently on modern pc's.] If you already have ET running you can load the map manually by opening the console and typing: \devmap ouessant [enter] Identify the Missing Textures Join the allied team and you will see the missing textures as yellow/dark brown patches: Open the console and scroll up to find the texture load warnings: There are many more but this one will do for now. Open the scripts folder: We are only interested in the ouessant.shader file. Open it and we'll see what it can tell us about the missing textures. textures/ouessant/terrain { surfaceparm landmine qer_editorimage textures/temperate_sd/grass_path1.tga { map textures/temperate_sd/grass_path1.tga rgbgen identity } { lightmap $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbgen identity } } textures/ouessant/terrain2 { qer_editorimage textures/temperate_sd/grass_path1.tga { map textures/temperate_sd/grass_path1.tga rgbgen identity } { lightmap $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbgen identity } } textures/ouessant/road_gravel { surfaceparm landmine qer_editorimage textures/stone/mxrock1aa.tga { map textures/stone/mxrock1aa.tga rgbgen identity } { lightmap $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbgen identity } } textures/ouessant/ouessant_sky { qer_editorimage textures/frozendusk/frozendusk_view.tga surfaceparm noimpact surfaceparm nolightmap q3map_globaltexture q3map_lightsubdivide 256 q3map_surfacelight 50 surfaceparm sky q3map_sun 0.894 0.933 1.00 200 250 15 skyparms env/frozendusk/frozendusk - - } There are 4 shaders defined in this file; 3 terrain and 1 skybox. The warning message indicated that the metal_m04dg2.jpg image is missing, but there is no sign of it in this file. We will assume that textures/metal_misc/metal_m04dg2 did not require a shader, and was a tga or jpg image that was originally in the textures/metal_misc folder when the map was designed. We saw that the textures folder is missing from the map pk3, so create it now. Also create a new folder named metal_misc inside the textures folder. Find the Original (or Replacement) Images Enter the texture name in Everything and cross your fingers. If Everything does not find the missing texture in your pc, try google. My search found metal_m04dg2.jpg in my RTCW pak0/textures/metal_misc folder. Sometimes you just have to be creative if you cannot find the exact texture you need. For example, rock textures are easy to replace if they look similar, and even better if the name is almost the same. Add the Textures to the Map Now we are ready to place the textures we found into the unzipped pk3. Refer to the console warnings to see where the missing textures need to be placed. So, the metal_m04dg2.jpg found in the RTCW pak0 needs to be placed in the metal_misc folder you created earlier. Repeat adding further textures to the map according to the warnings in the console. Re-creating the Map After adding all the textures into the pk3, select all the folders, right-click > Send To... and create a zip file: You could also create a standard zip file with 7-zip, WinRAR, etc. After zipping, rename the file (in this case ouessant.zip) to ouessant.pk3 or ouessant_fix.zip, as you like. Stop ET if it's running and move or delete the original ouessant.pk3 in your ET/main folder, and copy your new fixed map into ET/main. Restart ET and load the map and test it for warning messages. Rinse and repeat the whole process if there are any more warning messages. That's it! I hope this helps you to get started! 😎 Addendum: [1] Running ET on modern computers: I recommend starting ET with a shortcut like this: cmd.exe /c start "et.exe" /affinity 2 E:\ET\ET-OB-0.8.6\et.exe +set fs_game omnibot +exec omnibot +devmap night_fight_2 This starts ET and sets the affinity to 1 core. Note: Windows likes to do things it's own way so it will probably change it to C:\Windows\System32\cmd.exe. Whatever, MS$. [2] ET maps use 3 image types: TGA, PNG and JPG. When you are looking through shaders to get hints on the missing image, ET can use any of these 3 types even if it specifically says the image type is .tga in the shader's header.
  8. Kate

    Application

    see You with the tag
  9. Kate

    Application

    i cant say more a very nice mature players and very polite
  10. This portion of the manual is for those playing on a server running Jaymod. This mod has a few new commands a features added to the regular Enemy Territory multiplayer game. Become familiar with some of the commands you can now use! In-game Commands Private Messaging Jaymod implements a popular feature called private messaging that allows one to send a private message to a specified individual or group of individuals. Check with the server admin of the server you are playing to check whether this is enabled or not. To use this feature, simply go into the Misc section of the Jaymod menu, and bind a key to use it.You can also use private messages through the console or global chat window, but this method is deprecated and discouraged. You can find a player’s slot number by using the !listplayers Shrubbot command (see the Shrubbot commands section). This is the best way to make sure only one specific individual receives your message. You can also specify a partial name match. This is a shorthand way, but also allows for multiple people to receive the message. For example, sending a message to “dam” will send the message “hello!” to players “Adam” and “Damage”, since they both have “dam” in their name. Just be careful that you don’t make the partial name too generic or you might send your message to someone unintended! There is also the option to block Private Messages. With Shrubbot enabled, anyone who is equal to your level or lower will be unable to send you a Private Message if you are blocking them. Anyone above you, however, will still be able to do so. This allows server admins to use Private Messaging as a valuable tool. You can find this option in the Jaymod game menu. If you have Private Message Sounds turned on (this is on by default, you can turn them off by using the Jaymod game menu. Playdead A popular Shrub feature, playdead has to be turned on by the server admin to be used. Note that this version of playdead is a bit less bugged than Shrub’s version. It’s much harder to get stuck in walls, and there’s just about zero chance of someone using this as an exploit to get through a wall (example, bank doors on Goldrush) due to extra checks to make sure there is enough clearance for your player to fall down and still be in the “world”. You can use this feature by binding a key for it in the Jaymod menu under Misc.The key you specify will now toggle playdead mode. When you are in playdead mode, you cannot shoot your weapon. To an enemy, you look like a dead player (after a tap-out and awaiting a respawn). However, you will still be a solid body (players cannot walk through you) and your eyes will still blink. This is an excellent way to infiltrate enemy bases and maintain the element of surprise! In-game Features Class Stealing Class stealing allows a player to steal a dead teammate’s class. This option must be enabled on the server to use. In order to steal a class, you stand over a dead teammate and hold your activate key, much as you would steal a uniform as a covert ops. When you finish stealing their class, you lose your class abilities and your current weapons. You will gain the weapon the dead player was using (on an empty clip, you must find ammo!!) and all the abilities of their class. TIP: If the server administration has enabled it, when you are a disguised covert ops and steal a class, you keep the disguise even though you aren’t a covert ops anymore. I’ll leave the possibilities up to your imagination... Corpse Dragging When this option is enabled on the server, you can drag dead players using your activate key. You can use this to drag a teammate waiting to be revived away from danger, or drag a dead enemy away so that you can steal their uniform, for example. Double Jump Double Jump allows you to do just that: double jump! When this option is enabled on the server, you can jump mid-air again and gain more height. This makes trick jumping easy, and allows for some interesting gun fights. Hitsounds This extremely popular feature (when turned on in your game) makes a sound when you hit a player. The sound played depends on what you hit. If you hit a teammate, “Hold your fire!” will sound, alerting you that you hit your own teammate. There are two sounds for an enemy hit. One sounds when you hit an enemy’s head and another for a shot anywhere else. You can turn hitsounds off in your Jaymod preferences if you’d rather not hear them. You can also select which hitsounds sounds you want to use. Killing Sprees and Sounds When enabled on the server, the game will keep track of players’ kills and display Unreal-Tournament-like killing spree messages. The Unreal Tournament sounds have been added as well, and, if enabled on the server, will play along with the killing spree messages. This is turned on in your game by default, but you can turn them off in your Jaymod preferences. Jaymod Documentation Obituaries By default, death messages (obituaries) will show up on the left, middle part of your screen. On larger servers where there are a lot of deaths, it is sometimes useful to have those messages display in the chat area instead. In the Jaymod Display menu, you can set where you want these to display. Alternate HUD For those that don’t know, HUD stands for Heads Up Display. This is how things are set up on your screen, like what weapon you’re holding, your compass, how much XP and health you have, etc. Jaymod has an alternative HUD available to use that takes up less of the screen. You can find this option in the Jaymod Display menu. WatermarksServer admins have the option of displaying a small logo on every player’s screen. Usually this logo will fade after a specified period of time, but sometimes admins may decide to keep the logo for an extended or indefinite amount of time. You can adjust the opacity or even completely disable this logo under the Jaymod Display menu. Panzer War When Panzer War is enabled on the server, the whole game-play changes. You will spawn as a Soldier with a panzerfaust, a knife, and 100 grenades. Your player’s behavior is heavily modified as follows: ‱ You do not walk slowly with the panzerfaust as you normally do. ‱ You do not have to wait for your weapon charge bar to charge up before firing off your next shots. ‱ There is neither whine-up sound nor delay, so that you can fire much faster than normal. ‱ Damage is turned down to 1/3 its normal damage, and the splash radius is turned down to 2/3 its normal value. ‱ You do not lose rockets as you fire them off, effectively giving you infinite rocket ammo. This is a fun mode, and as such you cannot complete most maps (as most require engineers to perform certain functions and you cannot be anything but a soldier in this mode). Have fun with this one; it’s a blast! Sniper War Sniper War is another special play mode made just for sharpshooters You will spawn as a Covert Ops with a sniper rifle (respective to the team you’re on), a knife, and binoculars. There are a few changes in this mode to the game play: ‱ You receive all the high level Covert Ops bonuses regardless of your level. ‱ You spawn with 400 rifle rounds. ‱ Headshots with the rifle (when you are scoped) count as instant kills. ‱ If you have hitsounds enabled, a headshot results in a voice shouting “headshot”. As in Panzer War, this is a fun mode. Do not expect to complete the objectives of most maps.
  11. Kate

    Jaymod

    Jaymod Documentation IntroductionForewordFirst and foremost, thanks for taking the time out to give this mod a try. There are many other ET modifications out on the internet nowadays with the release of the Enemy Territory source code. This started as a project to just have a little fun and explore how the code of a great game works, but it turned into much more after my clan’s game server kept experiencing instability with the popular Shrubmod. I hope you have fun with this mod, as this is its intention. What is Jaymod?Jaymod is an add-on modification to RTCW: Enemy Territory. The idea for Jaymod came from the main features of Shrubmod. Shrubmod has long been out of date and unsupported, and with the instability issues that come with Shrubmod, something had to be done to get a Shrub-like server-side mod that would provide most of Shrub’s features, be stable, and be supported. This mod has, obviously, outgrown the original objective of being server-side only. Some of the ideas I wanted to implement could not be done with server code only, so the decision was made to start working on the client end as well. I wanted this to be as easy as possible for end users, and now only one pak needs to be downloaded (on the fly) to be able to play this mod. With most of Shrub’s implementation complete, the focus has shifted to the requests of the community, many of which mirror features already implemented in ETPro. This mod is becoming a rather well-rounded game play mod as a result. It is seeing more and more options that might be deemed competition-minded while maintaining its fun factor for pub environments. Where to DownloadJaymod is available for download at its site at Ets: Further Information/SuggestionsIf there is anything that isn’t answered here, I urge you to visit the website at : https://enemyterritory-stuff.net/ for updated information, as it’s more likely to be up to date than this documentation Jaymod Documentation Getting StartedRequirementsSetting up Jaymod is rather simple, and only takes a few standard requirements: If you are setting up Jaymod up on a server, you will need to have an understanding of how to set up and configure a game server in general. This manual will make no attempt at teaching one how to install an Enemy Territory installation and set up its configuration file and startup script. You can find other sources for this on the internet. Jaymod requires a good, working Enemy Territory installation. This mod is based on 2.60 code, so you must have the 2.60 patch installed to use this mod. If you understand the above, you’re in good shape to be running in no time. InstallationOnce you have a working Enemy Territory installation, you’re ready to start. If you are a player looking to play with Jaymod, simply connect to a server running Jaymod and it will auto-install itself onto your computer. Since you’re reading this already, take a little time to read through the client-side portion of this manual. If you are installing Jaymod onto a server, follow these steps: 1. Obtain a genuine copy of Jaymod if you do not already have one. 2. Make a subdirectory in your Enemy Territory installation folder. “jaymod” is a good name for it unless you really want to put it in another folder. 3. Unpack the Jaymod archive in the newly created directory from above. You should have a few files, namely: 1) jaymod-2.0.x.pk3 2) qagame.mp.i386.so 3) qagame_mp_x86.dll 4) qagame_mac.bundle 5) jaymod.cfg-sample 6) jaymod-2.0.pdf (this manual) 7) mapscripts/ 8) linux/serverctl 9) readme.txt 4. Set up your server configuration file. You can use the included sample file for a quick setup of Jaymod’s settings, or start from a plain file and read through the CVAR section of this manual for specific settings. You can then include Jaymod’s settings into your normal server configuration through ‘exec jaymod.cfg’, or whatever you named your jaymod configuration file, or by simply copy/pasting the configuration into your normal server configuration file. 5. Make sure that jaymod-2.0.x.pk3 is downloadable to your clients. If it is not, and they do not already have this file, they will not be able to connect. 6. Create a startup script to tell Enemy Territory to use the mod you just installed (use the “+set fs_game <your_directory>” directive, your_directory is the directory you created for Jaymod).
  12. Kate

    Jaymod

    Jaymod v2.0 Manual Introduction.......... 5Foreword.......................................... 5What is Jaymod?.............................. 5Where to Download....................... 5Further Information/Suggestions.... 5Getting Started................................. 6Requirements............................. 6Installation................................... 6Client............................................. 7In-game Commands.................... 7Private Messaging........................ 7Playdead........................................ 7In-game Features.......................... 8Class Stealing................................ 8Corpse Dragging........................... 8Double Jump................................. 8Hitsounds....................................... 8Killing Sprees and Sounds.............. 8Obituaries........................................ 9Alternate HUD.................................. 9Watermarks....................................... 9Panzer War........................................ 9Sniper War......................................... 9Poison Syringes................................ 10Adrenaline Sharing.......................... 10Goomba Killing................................ 10S-Mines.......................................... 10Poison Gas Mines........................ 10Winchester M97............................. 10Throwing Knives............................. 11Poison Throwing Knives................ 11Live Uniform Stealing................... 11Shoutcasting................................ 11Shrubbot Commands................... 11Usage.............................................. 11About............................................. 11Admintest..................................... 11Ban/Unban................................... 12Baninfo.......................................... 13Cancel Vote.................................. 13Crybaby........................................ 13Crazy Gravity................................ 13Finger........................................... 13Fling/Flinga................................ 13Ftime.......................................... 13Glow............................................ 14Kick............................................... 14Launch/Launcha.......................... 14Listplayers.................................... 14Lock/Unlock.................................. 14Lol................................................... Mute/Unmute.......................................... 15News.............................................................. 15Nextmap......................................................... 15Orient/Disorient............................................ 15Pants................................................................. 15PanzerWar......................................................... 16Pause/Unpause................................................ 16Pip....................................................................... 16Pop...................................................................... 16Putteam.............................................................. 16Readconfig.......................................................... 16Rename.................................................................. 17Reset.......................................................................... 17Reset My XP............................................................... 17Reset XP..................................................................... 17Restart........................................................................... 17Revive............................................................................. 17Seen................................................................................. 17Setlevel................................................................................................................. 18Shake.................................................................................................................... 18Showbans............................................................................................................. 18Shuffle................................................................................................................... 18Slap....................................................................................................................... 18Smite..................................................................................................................... 18SniperWar............................................................................................................. 19Spec...................................................................................................................... 19Spec999................................................................................................................ 19Splat/Splata........................................................................................... 19Swap..................................................................................................................... 19Throw/Throwa....................................................................................................... 19Time...................................................................................................................... 20Uptime................................................................................................................... 20Setup..................................................................................................................... 21Cvar Dictionary...................... 21XPSave................................................................................................................. 21XPSaveTimeout.................................................................................................... 21AmmoRechargeTime............................................................................................ 22HealthRechargeTime............................................................................................ 22PackDistance........................................................................................................ 22DropHealth............................................................................................................ 22DropAmmo............................................................................................................ 22SaveCampaignStats............................................................................................. 22PrivateMessages................................................................................................... 23PlayDead............................................................................................................... 23Shove.................................................................................................................... 23ClassChange........................................................................................................ 23DragCorpse........................................................................................................... 23MoverScale........................................................................................................... 23Skills...................................................................................................................... 24Weapons............................................................................................................... 24SlashKill................................................................................................................ 24MapConfigs........................................................................................................... 24Spectator............................................................................................................... 25PanzerWar............................................................................................................ 25ShoveNoZ............................................................................................................. 25SpawnInvul........................................................................................................... IntermissionTime............................ 26IntermissionReadyPercent.................................................................................... 26DropMsg................................................................................................................ 26Banners................................................................................................................. 26BannerTime........................................................................................................... 26BannerLocation..................................................................................................... 26KickTime............................................................................................................... 27Shrubbot............................................................................................................... 27MaxPanzers.......................................................................................................... 27MaxFlamers.......................................................................................................... 27MaxMG42s............................................................................................................ 27MaxMortars........................................................................................................... 27MaxArtillery........................................................................................................... 28MaxLandmines...................................................................................................... 28Censor................................................................................................................... 28CensorPenalty...................................................................................................... 28WolfROF............................................................................................................... 28CensorMuteTime................................................................................................... 29Misc....................................................................................................................... 29Hitboxes................................................................................................................ 29SniperWar............................................................................................................. 29DefaultSkills.......................................................................................................... 30Custom Levels.................................................................................................................... 30Watermark............................................................................................................. 31WatermarkFadeAfter............................................................................................. 31WatermarkFadeTime............................................................................................ 31SmoothClients....................................................................................................... 32TruePing................................................................................................................ 32Engineers.............................................................................................................. 32Soldiers................................................................................................................. 32Medics................................................................................................................... 33Covertops.............................................................................................................. 33DynamiteTime....................................................................................................... 33Goomba................................................................................................................ 34Headshot............................................................................................................... 34Shortcuts............................................................................................................... 34PoisonSyringes..................................................................................................... 34CampaignFile........................................................................................................ 34KillingSpree........................................................................................................... 35KillingSpreeLevels................................................................................................ 35LoseSpreeLevels.................................................................................................. 35XP Max........................................................................................................................... 35XP Cap............................................................................................................................ 35Damage XP.......................................................................................................................... 35Fear....................................................................................................................... 36Mapscript Directory............................................................................................................ 36Reflect Friendly Fire........................................................................................................... 36Seen Database................................................................................................................... 36Shoutcast Password........................................................................................................... 36Vulnerable Weapons........................................................................................................... 36Max M97s......................................................................................................................... 37Omnibot Enable.................................................................................................................. 37Omnibot Path...................................................................................................................... 37Team Damage Restriction.................................................................................................. 37Team Damage Minimum Hits............................................................................................. 37Vote Based Votes................................................................................................................ 37Copyright © 2005-2006
  13. Kate

    Jaymod

    installation: Sous putty : CrĂ©ation du dossier qui accueillera le serveur. CODE: TOUT SÉLECTIONNER mkdir /home/etserver On se met dans le dossier crĂ©Ă©. CODE: TOUT SÉLECTIONNER cd /home/etserver CrĂ©ation d'un sous dossier. CODE: TOUT SÉLECTIONNER mkdir /home/etserver/et On se met dans le dossier crĂ©Ă©. CODE: TOUT SÉLECTIONNER cd /home/etserver/et On tĂ©lĂ©charge le serveur. CODE: TOUT SÉLECTIONNER wget http://wikiet.fr/et/server.zip On le dĂ©zippe. CODE: TOUT SÉLECTIONNER unzip server.zip On supprime ce qui ne sert plus. CODE: TOUT SÉLECTIONNER rm server.zip On tĂ©lĂ©charge Jaymod. CODE: TOUT SÉLECTIONNER wget wikiet.fr/et/Jaymod/Jaymod.zip On dĂ©zippe le mod. CODE: TOUT SÉLECTIONNER unzip Jaymod.zip On supprime ce qui ne sert Ă  rien. CODE: TOUT SÉLECTIONNER rm Jaymod.zip Maintenant on met les droits : CODE: TOUT SÉLECTIONNER cd /home CODE: TOUT SÉLECTIONNER chmod 775 etserver Note : Si on ne chmod pas le dossier etserver et ses sous dossiers, le serveur ne se lancera pas.Sous putty CrĂ©er un dossier "jaymod" CODE: TOUT SÉLECTIONNER mkdir /var/www/jaymod Allez dans le dossier CODE: TOUT SÉLECTIONNER cd /var/www/jaymod TĂ©lĂ©charger le pack CODE: TOUT SÉLECTIONNER wget http://wikiet.fr/et/Jaymod/jaymod_dl.zip On dĂ©zippe CODE: TOUT SÉLECTIONNER unzip jaymod_dl.zip On supprime ce qui ne sert Ă  rien. CODE: TOUT SÉLECTIONNER rm jaymod_dl.zip DĂ©marrer son serveur sous putty : Taper : CODE: TOUT SÉLECTIONNER cd /home/etserver/et Puis : CODE: TOUT SÉLECTIONNER sh start.sh etserver jaymod (port) (slots) Exemple : CODE: TOUT SÉLECTIONNER sh start.sh etserver jaymod 27960 30 Stopper son serveur sous Putty : CODE: TOUT SÉLECTIONNER sh stop.sh jaymod Note : Si rien ne se passe (le serveur ne dĂ©marre pas), il faut faire (sous Filezilla) un chmod du dossier et sous dossier 'etserver'. Clic droit sur le dossier 'etserver' Droit d’accĂšs aux fichiers Valeur numĂ©rique [775] Cocher : [x]RĂ©cursion dans les sous-dossier Si votre messages est rĂ©solu, pensez Ă  mettre [RĂ©glĂ©] en Ă©ditant votre premier message. Utilisateur Doc Messages 1348 Inscription 25 Avr 2012, 18:55 Localisation DarnĂ©tal - France Date de naissance 21 DĂ©c 1993 Configuration basique d'un serveur Jaymod 2.2.0 par Doc » 02 Oct 2014, 15:20 Configurer un serveur Jaymod 2.2.0server.cfg ETMain Pour commencer il faut Ă©ditĂ© le server.cfg qui se trouve dans etmain. Maintenant changer ces informations : set net_ip = ip du serveur set net_port = port du serveur CODE: TOUT SÉLECTIONNER set net_ip "" // set to override the default IP ET uses set net_port "" // set to override the default port ET uses Sauvegarder le fichier.server.cfg Jaymod ÉditĂ© le server.cfg et chercher : CODE: TOUT SÉLECTIONNER // JAYMOD exec jaymod.cfg Ajouter aprĂšs : CODE: TOUT SÉLECTIONNER exec objectivecycle.cfg exec level.db L'exec objectivecycle.cfg va nous permettre de faire une rotation de maps sur le serveur. L'exec level.db va nous permettre d'attribuer des levels sur le serveur. Sauvegarder le fichier.objectivecycle.cfgNote : Ce fichier permet de faire une rotation de maps. Allez dans le dossier ETmain et Ă©ditĂ© ce fichier. Remplacer le contenu du fichier par celui ci : CODE: TOUT SÉLECTIONNER set d1 "set g_gametype 2 ; map supply ; set nextmap vstr d2" set d2 "set g_gametype 2 ; map adlernest ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map goldrush_ga ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map frostbite ; set nextmap vstr d5" set d5 "set g_gametype 2 ; map braundorf_b4 ; set nextmap vstr d6" set d6 "set g_gametype 2 ; map erdenberg_t1 ; set nextmap vstr d1" vstr d1 Vous pouvez modifier les maps par les votres. Mais pensez Ă  uplaod le smaps dans votre dossier etmain (home/etmain ainsi que dans le dossier etmain var/www/etmain)jaymod.cfg C'est le fichier que sera exĂ©cutĂ© sur le serveur, donc c'est un des fichiers le plus importants. Nous allons commencer par ajouter les mot de passes ref et rcon, pour cela chercher : CODE: TOUT SÉLECTIONNER set rconpassword "mot de passe" set refereePassword "mot de passe" Une fois que ces informations sont modifiĂ©s, nous allons nous occuper des logs gĂ©nĂ©rer par le serveur, pour cela chercher : CODE: TOUT SÉLECTIONNER set g_log "" set g_logOptions "" set g_logSync "" set g_adminLog "" Remplacer par : CODE: TOUT SÉLECTIONNER set g_log "etserver.log" set g_logOptions "15" set g_logSync "1" set g_adminLog "admin.log" Ensuite viens la configuration du nom du serveur, pour cela chercher : CODE: TOUT SÉLECTIONNER set sv_hostname "" Et attribuer un nom a cette cvar. Exemple set sv_hostname "^7WikiET ^vGaymod" Maintenant il va falloir rĂ©gler le mirror, sans ça personne ne pourra charger et tĂ©lĂ©charger les maps, pour cela chercher : CODE: TOUT SÉLECTIONNER set sv_wwwBaseURL "" Il faut tout simplement mettre l'ip de votre VPS, ou l'adresse de votre hĂ©bergement. Puis il y a quelques options Ă  ajouter Ă  votre jaymod.cfg, vous vous rappelez, nous utilisons un objectivecycle.cfg, donc une rotation de maps. Nous utilisons aussi le systĂšme de levels. Il faut donc ajouter quelques choses dans le fichier jaymod.cfg. A la fin du fichier ajouter : CODE: TOUT SÉLECTIONNER map supply exec level.db Enregistrer le fichier.level.bd Ce fichier va nous permettre de crĂ©er les levels du server. Pour plus de rapiditĂ©, voici un level.db avec 6 levels : CODE: TOUT SÉLECTIONNER ############################################################################### ## ## Jaymod 2.2.0 -- level.db ## updated: Thu Oct 2 14:43:51 2014 ## levels: 17 ## ############################################################################### level = 0 name = Visiteur namex = Visiteur greetingtext = Bienvenu : [player] greetingaudio = acl = +C/listplayers +C/resetmyxp ############################################################################### level = 1 name = Joueur regulier namex = Joueur regulier greetingtext = Bienvenu : [player] greetingaudio = acl = +C/banlist +C/ftime +C/levinfo +C/levlist +C/listplayers +C/resetmyxp +C/seen ############################################################################### level = 2 name = Amis namex = Amis greetingtext = Bienvenu : [player] greetingaudio = acl = +C/banlist +C/finger +C/ftime +C/levinfo +C/levlist +C/listplayers +C/pip +C/pop +C/resetmyxp +C/seen +C/spec999 +C/userlist ############################################################################### level = 3 name = Membre namex = Membre greetingtext = Ont dit 'Bonjour' a [player] ! greetingaudio = acl = +C/banlist +C/chicken +C/crazygravity +C/crybaby +C/finger +C/ftime +C/levinfo +C/levlist +C/listplayers +C/mute +C/news +C/pants +C/pip +C/pop +C/resetmyxp +C/seen +C/slap +C/spec999 +C/unmute +C/userinfo +C/userlist ############################################################################### level = 4 name = Admin namex = Admin greetingtext = Oh !! Notre admin preferer [player], arrive ! greetingaudio = acl = +C/ban +C/baninfo +C/banlist +C/cancelvote +C/chicken +C/crazygravity +C/crybaby +C/disorient +C/finger +C/fling +C/flinga +C/ftime +C/glow +C/kick +C/launch +C/launcha +C/levinfo +C/levlist +C/listplayers +C/lock +C/lol +C/mute +C/news +C/nextmap +C/orient +C/pants +C/panzerwar +C/pause +C/pip +C/pop +C/putteam +C/rename +C/reset +C/resetmyxp +C/resetxp +C/restart +C/seen +C/shuffle +C/slap +C/smite +C/sniperwar +C/spec999 +C/splat +C/splata +C/throw +C/throwa +C/unban +C/unlock +C/unmute +C/unpause +C/userinfo +C/userlist ############################################################################### level = 5 name = Dieu en personne namex = Dieu tout puissant greetingtext = ^1WTF !! ^7Voila le patron [player], tous aux abrits !! greetingaudio = acl = [email protected] Quelques commandes /rcon <mdp> !dbload ( charger les fichier des level si il ne s'est pas correctement activer au demarage du serveur) /rcon <mdp> !set VOTREPSEUDO 1 ( 1 etant le level admin que je vous ait donnĂ© dans " level.db " /rcon <mdp> !dbsave M97 Shotgun - available to all but Covops - the first weapon mod I've seen that looks like it should have been in the game from the start - beautifully animated and a blast to use (literally). Throwing Knives - not some silly "knife flies from hand" crap, but fully implemented with variable throwing power - the ultimate silent killer! Poisons - syringe, gas grenades, gas mines, and poison throwing knives - oh yes - poison your rambo-medic opponent just before he caps you one, then watch him keel over in pain, unable to self-heal! Bouncing Betty mines - I don't bother using the standard ones any more coz' these are just great - some people deliberately run over them just to see the effect! !glow, !pants, !crybaby, !panzerwar, !sniperwar, !crazygravity, !shake, !smite, etc. - some old faves and some new commands in the name of fun - or just when you need to get a player's attention. Try this on a fully enabled server: Steal an enemy uniform, then change to engineer by stealing the class of a dead team-mate (keeping your stolen uniform), slip through an enemy team door and blast the objective... or change to medic, run amongst the enemy throwing medi-packs till you can get behind one of them... possibilities abound! There are plenty of other nice little touches that make this, IMO, a superior mod to ETPub, hands-down. Jaymod Manual - jaymod-2.0.pdf
  14. Kate

    Velocity

    @ Velo the tag is with |Ets| for the | ... | it is altGR + 6
  15. Kate

    Velocity

    i am sure Ets Bier will appreciate đŸ˜›đŸ„° for binds and colors names
  16. Kate

    Velocity

    is oki for me ofc since i invited you dont forget this part : Have you read and agreed to the Rules and Regulations? : [yes/no] http://enemyterritory-stuff.net/forums/topic/58-servers-rules/
    ETS the best server ofc
  17. Taking the screenshot (method 1) Step 1: Join a team (axis/allies) Step 2: Open console Step 3: make sure there is no marks in the line you write (erase by backspace) and now write /autoscreenshot or /screenshotjpeg or if you want to find the ss easy, add a name to it and write /screenshotjpeg putnamehere Taking the screenshot (method 2) Step 1: Join a team (axis/allies) Step 2: hold down tab button and at the same time press F11 - If you want to make sure the ss was taken succesfully, you can type this (or add in your cfg) before step 2: /bind F11 "autoscreenshot; echo ^1Screenshot^7!" - It prints an echo in console and also in popup area on screen (see ss of xp below) Location of the screenshot Now you need to find the screenshot. Step 1: Open the location where your ET is installed (default is C:\Program files\Wolfenstein - Enemy Territory) Step 2: Open the mod folder you took the screenshot (in this example taken on silent mod) Step 3: Open the screenshots folder Step 4: Find the screenshot you took. As default ET marks these as date/time, but if you added a name to the ss, search for it (used /screenshotjpeg name) And here is how these looks if you did all right. Autosceenshot = Screenshotjpeg = Screenshotjpeg with a name = Screenshot using tab + F11 = Taking ss using Prt Scr button (not safe way) One more method of taking ss is using the Prt Scr (Print Sreen) button on your keyboard. Step 1: Join a team (axis/allies) Step 2: Press the Prt Scr button (do not open console) Converting ss as jpeg This might not work and just prints you a black screen. Happened to me also, so cant show example, but I tell you how Step 1: Open paint application Step 2: Paste the ss Step 3: save the ss, make sure the saving format is set as jpeg sources FA Rendel
  18. sources from an old ET friend and sorry it is inFrench ============================================== CrĂ©er sa campagne pour son serveur dĂ©diĂ©. ‱ Comment ça marche !?! C'est en fait un petit fichier PK3 qui complile un dossier «scripts», qui lui contient un fichier .campaign. petitpk3.pk3 scripts monfichier.campaign Toutes les infos concernant ma campagne se trouve dans le fichier «monfichier». Si on ouvre un .campaign dĂ©jĂ  existant avec le bloc note, on peut voir ceci : { name "^7[^2Y^3E^1P^7]^1yep_beach" shortname "yepbeach" description "On ze beach.**^0Toutes les maps pour Enemy Territory sur *^1www.yepteam.com** -Atlantik Wall **-Battery **-Fun Beach2 ***No Panzer*No Spawnkill" maps "atlantic;battery;fun_beach2" mapTC 374 374 type "wolfmp" } Alors dĂ©cortiquons une Ă  une ces petites lignes de code : name "^7[^2Y^3E^1P^7]^1yep_beach" C'est le nom qui apparait en haut Ă  droite de l'Ă©cran, lors du chargement de la camp. shortname "yepbeach" C'est le nom que l'on verra dans le menu du jeu, dans partie Vote>Map par exemple. description "On ze beach.**^0Toutes les maps pour Enemy Territory sur *^1www.yepteam.com** -Atlantik Wall **-Battery **-Fun Beach2 ***No Panzer*No Spawnkill" Ca, c'est la partie info! Pour aller Ă  la ligne, mettre le symbole : * Pour sauter 2 lignes : ** Trois lignes : *** On peut mettre des couleurs, comme pour Ă©crire son nom : ^1rouge maps "atlantic;battery;fun_beach2" C'est la commande qui charge les maps. Il faut donc mettre le nom de la map du .bsp! (pour le trouver, il faut fouillĂ© dans le fichier nomdelamap.pk3, dans son dossier scripts...) mapTC 374 374 type "wolfmp" Ca, je sais pas trop! Mais il faut le mettre tout le temps! Peut-ĂȘtre mapTC correspond Ă  l'image affichĂ©e en haut Ă  gauche de l'Ă©cran pendant le chargement) ? Peut-ĂȘtre type "wolfmp" correspond au mode d'E.T., Ă  savoir qu'il n'y a pour l'instant que ce mod. de jeu... ‱ Et aprĂšs ? Une fois le fichier campagn Ă©crit, il faut l'enregistrer en .campaign (et non en .txt)! Utilisez plutot un Ă©diteur de texte comme Textpad pour faire ce genre de manip. Ensuite, crĂ©ez un dossier( ) qui s'appelle : scripts Mettre votre fichier .campaign dans le dossier scripts. Et zippez le dossier scripts (avec Winzip, Winrar) en : nomdecamp.zip Pour finir, renommez le nomdecamp.zip en nomdecamp.pk3 Et voila ! ‱ Installation sur le serveur Il ne manque plus qu'Ă  uploader le fichier nomdecamp.pk3 sur votre serveur dans le dossier Etmain, ainsi que les nouvelles maps (les noms des maps sont en .pk3). Reboot le serveur. VĂ©rifie avant de lancer que tu as bien retirĂ© ton Ă©ventuel ancien fichier de campagne dans ton jeu (sinon le serveur ne pourrait pas envoyer le pk3 puisqu'il y en aurait dĂ©jĂ  un, et comme il n'Ă©crase aucun fichier sur ton disque dur, le download planterait en se mettant en boucle...). Je dis ça parce que ça arrive souvent ! ‱ Et maintenant, qu'est-ce que j'fais ?! Bin, tu peux jouer ta campagne en lançant un vote. Vote>campaign> ...et lĂ , tu verras le nom de ta campagne (qui Ă©tait prĂ©cisĂ© par la commande «shortname "yepbeach"», vous vous souvenez ? ;)
  19. Kate

    Hello!

    he been here yesterday during our euros evening
  20. Kate

    ET Legacy dev 2.77

    sources discord: @everyone New dev 2.77 Moar bug fixes, last critically missing pieces for competition, some stats adjustment and a new shoutcaster mode! You can try it by using /sclogin banana in console, and exit that mode with /sclogout. @everyone Another dev 2.77 A not so funny FG42 spread bugfix (sorry pharao :P), ability to drop the objective for more tactical play, improvement to cg_simpleItems display, and other minor fixes. Please share your feedback with us!
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