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Kate

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Files posted by Kate

  1. (UM)colisee

    created by (UM)Waxalica

    // Axis Objective Descriptions
     
     1 "Primary Objective:**Capture the North West Flag"
     
    2    "Primary Objective:**Capture the North East Flag"
     
    3    "Primary Objective:**Capture the South West Flag"
     
     4    "Primary Objective:**Capture the North Flag"
     
     5    "Primary Objective:**Capture the South East Flag"
     
     6    "Primary Objective:**Capture the Central Flag"
    // Axis Objective Descriptions
     
     1 "Primary Objective:**Capture the North West Flag"
     
     2    "Primary Objective:**Capture the North East Flag"
     
    3    "Primary Objective:**Capture the South West Flag"
     
    4    "Primary Objective:**Capture the North Flag"
     
    5    "Primary Objective:**Capture the South East Flag"
     
    6    "Primary Objective:**Capture the Central Flag"

    7 downloads

       (0 reviews)

    0 comments

    Updated

  2. escape_final (private waypoints )

    **Allies have to get a codebook and escape through the main entrance of the axis POW-camp
    Creator : Leif "LowLife" Hansen
    Email : [email protected]

    Filename : escape_final.pk3
    Started : 20-12-2003
    Public Beta Released : 07-03-2004
    Public Beta 2 Released : 23-03-2004
    Final version Released : 13-04-2004
    Editor : Gtk Radiant 1.3.8 ET
    Description: 
    Allied pow's has to make an escape attempt. To do that they must either :
    1. Construct an assault ramp, to gain access to the axis lookout passageway(Here axis
    can setup a barrier to slow down the allied progress). The constructon of the assault ramp
    will also give allied a forward spawnpoint in the lookout(Here axis probably will try to blow the
    assault ramp to get the spawnpoint back .
    2. Break 1 or more of the 3 fences(Here axis probably will try to rebuild some of the fences)
    Get to the maingate, and blow that up. The destruction of the main gate will make the lookout
    spawn permanent. 
    Once inside the the main camp allies should try to take control of the commandpost(on the
    first floor in the feldkommandantur) and the flag outside to get another forward spawn.
    To get access to the main entrance area allies have to either :
    1. Steal the big shell from the ground floor in the ammo bunker, take it to the gun and fire
    it to blow the wall.
    2. Blow the ammo cache on the third floor in the ammobunker to get access to the tunnel
    to the radio bunker.
    Blowing both the wall and the ammo cache will give allies another forward spawn in the ammobunker.
    There is a pile of crates and barrels at the feldkommandantur that can be stacked to form
    an alternative way into the ammobunker.
    With access the entrance area, all allied now have to do, is to steal a steal the codebook
    from the locker on the top floor in the radio bunker. Open the gate by repairing the gate-
    control, and escape with the book to truck outside the main entrance.
    Plan "B" is to sneek in with a disguised covert op and an engineer through the axis teamdoors.
    Please mail me if you have any comments on the map.
    Known bugs an errors:  None
    I want to thank the following for: 
    Prerealease testing & ideas: Logan, Marko & GertH
    Providing testservers: MacBeth, Shazam & S.S.HeirPie
    Command map: Gerth6000
    Prefabs: Drakir
    Betatesting: Gerth6000, Marko, Death, Crazy-Nutter, Logan, JIM_BOB7813, {MFU}Undead 
    S.S.HeirPie, S.S.Arschmo, S.S.Druid, S.S.NightRaven, S.S.{EU}PoNS, S.S.Darkness 
    =XIII=JupiLer, =XIII=KeiFront, [FuN]HekkeH, TWIXMIX, Carlsen, Wauyeah, Svarvsven
    Shazam, [Yop]gorobei, Dutchman, |KillerbeE|, [BB]Kennie, [FuN]Choller, CsC.Bouncer 
    CsC.Kobayashi, -7Co- LeGlaude, -7Co- Pithivier, -7Co- Burniole, -7Co- Chef Chau 
    [RDC]YourLeftNut, |PWC|capone, [BB] Driekske04, [fP]VoRdHoSbN, ZeN|YHCIR 
    [FuN]Xander, [fP]HardKiller, [fP]VoRdHoSbN, =WF= Lance Dance, =WF= snake 
    And special thanks to S.S.HeirPie for all the last minute testing.
     

    11 downloads

       (0 reviews)

    0 comments

    Updated

  3. canyon_depths_FINAL + waypoints

    your game crashes with this map and silent mod this happen when you  blew the gate + hunkmegs issues
    // Axis Objective Descriptions
    1    "Primary Objective:**The tank needs fuel to start. Find some in the fort."
    2    "Primary Objective:**Escort the tank into the canyon."
    3    "Primary Objective:**Resupply the tank in the Canyon Depot."
    4    "Primary Objective:**Get the tank past the river."
    5    "Primary Objective:**Get the tank to the underground bunker."
    6    "Primary Objective:**Get the tank past the twin security doors."
    7    "Primary Objective:**Get the tank through the hangar doors."
    8    "Primary Objective:**Find the secret in the laboratory safe !"
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
    2    "Primary Objective:**Stop the Axis from getting in the canyon."
    3    "Primary Objective:**Stop the Axis from resupplying their tank."
    4    "Primary Objective:**Stop the Axis from getting past the river."
    5    "Primary Objective:**Dont let the Axis reach the bottom of the pit."
    6    "Primary Objective:**Stop the Axis tank from going past the twin security doors."
    7    "Primary Objective:**Dont let the Axis tank past the hangar doors."
    8    "Primary Objective:**Dont let the Axis discover the Laboratory secret !"
    Canyon Depths FINAL VERSION
    ===========================
    Thanks for downloading & playing this map !
    Musics used :
    Desert : Yoko Kanno - Digging My Potato
    Castle : Django Reinhardt - Montmartre
    Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
    08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
    By Yatta_Yatta-O_o
    [email protected]
    Thanks to :
    - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ... 
    - all testers for sending bug reports & feedback,
    - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword, 
    - the CFB and ROP clans for tests of the crippled early versions, 
    - the ET mappers community at splashdamage.com forums, 
    - WolfFiles, SplatterLadder,
    - Chrucker for his ET scripting reference/tutorial website, 
    - Google for searching documentation, help & ressources.
    No thanks to :
    - Gtk Radiant for trolling me and fucking up my map more than once.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  4. night_crawlers_final + waypoints

    AXIS
    1    "Primary Objective:**Defend the main entrance."
    2    "Primary Objective:**Defend the bunker and the safe."
    3    "Primary Objective:**Destroy the radio transmiter."
    ALLIEDS    
    1    "Primary Objective:**Destroy the main entrance."
    2    "Primary Objective:**Steal the breifcase from the bunker."
    3    "Primary Objective:**Transmit the secret information from the briefcase to the base."

    4 downloads

       (0 reviews)

    0 comments

    Updated

  5. z_hdet & z_hdet2.6

    1 /pack reworked " This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein"
    2 /Basic Information:
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: HDET - High-Definition Enemy Territory
    Status......: Final
    Filenames...: z_hdet.pk3
    Filesize....: 311 MB
    Build Time..: 3 days
    Release Date: 7. March 2009

    Description:
    This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures.
    All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality.

    Installation for Server-Admins:
    Put the pk3 only into the etmain-folder and it will not be downloaded to clients.
    To uninstall this mod remove the pk3.
    It's only replacing textures, so it works together with all mods.

    Installation for Players:
    Put the pk3 into the etmain-folder.
    If it's in the etmain of a gameserver you will see the HD-textures.
     
    Used Programs:
    7-Zip, IrfanView, Gimp

    This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    13 downloads

       (1 review)

    0 comments

    Updated

  6. antarctic_base + waypoints

    waypoints mades by  WOLFIE from splatterladder //    antarctic_base.gm
    //    ^8=^KF^8|^KA^8=^kBuckwild    21 January 2019    Initial Script
    //       Wolf Enstein     23rd of June 2019    Added more waypoints, fixed ladders climb for flag 3
    A team of specialists have to take out a secret axis base on the south-pole
    antarctic_base map created by : Ganjaman.
    *********   In BETA test 2    *************
    Thanks to Stealth' for the nice exploding gate, 
    and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
    I have used several prefab brushes in this map.
    Thanks. :
    BlitZ (89BlitZ) for the crane.
    Major Fleischer for the church.
    And someone in germany who made the towerbunker
    But no name in the readme.txt, vielen dank !
    Forresthut prefab author unknown.( download from wolfmap.de ) 
    Hovel also prefab author unknown.( download from wolfmap.de ) 
    This map is only for testing final map will come soon.
    contact e-mail : [email protected]

     

    47 downloads

       (0 reviews)

    1 comment

    Updated

  7. sw_el_kef + waypoints

    waypoints:  [UJE]3Captain   19 June 2019     based on the el_kef_final script native12
    // Axis Objective Descriptions
    1    "Primary Objective:**Breach the main entrance gate."
    2    "Primary Objective:**Rob the radio transmitter."
    3    "Primary Objective:**Return the transmitter to the escape truck."
    4    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance gate."
    2    "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
    3    "Primary Objective:**Don't let Allies escape with the transmitter."
    4    "Primary Objective:**Build the command post."

    16 downloads

       (0 reviews)

    0 comments

    Updated

  8. UJE_pass_b4 + waypoints

    waypoints [UJE]Captain     24 May 2019      Completely reworked for version B4
    By [UJE]Niek
    B2 version 22-3-2018
    -----------------------------------------------------------------
    Allies have to escort a truck through a green pass.
    They have to go through 2 axis bases and destroy theire gates.
    When coming into the final area they have to steal some gold
    and escort it back.
    -----------------------------------------------------------------
    Allied objective
    * Escort the truck
    * Blow up the 2 front doors
    * Build the Commandpost
    * Get the gold and escort the truck back
    -----------------------------------------------------------------
    Axis objective
    * Stop the truck
    * Defend the first Bunker Door
    * Defend the second Bunker Door
    * Defend the gold
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_pass

    ----------------Credits-------------------------------------------
    My credits always go to mappers , developers and players
    who are doing their best to keep this game alive.
    Thanks to Fabi for the script help
     

    25 downloads

       (0 reviews)

    0 comments

    Updated

  9. powcamp_b5 ( private waypoints )

    hunkmegs  issues 
    // Axis Objective Descriptions
     1 "Primary Objective:**Don't let Allies advance the tank to the garrison.**The main tank cannon will destroy the garrison main wall."
    5 "Secondary Objective:**Don't let Allies build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison."
    6 "Secondary Objective:**Build the tank barrier.**This will prevent the tank from reaching the Axis Garrison."
    7 "Secondary Objective:**Build the command post."
    2 "Primary Objective:**Protect the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open."
    8 "Secondary Objective:**Don't let Allies build the assault ramp.**This will allow allies an alternate route into the main camp."
    3 "Primary Objective:**Protect the execution wall.**This will give allies access to the camp's Gas Chamber and Crematorium"
    4 "Primary Objective:**Don't allow Allies to deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium"

    // Allied Objective Descriptions
    1 "Primary Objective:**Repair, steal and escort the axis tank.**The main tank cannon is needed to destroy the Camp Garrison."
    5 "Secondary Objective:**Build a bridge over the Sola River.**This will allow the tank to approach the Axis Garrison."
    6 "Secondary Objective:**Keep tank path clear of barriers.**This will allow the tank to approach the Axis Garrison."
    7 "Secondary Objective:**Build the command post."
    2 "Primary Objective:**Take the key to the gate control.**When the key is brought from the commandant's office to the gate control, The main camp door will open."
    8 "Secondary Objective:**Build the assault ramp.**Thie will allow allies an alternate route into the main camp."
    3 "Primary Objective:**Blow up the execution wall.**This will give Allies access to the camp's Gas Chamber and Crematorium"
    4 "Primary Objective:**Deliver the Artillery shell to the crematorium.**This will cause an explosion that will destroy the gas chamber and crematorium"
     
    author    : James "JAM" Meigs  
    | email    : [email protected] 
    |----------------------------------------->
    | Type          : Objective, Campaign, Stopwatch
    | Spawn Points  : supports up to 64 players, 32 per side
    |----------------------------------------->
     ----------------------------------------->
    | Story:..
    |      :..The Allies have analyzed aerial recon photos and 
    |      :..discovered the location of a notorious POW camp
    |      :..A small Allied force is given the task of breaking
    |      :..into the camp to destroy it and liberate the 
    |      :..prisoners from their captors.
    |----------------------------------------->
     ----------------------------------------->
    | How To Play:..                          
    |            :..Place the  powcamp_b4.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running this map.            
    |----------------------------------------->
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |          1:..Fix and advance the tank to destroy the garison wall.
    |          2:..Build the Sola River bridge to move the tank across the river.
    |          3:..Steal the Main Camp Gate Key from the Commandant quarters
    |          4:..Take the key to the control tower to access the main POW camp.
    |          5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
    |          6:..Take the artillery shell from the gas chamber.
    |          7:..Throw the artillery shell into the oven to blow up the crematorium.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Build the assault ramp to have another way into the camp.
    |            D:..Disable or destroy the gas controls
    |            E:..Build the scaffold for another way into the crematorium
    |            F:..Dyno the invasion barrier to have another path into crematorium
    |----------------------------------------->
    |       Axis:..
    |          1:..Prevent the Allies from escorting the Tank to the garrison wall.
    |          2:..Prevent the Sola river bridge from being built.
    |          3:..Protect the gate key from being stolen
    |          4:..Don not allow Allies to take the key to the control tower.
    |          5:..Protect the execution wall from being demolished.
    |          6:..Protect the artillery shell from being stolen.
    |          7:..Prevent allies from transporting the artillery shell to the crematorium oven.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Do not allow Allies to build the assault ramp.
    |            D:..Build and maintain the gas controls
    |            E:..Prevent the allies from building the scaffold
    |            F:..Build and protect the invasion barrier to force allies south
    |----------------------------------------->
    |----------------------------------------->
    | Enhancements:..
                This is beta 5 version - the fifth release of this map.

    | ENHANCEMENTS/Bug Fixes/changes in beta 5:..
            - textures and shaders remapped to prevent conflicts with other maps
            - textures compressed to decrease map package size
            - ruin added to partially cover bridge 'build box' and give allies some cover
            - contestable flag not capturable until camp main gate is opened
            - canopy added to spawn flag
            - paths adden in admin and final area
            - more vis blocking for faster graphics
            - some structural and cosmetic tweaking of spawns and other areas
            - signage added to indicate flag and wall from sonderspawn
            - signage added to indicate on/off of gas control
            - sound tweaking
            - final package size decreased from 20MB to 14MB
    | ENHANCEMENTS/Bug Fixes/changes in beta 4:..
            - STRUCTURAL REDESIGN to improve FPS, decrease server LAG
                (vis blocking, hint brushes, etc...)
            - Replaced snow tipped trees with temperate trees
            - Added checkpoint and garage buildings in front of garrison
                (to act as cover for allies and axis during tank escort)
            - Added alarm to sound when gas control is on
            - Added musical fanfare when major objectives are completed
            - Rebuilt sonder spawn to allow easy camp access
            - Rebuilt main POW camp area
            - Added or modified roads for camp, garrison and final area
            - Retracted 3rd floor catwalks to ease axis defense in final area
            - Placed 'end-of-round' camera to show chain reaction explosion
            - Added details to gas control building
            - Changed infantry barrier to start as already built
            - Lowered kick panels on gun towers to enable easy entrance to camp
    | ENHANCEMENTS/Bug Fixes/changes in beta 3:..
            - ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY OBJECTIVES
            - ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
            - Color coded objective messages
            - Smoothed tank spline
            - Touched up bridge legs
            - Sped up tank by 13%
            - Moved Axis Garrison Spawn downstairs
            - Moved Garrison Health/ammo cabinet outside
            - Slight remodel of garrison complex
            - Reworked ladders and landings in tower, church, and crematorium
            - Remodeled Axis Barracks
            - Changed Arbeit sign to POW CAMP
            - Remodeled last axis spawn building as 2-story
            - Added buildable invasion barrier between Axis spawn and Hospital
            - Moved Allied spawn to middle of hospital
            - Did more modeling in hospital interior
            - Added scaffold for Allies to get into crematorium upper level
            - Added another stairwell and covert door for allies to get to gas control
            - Added a ladder inside crematorium allowing allies to get to upper level
            - Extensively remodeled crematorium interior
            - Removed unused objective triggers
            - Made all glass in spawning rooms unbreakable
            - Modeled a chain reaction explosion of all 3 ovens following delivery of shell
            - Removed unused objective triggers
    | Bug Fixes/changes in beta 2:..
            - new terrain shaders created to enable landmines in all areas of map
            - train yard rebuilt with more detail - tracks and building reworked, crane added
            - doors retextured and mapped to correct sound
            - all breakable glass mapped to correct sound
            - small bunkers reclipped to stop weapon fire
            - truck moved farther from garrison to discourage trick jump
            - zyklon cannister references changed to 'artillery shell'
            - some building textures replaced or realigned
            - can now shoot through all electrified barb wire fences
            - church is now double fenced
    |----------------------------------------->
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.3.13
    |            :..compiler     : q3map2 2.5.13
    |            :..build time   : 18 months (on and off)
    |            :..PC specs     : 6600 Intel Quad core
    |            :..compile stats: bsp   : pretty fast
    |                            : vis   : 10 minutes
    |                            : light : 90 minutes
    |            :..Textures     : a couple from every great mapper out there
    |            :..             : a couple of my own custom textures
    |----------------------------------------->
     ----------------------------------------->
    | Credits    :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
            With this community of free information one who knows nothing of mapping can learn to:
            Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
            objects and carryable objects and custom graphics and light entities and scripts and eventually....
            .... a map that might be interesting and playable.
            I never talked to any of these individuals but their info on the web is invaluable:
            2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
            
            Further thanks to all the clans that I've been a part
            of or extensively visited or hosted or gave feedback:
            Southwest ET (SWET) (defunct), Free Team Players (FTP), Who's Gaming, 
            Girl Power (GP), Chicken Bucket, Weedheaven, Braveheart.
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2008 James Meigs
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    |            :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    |            :..Redo/reproduce/update this map in any way without permission from the author.
     

    17 downloads

       (1 review)

    0 comments

    Updated

  10. Repo OB

    a program to can update the  waypoints
    Tortoise has to be installed

    2 downloads

       (0 reviews)

    0 comments

    Updated

  11. vs_radar_camp_b4 + waypoints

    "Marines need to steal the Vietcongs tank to assault their camp.**Escort the tank over the barriers, blast the Radar gate and the base coordinates security room.Steal the coordinates and transmit it with the radar radio.."
    // Axis Objective Descriptions
     1    "Primary Objective:**Dont let allieds built command post."
     2    "Primary Objective:**Don't let allieds Steal Tank."
     3       "Primary Objective:**Built the tank barrier."
     4    "Primary Objective:**Don't let allieds destroy the tank barrier."
     5    "Primary Objective:**Protect Radar doors."
     6    "Primary Objective:**Protect docs ."
     7    "Primary Objective:**Don't let allieds transmit docs"
    // Allied Objective Descriptions
     1    "Primary Objective:**built allieds command post."
     2    "Primary Objective:**Steal Tank."
     3    "Primary Objective:**Protect Tank."
     4    "Primary Objective:**Destroy the tank barrier."
     5    "Primary Objective:**Blow Radar doors."
     6    "Primary Objective:**Steal docs."
     7    "Primary Objective:**Transmit docs."
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  12. sandstorm_beta3 + script timelimit + waypoints

    ALLIES
    original time limit is 40 with the script it is t 30 mns so for servers admins put the script in your server ftp /silent/mapscripts ( script mades by Ets|Kate ) tank is buggy times to times  // Axis Objective Descriptions
     1 "Primary Objective:**Defend the Tank."
     2 "Primary Objective:**Disable the Tank."
     3 "Secondary Objective:**Defend the Vault door."
     4 "Secondary Objective:**Defend the Gold."
    5 "Secondary Objective:**Recover the Gold."
    6 "Secondary Objective:**Command Post."

    // Allied Objective Descriptions
     1 "Primary Objective:**Steal the Tank."
    2 "Primary Objective:**Protect the Tank."
    3 "Secondary Objective:**Blow the Vault door."
     4 "Secondary Objective:**Steal the Gold."
     5 "Secondary Objective:**Secure the Gold."
     6 "Secondary Objective:**Command Post."

    51 downloads

       (1 review)

    0 comments

    Updated

  13. 1944_overlord + waypoints

    briefing "The Allies have invaded the beaches of Normandy! They must repair their disabled tank and construct a transmitter tower. Then they must steal both sets of Axis documents! Map created by Kommando, email at [email protected]"
     
    // Axis Objective Descriptions
    1    "Destroy the Allied Transmitter tower."
    2    "Destroy the Allied Tank."
    3    "Protect the documents."
    4    "Protect the documents."
    5    "Construct the bunker doors."
    6    "Protect the generator."
    7    "Protect the Library rear door."
    8    "Construct the Command Post."
    // Allied Objective Descriptions
    1    "Construct the Transmitter Tower."
    2    "Escort the Tank."
    3    "Steal the documents and get them to the Transmitter Tower."
    4    "Steal the documents and get them to the Transmitter Tower."
    5    "Destroy the Axis Bunker Doors."
    6    "Destroy the Axis Generator, this will push the Axis to their reserve Spawn."
    7    "Destroy the Library rear door."
    8    "Destroy the Axis Command Post."
     

    21 downloads

       (0 reviews)

    0 comments

    Updated

  14. blood & ( private waypoints )

    // Axis Objective Descriptions
    wm_objective_axis_desc 1 "Primary Objective:**Stop the Allies from escorting the Tank to its objectives."
    wm_objective_axis_desc 2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it from destroying the Main entrance."
    wm_objective_axis_desc 3 "primary Objective:**defend the Bunker."
    wm_objective_axis_desc 4 "Primary Objective:**Prevent the Allies from blowing up the Tunnel Gate. Repair the gate if destroyed"
    wm_objective_axis_desc 5 "Primary Objective:**prevent the Allies from blowing up the Tunnel Wall. Repair the wall if destroyed"
    wm_objective_axis_desc 6 "primary Objective:**stop the Allies from detroying this entrance with the tank."
    wm_objective_axis_desc 7 "Primary Objective:**Stop the Allies from stealing the Book"
    wm_objective_axis_desc 8 "primary Objective:**Prevent the Allies from escaping to the beach with the truck."

    // Allied Objective Descriptions
    wm_objective_allied_desc 1 "Primary Objective:**repair the Tank, then escort it to its objectives"
    wm_objective_allied_desc 2 "Primary Objective:**breach the Main entrance with the tank."
    wm_objective_allied_desc 3 "Primary Objective:**capture the bunker."
    wm_objective_allied_desc 4 "Primary Objective:**use dynamite to destroy the tunnel gate. Or sneak by as covert ops and steal the book and the truck."
    wm_objective_allied_desc 5 "Primary Objective:**use dynamite to destroy the tunnel wall. Or sneak by as covert ops and steal the book and the truck."
    wm_objective_allied_desc 6 "Primary Objective:**Breach the entrance of the second building with the tank"
    wm_objective_allied_desc 7 "Primary Objective:**Steal the book from the Desk, and take it to the truck in the garage"
    wm_objective_allied_desc 8 "primary Objective:**Steal the truck, and escape back to the beach."

    13 downloads

       (0 reviews)

    0 comments

    Updated

  15. osiris_final + osiris textures + waypoints ( .way )

    small map
    making by: mel0ne
    making time: serval weeks, dont know realy.
    date of relase: 7 February 2009 (first beta)
    programms used: gtk-radiant 1.5 / easy gen / adobe photoshop

    --------------------------------------

    The map was maked for the ESL 1on1 Ladder Mapping Contest. (www.esl.eu)

    --------------------------------------

    help full sites:    http://s49.deinprovider.de/forum.php (level designer, lots of good tuts)
               http://www.splashdamage.com/forums (very nice site with lots of tuts)
               http://www.wolfensteinx.com/surface/tutorials.html (also a good tut site)

    --------------------------------------

    Also thx to my Clan eLemenTal Forces for testing the Map!!
    Special thx to Perlo_0ung!? aka crazyfrag for give hard but nice Feedback. :)
    and last but not least crush3r, who give best feedback as a experienced 1on1 player to optimize the map to final status!
     
     

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  16. (UM)Shinsen (private waypoints)

    botfiler Maker :[email protected]    17 November 2017    Initial Script
    // Allies Objective Descriptions
    Destroy the Entrance Fence"
    Destroy the Master Hall Door"
    Construct the Small Bridge"
    Dynamite the Wall Fence"
    Steal and secure the First Idol"
    Steal and secure the Second Idol"
    Destroy the Allied Command Post"
    Construct the Axis Command Post" 
    // Axis Objective Descriptions
    Protect and rebuild the Entrance Fence"
    Protect and rebuild the Master Hall Door"
    Destroy the Small Bridge"
    Protect the Wall Fence"
    Protect the First Idol"
    Protect the Second Idol"
    Construct the Allied Command Post"
    Destroy the Axis Command Post"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  17. UJE_factory_b2 + waypoints

    hunkmegs problems
    Map made by  [UJE]Niek 

    --UJE_factory --

    Axis objective map

    Axis forces are planning an assasination on the Allied General in his Factory.
    They have to get inside the guarded factory to get the special dagger
    to assasinate The General in his bedroom.
    To get to the factory they have to steal the tank first to gain
    acces to the Factory.Then they have to steal a key to open the gates to 
    the dagger and The Generals bedroom.
    The allied forces have to stop the Axis and prevent assasination of the General.

    Axis objective

    *Blow the damaged garage side wall to access the tank!
    *Escort the tank through the Town to secure advance spawns!
    *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
    *Capture the Old Village spawn for 7 seconds!
    *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
    *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
    *Steal the Gate key to open the Gates that guard the Dagger to unlock them!
    *Steal the Dagger and run it to the General to assasinate him!

    Allied objective

    *Prevent the Axis from blowing the damaged garage side wall!
    *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!
    *Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!
    *Capture or prevent the Axis from capturing the Old Village!
    *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!
    *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!
    *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General!
    *Primary Objective: Defend the Dagger and prevent the assasination of the General!

    18 downloads

       (0 reviews)

    0 comments

    Updated

  18. siwa_teuthonia + waypoints

    hunkmegs need to be at 128 
     
    Background of the Teuthonia maps:
    Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.
    Story:
    On their way to Teuthonia, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall. In the siwa ruins, the allies need to push a button to lower a fence to make a dropzone accessible. The allies now must make their way to this dropzone. Once an allied player enters the dropzone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can’t be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia.
    – In the Siwa ruins, the allies can repair a waterpump which will free up a tunnel that ends close to the drop zone.
    – Allies can create an alternative Spawn by repairing the Allied Commandpost
    – in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone
    – every axis player can call air support via an airstrike control panel. Once called, an axis junker88 will fly by and shoot 5 rockets to key way points frequently used by allies. The air support can only be called every 3 minutes, which is indicated by a timer on the control panel and that runs down from 3 minutes after an air strike has been called.
    | Objectives:..
    | Allies:..
    | 1:..Capture the Siwa Spawn
    | 2:..Destroy the Siwa Wall
    | 3:..Lower the dropzone fence
    | 4:..Enter the dropzone to call air support
    | 5:..Bring the ammunition box to the artillery gun to load the gun
    | 6:..Rotate the artillery gun towards the gate of Teuthonia
    | 7:..Fire the artillery gun to destroy the gate of Teuthonia
    |
    | Secondary objectives
    | – built the waterpump to access the tunnel
    | – built the command post to create an alternative Spawn
    | – Destroy the axis command post command post
    | Axis:..
    |
    | 1:..Prevent the Allies from capturing the Siwa Spawn
    | 2:..Prevent the Allies from destroying the Siwa wall
    | 3:..Prevent the Allies from lowing the dropzone fence
    | 4:..Prevent the Allies from from reaching the dropzone and from calling air support
    | 5:..Prevent the Allies from loading the artillery gun
    | 6:..Prevent the Allies from rotating the artillery gun
    | 7:..Prevent the Allies from firing the artillery gun
    Secondary objectives
    |
    – destroy the waterpump to prevent the allies from using the tunnel
    | – call air strikes to prevent the allies from reaching the dropzone
    – built the command post
    | – Destroy allied command post command post

    23 downloads

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    Updated

  19. over_the_top + waypoints

    // Axis Objective Descriptions
    1    "Primary Objective:**Prevent destruction of the security door."
    2    "Primary Objective:**Prevent the Allies from building the ramp."
    3    "Primary Objective:**Prevent them from stealing the truck."
    4    "Primary Objective:**Dont let them dynamite the castle basement."
    5    "Primary Objective:**Prevent intruders in stealing the gold."
    6    "Primary Objective:**Dont let them open the tunnel gate."
    7    "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley."
    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the security door."
    2    "Primary Objective:**Build the ramp."
    3    "Primary Objective:**Steal the truck."
    4    "Primary Objective:**Dynamite the castle basement."
    5    "Primary Objective:**Steal the gold."
    6    "Primary Objective:**Open the tunnel gate."
    7    "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."

    33 downloads

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    Updated

  20. Outer_Space + waypoints

    Axis Objectives:
    •Axis will spawn in their attack ship, and need to destroy the East and West Energy crystal to open the portal.
    •Once the portal is open, axis will spawn in front of it. Now they need to destroy the Door to the power crystal.
    •Additionally the Axis team can destroy the Side wall to get a extra route trough the sewer to get to the door.
    •Once the door has been blown. they way is open to destroy the Power crystal.
    •Additionally the Axis team can try to build the neutral command post.
    •Additionally the Axis team must blow up the power crystal defenses.

    Allied Objectives:
    •Allies need to prevent the Axis team from opening the portal, by preventing the East and West energy crystal getting blown up.
    •Additionally the Allied team can construct the protection MG on the main deck.
    •if the Axis succeed opening the portal, the Allies must prevent the Door to the power crystal to be blown up.
    •If the Axis team sill is able to succeed, the allies must prevent at all cost that the power crystal gets destroyed.
    •Additionally the Allied team can build a command post.
    •Additionally the Allied team can build power crystal defenses to slow down the axis attackers.

    18 downloads

       (0 reviews)

    0 comments

    Updated

  21. Operation Storehouse Final - storehouse + waypoints

    Play Information
    ================
    Game Description:

    Storry: 1944: The west front between the allied armed forces and the German Wehrmacht has come to a dead stop.
     During a cross-fire, the Allies capture a supply truck. On the front seat: a map showing a huge secret storehouse...
     
    // Axis Objective Descriptions
    1 "Secondary Objective:**Defend the main entrance! The Allies will try to use the tank against you, so stop the tank before they can reach the gate!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Keep the Allies from constructing their own transmitter."
    4 "Secondary Objective:**Prevent the Allies from blowing up the side entrance of the storehouse. Once inside they will gain a tactical advantage!"
    5 "Primary Objective:**Do not let the secret freight document fall into the hands of the enemy!"
    6 "Secondary Objective:**Defend the lower bunker door! Once destroyed it will give the Allies a tactical advantage over you."
    7 "Secondary Objective:**Defend the flag with your lives!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Defend it!"
    // Allied Objective Descriptions
    1 "Secondary Objective:**Use the tank to destroy the main entrance!"
    2 "Secondary Objective:**Construct the command post and defend it!"
    3 "Primary Objective:**Construct your own transmitter to broadcast the stolen document."
    4 "Secondary Objective:**Blow up the side entrance of the storehouse. Once inside you will have a tactical advantage!"
    5 "Primary Objective:**Steal the secret freight document and take it to the transmitter."
    6 "Secondary Objective:**Destroy the lower bunker door! Once destroyed it will give you a tactical advantage."
    7 "Secondary Objective:**Capture the flag and defend it!"
    8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Repair
    Game Type(s): MP only
    Recommended # of Players: up to 36 players

    26 downloads

       (0 reviews)

    0 comments

    Updated

  22. oasis_winter + waypoints

    ORIGINAL MAP //
    //  oasis_eu_b2 //

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

    // MODIFICATION //
    // Oasis Winter //
     
    based on 
    - oasis_eu_b2 map 
    - Berzerkr (GER)'s Winterkrieg mod textures
    - nullskillz's Oasis script
    - antman"s location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.

    ~Molotov

    16 downloads

       (0 reviews)

    0 comments

    Updated

  23. rochelle_b2 + waypoints

    The US 8th Air Force has failed to take out the heavily fortified U-Boat pens at La Rochelle from the air so a strike team must destroy the base from the inside by:**1. Taking the crane control module to the control room ^1(Not ^1applicable ^1in ^1SW ^1mode) **2. Using the crane to transfer explosives from a munitions train to the submarine**3.Dynamiting both U-245 and U-952 berthed inside the submarine pen" 

    23 downloads

       (0 reviews)

    0 comments

    Updated

  24. rtcw_depot2_102 + waypoints

    Objective Allies: blow up the Axis AA gun.
    Axis : blow up the Allied Field HQ.
     
    What's New in Version pk3
    Version 1.0.2 September 28th, 2007 Some players found v1.0.1 too dark. Version 1.0.2 has had the ambient light increased. File name rtcw_depot2_102.pk3 Map name rtcw_depot2 Version 1.0.2 (Created Sep 2007) Conversion from original RTCW Depot 2 map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Game This map is based on the Return to Castle Wolfenstein map Depot 2, itself a modded version of RTCW Depot. All credits go to the original authors.

    31 downloads

       (0 reviews)

    0 comments

    Updated

  25. password2_v12 + waypoints

    Mapname : Password2
    Type : wolfmp wolfsw wolflms
    Version : 1.2
    Date : Nov 07, 2003
    BSP Name: password2.bsp
    Author : towofu

    - This is a small map, intended for up to 12x12 players.
    - Map has "Password" gimmick, generate random number and player
    must input correct password to get objective.
    - I believe it has good game play if players know the objectives,
    and it will test your teamwork.

    Allies Objectives
    1. Pri: Spy the Password and input it to start process, then
    defend the Emergency Button until process finished.
    2. Pri: Steal the Endoarm.
    3. Pri: Escape with the Endoarm to the waiting Truck.

    27 downloads

       (0 reviews)

    0 comments

    Updated

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