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Found 691 results

  1. Version 1.0.0

    18 downloads

    "Marines need to steal the Vietcongs tank to assault their camp.**Escort the tank over the barriers, blast the Radar gate and the base coordinates security room.Steal the coordinates and transmit it with the radar radio.." // Axis Objective Descriptions 1 "Primary Objective:**Dont let allieds built command post." 2 "Primary Objective:**Don't let allieds Steal Tank." 3 "Primary Objective:**Built the tank barrier." 4 "Primary Objective:**Don't let allieds destroy the tank barrier." 5 "Primary Objective:**Protect Radar doors." 6 "Primary Objective:**Protect docs ." 7 "Primary Objective:**Don't let allieds transmit docs" // Allied Objective Descriptions 1 "Primary Objective:**built allieds command post." 2 "Primary Objective:**Steal Tank." 3 "Primary Objective:**Protect Tank." 4 "Primary Objective:**Destroy the tank barrier." 5 "Primary Objective:**Blow Radar doors." 6 "Primary Objective:**Steal docs." 7 "Primary Objective:**Transmit docs."
  2. Version 1.0.0

    51 downloads

    ALLIES original time limit is 40 with the script it is t 30 mns so for servers admins put the script in your server ftp /silent/mapscripts ( script mades by Ets|Kate ) tank is buggy times to times // Axis Objective Descriptions 1 "Primary Objective:**Defend the Tank." 2 "Primary Objective:**Disable the Tank." 3 "Secondary Objective:**Defend the Vault door." 4 "Secondary Objective:**Defend the Gold." 5 "Secondary Objective:**Recover the Gold." 6 "Secondary Objective:**Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Tank." 2 "Primary Objective:**Protect the Tank." 3 "Secondary Objective:**Blow the Vault door." 4 "Secondary Objective:**Steal the Gold." 5 "Secondary Objective:**Secure the Gold." 6 "Secondary Objective:**Command Post."
  3. Kate

    z_hdet

    Version 1.0.0

    11 downloads

    Basic Information: Designer......: Berzerkr (GER) E-Mail Address: [email protected] Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: HDET - High-Definition Enemy Territory Status......: Final Filenames...: z_hdet.pk3 Filesize....: 311 MB Build Time..: 3 days Release Date: 7. March 2009 Description: This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures. All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality. Installation for Server-Admins: Put the pk3 only into the etmain-folder and it will not be downloaded to clients. To uninstall this mod remove the pk3. It's only replacing textures, so it works together with all mods. Installation for Players: Put the pk3 into the etmain-folder. If it's in the etmain of a gameserver you will see the HD-textures. Used Programs: 7-Zip, IrfanView, Gimp This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  4. Version 1.0.0

    23 downloads

    Title : The Breakout File name : breakout_371.pk3 Map name : breakout Version : 3.7.1 (Created Jun 2007) Author : 2Bit (www.tibetclan.com) Installation: Put the pk3 file into the etmain folder. NUmber of players: recommend 6-10 per team - above that it gets very hectic Other maps : Glider Assault TankBuster British Bulldog 2tanks 6flags 110 Factory Ludendorff Bridge Tiger Available from www.tibetclan.com or www.pythononline.co.uk/et The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track. Description : This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered. Gamemodes : Objective, Stopwatch. Thanks : Splash Damage and Activision for the best (free!!) game I've ever played. Drakir, Iffy and Detoeni for various neat prefabs. Amethyst7 for his great skybox. France, soon after D-Day: Encircled units of the 31st Armoured Brigade are in danger of capture by Axis forces.**They must salvage some armour from the depot, force their way through an Axis-held village and escape along the railway track // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Tiger Tank from the Axis Tank Depot." 2 "Primary Objective:**Disable or obstruct the tank to prevent it escaping along the railway track." 3 "Secondary Objective:**Prevent the Allies from building an assault ramp to the railway embankment." 4 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot." 5 "Secondary Objective:**Set up a Command Post inside the crypt and protect it with a secure door." 6 "Secondary Objective:**Blow up the UXB (bullets and dynamite won't do it) to disable the tank - take cover and beware of the blast!" 7 "Secondary Objective:**Capture the Bank to improve the distribution of our reinforcements." 8 "Secondary Objective:**Stop the Allies from holding the Shack." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Tiger Tank from the Axis Tank Depot." 2 "Primary Objective:**Protect the tank and escort it under the tunnel, through the village and along the railway track." 3 "Secondary Objective:**Build an assault ramp up to the railway embankment." 4 "Secondary Objective:**Establish a Command Post inside the Tank Depot" 5 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the crypt." 6 "Secondary Objective:**Use a satchelcharge to detonate the UXB to prevent the Axis disabling the tank with it. Remember to take cover!!" 7 "Secondary Objective:**Stop them from capturing the Bank, it improves the distribution of their reinforcements." 8 "Secondary Objective:**Capture the Shack for flanking re-inforcements."
  5. Version 1.0.0

    18 downloads

    botfiler Maker :[email protected] 17 November 2017 Initial Script // Allies Objective Descriptions Destroy the Entrance Fence" Destroy the Master Hall Door" Construct the Small Bridge" Dynamite the Wall Fence" Steal and secure the First Idol" Steal and secure the Second Idol" Destroy the Allied Command Post" Construct the Axis Command Post"  // Axis Objective Descriptions Protect and rebuild the Entrance Fence" Protect and rebuild the Master Hall Door" Destroy the Small Bridge" Protect the Wall Fence" Protect the First Idol" Protect the Second Idol" Construct the Allied Command Post" Destroy the Axis Command Post"
  6. Version 1.0.0

    16 downloads

    hunkmegs problems Map made by [UJE]Niek --UJE_factory -- Axis objective map Axis forces are planning an assasination on the Allied General in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate The General in his bedroom. To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and The Generals bedroom. The allied forces have to stop the Axis and prevent assasination of the General. Axis objective *Blow the damaged garage side wall to access the tank! *Escort the tank through the Town to secure advance spawns! *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress! *Capture the Old Village spawn for 7 seconds! *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall! *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn! *Steal the Gate key to open the Gates that guard the Dagger to unlock them! *Steal the Dagger and run it to the General to assasinate him! Allied objective *Prevent the Axis from blowing the damaged garage side wall! *Prevent the Axis from repairing the tank and snare or damage it to prevent their progress! *Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance! *Capture or prevent the Axis from capturing the Old Village! *Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall! *Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger! *Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General! *Primary Objective: Defend the Dagger and prevent the assasination of the General!
  7. Version 1.0.0

    23 downloads

    hunkmegs need to be at 128 Background of the Teuthonia maps: Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps. Story: On their way to Teuthonia, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall. In the siwa ruins, the allies need to push a button to lower a fence to make a dropzone accessible. The allies now must make their way to this dropzone. Once an allied player enters the dropzone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can’t be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia. – In the Siwa ruins, the allies can repair a waterpump which will free up a tunnel that ends close to the drop zone. – Allies can create an alternative Spawn by repairing the Allied Commandpost – in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone – every axis player can call air support via an airstrike control panel. Once called, an axis junker88 will fly by and shoot 5 rockets to key way points frequently used by allies. The air support can only be called every 3 minutes, which is indicated by a timer on the control panel and that runs down from 3 minutes after an air strike has been called. | Objectives:.. | Allies:.. | 1:..Capture the Siwa Spawn | 2:..Destroy the Siwa Wall | 3:..Lower the dropzone fence | 4:..Enter the dropzone to call air support | 5:..Bring the ammunition box to the artillery gun to load the gun | 6:..Rotate the artillery gun towards the gate of Teuthonia | 7:..Fire the artillery gun to destroy the gate of Teuthonia | | Secondary objectives | – built the waterpump to access the tunnel | – built the command post to create an alternative Spawn | – Destroy the axis command post command post | Axis:.. | | 1:..Prevent the Allies from capturing the Siwa Spawn | 2:..Prevent the Allies from destroying the Siwa wall | 3:..Prevent the Allies from lowing the dropzone fence | 4:..Prevent the Allies from from reaching the dropzone and from calling air support | 5:..Prevent the Allies from loading the artillery gun | 6:..Prevent the Allies from rotating the artillery gun | 7:..Prevent the Allies from firing the artillery gun Secondary objectives | – destroy the waterpump to prevent the allies from using the tunnel | – call air strikes to prevent the allies from reaching the dropzone – built the command post | – Destroy allied command post command post
  8. Version 1.0.0

    33 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Prevent destruction of the security door." 2 "Primary Objective:**Prevent the Allies from building the ramp." 3 "Primary Objective:**Prevent them from stealing the truck." 4 "Primary Objective:**Dont let them dynamite the castle basement." 5 "Primary Objective:**Prevent intruders in stealing the gold." 6 "Primary Objective:**Dont let them open the tunnel gate." 7 "Primary Objective:**Prevent the Allies from driving the truckload through the tunnel, and out of the valley." // Allied Objective Descriptions 1 "Primary Objective:**Dynamite the security door." 2 "Primary Objective:**Build the ramp." 3 "Primary Objective:**Steal the truck." 4 "Primary Objective:**Dynamite the castle basement." 5 "Primary Objective:**Steal the gold." 6 "Primary Objective:**Open the tunnel gate." 7 "Primary Objective:**Drive the truckload through the tunnel, and out of the valley."
  9. Version 1.0.0

    26 downloads

    Play Information ================ Game Description: Storry: 1944: The west front between the allied armed forces and the German Wehrmacht has come to a dead stop. During a cross-fire, the Allies capture a supply truck. On the front seat: a map showing a huge secret storehouse... // Axis Objective Descriptions 1 "Secondary Objective:**Defend the main entrance! The Allies will try to use the tank against you, so stop the tank before they can reach the gate!" 2 "Secondary Objective:**Construct the command post and defend it!" 3 "Primary Objective:**Keep the Allies from constructing their own transmitter." 4 "Secondary Objective:**Prevent the Allies from blowing up the side entrance of the storehouse. Once inside they will gain a tactical advantage!" 5 "Primary Objective:**Do not let the secret freight document fall into the hands of the enemy!" 6 "Secondary Objective:**Defend the lower bunker door! Once destroyed it will give the Allies a tactical advantage over you." 7 "Secondary Objective:**Defend the flag with your lives!" 8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Defend it!" // Allied Objective Descriptions 1 "Secondary Objective:**Use the tank to destroy the main entrance!" 2 "Secondary Objective:**Construct the command post and defend it!" 3 "Primary Objective:**Construct your own transmitter to broadcast the stolen document." 4 "Secondary Objective:**Blow up the side entrance of the storehouse. Once inside you will have a tactical advantage!" 5 "Primary Objective:**Steal the secret freight document and take it to the transmitter." 6 "Secondary Objective:**Destroy the lower bunker door! Once destroyed it will give you a tactical advantage." 7 "Secondary Objective:**Capture the flag and defend it!" 8 "Secondary Objective:**The generator opens and closes the bunker doors and windows, and operates the elevator. Repair Game Type(s): MP only Recommended # of Players: up to 36 players
  10. Version 1.0.0

    16 downloads

    ORIGINAL MAP // // oasis_eu_b2 // All credits go to: SplashDamage (www.splashdamage.com) European Sytle Project (http://european-style.wolfmap.de) // MODIFICATION // // Oasis Winter // based on - oasis_eu_b2 map - Berzerkr (GER)'s Winterkrieg mod textures - nullskillz's Oasis script - antman"s location file With Permission from Berzerkr (GER) / WolfMap.de The textures are only changing in this map. ~Molotov
  11. Version 1.0.0

    23 downloads

    The US 8th Air Force has failed to take out the heavily fortified U-Boat pens at La Rochelle from the air so a strike team must destroy the base from the inside by:**1. Taking the crane control module to the control room ^1(Not ^1applicable ^1in ^1SW ^1mode) **2. Using the crane to transfer explosives from a munitions train to the submarine**3.Dynamiting both U-245 and U-952 berthed inside the submarine pen"
  12. Version 1.0.0

    30 downloads

    Objective Allies: blow up the Axis AA gun. Axis : blow up the Allied Field HQ. What's New in Version pk3 Version 1.0.2 September 28th, 2007 Some players found v1.0.1 too dark. Version 1.0.2 has had the ambient light increased. File name rtcw_depot2_102.pk3 Map name rtcw_depot2 Version 1.0.2 (Created Sep 2007) Conversion from original RTCW Depot 2 map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Game This map is based on the Return to Castle Wolfenstein map Depot 2, itself a modded version of RTCW Depot. All credits go to the original authors.
  13. Version 1.0.0

    17 downloads

    August, 1942**Rangers, attached to the famed SAS, have been raiding Axis supply depots located deep in the Libyan deserts. Friendly Bedouins have alerted the attackers to the location of Rommel's last remaining water purification facility, a cistern camouflaged in the ruins of an ancient sand-covered trading post. In the dark of the night, the Rangers launch a bold raid.
  14. Version 1.0.0

    20 downloads

    pacman version: release 2 filename: pacman_v1.pk3 release date: 24/10-2004 author: [tbh]bloodwire skymap by: amethyst7 <URL:http://amethyst7.gotdoofed.com/env.htm> contact info: http://www.ekran.no/ game info: http://www.tbhguild.org/ gameserver: games.student.uit.no game: return to castle wolfenstein: enemy territory description: it's all about the cherry. allies must blow it up, the axis must defend it. dev. time: about two weeks (including v1 and betas) installation: just put the .pk3 file in your etmain folder
  15. Version 1.0.0

    25 downloads

    MAP Name: EyE OF HORUS Game: Enemy Territory Version: Final Author: FIESLING/RiFFLeR Website: http://www.phaclan.com/ Date: September 1, 2007 ****************INSTALLATION INSTRUCTIONS****************************** Place pha_horus.pk3 inside the etmain folder in your game directory. *********************MAP DESCRIPTION*********************************** "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM" Allied Objectives : 1- Capture the Forward Spawn. 2- Construct the Command Post. 3- Destroy the Pyramid Entrances. 4- Destroy the Tunnel Sealing and Entrance. 5- Steal the Obelisk and Secure it in the truck 6- Escort the Truck. Axis Objective : Prevent Allied from doing all this. MAPPER'S NOTE : This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed. OFFICIAL DEMO SERVER : 84.244.156.133:27960 ****************************Credits*********************************** Thanks to everyone at the splash damage forums, the best forums I've come across online. Thanks to splash damage for their great game and the great support that they provide to the mapping community.
  16. Version 1.0.0

    24 downloads

    // Axis Objective Descriptions*Defend the Radar Installation's Main and Side Doors."**Prevent the West Radar Circuit Board from being stolen."**Prevent the East Radar Circuit Board from being stolen."**Don't let them destroy the North Radar Station."**Don't let them destroy the South Radar Station."*Defend the Forward Bunker from the Allies."**Build a Command Post in the Side Bunker."**Stop the Allies from constructing a Command Post in the Side Bunker."// Allied Objective Descriptions**Dynamite the Radar Installation Doors."*Steal the West Radar Circuit Board."**Steal the East Radar Circuit Board."**Destroy the North Radar Station."**Destroy the South Radar Station."**Capture the Forward Bunker from the Axis."*Stop the Axis from constructing a Command Post in the Side Bunker."**Build a Command Post in the Side Bunker."
  17. Version 1.0.0

    27 downloads

    // Axis Objective Descriptions :**Defend the Heavy Water processing Control System." **Prevent Allies from breaching the Main Gates" :**Prevent Allies from breaching the Ventalation Shaft." :**Build a Command Post in the Forward Bunker."   // Allied Objective Descriptions :**Destroy the Heavy Water processing Control System." *Breach the Main Gates" **Breach the Ventalation Shaft." :**Build a Command Post in the Forward Bunker." Basic Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Extra (Johnny Hadley) Email address : [email protected] Webpage : http://www.hadleyplace.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Map Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game : Return to Castle Wolfenstein: Enemy Territory Title : River War Filename : reriver.pk3 Release date : 2003-08-27 Decription : The Allies are attempting to destroy the prototype heavy water processing control system. The Axis must guard their prototype heavy water processing control system. Program : SDRadiand 1.3.8 Build time : 10 weeks Compile time : 4 Hours Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8 Compile machine : AMD Athlon 1.4 gig Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu Standard Rtcw textures
  18. Version 1.0.0

    20 downloads

    Ponza Isle by neotic (aka "a sound so very loud) or William Tyler Buser Email: [email protected], [email protected], [email protected] BKP Team site: www.planetquake.com/bkp/ Thanks to everyone that helped me thus far at the Splash Damage forums, SS HeirPei and everyone else at Shit Storm Servers. All textures but helipad.jpg are original material and/or modifications of Splash Damage textures. File version: isle.pk3 is the final of Isle. Installation: place isle.pk3 in directory /etmain/ Developer: William Tyler "neotic" Buser; play as "a sound so very loud" Modes: isle can be played under any modes of Enemy Territory. The Axis are attempting to create an isle outpost to facilitate their missions in the south. To prevent this the Allies have to destroy the Axis Helipad to cease incoming personnel and equipment. To do this the Allies will have to reach the summit of the Axis controlled hill. Axis Objective 1 "Primary Objective: Defend the Helipad from the Allies!" Axis Objective 2 "Capture Aqueduct House for Forward Positioning!" Axis Objective 3 "Keep the Aqueduct blown to prevent the Allied advance!" Axis Objective 4 "Keep the Bridge blown to prevent the Allied advance!" Axis Objective 5 "Build and prevent the destruction of the Well Gate to prevent Allied access, repair it if needed!" Allied Objective 1 "Primary Objective: Destroy the Axis Helipad to prevent the creation of their isle Outpost!" Allied Objective 2 "Capture Aqueduct House for Forward Positioning!" Allied Objective 3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!" Allied Objective 4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!" Allied Objective 5 "Destroy the Axis Well Gate to gain further access to the Axis summit!" MG Prefab created by Deathstick: contact @ [email protected] Searchlight prefab found at Drakir's http://www.drakir.tk/
  19. Version 1.0.0

    19 downloads

    Description: Allies must sabotage the Tower guarding the Road to Amiens. February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Sniper Tower guarding the Road to Amiens. 5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!
  20. Version 1.0.0

    21 downloads

    Basic Information: Designer......: Berzerkr (GER) ( a big lost for ET since he he decided to stop ) Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: Radar Summer - Texture Fix Status......: Final Filenames...: z_radar-summer_130.pk3 Build Time..: 30 Minutes Release Date: 2008-06-26  Description: This pk3 gives Radar Summer a more fitting terrain, because players complained that the new textures for the terrain are much to bright. The gamma value of the textures has been reduced from 1.0 down to 0.6  Installation for Server-Admins: Put the file "z_radar-summer_130.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client.  Used Programs: 7-Zip, IrfanView, Gimp Version 1.3.0 (Created June 2008) Conversion from original ET map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. v1.3.0 Changes New passge from bunker to main radar compound. Need to blow generator to open the door. All 4 objs needed for allied win. Changes from Radar It's bright and sunny You can see to the horizon You can reach many places previously inaccessible 2 additional primary objectives created for allies: destroy north radar station destroy south radar station Tank in garage is repairable by axis and can be escorted up the road to an advantageous defensive position Thanks to Splash Damage and Activision and all the authors of the original game.
  21. Version 1.0.0

    24 downloads

    praetoria_m1.bsp by Diego (aka Subsurface Scattering) Contact: [email protected] MISSION DETAILS Mission Time: 30 Minutes Spawn Times: Axis 20 Seconds (18 after tunnel doors destroyed) Allies 12 Seconds ----------------- Overview: ----------------- Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-Air defenses undetected." Map Objectives: ----------------- ALLIES ----------------- Primary Objectives: 1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker." 2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors." Secondary Objectives 1 "Destroy the South Entrance of the Main Bunker." 2 "Capture the City Garrison to use as a forward spawnpoint." 3 "Breach the Storage Room Entrance." 4 "Breach the South Bunker Wall." 7 "Establish a Command Post inside the Old Church." 8 "Stop the Axis from Building a Command Post in the Forward Bunker." ----------------- AXIS ----------------- Primarmy Objectives: 1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker." 2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors." Secondary Objectives: 3 "Don't let the allies destroy the South Entrance of the Main Bunker." 4 "Defend the City Garrison." 5 "Defend the Storage Room Entrance." 6 "Don't let the allies breach the South Bunker Wall." 7 "Prevent the Allies from constructing the Command Post in the Church." 8 "Set up a Command Post inside the Forward Bunker." CREDITS Map Construction: Diego Command map : Diego Scripting: Diego (With lots of help) Contributors: EB Prefab script, entity setup, and lot of tutorials to help me along the way. http://www.spyjuice.com/ Chrucker Prefab setup of the churchill tank. http://games.chruker.dk/enemy_territory/ Marko Continuous scripting help. Debugging a multitude of compile and runtime errors. Ammo & Health cabinet prefab. http://www.gamedesign-online.com/ Sock dotproduct shaders, terrain textures modified from his terrain example. http://simland.planetquake.gamespy.com/ Xenon Spawn exchange scripting. Tank scripting assistance. http://carbon.rtcwfiles.com/ Chris MG nest prefab Loffy Passing airplanes prefab used as a basis for my flyover sequences. ([email protected]) thegnat Security Door switch scripting based off the ladder script from the map "Transmitter". SD Command post entities and scripting taken from the Splash Damage map "Radar". Radar Door/Power Generator linking script adapted from the setup in "Seawall Battery". Custom Models: C47 and P40 models: Diego (Models and Textures) Venice Speedboat: Chavo-One (Alternate model converted and retextured by Diego) FPS models: http://www.wemakemaps.com/ Egyptian lamp: Arcana (Texture modified and remapped by Diego) Gothic lamps: Maverick (Texture modified and remapped by Diego) Tombstones: Arcana (Robbie Powell - [email protected]) Textures and Sound: ------------- Some custom textures and sounds are from outside sources. In many instances, these textures have been modified by either color manipulation, layer compositing with other textures, or by assembling a completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock ET sounds. Additional sound are remixed effects from outside sources. PERMISSIONS Copyright (c) 2007 Don Taylor ----------------------------------------- You may NOT modify, redo, reproduce this map in any way without permission from the author. You may NOT include or distribute this map in whole or in part in any sort of commercial product. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks. You may NOT use custom textures from this file. You may NOT use the custom models from this file. The lamps and tombstones are freely available from the FPS website listed above. I will make my airplane models available for download in a separate file at a later time. Contact Chavo-One if you are interested in using his speedboat model. You may use the edited VO sounds found in this file. But not the sounds for the victory sequences. You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact. --------------------- Note from the Author: --------------------- Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It sounded cool so I decided to use the name for my fictional location. This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to Enemy Territory. The Praetoria campaign was originally conceived as one complete map that would contain just about every type of objective that could be dreamed up. After months of struggling with engine and compiling limitations, I finally decided to break the map into a 3 part campaign. In my original design, the allies would capture the Axis Main Bunker once the tunnel doors were blown and then continue to escort the tank to the next objective. However, after splitting out the second section ofthe map, I decided that "Bunker Hill" would need a much more interesting final objective for the allies to tackle. After weeks of brainstorming and mapping, the Radar Control Center was born. I hope you enjoy destroying it as much as I do. UPDATE: 8/3/2009 The primary reason for this update was to make Mission One compatabile with the forthcoming Mission Two. However, while I was in the conversion process, there were a handful of bugs reported that I had decided to fix. I also found quite a few that I never knew about. More importantly, I was able to apply some techniques that I learned while working on Mission Two that could be used to slightly improve the Gamestate usage on this map. Hopefully that will be enough to allow it to run on slightly larger servers. If not, a little extra breathing room can't hurt. Installation: ------------- This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended that you remove the old PK3 file from your etmain directory as that map is now obsolete. Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder. Version Info: ------------- 2.0 (8-5-2009) This update is to make the map compatable with the next Praetoria missions, and to add Gamestate improvements that I have learned while working on Mission Two. Known Bugs: No valid command map layer for z error sometimes appears in console. Still haven't figured this one out. It is most likely caused by the 2 layer command map. Gameplay Changes: --Bridge bunker has been expanded in size and a doorway was added that leads to the health kits. --Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer to the surface and can put more pressure on the front entrance. --Allied spawn at the Axis CP bunker has been removed. --Neither team receives a spawn time bonus when building their CP. --Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank. --Allies spawn time changed to 15 seconds. --North Doors have been linked to the generator. They will automatically open when the generator is blown. However, they must still be closed manually by the axis. Model Changes: New version of Chavo One's boat model created so that I do not have to use remap shaders on it. New versions of Lamp models created so I can remove remap shader calls within each model. New version of Tank model to reduce remap shader calls. New Radar and Generator Console shaders based off model shaders. New Generator Model. Gamestate Improvements: New Generator Model uses script mover to reduce gamestate. New CP models now use script movers to reduce gamestate. Removed some static debris geometry to reduce gamestate. Complete overhaul of the Texture and Shader library. (search and replace is my new best friend) Reduced character usage in scriptblocks, entities, and sound files to reduce gamestate chars. Previous Gamestate usage on my computer: 65-72% Current Gamestate usage on my computer: 58-65% Bug Fixes: Added player clip to South Defenses MG. Fixed a script bug that gave Axis faster charge times at the start as if CP was already built. Fixed a bug in the safety glass windows above the radar controls that allowed players to shoot through them. Reassigned a terrain shader that was looking for grass models. Fixed Setstate Errors on Target Debris ------------- 1.0 (04-15-2007) First public release. Fixed the rooftop visibility bug. Fixed the mg nest sandbag texture bug. Fixed the various terrain seams and texture issues. Added a multilayer command map with bunker schematics for level one and level two. Increased spawn support from 24 to 32 players (16 per side)
  22. Version 1.0.0

    16 downloads

    The Troopers have landed on Endor to destroy the Shield Generator providing the Dark Star with an impenetrable protection (just a lil textures problems)
  23. Kate

    sw_goldrush

    Version 1.0.0

    11 downloads

    Description : sw_goldrush competition map Additional Credits to : id software and Gray Matter Beta testing: Truck barrier being built and truck rolling through it should be fixed. ***Changes in beta6 after play testing*** 1. Command Post moved to ladder room near bridge. Allies can spawn forward if CP is built and after tank blows bank doors. 2. The 2nd Tank barrier and 2nd Truck barriers removed. Tank barrier #1 still in place and Truck barrier #1 is where tank barrier #2 was under bridge. 3. Stationary MGs near bank and behind bridge removed. 4. Tank run ends on bridge and blows Bank doors. Added an outcove/overhang area for tank to turn in to blow Bank doors. (After tank blows Bank doors the next time tank is damaged its no longer repairable as this would slaughter the Axis) 5. Only one gold crate needs to be secured in truck. 6. Truck is indestructable. Its been moved to a spot behind the bridge near ladder room stairs where 2nd tank barrier was. Its runs under the bridge and makes a right turn at island in front of bank and continues on its original track. This will give the Axis a last ditch effort to stop the allies. 7. Broken Patio added at tank depot main door to keep mines from being planted in doorway only. 8. Timelimit shortened to 15 min. 9. Un-openable door by old stationary MG & old truck spot on side of bank in arch now gets blown out by tank blast also. 10. Tank and Truck speeded up to 1.25 b_moverscale. 11. Target Locations added and works with version 3.1.8 of etpro and above. 12. You spawn at a new Forward Spawn if CP is built and bank doors are blown. Both must be done. ******** Play Description *********** SW_Goldrush // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot." 2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it from reaching the Bridge outcove." 3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors." 4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault." 5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck behind the bridge." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Ladder Room." 7 "Secondary Objective:**Set up a Command Post inside the Ladder Room." // Allied Objective Descriptions 1 "Primary Objective:**Steal a Tank from the Axis Tank Depot." 2 "Primary Objective:**Protect the Tank and escort it to the Bridge outcove, clearing any obstructions along the route." 3 "Primary Objective:**Escort the Tank into position on the bridge to blow the Bank Doors open." 4 "Primary Objective:**Steal the Gold crate from the Bank Vault." 5 "Primary Objective:**Escape with the crate of Gold using the Truck behind the bridge." 6 "Secondary Objective:**Establish a Command Post inside the Ladder Room" 7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Ladder Room." - Construction - Base : ETs Goldrush map redone for competition stopwatch play Editor(s) used : GTKRadiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2004 Dan Dorn. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author.
  24. Version 1.0.0

    13 downloads

    Supply Depot 3 !!Best & intended appearance viewed when played at the brightness level suggested!! !!on the brightness calibration screen.!! I focused on this point to ease the pain on my ears from those who complain about night maps and not enough brightness.Argh-they're never happy.hehe _______________________________________________________________ Original Map Author: Ginc Secondary Author/modder: EB EMAIL: [email protected] Supplydepot3 map for Enemy-Territory To use: Place the .pk3 file into your etmain folder. _______________________________________________________________ **Changes** Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders. Changed crane controls and moved them so they are no longer able to be satcheled through the wall scripting fixes added Back window by crane is larger to see through but plated with glass Truck must go slightly further into the garage that has been added **Added** Health and ammo cabs @ command post ( when allies construct ) Axis 2nd spawn rear exit building for aesthetics spotlights a garage - winning allied truck exit allied 1st spawn now contains an mg nest 1 new sound file for the radio @ flagged checkpoint binocsimple shader remapped to infrared-type focal [other small changes may have been forgotten to be flagged here] ______________________________________________________________ **THANKS** Thanks to Ginc for letting me make this version. Thanks to Mortis for a couple of things; the attention to fixing the old scripting bug & for allowing me to contact Ginc for permission to re-make this map with alterations and the script fixes. The guys @ ET.com/forums that discussed this map's problematic things with me (otherwise I would have never moved the crane controls + other things) Splash Damage id q3map2'makers all else involved in the game's creation & Anyone else I may have forgotten. _______________________________________________________________ Visit some good links: www.splashdamage.com and come into the mapping forums www.enemy-territory.com and come into the mapping forums Beginning mapper tutorials on my page @ http://home.earthlink.net/~et_tutorials/ _______________________________________________________________ Copyright © 2004 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
  25. Version 1.0.0

    19 downloads

    briefing "Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border. The Allies have to drive a truck into the supply depot to steal the big ass crate of gold using a crane. The Axis have to defend the Depot and protect the gold for 15 minutes. *** VERSION 2 (spawnfix) ***"
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