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Found 693 results

  1. Version 1.0.0

    17 downloads

    LightRay mades the actuals botfiles sources : discord fa_italy_b2 Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level bspname: fa_italy_b2 A remade version of Italy is here and coming to a server near you! Took a lot of feedback and level testing to bring about a version that should be more balanced and a lot funner to play! Kind of a shoots and ladders feel to it granting a lot more roof access and new routes to ease the push for the flag and cp along with more! Smiley and I put a lot of time into this and had some some great help and feedback from @Chuckun @RENEGADE* @CheepHeep and of course @daredevil Thanks guys for all your helps!! Changes: -Added new route to CP through lower entry way for better level flow and challenge -All drain pipes are now climbable for more balanced roof accessibility -Some Roof areas opened for more open play style and play ability -New route to First flag granting allies a bit more ease from the first spawn and more open space to work with along with a back way to the flag -Added in more bushes, boxes, table, and trees to new access for cover and accessibility -More mineable areas including new routes to both CP and flag along with several small missing brick areas in the streets -Courtyard flag area has second climbable ivy patch to roof -A good size hole in the old CP spot for level flow and need of use Hints: -A couple of the new mining spots will help stop Jeep from moving forward -A smoke coverage spot for them folk that like to hide -A few new sniping and sten work spots -More mining in general to encourage Engineer play! ____________________________________________________________ allied "Escort the Jeep, steal the Goldcrates, escape!" axis "Stop the Jeep, don't let them steal the Goldcrates!" neutral "The Allies have to steal the Goldcrates. Obviously, Axis have to prevent them from doing that at all costs!" allied_desc 1 "The Marketgate! Dynamite it and drive through!" axis_desc 1 "The Marketgate! Defend it in order to stop the Jeep!" allied_desc 2 "Don't let them build another Jeep Barrier!" axis_desc 2 "Construct another Barrier!" allied_desc 3 "Last Barrier! Both stairs need a Ramp!" axis_desc 3 "Last Barrier! Prevent them from building both Ramps!" allied_desc 4 "Door Gets bombed away when Jeep is in position!*" "Escort the Jeep near to the tower!" axis_desc 4 "Door Gets bombed away when Jeep is in position!" "Stop the Jeep before it reaches the tower!" allied_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" axis_desc 5 "A usual neutral Command Post*" "with another Spawnpoint!" allied_desc 6 "Capturable Spawnpoint!" axis_desc 6 "Captureble Spawnpoint!" allied_desc 7 "Steal both Goldcrates!" axis_desc 7 "Don't let them steal both Goldcrates!" allied_desc 8 "Faster escaping would be made possible*" "by a hole in this wall! Destroyable from inside only!" axis_desc 8 "Destroyable wall from the inside! Let's escape Allies*" "easier from the Tower!"
  2. Kate

    gtterdmmerung_beta3

    Version 1.0.0

    1 download

    sources : splatterladder TITLE : Götterdämmerung AUTHOR : Devils Right Hand DATE : 08.03.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 26/09/2016 Release date beta3 : 11/02/2019 ================================================================================ = LEVEL DESCRIPTION = real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta2 = remove the radio obj ================================================================================ = Changelog beta3 = new textures add more brush work detail at doors new truss add more trees/grass/bushes new barb wire new camo net new v2 rails new missiles camo new cranes add A9/A10 rockets add new big hall where the A9/A10 develop add new 3 ways remove the controlpanel as obj change the axis map start spawn to baracks add my bush/grass models ,and remove the et standart bushes add at the second axis spawn a barack where they spawn change the comandpost more far in the big hall hall,that they are not near to axis ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 13 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 13723 ENTITIES : 892 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = thunder :gastrolley. model Simon O'C :teleporter prefab/and textures Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Devils Right Hand :bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  3. Kate

    syphonfilter_beta3

    Version 1.0.0

    1 download

    sources :splatterladder TITLE : syphonfilter AUTHOR : Devils Right Hand DATE : 26.07.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta 2 : 25/09/2016 Release date beta 3 : 11/02/2019 ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 2 = fix the truck delivery no key can drop only docs ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 11224 ENTITIES : 723 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  4. Version 1.0.0

    17 downloads

    // d00d revision of script for OB 0.71/0.8x // 03.03.2013 supplemented and modified by Qiki and Native12 // native12 07.04.2013 ready to test // 08.04.2013 added triggers for N!tmod // 12.04.2013 minor adjustments // 23.12.2018 fixed stuckages, fixed plant goal "PLANT_Main_Entrance.*" for Nitmod but work aswell for other mods Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) Email address: [email protected] Clan Web Address: http://www.n4rc.com Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line. ======================================================== **Axis Objective Descriptions 1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab. 2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop. 3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator. 4 Primary Objective: **Stop the Allies from destroying the door to the nuke. 5 Primary Objective: **Stop the Allies from taking the nuke. 6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck. 7 Secondary Objective: **Set up a Command Post inside the radio room. 8 Secondary Objective: **Prevent the Allies from building a Command Post. ========================================================= **Allied Objective Descriptions 1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab. 2 Primary Objective: **Repair and escort the truck to the hilltop. 3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab. 4 Primary Objective: **Dynamite the door to the nuke. 5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop. 6 Primary Objective: **Escort the truck and the nuke safely to the allied lines. 7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room. 8 Secondary Objective: **Build a Command Post in the West Cabin. ========================================================== **Map Info Title: Axis Lab Final Filename: axislab_final.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: Jon Swenson and Chris Swenson ========================================================== **Build Info Base: Scratch Editor(s) Used: Wolf Radiant, Corel Photo-Paint Build time: Been on going for a year. First made for RTCW. Compile time: about 1 hour ========================================================== **Installation Extract axislab_final.pk3 into your (wolfet)\etmain directory. ========================================================== **Playing Run wolfet bring down console "~" and type... /g_gametype 2; map axislab_final ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES New Sounds: YES New Graphics YES ========================================================== **Special Thanks to... The N4RC clan for help on testing the map. Nibs Mapper Resource Center for help on scripting http://www.nibsworld.com/rtcw/ ========================================================== Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET. Mail me suggestions, bugs, complaints, comments and or ideas for improvement. E-mail me at [email protected] ========================================================== **Version History: **Jul-28-2004 Final release -loads of time spent on script. -Changed the objectives. -Last man standing is added. -Added many objects to the map for atmosphere. -Fixed command map icons from going outside the compass in etpro. -Removed campaign file. (Most admins make their own) -Time limit is now 25 minutes. -Elevator now operates differently. (Axis blow elevator to stop it from moving) -Changed many textures. -Differnt objectives with different scripts. Known bugs: -Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.) -No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position) -Players being smashed by the cart. (Stand clear :-) ) -When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( ) **Mar-6-2004 Beta 2 release -Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed** -Changed the lighting outside to be brighter. -Allies now secure the hill top spawn when the root cellar is blown. -Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance. -Added voice announcements for the objectives. -Fixed some miscellaneous things around map. -Time limit is now 20 minutes. -Fixed the campaign file. **Feb-25-2004 Beta released
  5. Version 1.0.0

    27 downloads

    ALLIES > 2 > How to play Allies: At the start of the map Allies start in the Lancaster, restock and jump into the water below, get out quickly and don't stay on the bottom too long or the cold will get to you. You can climb and skate along the ice blocks that have formed in the bitter cold weather. Go past the Axis guards and plant dynomite next to the gate, this will allow you access to the Elf's Village. You will also get to spawn in the old fishing house (now just ruins) run around and you have 2 options, you can go into the sewers and go along them to the end. Or go straight down the main path, the main path will be coverd by landmines, machineguns and the sorts, the sewers will not be as closeley guarded, but are narrow, so any enemy down there will be able to do serious damage to you. Either way, you need to grab the key from the log cabin in the village and take it to the second gate to open it, that will make Axis spawn at the North Pole and Allies will spawn at the garage. Run in and try to capture the North Pole flag, once done, attempt to fix the fuse box to the third and final gate. Once this is done the North Pole flag will be permanantly owned by Allies. From here, go into the factory avoid enemy fire and get the sack from the acid chamber. Take it directly to the grotto or onto the sleigh, the sleigh is operated by climbing onto it, 3 seconds later it will take off.You can build the command post on the way. Once the sack is placed in the second floor of the grotto, the map is won by Allies and the game is over. Axis: Allies will be jumping down into the water infront of you, they will be attempting to destroy the first gate. If that happens you will be spawning in one of the elfs huts in the Elf's Village. Allies will come through 3 places, the sewer house, the main path and the caved in pipe. They will be attempting to steal the key to the second gate and take it to the second gate's control panel. If Allies do that then you will be defending 2 objectives, the third gate's fuse box and the North Pole flag. If the flag is taken allies spawn there and you will spawn at the factory where the sack is being kept. If the fuse box is repaired then the flag is permenantly given to Allies. Allies will go for the sack from there, they can get to the grotto by either going directly up the path or going onto the sleigh, the sleigh is worked by walking onto it, it will take off 3 seconds later, works by any team. If the sack is taken you will spawn further back. When it is returned you will spawn at the factory. No need to screw around over spawn points. If Allies manage to get the sack to the second floor of the grotto, the game is over and they win. What's New in Version pk3 Map made: Xenon and Dr. Medic Xenon old WF member
  6. Kate

    wolken2_final + waypoints

    Version 1.0.0

    23 downloads

    Allied forces have finally discovered the whereabouts of the Axis air base where they have been launching their attacks onto the over stretched Allies. It is important that the Allied forces must knock out this facility if they are to have any real chance of winning the Battle of Wolken. The only real problem is that the majority of the air base is located inside a mountain which doesn,t seem easily impregnable. Objectives Capture the Temple Spawn Destroy the North Entrance Destroy the South Entrance Build the Command Post Blow up the Fuel Tank Blow up the Radio Equipment
  7. Version 1.0.0

    17 downloads

    GOLD CRATES ----------- Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates from the East cages must go into the West vault, and vice-versa. Similarly for the Axis crates in the North cages to the South vault and vice-versa. Arrows shown in team colours (Allies=blue Axis=red) guide the way for the current objective. FLAGS ----- There are four flag poles. They are NOT forward spawn points: instead they function like a Command Post. Each flag captured improves your team's Charge speed: 0 flags = no bonus 1 flag = small bonus 2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted 3 flags = decent bonus 4 flags = great bonus STARS ----- Stars will drop to the ground from time to time. Grab them before they disappear to be granted power-ups and bonuses. Meaning of announcements: "Objective taken" Your team has taken a gold crate "Get the gold" or "Protect the gold" Your team has dropped a gold crate "Objective captured" Your team has successfully delivered a gold crate "Objective secured" Your team has returned an enemy gold crate to its start position "Objective lost" The enemy team has successfully delivered one of their gold crates Gamemodes Objective, Stopwatch.
  8. Version 1.0.0

    28 downloads

    The Allies are attacking to:**a) steal document,**b) steal the Bus Fuel,**c) take document and fuel to the bus,**d) build the bridge,**e) drive bus to airfield,**f) take another fuel-can to the plane,**g) dynamite the hangar.***Original map by Drakir in April 2004. Remake (beta 3) by Loffy in March 2006 Map Information-------------------------------------------------The Allies attack, and the Axis defend.The main objective for the Allies is to steal 1 document, take it to the bus, drive the bus over a bridge and dynamite the bridge.Allies must:a) steal document, steal the Bus Fuel (Both fuel and docs are up in the castle.),c) take document and fuel to the bus,d) build the bridge (near airfield),e) drive bus to airfield,f) take another fuel-can (more fuel!) to the plane, andg) dynamite the hangar (to escape with the plane).Axis will fight hard to prevent all this.The bus can be damaged.
  9. Kate

    z_xmas_smoke_final

    Version 1.0.0

    3 downloads

    No tested at ets We just make 24 packs for Fun and for the Christmas Time. Greets eCo|ischbinz eCo|katta // Just put the .pk3 file into your mod folder (jaymod,etpub,NQMod) and the pk3 will do the rest Modifications: 1 medpack 2 ammopack 3 flag 4 medic skin 5 soldier skin 6 fieldops skin 7 voice icons 8 crates 9 dynamite 10 board 11 covert skin 12 satchel 13 tree 14 tank 15 compost 16 supply 17 smoke 18 soundpack 19 grenande 20 knife 21 mortar 22 mines 23 engie skin 24 truck Thanks For Downloading this mod You can find more Christmas things and other special mods and things on our website and our very nice server!Vistit us... eCo|katta & eCo|ischbinz www.eco-fairplay.com IP:78.46.70.210:27960 Wish all ET-Players a very nice and friendly X-mas Time!
  10. Version 1a

    36 downloads

    Light Ray also added 8 missing text. and made this version ets_sod2b_xmas a Map Objectives -------------------------- Allied objectives: Prevent the Axis from fixing the tank! Construct the Command Post! Prevent the Axis from blowing up the bank doors! Defend Duke’s knife The Spear of Destiny! Prevent the Axis form securing the Spear of Destiny! Construct the tank barrier! Capture the flag and take control of the city! Prevent the Axis form constructing the footbridge and destroying the footbridge gate! Axis objectives: Fix the tank you need it to blow up the bank doors! Construct the Command Post! Use the tank to blow up the bank doors! Steal Duke’s knife The Spear of Destiny! Secure the Spear of Destiny! Prevent the Allies from constructing the tank barrier! Capture the flag and take control of the city! Build the footbridge and destroy the footbrigde gate to get a backroot to the train! What's New in Version pk3 Changes since B1 -------------------------- *Flag added to the church and Allies Spawn. *Tank stop fader form the tank barrier. *Tank speed decreased. *Map time changed form 30 to 20 min. *Campaign and Arena files cleaned up. *Textures cleaned up and added. *Footbridge was added. (constructible for Axis) *Footbridge gate was added. (constructible for Allies) *Fence was added around the train. *Your able to climb in trees. *Team door (Allies, cvops) was added to the train yard. *Players can changes spawns. *CP sound fixed. *New Flags on the top of the bank and church. *Portals are looking better now. *More light was added to the map. *Secret rooms are looking better now. *Sounds added and quality improved. *Water was lowered. *Goldbar in the bank has bin changed into a knife. *Goldbar in the terain has bij changed into a safe. *Command map marker safe added to the train. *Spawn into a other player was fixed. -------------------------- Changes since Final -------------------------- *Map has bin rebuild so you will have a better FPS and less LAG. *Missing texture added. *Missing door shader added. *New secreted sniper spot added. *New footbridge added. *Footbridge gate is deleted. *new was to get into the secret rooms (there are 6). *New sounds. *New textures. *Church and bank have bin rebuild. *More fun stuff was added. -------------------------- Changes since rev -------------------------- *Guess what its a Xmas maps so there will be xmas stuff all over the map and its snowing!!! *Merry xmas to you all.
  11. Kate

    loffys_tram1

    Version 1.0.0

    23 downloads

    The Allied Forces are attacking and the Axis Forces are defending."// Objectives// 1: Primary: Steal/Protect the gold.// 2: Primary: Run with the gold to the truck/Don't let the enemy run away with the gold.// 3: Secondary: Capture and hold the Forward Bunker.// 4: Secondary: Construct/Destroy the Assault Ramp.// 5: Secondary: Destroy/Protect the Generator.// 6: Secondary: Construct/Destroy the Bridge.// 7: Secondary: Construct and defend the Command post.// Axis Objective Descriptions1 "Primary Objective:**Protect the gold!"2 "Primary Objective:**Do not let the Allies take the gold to the truck!"3 "Secondary Objective:**Capture and hold the Flag!"4 "Secondary Objective:**Do not let the Allies construct the Assault Ramp!"5 "Secondary Objective:**Protect the Generator!"6 "Secondary Objective:**Do not let the Allies construct the Bridge!"7 "Secondary Objective:**Construct and defend the Command post!"// Allied Objective Descriptions1 "Primary Objective:**Get the gold!"2 "Primary Objective:**Run uphill with the gold, and jump into the truck with the gold to win!"3 "Secondary Objective:**Capture and hold the Flag!"4 "Secondary Objective:**Construct the Assault Ramp!"5 "Secondary Objective:**Destroy the Generator!"6 "Secondary Objective:**Construct the Bridge!"7 "Secondary Objective:**Construct and defend the Command post!"
  12. Kate

    stukton

    Version 1.0.0

    3 downloads

    // Allied Objective Descriptions 2 "Primary Objective:**Don't let the Axis steal the Secret Documents." 4 "Secondary Objective:**Defend the Old City." 6 "Secondary Objective:**Construct a Safe Door for Secret Documents" 3 "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis." // Axis Objective Descriptions 2 "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box" 4 "Secondary Objective:**Capture the Old City." 6 "Secondary Objective:**Destroy the Safe Door for Secret Documents." 3 "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
  13. Kate

    springfield_pb + waypoints

    Version 1.0.0

    42 downloads

    This map needs more resources than the original Enemy Territory maps. So you have to give the game more RAM. Otherwise you get the "hunc_allocate failed at xxxxx" error. So start the game, open the console with "^" and press backspace (<-) 2 times. Then type "/set com_hunkmegs 128" and press enter. After restarting the game and it should work. If you still get the error, try higher numbers than "128". Author: Maggumaster It´s done! This is the first public version of the springfield map. It took a lot of time, but now it´s done. This version is for the game "Return to Casle Wolfenstein: Enemy Territory. A great game, which costs you nothing! You can download it for free on the official website. http://www.enemy-territory.com This map is still beta, because the gameplay is still not perfect. There are some bugs, too. So if someone finds some bugs or has some ideas how to improve the gameplay, please write me an e-mail. I hope you like the map! ---------------------------------------------------------------------------------------------------------- Some important information: First of all you have to put the "springfield_pb.pk3" into your c:\games\Wolfenstein - Enemy Territory\etmain folder. ---------------------------------------------------------------------------------------------------------- List of known bugs: -a lightswitch in the parents sleeping room isn´t at its right place -the backside of the TV is invisible. They were textured with caulk, and i forgot to retexture them. -some windows don´t get bulletmarks like glass. Don´t know why. The shader is in scripts/simpsons_house2/glass01 -there are some strange invisible lines on one of Lisa´s shelf -the tap in the kitchen is missing These are the known bugs which will be fixed in the final version. If you find some more let me know. ---------------------------------------------------------------------------------------------------------- Thanks to: Dr.Listme Fiesling/michi.be Splashdamageforum ratty redemption rgoer Sock Ydnar Torchy gynec Andy SNL Server Driekske Kenneth van Hooff buttrot Giga Games The betatesters: Mr.Bandula ThompZen MadJack -=DaRk=CrAzY-NuTTeR Gosu1337 Dr.Gonzo .... ___________________________________________ // Axis Objective Descriptions 1 "Primary Objective:**Don´t let the Allies steal the Truck." 2 "Primary Objective:**Stop the Truck." 3 "Primary Objective:**Don´t let the Allies destroy the blockades." 4 "Primary Objective:**Protect the Plutonium." 5 "Primary Objective:**Don't let the Allies escape with the Plutonium." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Simpsons House." 7 "Secondary Objective:**Set up a Command Post inside the Simpsons House." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Truck from the Simpsons House." 2 "Primary Objective:**Escort the Truck." 3 "Primary Objective:**Blow the way free to reach Moes Tavern." 4 "Primary Objective:**Steal the Plutonium." 5 "Primary Objective:**Escape with the plutonium." 6 "Secondary Objective:**Establish a Command Post inside the Simpsons House" 7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Simpsons House."
  14. Version 1.0.0

    6 downloads

    File (.objdata) missing for the original version , and Loffy fixed it LightRay mades the botfiles (in test) allieds Objectives 1: Get into radar installation 2: Steal The Documents 3: Forward Bunker 4: Axis Command Post 5: Allies Command Post 6: Allies Field HQ
  15. Version 1.0.0

    11 downloads

    file OBJDATA (.objdata) missing Ets kate fixed them LightRay mades the bots and fixed textures OBJECTIVES (AXIS): - Prevent the Allies from repairing the tank - Prevent the Tank from destroying the Bunker-Gate - Prevent the Allies from destroying the U-Boat - Prevent the Allies from constructing the assault ramp OBJECTIVES (ALLIES): - Repair the Tank! - Escort the Tank to get acces to the Hangar! - Destroy the U-Boat! - Construct the Assaultramp!
  16. Kate

    casinorun_v12

    Version 1.0.0

    3 downloads

    von Sternschubser 4/09 http://home.arcor.de/thorundhammer die pk3 datei in das /etmain verzeichniss legen zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen ! to avoid the max_gamechar_exceeded error delete old version from server danke an: Kernwaffe.de dem einzig wahren et-server lever-desinger.de ohne die tollen tutorials hätt ich das wohl nie geschafft id software einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys special thx to qualmi der das Script überarbeitet hat luborg der mein schreckliches englisch korrigierte stefan fürs testen anregungen und kritik an thorundhammer*at*gmx.de
  17. Kate

    tobruk_fixed

    Version 1.0.0

    12 downloads

    Hunkmegs problems 25.Feb.04 author : pa5t1s email : [email protected] Type : Objective, Campaign, Stopwatch Spawn Points : supports up to 24 players, 12 per side Story:.. The axis must destroye the generator | How To Play:.. | :..Unzip Tobruk.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running | :..Enjoy responsibly. |-----------------------------------------> | Objectives:.. | Allies:.. | 1:..protect the mosque wall | 2:..protect the ceiling | 3:..protect wood barrier | 4:..protect the port wall | 5:..defend the generator | |-----------------------------------------> | Axis:..destroyed the mosque wall | 1:..destroyed the ceiling | 2:..destroyed wood barrier | 3:..destroyed the port wall | 4:..destroye the generator | Credits :.. | :..Map by pa5t1s, special thanks to easy mapping and HTS clan |-----------------------------------------> | Copyright :.. | :..Copyright (c) 2005 pa5t1s |-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not | :..Redo/reproduce/update this map in any way without permission from the author. |-----------------------------------------> | Now go play:.. |----------------------------------------->
  18. Version 1.0.0

    11 downloads

    Burg Rabenhorst Final briefing "Auf einem Berg in den Alpen halten die Deutschen wichtige Unterlagen unter Verschluss. Die Burg ist gut befestigt, also werden die Allierten einen Panzer brauchen, um durch das Tor zu brechen.*On top of a mountain in the Alps the Germans are shutting away a top secret dossier regarding a Wunderwaffe (wonderweapon). Steal it and send it to the HQ!" von Sternschubser 9/08 http://home.arcor.de/thorundhammer  die pk3 datei in das /etmain verzeichniss legen !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!! !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!  danke an:  Kernwaffe.de dem einzig wahren et-server   lever-desinger.de ohne die tollen tutorials hätt ich das wohl nie geschafft  id software einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden  desmond sadness, saske, nada, stefan und fynbos fürs testen   anregungen und kritik an thorundhammer*at*gmx.de
  19. Kate

    zz_des_hween

    Version 1.0.0

    7 downloads

    works for silent mod
  20. Version 1.0.0

    28 downloads

    works for silent mod All assets created by S.S.Meyerinchains for noquarter PK3 may be distributed freely, but not the individual contents within without permission. Contact [email protected] for consent
  21. Version 1.0.0

    5 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Keep the Allies from stealing the Bomb Parts." 2 "Primary Objective:**Prevent the Allies from assembling the Bomb Parts in the Loading Bay." 3 "Primary Objective:**Stop the Allies from using the Handcar to escort the Bomb to the Depot Yard." 4 "Primary Objective:**Keep the Allies from escaping with the A-Bomb." 5 "Secondary Objective:**Set up a Command Post inside the CP Hut." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the CP Hut." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Bomb Parts and escort them by foot or boat to the Loading Bay." 2 "Primary Objective:**Assemble the Bomb Parts to prepare them to be escorted via the Handcar." 3 "Primary Objective:**Escort the Bomb to the Depot Yard." 4 "Primary Objective:**Escape with the A-Bomb by way of the Depot Yard." 5 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the CP Hut." 6 "Secondary Objective:**Establish a Command Post inside the CP Hut."
  22. Kate

    pier16_v3 + waypoints

    Version 1.0.0

    10 downloads

    Pier 16 by Tasian A multiplayer map for Wolfenstein: Enemy Territory, geared toward Stopwatch play This is not my homepage, but I go here alot: www.chickenbucket.com E-mail: [email protected] -------------------------------------------------------------------------------------------- Install this map by placing the file (pier16_v2.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example) -------------------------------------------------------------------------------------------- Map Information Filename: pier16_v2 Menu Name: Pier 16 Gametypes: wolfmp wolfsw Players: Up to 32 per team is supported Version: Second Public Release (Version 2) Release: September 16, 2005 -------------------------------------------------------------------------------------------- Overview A cargo ship that is supposedly impervious to conventional weapons is being developed in a secret location only known as Pier 16. The Allies received intelligence of this location and are planning to take it down from the inside. The Axis must protect the ship from sabotage. Allied Objectives: - Primary1 : Destroy the West boat hull (Cargo bay) - Primary2 : Destroy the East boat hull (Engineering Storage) - Primary3 : Destroy the Support beam - Secondary1 : Breaking into the Warehouse - Secondary2 : Building the ramps to the ship - Secondary3 : Capturing the battery for the Fuel Depot - Build a Command Post - Don't let Axis build a Command Post Axis Objectives: - Primary1 : Defend the West boat hull (Cargo bay) - Primary2 : Defend the East boat hull (Engineering Storage) - Primary3 : Defend the Support beam - Secondary1 : Don't let them access the Warehouse - Secondary2 : Stop the ramp construction - Secondary3 : Prevent the Allies from fixing the generator - Don't let Allies build a Command Post - Build a Command Post -------------------------------------------------------------------------------------------- Map changes Version 1 - First public release Version 2 - Added another doorway out of the Allied Spawn in the warehouse - Decreased Axis spawn time to 15 seconds - Placed some clip ramps around the raised doorways and steps to ease travel across them - Minor script changes - Fixed a bug with people leaning in a cylinder and looking through. Version 3 - Lights should look a l'il nicer now - Fixed a border clip leak on the edge - Placed a button activated double door to the west of the main warehouse entrance - Added an Axis door to the western-most entrance of the ship - Tweaked the Allied warehouse doorway for less convenient spawn camping - Modified the doorways of the central ship, instead of two doorways facing left and right, now there is one facing north, toward the Axis spawn -------------------------------------------------------------------------------------------- Additional Notes If there's any Axis complaining about how easy the Allies win... that's the point, it's designed to be a Stopwatch map. It's not like there's a shortage of defense-heavy maps that drone on for 30 minutes. You have fun with those. Thanks to all the Bucketeers who have put up with my crappy crappy maps and for providing feedback. I lost the name of the trainstrainstrains.pk3 creator, but if he's reading this, thank you for your awesome train cars. If you want to access the secret room, you can... I don't know... press a tire or something. -------------------------------------------------------------------------------------------- Copyright Permissions. ID, Activision & Splash Damage. Original game rights. Blue Oyster Cult - "Don't Fear the Reaper" Whoever wrote the Chicken Dance - "The Chicken Dance" (Polka Version) MK13 - "I am singing now" Thanks to chavo_one for letting me use his commander's "boat" quote. If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com) Authors may NOT use this level, Pier 16, as a base to build additional level. Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do. You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact. You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission. Needs more cowbell.
  23. Version 1.0.0

    13 downloads

    Map by [UJE]Niek The Axis are trying to open a gate to hell and call Satan! For this they have to invade the forest with their tank to blow up the entrance to the Holy Cave Cemetery which is in control of the Allies. omnibots made [email protected] 13 October 2017 only way be changed , fps shouldt be better now ( uje fixed it ) // Axis Objective Descriptions 1 "Primary Objective:**Escort the tank past the first barrier!" 2 "Primary Objective:**Escort the tank past the second barrier!" 3 "Primary Objective:**Use the tank to blow the main gate!" 4 "Primary Objective:**Build and open the gate to hell!" // Axis Objective Descriptions 1 "Primary Objective:**Don't let the tank pass the first barrier!" 2 "Primary Objective:**Don't let the tank pass the second barrier!" 3 "Primary Objective:**Don't let the tank blow the main gate!" 4 "Primary Objective:**Stop the Axis from opening the gate to hell!"
  24. Kate

    breakout2_140 + waypoints

    Version 1.0.0

    12 downloads

    very large map Title : Breakout 2 File name : breakout2_140.pk3 Map name : breakout2 Version : 1.4.0 (Created Dec 2008) Authors : 2Bit and Avoc (tibet.clanservers.com and www.eft-clan.com) Description : Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom. Objectives and Gameplay: Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station. Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path. At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time. Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way. The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side. The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there. If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt. Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel. Installation: Put the pk3 file into the etmain folder. Num players : Any, the more the merrier. Gamemodes : Objective, Stopwatch. Thanks to: Splash Damage and Activision for the best (free!!) game ever released. Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway. Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.
  25. Version 1.0.0

    17 downloads

    Special thanks to: ------------------ - rodent for his lovely pub - dookbox for his lovely song - all tgt members + regulars - splashdamage.com - tgt-clan.net - drakir.tk - wolfensteinx.com Contact info: ------------- - www.tgt-clan.net Report bugs: ------------ - [email protected] Axis found a new companion in there conquest of europe. Count dracula will join there forces with his army of vampires. Special allied troops were send to finish the job in which van helsing failed **www.tgt-clan.net
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