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Kate

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Files posted by Kate

  1. 1944_overlord + waypoints

    briefing "The Allies have invaded the beaches of Normandy! They must repair their disabled tank and construct a transmitter tower. Then they must steal both sets of Axis documents! Map created by Kommando, email at [email protected]"
     
    // Axis Objective Descriptions
    1    "Destroy the Allied Transmitter tower."
    2    "Destroy the Allied Tank."
    3    "Protect the documents."
    4    "Protect the documents."
    5    "Construct the bunker doors."
    6    "Protect the generator."
    7    "Protect the Library rear door."
    8    "Construct the Command Post."
    // Allied Objective Descriptions
    1    "Construct the Transmitter Tower."
    2    "Escort the Tank."
    3    "Steal the documents and get them to the Transmitter Tower."
    4    "Steal the documents and get them to the Transmitter Tower."
    5    "Destroy the Axis Bunker Doors."
    6    "Destroy the Axis Generator, this will push the Axis to their reserve Spawn."
    7    "Destroy the Library rear door."
    8    "Destroy the Axis Command Post."
     

    21 downloads

       (0 reviews)

    0 comments

    Updated

  2. z_hdet

    Basic Information:
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: HDET - High-Definition Enemy Territory
    Status......: Final
    Filenames...: z_hdet.pk3
    Filesize....: 311 MB
    Build Time..: 3 days
    Release Date: 7. March 2009

    Description:
    This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures.
    All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality.

    Installation for Server-Admins:
    Put the pk3 only into the etmain-folder and it will not be downloaded to clients.
    To uninstall this mod remove the pk3.
    It's only replacing textures, so it works together with all mods.

    Installation for Players:
    Put the pk3 into the etmain-folder.
    If it's in the etmain of a gameserver you will see the HD-textures.
     
    Used Programs:
    7-Zip, IrfanView, Gimp

    This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    11 downloads

       (1 review)

    0 comments

    Updated

  3. blood & ( private waypoints )

    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Stop the Allies from escorting the Tank to its objectives."
    wm_objective_axis_desc 2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it from destroying the Main entrance."
    wm_objective_axis_desc 3 "primary Objective:**defend the Bunker."
    wm_objective_axis_desc 4 "Primary Objective:**Prevent the Allies from blowing up the Tunnel Gate. Repair the gate if destroyed"
    wm_objective_axis_desc 5 "Primary Objective:**prevent the Allies from blowing up the Tunnel Wall. Repair the wall if destroyed"
    wm_objective_axis_desc 6 "primary Objective:**stop the Allies from detroying this entrance with the tank."
    wm_objective_axis_desc 7 "Primary Objective:**Stop the Allies from stealing the Book"
    wm_objective_axis_desc 8 "primary Objective:**Prevent the Allies from escaping to the beach with the truck."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**repair the Tank, then escort it to its objectives"
    wm_objective_allied_desc 2 "Primary Objective:**breach the Main entrance with the tank."
    wm_objective_allied_desc 3 "Primary Objective:**capture the bunker."
    wm_objective_allied_desc 4 "Primary Objective:**use dynamite to destroy the tunnel gate. Or sneak by as covert ops and steal the book and the truck."
    wm_objective_allied_desc 5 "Primary Objective:**use dynamite to destroy the tunnel wall. Or sneak by as covert ops and steal the book and the truck."
    wm_objective_allied_desc 6 "Primary Objective:**Breach the entrance of the second building with the tank"
    wm_objective_allied_desc 7 "Primary Objective:**Steal the book from the Desk, and take it to the truck in the garage"
    wm_objective_allied_desc 8 "primary Objective:**Steal the truck, and escape back to the beach."

    13 downloads

       (0 reviews)

    0 comments

    Updated

  4. osiris_final + osiris textures + waypoints ( .way )

    small map
    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    --------------------------------------

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    --------------------------------------

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)

    --------------------------------------

    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
     
     

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  5. (UM)Shinsen (private waypoints)

    botfiler Maker :[email protected]    17 November 2017    Initial Script
    // Allies Objective Descriptions
    Destroy the Entrance Fence"
    Destroy the Master Hall Door"
    Construct the Small Bridge"
    Dynamite the Wall Fence"
    Steal and secure the First Idol"
    Steal and secure the Second Idol"
    Destroy the Allied Command Post"
    Construct the Axis Command Post" 
    // Axis Objective Descriptions
    Protect and rebuild the Entrance Fence"
    Protect and rebuild the Master Hall Door"
    Destroy the Small Bridge"
    Protect the Wall Fence"
    Protect the First Idol"
    Protect the Second Idol"
    Construct the Allied Command Post"
    Destroy the Axis Command Post"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  6. UJE_factory_b2 + waypoints

    hunkmegs problems
    Map made by  [UJE]Niek 

    --UJE_factory --

    Axis objective map

    Axis forces are planning an assasination on the Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to 
    the dagger and The Generals bedroom.
    The allied forces have to stop the Axis and prevent assasination of the General.

    Axis objective

    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to the General to assasinate him!

    Allied objective

    *Prevent the Axis from blowing the damaged garage side wall!
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!
    *Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!
    *Capture or prevent the Axis from capturing the Old Village!
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General!
    *Primary Objective: Defend the Dagger and prevent the assasination of the General!

    16 downloads

       (0 reviews)

    0 comments

    Updated

  7. siwa_teuthonia + waypoints

    hunkmegs need to be at 128 
     
    Background of the Teuthonia maps:
    Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.
    Story:
    On their way to Teuthonia, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall. In the siwa ruins, the allies need to push a button to lower a fence to make a dropzone accessible. The allies now must make their way to this dropzone. Once an allied player enters the dropzone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can’t be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia.
    – In the Siwa ruins, the allies can repair a waterpump which will free up a tunnel that ends close to the drop zone.
    – Allies can create an alternative Spawn by repairing the Allied Commandpost
    – in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone
    – every axis player can call air support via an airstrike control panel. Once called, an axis junker88 will fly by and shoot 5 rockets to key way points frequently used by allies. The air support can only be called every 3 minutes, which is indicated by a timer on the control panel and that runs down from 3 minutes after an air strike has been called.
    | Objectives:..
    | Allies:..
    | 1:..Capture the Siwa Spawn
    | 2:..Destroy the Siwa Wall
    | 3:..Lower the dropzone fence
    | 4:..Enter the dropzone to call air support
    | 5:..Bring the ammunition box to the artillery gun to load the gun
    | 6:..Rotate the artillery gun towards the gate of Teuthonia
    | 7:..Fire the artillery gun to destroy the gate of Teuthonia
    |
    | Secondary objectives
    | – built the waterpump to access the tunnel
    | – built the command post to create an alternative Spawn
    | – Destroy the axis command post command post
    | Axis:..
    |
    | 1:..Prevent the Allies from capturing the Siwa Spawn
    | 2:..Prevent the Allies from destroying the Siwa wall
    | 3:..Prevent the Allies from lowing the dropzone fence
    | 4:..Prevent the Allies from from reaching the dropzone and from calling air support
    | 5:..Prevent the Allies from loading the artillery gun
    | 6:..Prevent the Allies from rotating the artillery gun
    | 7:..Prevent the Allies from firing the artillery gun
    Secondary objectives
    |
    – destroy the waterpump to prevent the allies from using the tunnel
    | – call air strikes to prevent the allies from reaching the dropzone
    – built the command post
    | – Destroy allied command post command post

    23 downloads

       (0 reviews)

    0 comments

    Updated

  8. over_the_top + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**Prevent destruction of the security door."
    2    "Primary Objective:**Prevent the Allies from building the ramp."
    3    "Primary Objective:**Prevent them from stealing the truck."
    4    "Primary Objective:**Dont let them dynamite the castle basement."
    5    "Primary Objective:**Prevent intruders in stealing the gold."
    6    "Primary Objective:**Dont let them open the tunnel gate."
    7    "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley."
    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the security door."
    2    "Primary Objective:**Build the ramp."
    3    "Primary Objective:**Steal the truck."
    4    "Primary Objective:**Dynamite the castle basement."
    5    "Primary Objective:**Steal the gold."
    6    "Primary Objective:**Open the tunnel gate."
    7    "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

    33 downloads

       (0 reviews)

    0 comments

    Updated

  9. Outer_Space + waypoints

    Axis Objectives:
    •Axis will spawn in their attack ship, and need to destroy the East and West Energy crystal to open the portal.
    •Once the portal is open, axis will spawn in front of it. Now they need to destroy the Door to the power crystal.
    •Additionally the Axis team can destroy the Side wall to get a extra route trough the sewer to get to the door.
    •Once the door has been blown. they way is open to destroy the Power crystal.
    •Additionally the Axis team can try to build the neutral command post.
    •Additionally the Axis team must blow up the power crystal defenses.

    Allied Objectives:
    •Allies need to prevent the Axis team from opening the portal, by preventing the East and West energy crystal getting blown up.
    •Additionally the Allied team can construct the protection MG on the main deck.
    •if the Axis succeed opening the portal, the Allies must prevent the Door to the power crystal to be blown up.
    •If the Axis team sill is able to succeed, the allies must prevent at all cost that the power crystal gets destroyed.
    •Additionally the Allied team can build a command post.
    •Additionally the Allied team can build power crystal defenses to slow down the axis attackers.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  10. Operation Storehouse Final - storehouse + waypoints

    Play Information
    ================
    Game Description:

    Storry: 1944: The west front between the allied armed forces and the German Wehrmacht has come to a dead stop.
     During a cross-fire, the Allies capture a supply truck. On the front seat: a map showing a huge secret storehouse...
     
    // Axis Objective Descriptions
    1 "Secondary Objective:**Defend the main entrance! The Allies will try to use the tank against you, so stop the tank before they can reach the gate!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Keep the Allies from constructing their own transmitter."
    4 "Secondary Objective:**Prevent the Allies from blowing up the side entrance of the storehouse. Once inside they will gain a tactical advantage!"
    5 "Primary Objective:**Do not let the secret freight document fall into the hands of the enemy!"
    6 "Secondary Objective:**Defend the lower bunker door! Once destroyed it will give the Allies a tactical advantage over you."
    7 "Secondary Objective:**Defend the flag with your lives!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Defend it!"
    // Allied Objective Descriptions
    1 "Secondary Objective:**Use the tank to destroy the main entrance!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Construct your own transmitter to broadcast the stolen document."
    4 "Secondary Objective:**Blow up the side entrance of the storehouse. Once inside you will have a tactical advantage!"
    5 "Primary Objective:**Steal the secret freight document and take it to the transmitter."
    6 "Secondary Objective:**Destroy the lower bunker door! Once destroyed it will give you a tactical advantage."
    7 "Secondary Objective:**Capture the flag and defend it!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Repair
    Game Type(s): MP only
    Recommended # of Players: up to 36 players

    26 downloads

       (0 reviews)

    0 comments

    Updated

  11. oasis_winter + waypoints

    ORIGINAL MAP //
    //  oasis_eu_b2 //

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

    // MODIFICATION //
    // Oasis Winter //
     
    based on 
    - oasis_eu_b2 map 
    - Berzerkr (GER)'s Winterkrieg mod textures
    - nullskillz's Oasis script
    - antman"s location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.

    ~Molotov

    16 downloads

       (0 reviews)

    0 comments

    Updated

  12. rochelle_b2 + waypoints

    The US 8th Air Force has failed to take out the heavily fortified U-Boat pens at La Rochelle from the air so a strike team must destroy the base from the inside by:**1. Taking the crane control module to the control room ^1(Not ^1applicable ^1in ^1SW ^1mode) **2. Using the crane to transfer explosives from a munitions train to the submarine**3.Dynamiting both U-245 and U-952 berthed inside the submarine pen" 

    23 downloads

       (0 reviews)

    0 comments

    Updated

  13. rtcw_depot2_102 + waypoints

    Objective Allies: blow up the Axis AA gun.
    Axis : blow up the Allied Field HQ.
     
    What's New in Version pk3
    Version 1.0.2 September 28th, 2007 Some players found v1.0.1 too dark. Version 1.0.2 has had the ambient light increased. File name rtcw_depot2_102.pk3 Map name rtcw_depot2 Version 1.0.2 (Created Sep 2007) Conversion from original RTCW Depot 2 map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Game This map is based on the Return to Castle Wolfenstein map Depot 2, itself a modded version of RTCW Depot. All credits go to the original authors.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  14. password2_v12 + waypoints

    Mapname : Password2
    Type : wolfmp wolfsw wolflms
    Version : 1.2
    Date : Nov 07, 2003
    BSP Name: password2.bsp
    Author : towofu

    - This is a small map, intended for up to 12x12 players.
    - Map has "Password" gimmick, generate random number and player
    must input correct password to get objective.
    - I believe it has good game play if players know the objectives,
    and it will test your teamwork.

    Allies Objectives
    1. Pri: Spy the Password and input it to start process, then
    defend the Emergency Button until process finished.
    2. Pri: Steal the Endoarm.
    3. Pri: Escape with the Endoarm to the waiting Truck.

    27 downloads

       (0 reviews)

    0 comments

    Updated

  15. rommel_final + rommel_final_ETPRO_ONLY + waypoints

    August, 1942**Rangers, attached to the famed SAS, have been raiding Axis supply depots located deep in the Libyan deserts.  Friendly Bedouins have alerted the attackers to the location of Rommel's last remaining water purification facility, a cistern camouflaged in the ruins of an ancient sand-covered trading post.  In the dark of the night, the Rangers launch a bold raid.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  16. pacman_v2 + waypoints

    pacman
    version:      release 2
    filename:     pacman_v1.pk3
    release date: 24/10-2004
    author:       [tbh]bloodwire
    skymap by:    amethyst7 <URL:http://amethyst7.gotdoofed.com/env.htm>
    contact info: http://www.ekran.no/
    game info:    http://www.tbhguild.org/
    gameserver:   games.student.uit.no
    game:         return to castle wolfenstein: enemy territory
    description:  it's all about the cherry. allies must blow it up, the axis
                  must defend it.
    dev. time:    about two weeks (including v1 and betas)
    installation: just put the .pk3 file in your etmain folder
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  17. pha_horus + waypoints

    MAP Name: EyE OF HORUS
    Game: Enemy Territory
    Version: Final
    Author: FIESLING/RiFFLeR
    Website: http://www.phaclan.com/
    Date: September 1, 2007
    ****************INSTALLATION INSTRUCTIONS******************************
    Place pha_horus.pk3 inside the etmain folder in your game directory.
    *********************MAP DESCRIPTION***********************************
    "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus,
    an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York
    for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM"
    Allied Objectives :
    1- Capture the Forward Spawn.
    2- Construct the Command Post.
    3- Destroy the Pyramid Entrances.
    4- Destroy the Tunnel Sealing and Entrance.
    5- Steal the Obelisk and Secure it in the truck
    6- Escort the Truck.
    Axis Objective :
    Prevent Allied from doing all this.

    MAPPER'S NOTE :
    This map is FPS Efficient everywhere.
    It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
    Try it and you will not be disappointed.
    OFFICIAL DEMO SERVER :
    84.244.156.133:27960

    ****************************Credits***********************************
    Thanks to everyone at the splash damage forums, the best forums I've come
    across online. Thanks to splash damage for their great game and the great
    support that they provide to the mapping community.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  18. radar_summer_130 + waypoints

    // Axis Objective Descriptions
    *Defend the Radar Installation's Main and Side Doors."
    **Prevent the West Radar Circuit Board from being stolen."
    **Prevent the East Radar Circuit Board from being stolen."
    **Don't let them destroy the North Radar Station."
    **Don't let them destroy the South Radar Station."
    *Defend the Forward Bunker from the Allies."
    **Build a Command Post in the Side Bunker."
    **Stop the Allies from constructing a Command Post in the Side Bunker."

    // Allied Objective Descriptions
    **Dynamite the Radar Installation Doors."
    *Steal the West Radar Circuit Board."
    **Steal the East Radar Circuit Board."
    **Destroy the North Radar Station."
    **Destroy the South Radar Station."
    **Capture the Forward Bunker from the Axis."
    *Stop the Axis from constructing a Command Post in the Side Bunker."
    **Build a Command Post in the Side Bunker."

    24 downloads

       (0 reviews)

    0 comments

    Updated

  19. Riverwar_V2 ( reriver )

    // Axis Objective Descriptions
    :**Defend the Heavy Water processing Control System."
    **Prevent Allies from breaching the Main Gates"
    :**Prevent Allies from breaching the Ventalation Shaft."
    :**Build a Command Post in the Forward Bunker."

     
    // Allied Objective Descriptions
    :**Destroy the Heavy Water processing Control System."
    *Breach the Main Gates"
    **Breach the Ventalation Shaft."
    :**Build a Command Post in the Forward Bunker." Basic Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Author : Extra (Johnny Hadley)
    Email address : [email protected]
    Webpage : http://www.hadleyplace.com

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Map Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : River War
    Filename : reriver.pk3
    Release date : 2003-08-27
    Decription : The Allies are attempting to destroy the prototype heavy water processing control system.
    The Axis must guard their prototype heavy water processing control system.

    Program : SDRadiand 1.3.8

    Build time : 10 weeks
    Compile time : 4 Hours
    Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
    Compile machine : AMD Athlon 1.4 gig

    Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu
    Standard Rtcw textures    

    27 downloads

       (0 reviews)

    0 comments

    Updated

  20. Ponza Isle + waypoints

    Ponza Isle by neotic (aka "a sound so very loud) or William Tyler Buser
    Email: [email protected], [email protected], [email protected]
    BKP Team site: www.planetquake.com/bkp/
    Thanks to everyone that helped me thus far at the Splash Damage forums, SS HeirPei and everyone else at Shit Storm Servers.
    All textures but helipad.jpg are original material and/or modifications of Splash Damage textures.
    File version: isle.pk3 is the final of Isle.
    Installation: place isle.pk3 in directory /etmain/
    Developer: William Tyler "neotic" Buser; play as "a sound so very loud"
    Modes: isle can be played under any modes of Enemy Territory.
    The Axis are attempting to create an isle outpost to facilitate their missions in the south.
    To prevent this the Allies have to destroy the Axis Helipad to cease incoming personnel and equipment.
    To do this the Allies will have to reach the summit of the Axis controlled hill.
    Axis Objective 1 "Primary Objective: Defend the Helipad from the Allies!"
    Axis Objective 2 "Capture Aqueduct House for Forward Positioning!"
    Axis Objective 3 "Keep the Aqueduct blown to prevent the Allied advance!"
    Axis Objective 4 "Keep the Bridge blown to prevent the Allied advance!"
    Axis Objective 5 "Build and prevent the destruction of the Well Gate to prevent Allied access, repair it if needed!"
    Allied Objective 1 "Primary Objective: Destroy the Axis Helipad to prevent the creation of their isle Outpost!"
    Allied Objective 2 "Capture Aqueduct House for Forward Positioning!"
    Allied Objective 3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
    Allied Objective 4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
    Allied Objective 5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
    MG Prefab created by Deathstick: contact @ [email protected]
    Searchlight prefab found at Drakir's http://www.drakir.tk/

    20 downloads

       (0 reviews)

    0 comments

    Updated

  21. reactor_final + waypoints

    // Axis Objective Descriptions
    :**Protect the box of explosives"
    Prevent Allies from repairing truck"
    Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    :**Protect the Coolant Controls"
    Protect the West Security Door"
    Protect the East Security Door"

    // Allied Objective Descriptions

    Steal the box of explosives"
    Repair the truck"
    Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
    Destroy the Coolant Controls"
    Breach the West Security Door"
    Breach the East Security Door"

    27 downloads

       (0 reviews)

    0 comments

    Updated

  22. road2amiens_b2 + waypoints

    Description:
    Allies must sabotage the Tower guarding the Road to Amiens.
    February 18, 1944.
    Under cover of night, an elite Allied squad has orders to sabotage the Axis Sniper Tower guarding the Road to Amiens.
    5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!

    19 downloads

       (0 reviews)

    0 comments

    Updated

  23. radar_summer_130a + waypoints

    Basic Information:
    Designer......: Berzerkr (GER) ( a big lost for ET since he he decided to stop )
    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: Radar Summer - Texture Fix
    Status......: Final
    Filenames...: z_radar-summer_130.pk3
    Build Time..: 30 Minutes
    Release Date: 2008-06-26 
    Description:
    This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright.
    The gamma value of the textures has been reduced from 1.0 down to 0.6 
    Installation for Server-Admins:
    Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client. 
    Used Programs:
    7-Zip, IrfanView, Gimp
    Version 1.3.0 (Created June 2008)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation Put the pk3 file into the etmain folder.
    v1.3.0 Changes New passge from bunker to main radar compound. Need to blow generator to open the door.
    All 4 objs needed for allied win.
    Changes from Radar
    It's bright and sunny
    You can see to the horizon
    You can reach many places previously inaccessible
    2 additional primary objectives created for allies:
    destroy north radar station
    destroy south radar station
    Tank in garage is repairable by axis and can be escorted
    up the road to an advantageous defensive position
    Thanks to Splash Damage and Activision and all the authors of the original game.

    21 downloads

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  24. rhineland_bridge_4 + waypoints

    Author : Rikard "Drakir" Lindgren Email address : [email protected]
    Webpage : http://www.drakir.tk
    Map reworked by : Sid & Etch
    Map Information
    Game : Wolfenstein: Enemy Territory Title : Rhineland Bridge 4 Filename : rhineland_bridge_4.bsp Release date : 2009-07-01 Decription : 1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functionalbridge. Axis forces are struggling to keep them from crossing, if the Allied forces succed it may be the turning point of the war. Program : SD Radiant 1.3.8 Build time : 2 weeks off an on Reworking time : 6 weeks... Compile time : 45 minutes Compile machine : AMD Athlon 2200, 512mb Installation : Place the rhineland_bridge_4.pk3 to your etmain folder, select it from the multiplayer -> create server menu or bring down the console and type: /map rhineland bridge_4. Sounds : 1 new sound is provided to give briefing
    New in version 4
    #. Better textures #. Lower filesize #. Changed mapscript #. Fixed and better shaders -
    Special thanks to Enra, for testing and server. Sock at SD forums. And of course everyone who gave feedback on the first releases making this one much better in all ways hopefully.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    It's impossible to contact Drakir.
    Please note that we don't decompiled the map, we only used an HEX editor to change the textures in the .bsp and we made new shaders. For the community from the community!

    12 downloads

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  25. praetoria_m1 + waypoints

    praetoria_m1.bsp
    by Diego (aka Subsurface Scattering) Contact: [email protected]         
               

    MISSION DETAILS

    Mission Time:        30 Minutes
    Spawn Times:        Axis 20 Seconds     (18 after tunnel doors destroyed)
                        Allies 12 Seconds    
    -----------------
    Overview:
    -----------------
    Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
    An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
    to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."
    Map Objectives:
    -----------------
    ALLIES
    -----------------
    Primary Objectives:
    1    "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
    2    "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."
    Secondary Objectives
    1    "Destroy the South Entrance of the Main Bunker."
    2    "Capture the City Garrison to use as a forward spawnpoint."
    3    "Breach the Storage Room Entrance."
    4    "Breach the South Bunker Wall."
    7    "Establish a Command Post inside the Old Church."
    8    "Stop the Axis from Building a Command Post in the Forward Bunker."
    -----------------
    AXIS
    -----------------
    Primarmy Objectives:
    1    "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
    2    "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."

    Secondary Objectives:
    3    "Don't let the allies destroy the South Entrance of the Main Bunker."
    4    "Defend the City Garrison."
    5    "Defend the Storage Room Entrance."
    6    "Don't let the allies breach the South Bunker Wall."
    7    "Prevent the Allies from constructing the Command Post in the Church."
    8    "Set up a Command Post inside the Forward Bunker."

    CREDITS
    Map Construction:      Diego
    Command map :         Diego
    Scripting:              Diego (With lots of help)
    Contributors:
    EB            Prefab script, entity setup, and lot of tutorials to help me along the way.
                http://www.spyjuice.com/
    Chrucker    Prefab setup of the churchill tank.
                http://games.chruker.dk/enemy_territory/
    Marko        Continuous scripting help. Debugging a multitude of compile and runtime errors.
                Ammo & Health cabinet prefab. http://www.gamedesign-online.com/
                
    Sock        dotproduct shaders, terrain textures modified from his terrain example.
                http://simland.planetquake.gamespy.com/
            
    Xenon        Spawn exchange scripting.  Tank scripting assistance.
                http://carbon.rtcwfiles.com/
    Chris         MG nest prefab
    Loffy        Passing airplanes prefab used as a basis for my flyover sequences. ([email protected])
    thegnat        Security Door switch scripting based off the ladder script from the map "Transmitter".
    SD            Command post entities and scripting taken from the Splash Damage map "Radar".
                Radar Door/Power Generator linking script adapted from the setup in "Seawall Battery".
            
        
    Custom Models:
     
    C47 and P40 models:     Diego        (Models and Textures)
    Venice Speedboat:        Chavo-One    (Alternate model converted and retextured by Diego)
    FPS models:                http://www.wemakemaps.com/
              
    Egyptian lamp:            Arcana        (Texture modified and remapped by Diego)
    Gothic lamps:            Maverick    (Texture modified and remapped by Diego)
    Tombstones:                Arcana         (Robbie Powell - [email protected])
    Textures and Sound:
    -------------
    Some custom textures and sounds are from outside sources.  In many instances, these textures have
    been modified by either color manipulation, layer compositing with other textures, or by assembling a
    completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock
    ET sounds.  Additional sound are remixed effects from outside sources.
    PERMISSIONS
    Copyright (c) 2007 Don Taylor
    -----------------------------------------
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
    You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
    You may NOT use custom textures from this file.
    You may NOT use the custom models from this file.  The lamps and tombstones are freely available from the FPS website
                listed above.  I will make my airplane models available for download in a separate file at a later time.
                Contact Chavo-One if you are interested in using his speedboat model.
                
    You may use the edited VO sounds found in this file.  But not the sounds for the victory sequences.
    You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.
    ---------------------
    Note from the Author:
    ---------------------
    Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago.  It
    sounded cool so I decided to use the name for my fictional location.
    This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
    an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
    found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
    Enemy Territory.  
    The Praetoria campaign was originally conceived as one complete map that would contain just about
    every type of objective that could be dreamed up. After months of struggling with engine and compiling
    limitations, I finally decided to break the map into a 3 part campaign. In my original design, the allies
    would capture the Axis Main Bunker once the tunnel doors were blown and then continue to escort the tank
    to the next objective.  However, after splitting out the second section ofthe map, I decided that
    "Bunker Hill" would need a much more interesting final objective for the allies to tackle.  After
    weeks of brainstorming and mapping, the Radar Control Center was born.  I hope you enjoy destroying
    it as much as I do.  

    UPDATE: 8/3/2009
    The primary reason for this update was to make Mission One compatabile with the forthcoming Mission Two.
    However, while I was in the conversion process, there were a handful of bugs reported that I had decided to
    fix.  I also found quite a few that I never knew about.  More importantly, I was able to apply some techniques
    that I learned while working on Mission Two that could be used to slightly improve the Gamestate usage on this
    map.  Hopefully that will be enough to allow it to run on slightly larger servers.  If not, a little extra
    breathing room can't hurt.

    Installation:
    -------------
    This map will not conflict with version 1.0 (praetoria_one.bsp).  However, it is recommended
    that you remove the old PK3 file from your etmain directory as that map is now obsolete.
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.

    Version Info:
    -------------
    2.0  (8-5-2009)
    This update is to make the map compatable with the next Praetoria missions, and to add Gamestate
    improvements that I have learned while working on Mission Two.
    Known Bugs:
    No valid command map layer for z error sometimes appears in console.  Still haven't figured this
    one out.  It is most likely caused by the 2 layer command map.
    Gameplay Changes:
    --Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
    --Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer
      to the surface and can put more pressure on the front entrance.
    --Allied spawn at the Axis CP bunker has been removed.
    --Neither team receives a spawn time bonus when building their CP.
    --Axis default spawntime set to 20 seconds.  18 seconds after the Tunnel Doors are blown by the tank.
    --Allies spawn time changed to 15 seconds.
    --North Doors have been linked to the generator.  They will automatically open when the generator
      is blown.  However, they must still be closed manually by the axis.
    Model Changes:
    New version of Chavo One's boat model created so that I do not have to use remap shaders on it.
    New versions of Lamp models created so I can remove remap shader calls within each model.
    New version of Tank model to reduce remap shader calls.
    New Radar and Generator Console shaders based off model shaders.  New Generator Model.

    Gamestate Improvements:
    New Generator Model uses script mover to reduce gamestate.
    New CP models now use script movers to reduce gamestate.
    Removed some static debris geometry to reduce gamestate.
    Complete overhaul of the Texture and Shader library. (search and replace is my new best friend)
    Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars.

    Previous Gamestate usage on my computer: 65-72%
    Current Gamestate usage on my computer: 58-65%
    Bug Fixes:
    Added player clip to South Defenses MG.
    Fixed a script bug that gave Axis faster charge times at the start as if CP was already built.
    Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them.
    Reassigned a terrain shader that was looking for grass models.
    Fixed Setstate Errors on Target Debris
    -------------
    1.0 (04-15-2007)
    First public release.
    Fixed the rooftop visibility bug.  
    Fixed the mg nest sandbag texture bug.
    Fixed the various terrain seams and texture issues.
    Added a multilayer command map with bunker schematics for level one and level two.
    Increased spawn support from 24 to 32 players (16 per side)
     
     
     

    24 downloads

       (0 reviews)

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