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aSHI0k.

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aSHI0k. last won the day on August 5

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  1. If it is a new engine, does that mean strafe jumping for speed will be removed? That will be a huge failure to recreate a better ET. It's all about that quake engine.
  2. @ just4fun these are the settings that are usefull on the original maps to make player models stand out more // Frag Config Settings //:::: Client Game ::::// seta cg_atmosphericEffects "0" seta cg_bloodTime "0" seta cg_wolfparticles "0" seta cg_showBlood "0" seta cg_bloodDamageBlend "0.0" seta cg_markTime "6000" //:::: Renderer ::::// seta r_fastSky "1" seta r_dynamicLight "0" seta r_flares "0" seta r_gamma "3.0" seta r_ext_texture_env_add "0" seta r_ext_texture_filter_anisotropic "0" seta r_ext_gamma_control "1" seta r_ext_compress_textures "1" seta r_ext_compressed_textures "1" seta r_textureBits "32" seta r_depthBits "24" seta r_colorBits "32" seta r_stencilBits "0" seta r_picmip "0" seta r_intensity "1.5" seta r_mapOverBrightBits "1" seta r_overBrightBits "1" seta r_roundImagesDown "1" seta r_subdivisions "4" seta r_detailTextures "0" seta r_ignorehwgamma "1" seta r_simpleMipMaps "1" seta r_lodCurveError "250" seta r_lodbias "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_textureAnisotropy "1.0"
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